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Model validation: Roman Centurion Knight

Roman Centurion Knight.mdx

0 errors 123 severe 86 warnings 435 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 44
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 45
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 46
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 47
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 48
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 49
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 50
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 51
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 52
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 53
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 54
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 55
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 56
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 57
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 58
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 59
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 60
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 61
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 62
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 63
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 64
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 65
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 66
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 67
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 68
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 69
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 70
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 71
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 72
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 73
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 74
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 75
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 76
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 77
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 78
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 79
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 80
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 81
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 82
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 83
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 84
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 85
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 86
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 87
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 88
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 89
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 90
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 91
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 92
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 93
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 94
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 95
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 96
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 97
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 98
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 99
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 100
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 101
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 102
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 103
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 104
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 105
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 106
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 107
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 108
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 109
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 110
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 111
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 112
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 113
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 1 Geoset 114
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Zero faces
  • 1 Geoset 115
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 116
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 117
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 118
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Geoset 119
    • Too many vertices in one geoset: 7647
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 120
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 121
    • Alpha is 1.000 at end of "Decay Bone" (frame 146933); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 12 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 unused Texture 36 - "EnvironmentMap.blp" - Team color
    • Path "replaceabletextures/environmentmap.blp" and replaceable ID 1 used together
  • 1 Bone 10 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 94 - "R_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 170 at frame 86000 has roughly the same value as tracks 169 and 171
  • 1 1 Bone 96 - "L_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 169 at frame 86000 has roughly the same value as tracks 168 and 170
  • 1 Bone 102 - "ride_mane_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "ride_mane_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "R_ribbon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "R_ribbon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "B_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "B_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 10 Bone 138 - "R_kneecap_bind_jnt"
    • There are no vertices attached to this bone
    • 10 Rotation
      • Track 32 at frame 5133 has roughly the same value as tracks 31 and 33
      • Track 36 at frame 6867 has roughly the same value as tracks 35 and 37
      • Track 265 at frame 84567 has roughly the same value as tracks 264 and 266
      • Track 386 at frame 168567 has roughly the same value as tracks 385 and 387
      • Track 426 at frame 179733 has roughly the same value as tracks 425 and 427
      • Track 437 at frame 182800 has roughly the same value as tracks 436 and 438
      • Track 444 at frame 184800 has roughly the same value as tracks 443 and 445
      • Track 458 at frame 190467 has roughly the same value as tracks 457 and 459
      • Track 482 at frame 198133 has roughly the same value as tracks 481 and 483
      • Track 549 at frame 207033 has roughly the same value as tracks 548 and 550
  • 1 7 Bone 139 - "L_kneecap_bind_jnt"
    • There are no vertices attached to this bone
    • 7 Rotation
      • Track 33 at frame 4767 has roughly the same value as tracks 32 and 34
      • Track 264 at frame 147400 has roughly the same value as tracks 263 and 265
      • Track 412 at frame 182800 has roughly the same value as tracks 411 and 413
      • Track 413 at frame 182933 has roughly the same value as tracks 412 and 414
      • Track 418 at frame 184267 has roughly the same value as tracks 417 and 419
      • Track 448 at frame 196267 has roughly the same value as tracks 447 and 449
      • Track 453 at frame 197600 has roughly the same value as tracks 452 and 454
  • 1 Bone 140 - "R_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 141 - "L_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 63 at frame 9867 has roughly the same value as tracks 62 and 64
  • 1 Sequence 13 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Stand One"
    • Sequence "Cinematic Stand One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Agree One"
    • Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Frustrated One"
    • Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 20 - "Cinematic Idea One"
    • Sequence "Cinematic Idea One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 21 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 22 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 23 - "Cinematic Proud One"
    • Sequence "Cinematic Proud One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 24 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 25 - "Cinematic Standard Two"
    • Sequence "Cinematic Standard Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 26 - "Cinematic Standard Three"
    • Sequence "Cinematic Standard Three" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 27 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 28 - "Cinematic Wave Two"
    • Sequence "Cinematic Wave Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 30 - "Cinematic Walk 1"
    • Sequence "Cinematic Walk 1" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 5 - "ride_spine_01_bind_jnt"
    • 2 Rotation
      • Track 26 at frame 4033 has roughly the same value as tracks 25 and 27
      • Track 287 at frame 156233 has roughly the same value as tracks 286 and 288
  • 1 Bone 6 - "ride_spine_02_bind_jnt"
    • 1 Rotation
      • Track 219 at frame 205733 has roughly the same value as tracks 218 and 220
  • 2 Bone 7 - "ride_R_stirrup_bind_jnt"
    • 1 Translation
      • Track 139 at frame 6933 has roughly the same value as tracks 138 and 140
    • 1 Rotation
      • Track 124 at frame 13533 has roughly the same value as tracks 123 and 125
  • 1 Bone 12 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 443 at frame 182067 has roughly the same value as tracks 442 and 444
  • 4 Bone 13 - "bone_chest"
    • 1 Translation
      • Track 177 at frame 105700 has roughly the same value as tracks 176 and 178
    • 3 Rotation
      • Track 482 at frame 154333 has roughly the same value as tracks 481 and 483
      • Track 704 at frame 182167 has roughly the same value as tracks 703 and 705
      • Track 768 at frame 195500 has roughly the same value as tracks 767 and 769
  • 52 Bone 15 - "hd_anim_bind_jnt"
    • 52 Rotation
      • Track 554 at frame 147233 has exactly the same value as tracks 553 and 555
      • Track 555 at frame 147267 has exactly the same value as tracks 554 and 556
      • Track 556 at frame 147300 has exactly the same value as tracks 555 and 557
      • Track 557 at frame 147333 has exactly the same value as tracks 556 and 558
      • Track 558 at frame 147367 has exactly the same value as tracks 557 and 559
      • Track 559 at frame 147400 has exactly the same value as tracks 558 and 560
      • Track 560 at frame 147433 has exactly the same value as tracks 559 and 561
      • Track 561 at frame 147467 has exactly the same value as tracks 560 and 562
      • Track 562 at frame 147500 has exactly the same value as tracks 561 and 563
      • Track 563 at frame 147533 has exactly the same value as tracks 562 and 564
      • Track 564 at frame 147567 has exactly the same value as tracks 563 and 565
      • Track 565 at frame 147600 has exactly the same value as tracks 564 and 566
      • Track 566 at frame 147633 has exactly the same value as tracks 565 and 567
      • Track 567 at frame 147667 has exactly the same value as tracks 566 and 568
      • Track 568 at frame 147700 has exactly the same value as tracks 567 and 569
      • Track 569 at frame 147733 has exactly the same value as tracks 568 and 570
      • Track 570 at frame 147767 has exactly the same value as tracks 569 and 571
      • Track 571 at frame 147800 has exactly the same value as tracks 570 and 572
      • Track 572 at frame 147833 has exactly the same value as tracks 571 and 573
      • Track 573 at frame 147867 has exactly the same value as tracks 572 and 574
      • Track 574 at frame 147900 has exactly the same value as tracks 573 and 575
      • Track 575 at frame 147933 has exactly the same value as tracks 574 and 576
      • Track 576 at frame 147967 has exactly the same value as tracks 575 and 577
      • Track 577 at frame 148000 has exactly the same value as tracks 576 and 578
      • Track 578 at frame 148033 has exactly the same value as tracks 577 and 579
      • Track 579 at frame 148067 has exactly the same value as tracks 578 and 580
      • Track 580 at frame 148100 has exactly the same value as tracks 579 and 581
      • Track 581 at frame 148133 has exactly the same value as tracks 580 and 582
      • Track 582 at frame 148167 has exactly the same value as tracks 581 and 583
      • Track 583 at frame 148200 has exactly the same value as tracks 582 and 584
      • Track 584 at frame 148233 has exactly the same value as tracks 583 and 585
      • Track 585 at frame 148267 has exactly the same value as tracks 584 and 586
      • Track 586 at frame 148300 has exactly the same value as tracks 585 and 587
      • Track 587 at frame 148333 has exactly the same value as tracks 586 and 588
      • Track 588 at frame 148367 has exactly the same value as tracks 587 and 589
      • Track 589 at frame 148400 has exactly the same value as tracks 588 and 590
      • Track 590 at frame 148433 has exactly the same value as tracks 589 and 591
      • Track 591 at frame 148467 has exactly the same value as tracks 590 and 592
      • Track 592 at frame 148500 has exactly the same value as tracks 591 and 593
      • Track 593 at frame 148533 has exactly the same value as tracks 592 and 594
      • Track 594 at frame 148567 has exactly the same value as tracks 593 and 595
      • Track 595 at frame 148600 has exactly the same value as tracks 594 and 596
      • Track 596 at frame 148633 has exactly the same value as tracks 595 and 597
      • Track 597 at frame 148667 has exactly the same value as tracks 596 and 598
      • Track 598 at frame 148700 has exactly the same value as tracks 597 and 599
      • Track 599 at frame 148733 has exactly the same value as tracks 598 and 600
      • Track 600 at frame 148767 has exactly the same value as tracks 599 and 601
      • Track 601 at frame 148800 has exactly the same value as tracks 600 and 602
      • Track 602 at frame 148833 has exactly the same value as tracks 601 and 603
      • Track 603 at frame 148867 has exactly the same value as tracks 602 and 604
      • Track 604 at frame 148900 has exactly the same value as tracks 603 and 605
      • Track 605 at frame 148933 has exactly the same value as tracks 604 and 606
  • 2 Bone 16 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 484 at frame 156100 has roughly the same value as tracks 483 and 485
      • Track 554 at frame 168000 has roughly the same value as tracks 553 and 555
  • 1 Bone 19 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 530 at frame 22867 has roughly the same value as tracks 529 and 531
  • 18 Bone 20 - "L_lwr_arm_bind_jnt"
    • 18 Rotation
      • Track 81 at frame 7667 has roughly the same value as tracks 80 and 82
      • Track 97 at frame 8933 has roughly the same value as tracks 96 and 98
      • Track 104 at frame 9267 has roughly the same value as tracks 103 and 105
      • Track 154 at frame 14900 has roughly the same value as tracks 153 and 155
      • Track 192 at frame 17700 has roughly the same value as tracks 191 and 193
      • Track 372 at frame 153333 has roughly the same value as tracks 371 and 373
      • Track 377 at frame 153733 has roughly the same value as tracks 376 and 378
      • Track 395 at frame 156533 has roughly the same value as tracks 394 and 396
      • Track 459 at frame 164900 has roughly the same value as tracks 458 and 460
      • Track 465 at frame 165300 has roughly the same value as tracks 464 and 466
      • Track 490 at frame 167167 has roughly the same value as tracks 489 and 491
      • Track 517 at frame 170500 has roughly the same value as tracks 516 and 518
      • Track 645 at frame 186100 has roughly the same value as tracks 644 and 646
      • Track 691 at frame 195867 has roughly the same value as tracks 690 and 692
      • Track 731 at frame 199267 has roughly the same value as tracks 730 and 732
      • Track 753 at frame 200567 has roughly the same value as tracks 752 and 754
      • Track 850 at frame 207133 has roughly the same value as tracks 849 and 851
      • Track 854 at frame 207633 has roughly the same value as tracks 853 and 855
  • 6 Bone 21 - "L_lwr_arm_twist_01_bind_jnt"
    • 6 Rotation
      • Track 56 at frame 13967 has roughly the same value as tracks 55 and 57
      • Track 234 at frame 149833 has roughly the same value as tracks 233 and 235
      • Track 293 at frame 171233 has roughly the same value as tracks 292 and 294
      • Track 336 at frame 184800 has roughly the same value as tracks 335 and 337
      • Track 355 at frame 193800 has roughly the same value as tracks 354 and 356
      • Track 394 at frame 199333 has roughly the same value as tracks 393 and 395
  • 6 Bone 22 - "L_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 56 at frame 13967 has roughly the same value as tracks 55 and 57
      • Track 234 at frame 149833 has roughly the same value as tracks 233 and 235
      • Track 293 at frame 171233 has roughly the same value as tracks 292 and 294
      • Track 336 at frame 184800 has roughly the same value as tracks 335 and 337
      • Track 355 at frame 193800 has roughly the same value as tracks 354 and 356
      • Track 394 at frame 199333 has roughly the same value as tracks 393 and 395
  • 11 Bone 23 - "bone_hand_left"
    • 7 Translation
      • Track 19 at frame 13967 has roughly the same value as tracks 18 and 20
      • Track 100 at frame 86633 has roughly the same value as tracks 99 and 101
      • Track 172 at frame 166167 has roughly the same value as tracks 171 and 173
      • Track 197 at frame 173667 has roughly the same value as tracks 196 and 198
      • Track 233 at frame 177633 has roughly the same value as tracks 232 and 234
      • Track 312 at frame 194067 has roughly the same value as tracks 311 and 313
      • Track 396 at frame 200100 has roughly the same value as tracks 395 and 397
    • 4 Rotation
      • Track 368 at frame 147733 has roughly the same value as tracks 367 and 369
      • Track 396 at frame 149833 has roughly the same value as tracks 395 and 397
      • Track 426 at frame 158567 has roughly the same value as tracks 425 and 427
      • Track 446 at frame 164533 has roughly the same value as tracks 445 and 447
  • 1 Bone 26 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 17233 has roughly the same value as tracks 17 and 19
  • 1 Bone 35 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 17233 has roughly the same value as tracks 17 and 19
  • 1 Bone 37 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 62 at frame 22533 has roughly the same value as tracks 61 and 63
  • 1 Bone 38 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 22533 has roughly the same value as tracks 57 and 59
  • 1 Bone 39 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 648 at frame 164733 has roughly the same value as tracks 647 and 649
  • 13 Bone 41 - "R_lwr_arm_bind_jnt"
    • 13 Rotation
      • Track 116 at frame 7667 has roughly the same value as tracks 115 and 117
      • Track 125 at frame 8567 has roughly the same value as tracks 124 and 126
      • Track 418 at frame 22533 has roughly the same value as tracks 417 and 419
      • Track 429 at frame 84667 has roughly the same value as tracks 428 and 430
      • Track 437 at frame 86233 has roughly the same value as tracks 436 and 438
      • Track 506 at frame 150933 has roughly the same value as tracks 505 and 507
      • Track 527 at frame 153867 has roughly the same value as tracks 526 and 528
      • Track 690 at frame 164233 has roughly the same value as tracks 689 and 691
      • Track 729 at frame 166733 has roughly the same value as tracks 728 and 730
      • Track 918 at frame 188800 has roughly the same value as tracks 917 and 919
      • Track 950 at frame 195667 has roughly the same value as tracks 949 and 951
      • Track 968 at frame 196867 has roughly the same value as tracks 967 and 969
      • Track 1060 at frame 202667 has roughly the same value as tracks 1059 and 1061
  • 13 Bone 42 - "R_lwr_arm_twist_01_bind_jnt"
    • 13 Rotation
      • Track 69 at frame 8300 has roughly the same value as tracks 68 and 70
      • Track 130 at frame 15867 has roughly the same value as tracks 129 and 131
      • Track 331 at frame 149067 has roughly the same value as tracks 330 and 332
      • Track 359 at frame 153867 has roughly the same value as tracks 358 and 360
      • Track 404 at frame 164333 has roughly the same value as tracks 403 and 405
      • Track 448 at frame 171733 has roughly the same value as tracks 447 and 449
      • Track 460 at frame 173800 has roughly the same value as tracks 459 and 461
      • Track 473 at frame 175000 has roughly the same value as tracks 472 and 474
      • Track 524 at frame 186133 has roughly the same value as tracks 523 and 525
      • Track 552 at frame 189600 has roughly the same value as tracks 551 and 553
      • Track 622 at frame 201533 has roughly the same value as tracks 621 and 623
      • Track 653 at frame 203533 has roughly the same value as tracks 652 and 654
      • Track 725 at frame 207300 has roughly the same value as tracks 724 and 726
  • 13 Bone 43 - "R_lwr_arm_twist_02_bind_jnt"
    • 13 Rotation
      • Track 69 at frame 8300 has roughly the same value as tracks 68 and 70
      • Track 130 at frame 15867 has roughly the same value as tracks 129 and 131
      • Track 331 at frame 149067 has roughly the same value as tracks 330 and 332
      • Track 359 at frame 153867 has roughly the same value as tracks 358 and 360
      • Track 404 at frame 164333 has roughly the same value as tracks 403 and 405
      • Track 448 at frame 171733 has roughly the same value as tracks 447 and 449
      • Track 460 at frame 173800 has roughly the same value as tracks 459 and 461
      • Track 473 at frame 175000 has roughly the same value as tracks 472 and 474
      • Track 524 at frame 186133 has roughly the same value as tracks 523 and 525
      • Track 552 at frame 189600 has roughly the same value as tracks 551 and 553
      • Track 622 at frame 201533 has roughly the same value as tracks 621 and 623
      • Track 653 at frame 203533 has roughly the same value as tracks 652 and 654
      • Track 725 at frame 207300 has roughly the same value as tracks 724 and 726
  • 13 Bone 44 - "bone_hand_right"
    • 8 Translation
      • Track 111 at frame 8367 has roughly the same value as tracks 110 and 112
      • Track 126 at frame 9100 has roughly the same value as tracks 125 and 127
      • Track 437 at frame 166200 has roughly the same value as tracks 436 and 438
      • Track 444 at frame 166633 has roughly the same value as tracks 443 and 445
      • Track 632 at frame 186133 has roughly the same value as tracks 631 and 633
      • Track 663 at frame 188067 has roughly the same value as tracks 662 and 664
      • Track 683 at frame 189600 has roughly the same value as tracks 682 and 684
      • Track 853 at frame 203533 has roughly the same value as tracks 852 and 854
    • 5 Rotation
      • Track 584 at frame 153200 has roughly the same value as tracks 583 and 585
      • Track 639 at frame 157267 has roughly the same value as tracks 638 and 640
      • Track 682 at frame 162900 has roughly the same value as tracks 681 and 683
      • Track 741 at frame 173800 has roughly the same value as tracks 740 and 742
      • Track 863 at frame 186267 has roughly the same value as tracks 862 and 864
  • 1 Bone 48 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 42 at frame 17233 has roughly the same value as tracks 41 and 43
  • 4 Bone 56 - "L_leg_01_bind_jnt"
    • 4 Rotation
      • Track 597 at frame 163100 has roughly the same value as tracks 596 and 598
      • Track 602 at frame 163400 has roughly the same value as tracks 601 and 603
      • Track 627 at frame 165933 has roughly the same value as tracks 626 and 628
      • Track 802 at frame 191133 has roughly the same value as tracks 801 and 803
  • 9 Bone 57 - "L_leg_02_bind_jnt"
    • 9 Rotation
      • Track 43 at frame 4767 has roughly the same value as tracks 42 and 44
      • Track 161 at frame 16100 has roughly the same value as tracks 160 and 162
      • Track 341 at frame 147400 has roughly the same value as tracks 340 and 342
      • Track 344 at frame 149067 has roughly the same value as tracks 343 and 345
      • Track 507 at frame 168733 has roughly the same value as tracks 506 and 508
      • Track 624 at frame 189667 has roughly the same value as tracks 623 and 625
      • Track 699 at frame 201800 has roughly the same value as tracks 698 and 700
      • Track 715 at frame 203600 has roughly the same value as tracks 714 and 716
      • Track 768 at frame 207300 has roughly the same value as tracks 767 and 769
  • 1 Bone 58 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 761 at frame 201833 has roughly the same value as tracks 760 and 762
  • 1 Bone 59 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 205833 has roughly the same value as tracks 66 and 68
  • 2 Bone 60 - "R_leg_01_bind_jnt"
    • 2 Rotation
      • Track 540 at frame 156000 has roughly the same value as tracks 539 and 541
      • Track 572 at frame 159767 has roughly the same value as tracks 571 and 573
  • 8 Bone 61 - "R_leg_02_bind_jnt"
    • 8 Rotation
      • Track 125 at frame 12800 has roughly the same value as tracks 124 and 126
      • Track 156 at frame 14667 has roughly the same value as tracks 155 and 157
      • Track 254 at frame 19000 has roughly the same value as tracks 253 and 255
      • Track 449 at frame 156067 has roughly the same value as tracks 448 and 450
      • Track 561 at frame 168567 has roughly the same value as tracks 560 and 562
      • Track 570 at frame 169233 has roughly the same value as tracks 569 and 571
      • Track 579 at frame 171067 has roughly the same value as tracks 578 and 580
      • Track 595 at frame 175267 has roughly the same value as tracks 594 and 596
  • 2 Bone 62 - "R_leg_03_bind_jnt"
    • 2 Rotation
      • Track 52 at frame 5100 has roughly the same value as tracks 51 and 53
      • Track 536 at frame 153633 has roughly the same value as tracks 535 and 537
  • 1 Bone 64 - "mount_bone_chest"
    • 1 Rotation
      • Track 34 at frame 4433 has roughly the same value as tracks 33 and 35
  • 2 Bone 66 - "ride_neck_bind_jnt"
    • 2 Rotation
      • Track 487 at frame 157167 has roughly the same value as tracks 486 and 488
      • Track 494 at frame 159967 has roughly the same value as tracks 493 and 495
  • 1 Bone 67 - "mount_bone_head"
    • 1 Rotation
      • Track 304 at frame 16467 has roughly the same value as tracks 303 and 305
  • 1 Bone 69 - "ride_L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 15867 has roughly the same value as tracks 44 and 46
  • 3 Bone 71 - "ride_L_arm_02_bind_jnt"
    • 3 Rotation
      • Track 591 at frame 154667 has roughly the same value as tracks 590 and 592
      • Track 621 at frame 164900 has roughly the same value as tracks 620 and 622
      • Track 719 at frame 204433 has roughly the same value as tracks 718 and 720
  • 1 Bone 72 - "ride_L_arm_03_bind_jnt"
    • 1 Rotation
      • Track 535 at frame 159167 has roughly the same value as tracks 534 and 536
  • 5 Bone 74 - "mount_bone_hand_left"
    • 5 Rotation
      • Track 28 at frame 4000 has roughly the same value as tracks 27 and 29
      • Track 59 at frame 13533 has roughly the same value as tracks 58 and 60
      • Track 131 at frame 148367 has roughly the same value as tracks 130 and 132
      • Track 212 at frame 171833 has roughly the same value as tracks 211 and 213
      • Track 288 at frame 205967 has roughly the same value as tracks 287 and 289
  • 1 Bone 76 - "ride_R_arm_01_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 21067 has roughly the same value as tracks 146 and 148
  • 2 Bone 77 - "ride_R_arm_02_bind_jnt"
    • 2 Rotation
      • Track 622 at frame 154433 has roughly the same value as tracks 621 and 623
      • Track 687 at frame 167100 has roughly the same value as tracks 686 and 688
  • 3 Bone 80 - "mount_bone_hand_right"
    • 3 Rotation
      • Track 117 at frame 22600 has roughly the same value as tracks 116 and 118
      • Track 133 at frame 147467 has roughly the same value as tracks 132 and 134
      • Track 291 at frame 202667 has roughly the same value as tracks 290 and 292
  • 1 Bone 82 - "ride_L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 389 at frame 84600 has roughly the same value as tracks 388 and 390
  • 2 Bone 83 - "ride_L_leg_03_bind_jnt"
    • 2 Rotation
      • Track 48 at frame 6633 has roughly the same value as tracks 47 and 49
      • Track 449 at frame 151300 has roughly the same value as tracks 448 and 450
  • 1 Bone 84 - "ride_L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 3200 has roughly the same value as tracks 22 and 24
  • 1 Bone 85 - "mount_bone_leg_left"
    • 1 Rotation
      • Track 54 at frame 19400 has roughly the same value as tracks 53 and 55
  • 1 Bone 86 - "ride_R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 478 at frame 150333 has roughly the same value as tracks 477 and 479
  • 1 Bone 87 - "ride_R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 376 at frame 84633 has roughly the same value as tracks 375 and 377
  • 5 Bone 88 - "ride_R_leg_03_bind_jnt"
    • 5 Rotation
      • Track 22 at frame 1833 has roughly the same value as tracks 21 and 23
      • Track 129 at frame 12433 has roughly the same value as tracks 128 and 130
      • Track 177 at frame 15533 has roughly the same value as tracks 176 and 178
      • Track 278 at frame 21067 has roughly the same value as tracks 277 and 279
      • Track 444 at frame 151333 has roughly the same value as tracks 443 and 445
  • 3 Bone 89 - "ride_R_leg_04_bind_jnt"
    • 3 Rotation
      • Track 24 at frame 2233 has roughly the same value as tracks 23 and 25
      • Track 437 at frame 148533 has roughly the same value as tracks 436 and 438
      • Track 577 at frame 201367 has roughly the same value as tracks 576 and 578
  • 1 Bone 95 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 177 at frame 86000 has roughly the same value as tracks 176 and 178
  • 1 Bone 126 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 145 at frame 86000 has roughly the same value as tracks 144 and 146
  • 1 Bone 128 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 167 at frame 86000 has roughly the same value as tracks 166 and 168
  • 1 Bone 129 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 156 at frame 86000 has roughly the same value as tracks 155 and 157
  • 1 Bone 130 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 154 at frame 86000 has roughly the same value as tracks 153 and 155
  • 12 Bone 131 - "L_armpad_bind_jnt"
    • 3 Translation
      • Track 75 at frame 9167 has roughly the same value as tracks 74 and 76
      • Track 215 at frame 21033 has roughly the same value as tracks 214 and 216
      • Track 442 at frame 177633 has roughly the same value as tracks 441 and 443
    • 9 Rotation
      • Track 7 at frame 2200 has roughly the same value as tracks 6 and 8
      • Track 52 at frame 7267 has roughly the same value as tracks 51 and 53
      • Track 66 at frame 9167 has roughly the same value as tracks 65 and 67
      • Track 85 at frame 15733 has roughly the same value as tracks 84 and 86
      • Track 117 at frame 17667 has roughly the same value as tracks 116 and 118
      • Track 196 at frame 21033 has roughly the same value as tracks 195 and 197
      • Track 335 at frame 163967 has roughly the same value as tracks 334 and 336
      • Track 343 at frame 164533 has roughly the same value as tracks 342 and 344
      • Track 411 at frame 177633 has roughly the same value as tracks 410 and 412
  • 15 Bone 132 - "R_armpad_bind_jnt"
    • 7 Translation
      • Track 60 at frame 5500 has roughly the same value as tracks 59 and 61
      • Track 81 at frame 7100 has roughly the same value as tracks 80 and 82
      • Track 86 at frame 7367 has roughly the same value as tracks 85 and 87
      • Track 106 at frame 9100 has roughly the same value as tracks 105 and 107
      • Track 114 at frame 10033 has roughly the same value as tracks 113 and 115
      • Track 593 at frame 167300 has roughly the same value as tracks 592 and 594
      • Track 683 at frame 177300 has roughly the same value as tracks 682 and 684
    • 8 Rotation
      • Track 77 at frame 7100 has roughly the same value as tracks 76 and 78
      • Track 80 at frame 7300 has roughly the same value as tracks 79 and 81
      • Track 428 at frame 149900 has roughly the same value as tracks 427 and 429
      • Track 488 at frame 158567 has roughly the same value as tracks 487 and 489
      • Track 506 at frame 162100 has roughly the same value as tracks 505 and 507
      • Track 567 at frame 169133 has roughly the same value as tracks 566 and 568
      • Track 940 at frame 207067 has roughly the same value as tracks 939 and 941
      • Track 956 at frame 208133 has roughly the same value as tracks 955 and 957
  • 1 Bone 144 - "ride_L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 291 at frame 157367 has roughly the same value as tracks 290 and 292
  • 1 Bone 145 - "ride_L_arm_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 423 at frame 84700 has roughly the same value as tracks 422 and 424
  • 1 Bone 147 - "ride_R_arm_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 2400 has roughly the same value as tracks 29 and 31
  • 2 Bone 148 - "ride_L_rein_01_bind_jnt"
    • 2 Rotation
      • Track 572 at frame 157167 has roughly the same value as tracks 571 and 573
      • Track 579 at frame 159967 has roughly the same value as tracks 578 and 580
  • 15 Bone 149 - "ride_L_rein_02_bind_jnt"
    • 13 Translation
      • Track 866 at frame 96833 has roughly the same value as tracks 865 and 867
      • Track 1050 at frame 156867 has roughly the same value as tracks 1049 and 1051
      • Track 1095 at frame 159700 has roughly the same value as tracks 1094 and 1096
      • Track 1120 at frame 161400 has roughly the same value as tracks 1119 and 1121
      • Track 1191 at frame 166400 has roughly the same value as tracks 1190 and 1192
      • Track 1360 at frame 176400 has roughly the same value as tracks 1359 and 1361
      • Track 1405 at frame 179233 has roughly the same value as tracks 1404 and 1406
      • Track 1458 at frame 183067 has roughly the same value as tracks 1457 and 1459
      • Track 1503 at frame 185900 has roughly the same value as tracks 1502 and 1504
      • Track 1556 at frame 189733 has roughly the same value as tracks 1555 and 1557
      • Track 1601 at frame 192567 has roughly the same value as tracks 1600 and 1602
      • Track 1654 at frame 196400 has roughly the same value as tracks 1653 and 1655
      • Track 1699 at frame 199233 has roughly the same value as tracks 1698 and 1700
    • 2 Rotation
      • Track 624 at frame 157167 has roughly the same value as tracks 623 and 625
      • Track 631 at frame 159967 has roughly the same value as tracks 630 and 632
  • 2 Bone 150 - "ride_R_rein_01_bind_jnt"
    • 2 Rotation
      • Track 566 at frame 157167 has roughly the same value as tracks 565 and 567
      • Track 573 at frame 159967 has roughly the same value as tracks 572 and 574
  • 15 Bone 151 - "ride_R_rein_02_bind_jnt"
    • 13 Translation
      • Track 884 at frame 96833 has roughly the same value as tracks 883 and 885
      • Track 1067 at frame 156867 has roughly the same value as tracks 1066 and 1068
      • Track 1112 at frame 159700 has roughly the same value as tracks 1111 and 1113
      • Track 1137 at frame 161400 has roughly the same value as tracks 1136 and 1138
      • Track 1208 at frame 166400 has roughly the same value as tracks 1207 and 1209
      • Track 1377 at frame 176400 has roughly the same value as tracks 1376 and 1378
      • Track 1422 at frame 179233 has roughly the same value as tracks 1421 and 1423
      • Track 1475 at frame 183067 has roughly the same value as tracks 1474 and 1476
      • Track 1520 at frame 185900 has roughly the same value as tracks 1519 and 1521
      • Track 1573 at frame 189733 has roughly the same value as tracks 1572 and 1574
      • Track 1618 at frame 192567 has roughly the same value as tracks 1617 and 1619
      • Track 1671 at frame 196400 has roughly the same value as tracks 1670 and 1672
      • Track 1716 at frame 199233 has roughly the same value as tracks 1715 and 1717
    • 2 Rotation
      • Track 602 at frame 157167 has roughly the same value as tracks 601 and 603
      • Track 609 at frame 159967 has roughly the same value as tracks 608 and 610
  • 1 Bone 152 - "ride_L_stirrup_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 9200 has roughly the same value as tracks 58 and 60
  • 1 Bone 153 - "ride_L_spine_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 572 at frame 161400 has roughly the same value as tracks 571 and 573
  • 1 Bone 154 - "ride_R_spine_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 580 at frame 161400 has roughly the same value as tracks 579 and 581
  • 1 Bone 155 - "ride_L_tassel_01_bind_jnt"
    • 1 Translation
      • Track 322 at frame 22567 has roughly the same value as tracks 321 and 323
  • 1 Bone 156 - "ride_L_tassel_02_bind_jnt"
    • 1 Translation
      • Track 310 at frame 22567 has roughly the same value as tracks 309 and 311
  • 1 Bone 163 - "ride_neck_bt_bind_jnt"
    • 1 Rotation
      • Track 479 at frame 156233 has roughly the same value as tracks 478 and 480
  • 2 Bone 164 - "ride_def_ft_01_bind_jnt"
    • 1 Translation
      • Track 36 at frame 2333 has roughly the same value as tracks 35 and 37
    • 1 Rotation
      • Track 615 at frame 156233 has roughly the same value as tracks 614 and 616
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 1041 at frame 108900 has roughly the same value as tracks 1040 and 1042
  • 1 CollisionShape 0 - "B_KGS_MNTLeg"
    • 1 Rotation
      • Track 158 at frame 84700 has roughly the same value as tracks 157 and 159
  • 3 CollisionShape 1 - "B_KGS_MNTTorso"
    • 3 Rotation
      • Track 38 at frame 6167 has roughly the same value as tracks 37 and 39
      • Track 329 at frame 156233 has roughly the same value as tracks 328 and 330
      • Track 358 at frame 202133 has roughly the same value as tracks 357 and 359
  • 5 CollisionShape 4 - "B_KGS_Torso"
    • 5 Rotation
      • Track 451 at frame 20567 has roughly the same value as tracks 450 and 452
      • Track 1009 at frame 175600 has roughly the same value as tracks 1008 and 1010
      • Track 1268 at frame 189067 has roughly the same value as tracks 1267 and 1269
      • Track 1296 at frame 191433 has roughly the same value as tracks 1295 and 1297
      • Track 1323 at frame 192967 has roughly the same value as tracks 1322 and 1324
  • 3 CollisionShape 5 - "B_KGS_Head"
    • 3 Rotation
      • Track 1128 at frame 170100 has roughly the same value as tracks 1127 and 1129
      • Track 1215 at frame 176133 has roughly the same value as tracks 1214 and 1216
      • Track 1318 at frame 182100 has roughly the same value as tracks 1317 and 1319
  • 1 CollisionShape 6 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 956 at frame 193900 has roughly the same value as tracks 955 and 957
  • 1 CollisionShape 7 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 1078 at frame 188800 has roughly the same value as tracks 1077 and 1079
  • 3 CollisionShape 8 - "B_KGS_Leg_L"
    • 3 Rotation
      • Track 43 at frame 6633 has roughly the same value as tracks 42 and 44
      • Track 348 at frame 147400 has roughly the same value as tracks 347 and 349
      • Track 571 at frame 201767 has roughly the same value as tracks 570 and 572
  • 1 CollisionShape 9 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 64 at frame 9233 has roughly the same value as tracks 63 and 65
  • unused Texture 0 - "Human_MagrothTheDefender_Cloak_Diffuse.tif"
  • unused Texture 1 - "Human_MagrothTheDefender_Cloak_Normal.tif"
  • unused Texture 2 - "Human_MagrothTheDefender_Cloak_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_Militia_Main_Diffuse.tif"
  • unused Texture 7 - "Human_Militia_Main_Normal.tif"
  • unused Texture 8 - "Human_Militia_Main_ORM.tif"
  • unused Texture 9 - "Human_Captain_Main_Diffuse.tif"
  • unused Texture 10 - "Human_Captain_Main_Normal.tif"
  • unused Texture 11 - "Human_Captain_Main_ORM.tif"
  • unused Texture 12 - "Neutral_ForestTrollWarlord_Lvl_6_Hair_Diffuse.tif"
  • unused Texture 13 - "Neutral_ForestTrollWarlord_Lvl_6_Hair_Normal.tif"
  • unused Texture 14 - "Neutral_ForestTrollWarlord_Lvl_6_Hair_ORM.tif"
  • unused Texture 15 - "Human_BloodElfLieutenant_Main_Diffuse.tif"
  • unused Texture 16 - "Human_BloodElfLieutenant_Main_Normal.tif"
  • unused Texture 17 - "Human_BloodElfLieutenant_Main_ORM.tif"
  • unused Texture 18 - "Human_BloodElfLieutenant_Main_Emissive.tif"
  • unused Texture 19 - "Human_Footman_Helmet_Diffuse.tif"
  • unused Texture 20 - "Human_Footman_Helmet_Normal.tif"
  • unused Texture 21 - "Human_Footman_Helmet_ORM.tif"
  • unused Texture 22 - "Human_Knight_Horse_Diffuse.tif"
  • unused Texture 23 - "Human_Knight_Horse_Normal.tif"
  • unused Texture 24 - "Human_Knight_Horse_ORM.tif"
  • unused Texture 25 - "Human_Footman_Sword_Diffuse.tif"
  • unused Texture 26 - "Human_Footman_Sword_Normal.tif"
  • unused Texture 27 - "Human_Footman_Sword_ORM.tif"
  • unused Texture 28 - "Human_Knight_Main_Diffuse.tif"
  • unused Texture 29 - "Human_Knight_Main_Normal.tif"
  • unused Texture 30 - "Human_Knight_Main_ORM.tif"
  • unused Texture 31 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 32 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 33 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 34 - "Human_Captain_Shield_Diffuse.tif"
  • unused Texture 35 - "black32.blp"
  • unused Texture 37 - "Unit_Lord_Garithos_rider_weapon1_diffuse.tif"
  • unused Texture 38 - "Unit_Lord_Garithos_rider_weapon1_normal.tif"
  • unused Texture 39 - "Unit_Lord_Garithos_rider_weapon1_orm.tif"
  • unused Texture 40 - "Bandit_Enforcer_Main_Diffuse.tif"
  • unused Texture 41 - "Bandit_Enforcer_Main_Normal.tif"
  • unused Texture 42 - "Bandit_Enforcer_Main_ORM.tif"
  • unused Texture 43 - "Neutral_Gnoll_Warden_weapon_Diffuse.TIF"
  • unused Texture 44 - "Neutral_Gnoll_Warden_weapon_Normal.tif"
  • unused Texture 45 - "Neutral_Gnoll_Warden_weapon_ORM.TIF"
  • unused Texture 46 - "Human_Footman_Main_Diffuse.tif"
  • unused Texture 47 - "Human_Footman_Main_Normal.tif"
  • unused Texture 48 - "Human_Footman_Main_ORM.tif"
  • unused Texture 49 - "Unit_Apprentice_Witzard_Main_Diffuse.tif"
  • unused Texture 50 - "Unit_Apprentice_Witzard_Main_Normal.tif"
  • unused Texture 51 - "Unit_Apprentice_Witzard_Main_ORM.tif"
  • unused Texture 52 - "Human_MagrothTheDefender_Main_Diffuse.tif"
  • unused Texture 53 - "Human_MagrothTheDefender_Main_Normal.tif"
  • unused Texture 54 - "Human_MagrothTheDefender_Main_ORM.tif"
  • unused Texture 55 - "Human_MagrothTheDefender_Main_Emissive.tif"
  • unused Texture 56 - "LS_Props_PileOfJunk_V1_Diffuse.tif"
  • unused Texture 57 - "LS_Props_PileOfJunk_V1_Normal.tif"
  • unused Texture 58 - "LS_Props_PileOfJunk_V1_ORM.tif"
  • unused Texture 59 - "Human_Captain_Shield_Normal.tif"
  • unused Texture 60 - "Human_Captain_Shield_ORM.tif"
  • unused Texture 61 - "SkeletonOrc_Main_Diffuse.tif"
  • unused Texture 62 - "SkeletonOrc_Main_Normal.tif"
  • unused Texture 63 - "SkeletonOrc_Main_ORM.tif"
  • unused Texture 64 - "Human_Militia_Sword_Diffuse.tif"
  • unused Texture 65 - "Human_Militia_Sword_Normal.tif"
  • unused Texture 66 - "Human_Militia_Sword_ORM.tif"
  • unused Texture 67 - "Bandit_mount_Corpse_Diffuse.tif"
  • unused Texture 68 - "Bandit_mount_Corpse_Normal.tif"
  • unused Texture 69 - "Bandit_mount_Corpse_ORM.tif"
  • unused Texture 70 - "Unit_Lord_Garithos_mount_main_diffuse.tif"
  • unused Texture 71 - "Unit_Lord_Garithos_mount_main_normal.tif"
  • unused Texture 72 - "Unit_Lord_Garithos_mount_main_orm.tif"
  • unused Texture 73 - "Unit_Lord_Garithos_hair_diffuse.tif"
  • unused Texture 74 - "Unit_Lord_Garithos_hair_normal.tif"
  • unused Texture 75 - "Unit_Lord_Garithos_hair_orm.tif"
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