Model validation: Roman javelin soldier

Roman javelin soldier.mdx

0 errors 0 severe 48 warnings 110 unused
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 5
    • Zero faces
  • 1 Geoset 7
    • Zero faces
  • 1 Geoset 8
    • Zero faces
  • 1 Geoset 9
    • Zero faces
  • 1 Geoset 10
    • Zero faces
  • 1 Geoset 11
    • Zero faces
  • 1 Geoset 12
    • Zero faces
  • 1 Geoset 14
    • Zero faces
  • 1 Geoset 16
    • Zero faces
  • 1 Geoset 17
    • Zero faces
  • 1 Geoset 18
    • Zero faces
  • 1 Geoset 19
    • Zero faces
  • 1 Geoset 21
    • Zero faces
  • 1 Geoset 25
    • Zero faces
  • 1 Geoset 26
    • Zero faces
  • 1 Geoset 28
    • Zero faces
  • 1 Geoset 46
    • Zero faces
  • 1 Bone 19 - "L_cheek_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "R_cheek_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "mouthDown_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 44 - "L_cloak_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 411 at frame 14800 has roughly the same value as tracks 410 and 412
      • Track 414 at frame 52033 has roughly the same value as tracks 413 and 415
  • 1 2 Bone 45 - "LF_cloak_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 8 at frame 800 has roughly the same value as tracks 7 and 9
      • Track 327 at frame 137233 has roughly the same value as tracks 326 and 328
  • 1 2 Bone 66 - "R_cloak_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 272 at frame 11500 has roughly the same value as tracks 271 and 273
      • Track 409 at frame 137700 has roughly the same value as tracks 408 and 410
  • 1 Bone 67 - "RF_cloak_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "R_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "RB_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "RB_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 81 - "B_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 199 at frame 9967 has roughly the same value as tracks 198 and 200
  • 1 Bone 82 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 83 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 5 at frame 800 has roughly the same value as tracks 4 and 6
  • 1 Bone 84 - "L_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 85 - "LB_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "LB_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 96 - "sword_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 155 at frame 10133 has roughly the same value as tracks 154 and 156
  • 1 1 Bone 97 - "L_lwr_arm_twist_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 118 at frame 8967 has roughly the same value as tracks 117 and 119
  • 1 Bone 98 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 280 at frame 57800 has roughly the same value as tracks 279 and 281
  • 2 Bone 26 - "L_lwr_arm_bind_jnt"
    • 2 Translation
      • Track 1 at frame 200 has roughly the same value as tracks 0 and 2
      • Track 30 at frame 3167 has roughly the same value as tracks 29 and 31
  • 1 Bone 30 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 13633 has roughly the same value as tracks 32 and 34
  • 1 Bone 33 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 42 at frame 13233 has roughly the same value as tracks 41 and 43
  • 1 Bone 42 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 97 at frame 91433 has roughly the same value as tracks 96 and 98
  • 2 Bone 43 - "L_pnk_finger_03_bind_jnt"
    • 1 Translation
      • Track 22 at frame 12667 has roughly the same value as tracks 21 and 23
    • 1 Rotation
      • Track 101 at frame 91433 has roughly the same value as tracks 100 and 102
  • 1 Bone 46 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 235 at frame 10533 has roughly the same value as tracks 234 and 236
  • 1 Bone 47 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 242 at frame 10300 has roughly the same value as tracks 241 and 243
  • 1 Bone 51 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 417 at frame 99800 has roughly the same value as tracks 416 and 418
  • 1 Bone 54 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 365 at frame 68633 has roughly the same value as tracks 364 and 366
  • 1 Bone 60 - "R_rng_finger_01_bind_jnt"
    • 1 Translation
      • Track 484 at frame 62867 has roughly the same value as tracks 483 and 485
  • 2 Bone 70 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 142 at frame 6667 has roughly the same value as tracks 141 and 143
      • Track 289 at frame 13300 has roughly the same value as tracks 288 and 290
  • 1 Bone 71 - "bone_leg_left"
    • 1 Rotation
      • Track 397 at frame 100033 has roughly the same value as tracks 396 and 398
  • 2 Bone 74 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 167 has roughly the same value as tracks 1 and 3
      • Track 327 at frame 14367 has roughly the same value as tracks 326 and 328
  • 28 Bone 88 - "spear_bind_jnt"
    • 28 Rotation
      • Track 37 at frame 2400 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 2433 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 2467 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 2500 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 2533 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 2567 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 2600 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 2633 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 2667 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 2700 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 2733 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 2767 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 2800 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 2833 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 2867 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 2900 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 2933 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 2967 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 3000 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 3033 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 3067 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 3100 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 3133 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 3167 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 3200 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 3233 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 3267 has exactly the same value as tracks 62 and 64
      • Track 371 at frame 81033 has roughly the same value as tracks 370 and 372
  • 2 Bone 89 - "basket_bind_jnt"
    • 2 Rotation
      • Track 52 at frame 5933 has roughly the same value as tracks 51 and 53
      • Track 108 at frame 10567 has roughly the same value as tracks 107 and 109
  • 2 Bone 90 - "basketSpear_01_bind_jnt"
    • 1 Translation
      • Track 217 at frame 52333 has roughly the same value as tracks 216 and 218
    • 1 Rotation
      • Track 253 at frame 13600 has roughly the same value as tracks 252 and 254
  • 2 Bone 92 - "basketSpear_04_bind_jnt"
    • 1 Translation
      • Track 164 at frame 52333 has roughly the same value as tracks 163 and 165
    • 1 Rotation
      • Track 59 at frame 3833 has roughly the same value as tracks 58 and 60
  • 1 Bone 93 - "basketSpear_05_bind_jnt"
    • 1 Rotation
      • Track 262 at frame 71067 has roughly the same value as tracks 261 and 263
  • 1 Bone 94 - "basketSpear_06_bind_jnt"
    • 1 Translation
      • Track 246 at frame 54400 has roughly the same value as tracks 245 and 247
  • 1 Bone 95 - "basketSpear_02_bind_jnt"
    • 1 Translation
      • Track 223 at frame 52333 has roughly the same value as tracks 222 and 224
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Rotation
      • Track 522 at frame 68700 has roughly the same value as tracks 521 and 523
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 347 at frame 99967 has roughly the same value as tracks 346 and 348
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 294 at frame 14400 has roughly the same value as tracks 293 and 295
  • 1 CollisionShape 7 - "B_KGS_BoxCol_0"
    • 1 Rotation
      • Track 344 at frame 81033 has roughly the same value as tracks 343 and 345
  • unused Texture 0 - "Neutral_BanditSpearThrower_Body_Diffuse.tif"
  • unused Texture 1 - "Neutral_BanditSpearThrower_Body_Normal.tif"
  • unused Texture 2 - "Neutral_BanditSpearThrower_Body_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Neutral_BanditSpearThrower_Weapon01_Diffuse.tif"
  • unused Texture 7 - "Neutral_BanditSpearThrower_Weapon01_Normal.tif"
  • unused Texture 8 - "Neutral_BanditSpearThrower_Weapon01_ORM.tif"
  • unused Texture 9 - "Human_MagrothTheDefender_Cloak_Diffuse.tif"
  • unused Texture 10 - "Human_MagrothTheDefender_Cloak_Normal.tif"
  • unused Texture 11 - "Human_MagrothTheDefender_Cloak_ORM.tif"
  • unused Texture 12 - "Human_Militia_Main_Diffuse.tif"
  • unused Texture 13 - "Human_Militia_Main_Normal.tif"
  • unused Texture 14 - "Human_Militia_Main_ORM.tif"
  • unused Texture 15 - "Human_Captain_Main_Diffuse.tif"
  • unused Texture 16 - "Human_Captain_Main_Normal.tif"
  • unused Texture 17 - "Human_Captain_Main_ORM.tif"
  • unused Texture 18 - "Neutral_ForestTrollWarlord_Lvl_6_Hair_Diffuse.tif"
  • unused Texture 19 - "Neutral_ForestTrollWarlord_Lvl_6_Hair_Normal.tif"
  • unused Texture 20 - "Neutral_ForestTrollWarlord_Lvl_6_Hair_ORM.tif"
  • unused Texture 21 - "Human_BloodElfLieutenant_Main_Diffuse.tif"
  • unused Texture 22 - "Human_BloodElfLieutenant_Main_Normal.tif"
  • unused Texture 23 - "Human_BloodElfLieutenant_Main_ORM.tif"
  • unused Texture 24 - "Human_BloodElfLieutenant_Main_Emissive.tif"
  • unused Texture 25 - "Human_Knight_Horse_Diffuse.tif"
  • unused Texture 26 - "Human_Knight_Horse_Normal.tif"
  • unused Texture 27 - "Human_Knight_Horse_ORM.tif"
  • unused Texture 28 - "Bandit_Enforcer_Main_Diffuse.tif"
  • unused Texture 29 - "Bandit_Enforcer_Main_Normal.tif"
  • unused Texture 30 - "Bandit_Enforcer_Main_ORM.tif"
  • unused Texture 31 - "Human_MagrothTheDefender_Main_Diffuse.tif"
  • unused Texture 32 - "Human_MagrothTheDefender_Main_Normal.tif"
  • unused Texture 33 - "Human_MagrothTheDefender_Main_ORM.tif"
  • unused Texture 34 - "Human_MagrothTheDefender_Main_Emissive.tif"
  • unused Texture 35 - "Human_Footman_Main_Diffuse.tif"
  • unused Texture 36 - "Human_Footman_Main_Normal.tif"
  • unused Texture 37 - "Human_Footman_Main_ORM.tif"
  • unused Texture 38 - "Unit_Apprentice_Witzard_Main_Diffuse.tif"
  • unused Texture 39 - "Unit_Apprentice_Witzard_Main_Normal.tif"
  • unused Texture 40 - "Unit_Apprentice_Witzard_Main_ORM.tif"
Back
Top