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How to import Romulan Bird of Prey

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Romulan Bird of Prey of the bundle Romulan Bird of Prey. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Romulan Bird of Prey.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Romulan Bird of Prey
Romulan Bird of Prey.mdx
R_BoP_misc.blp
R_BoP_top.blp
R_BoP_bottom.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Romulan Bird of Prey.mdx

Now Click the "Import File" Button:

Next select 'Romulan Bird of Prey.mdx' in the folder which you extracted from the zip archive:

Romulan Bird of Prey
Romulan Bird of Prey.mdx
R_BoP_bottom.blp
R_BoP_misc.blp
R_BoP_top.blp

The file has been properly added to the map archive:

Romulan Bird of Prey.mdx
Model
36
war3mapimported/Romulan Bird of Prey.mdx

Done, you have imported the file Romulan Bird of Prey.mdx.

Importing R_BoP_bottom.blp

Now Click the "Import File" Button:

Next select 'R_BoP_bottom.blp' in the folder which you extracted from the zip archive:

Romulan Bird of Prey
Romulan Bird of Prey.mdx
R_BoP_bottom.blp
R_BoP_misc.blp
R_BoP_top.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Romulan Bird of Prey.mdx
Model
36
war3mapimported/Romulan Bird of Prey.mdx
R_BoP_bottom.blp
Image / Texture
36
war3mapimported/R_BoP_bottom.blp

Double-click the file R_BoP_bottom.blp:

R_BoP_bottom.blp
Image / Texture
36
war3mapimported/R_BoP_bottom.blp

Tick the box "Use Custom Path" and type in the correct path:

R_BoP_bottom.blp
Image / Texture
36
R_BoP_bottom.blp

The file has been properly added to the map archive:

Romulan Bird of Prey.mdx
Model
36
war3mapimported/Romulan Bird of Prey.mdx
R_BoP_bottom.blp
Image / Texture
36
R_BoP_bottom.blp

Done, you have imported the file R_BoP_bottom.blp.

Importing R_BoP_misc.blp

Now Click the "Import File" Button:

Next select 'R_BoP_misc.blp' in the folder which you extracted from the zip archive:

Romulan Bird of Prey
Romulan Bird of Prey.mdx
R_BoP_bottom.blp
R_BoP_misc.blp
R_BoP_top.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Romulan Bird of Prey.mdx
Model
36
war3mapimported/Romulan Bird of Prey.mdx
R_BoP_bottom.blp
Image / Texture
36
R_BoP_bottom.blp
R_BoP_misc.blp
Image / Texture
38
war3mapimported/R_BoP_misc.blp

Double-click the file R_BoP_misc.blp:

R_BoP_misc.blp
Image / Texture
38
war3mapimported/R_BoP_misc.blp

Tick the box "Use Custom Path" and type in the correct path:

R_BoP_misc.blp
Image / Texture
38
R_BoP_misc.blp

The file has been properly added to the map archive:

Romulan Bird of Prey.mdx
Model
36
war3mapimported/Romulan Bird of Prey.mdx
R_BoP_bottom.blp
Image / Texture
36
R_BoP_bottom.blp
R_BoP_misc.blp
Image / Texture
38
R_BoP_misc.blp

Done, you have imported the file R_BoP_misc.blp.

Importing R_BoP_top.blp

Now Click the "Import File" Button:

Next select 'R_BoP_top.blp' in the folder which you extracted from the zip archive:

Romulan Bird of Prey
Romulan Bird of Prey.mdx
R_BoP_bottom.blp
R_BoP_misc.blp
R_BoP_top.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Romulan Bird of Prey.mdx
Model
36
war3mapimported/Romulan Bird of Prey.mdx
R_BoP_bottom.blp
Image / Texture
36
R_BoP_bottom.blp
R_BoP_misc.blp
Image / Texture
38
R_BoP_misc.blp
R_BoP_top.blp
Image / Texture
35
war3mapimported/R_BoP_top.blp

Double-click the file R_BoP_top.blp:

R_BoP_top.blp
Image / Texture
35
war3mapimported/R_BoP_top.blp

Tick the box "Use Custom Path" and type in the correct path:

R_BoP_top.blp
Image / Texture
35
R_BoP_top.blp

The file has been properly added to the map archive:

Romulan Bird of Prey.mdx
Model
36
war3mapimported/Romulan Bird of Prey.mdx
R_BoP_bottom.blp
Image / Texture
36
R_BoP_bottom.blp
R_BoP_misc.blp
Image / Texture
38
R_BoP_misc.blp
R_BoP_top.blp
Image / Texture
35
R_BoP_top.blp

Done, you have imported the file R_BoP_top.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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