Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Rokhan <Darkspear Chieftain> of the bundle Rokhan <Darkspear Chieftain>. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Rokhan Darkspear Chieftain.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing rokhan.mdx
Now Click the "Import File" Button:
Next select 'rokhan.mdx' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
Done, you have imported the file rokhan.mdx.
Importing armor_troll_d_01_horde_chest_tr_m_5212667.blp
Now Click the "Import File" Button:
Next select 'armor_troll_d_01_horde_chest_tr_m_5212667.blp' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
war3mapimported/armor_troll_d_01_horde_chest_tr_m_5212667.blp
Double-click the file armor_troll_d_01_horde_chest_tr_m_5212667.blp:
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
war3mapimported/armor_troll_d_01_horde_chest_tr_m_5212667.blp
Tick the box "Use Custom Path" and type in the correct path:
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Done, you have imported the file armor_troll_d_01_horde_chest_tr_m_5212667.blp.
Importing buckle_mail_raidshamanmythic_s_01original.blp
Now Click the "Import File" Button:
Next select 'buckle_mail_raidshamanmythic_s_01original.blp' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
war3mapimported/buckle_mail_raidshamanmythic_s_01original.blp
Double-click the file buckle_mail_raidshamanmythic_s_01original.blp:
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
war3mapimported/buckle_mail_raidshamanmythic_s_01original.blp
Tick the box "Use Custom Path" and type in the correct path:
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
Done, you have imported the file buckle_mail_raidshamanmythic_s_01original.blp.
Importing cape_special_trophyhunter_c_01_5245049.blp
Now Click the "Import File" Button:
Next select 'cape_special_trophyhunter_c_01_5245049.blp' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
war3mapimported/cape_special_trophyhunter_c_01_5245049.blp
Double-click the file cape_special_trophyhunter_c_01_5245049.blp:
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
war3mapimported/cape_special_trophyhunter_c_01_5245049.blp
Tick the box "Use Custom Path" and type in the correct path:
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
Done, you have imported the file cape_special_trophyhunter_c_01_5245049.blp.
Importing creaturedisplayextra-155144_hd.blp
Now Click the "Import File" Button:
Next select 'creaturedisplayextra-155144_hd.blp' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
war3mapimported/creaturedisplayextra-155144_hd.blp
Double-click the file creaturedisplayextra-155144_hd.blp:
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
war3mapimported/creaturedisplayextra-155144_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
Done, you have imported the file creaturedisplayextra-155144_hd.blp.
Importing eyes00_15_3500350.blp
Now Click the "Import File" Button:
Next select 'eyes00_15_3500350.blp' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
war3mapimported/eyes00_15_3500350.blp
Double-click the file eyes00_15_3500350.blp:
eyes00_15_3500350.blp
Image / Texture
65
war3mapimported/eyes00_15_3500350.blp
Tick the box "Use Custom Path" and type in the correct path:
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
Done, you have imported the file eyes00_15_3500350.blp.
Importing hair00_08_hd.blp
Now Click the "Import File" Button:
Next select 'hair00_08_hd.blp' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
hair00_08_hd.blp
Image / Texture
257
war3mapimported/hair00_08_hd.blp
Double-click the file hair00_08_hd.blp:
hair00_08_hd.blp
Image / Texture
257
war3mapimported/hair00_08_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
hair00_08_hd.blp
Image / Texture
257
hair00_08_hd.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
hair00_08_hd.blp
Image / Texture
257
hair00_08_hd.blp
Done, you have imported the file hair00_08_hd.blp.
Importing shoulder_armor_tuskarr_b_01_l_4572818.blp
Now Click the "Import File" Button:
Next select 'shoulder_armor_tuskarr_b_01_l_4572818.blp' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
hair00_08_hd.blp
Image / Texture
257
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
Image / Texture
513
war3mapimported/shoulder_armor_tuskarr_b_01_l_4572818.blp
Double-click the file shoulder_armor_tuskarr_b_01_l_4572818.blp:
shoulder_armor_tuskarr_b_01_l_4572818.blp
Image / Texture
513
war3mapimported/shoulder_armor_tuskarr_b_01_l_4572818.blp
Tick the box "Use Custom Path" and type in the correct path:
shoulder_armor_tuskarr_b_01_l_4572818.blp
Image / Texture
513
shoulder_armor_tuskarr_b_01_l_4572818.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
hair00_08_hd.blp
Image / Texture
257
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
Image / Texture
513
shoulder_armor_tuskarr_b_01_l_4572818.blp
Done, you have imported the file shoulder_armor_tuskarr_b_01_l_4572818.blp.
Importing shoulder_mail_raidshaman_s_01yellow.blp
Now Click the "Import File" Button:
Next select 'shoulder_mail_raidshaman_s_01yellow.blp' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
hair00_08_hd.blp
Image / Texture
257
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
Image / Texture
513
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
Image / Texture
129
war3mapimported/shoulder_mail_raidshaman_s_01yellow.blp
Double-click the file shoulder_mail_raidshaman_s_01yellow.blp:
shoulder_mail_raidshaman_s_01yellow.blp
Image / Texture
129
war3mapimported/shoulder_mail_raidshaman_s_01yellow.blp
Tick the box "Use Custom Path" and type in the correct path:
shoulder_mail_raidshaman_s_01yellow.blp
Image / Texture
129
shoulder_mail_raidshaman_s_01yellow.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
hair00_08_hd.blp
Image / Texture
257
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
Image / Texture
513
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
Image / Texture
129
shoulder_mail_raidshaman_s_01yellow.blp
Done, you have imported the file shoulder_mail_raidshaman_s_01yellow.blp.
Importing trollmale_hd_eyereflect.blp
Now Click the "Import File" Button:
Next select 'trollmale_hd_eyereflect.blp' in the folder which you extracted from the zip archive:
Rokhan Darkspear Chieftain
rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
hair00_08_hd.blp
Image / Texture
257
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
Image / Texture
513
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
Image / Texture
129
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/trollmale_hd_eyereflect.blp
Double-click the file trollmale_hd_eyereflect.blp:
trollmale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/trollmale_hd_eyereflect.blp
Tick the box "Use Custom Path" and type in the correct path:
trollmale_hd_eyereflect.blp
Image / Texture
33
trollmale_hd_eyereflect.blp
The file has been properly added to the map archive:
rokhan.mdx
Model
4,306
war3mapimported/rokhan.mdx
armor_troll_d_01_horde_chest_tr_m_5212667.blp
Image / Texture
129
armor_troll_d_01_horde_chest_tr_m_5212667.blp
buckle_mail_raidshamanmythic_s_01original.blp
Image / Texture
129
buckle_mail_raidshamanmythic_s_01original.blp
cape_special_trophyhunter_c_01_5245049.blp
Image / Texture
513
cape_special_trophyhunter_c_01_5245049.blp
creaturedisplayextra-155144_hd.blp
Image / Texture
1,025
creaturedisplayextra-155144_hd.blp
eyes00_15_3500350.blp
Image / Texture
65
eyes00_15_3500350.blp
hair00_08_hd.blp
Image / Texture
257
hair00_08_hd.blp
shoulder_armor_tuskarr_b_01_l_4572818.blp
Image / Texture
513
shoulder_armor_tuskarr_b_01_l_4572818.blp
shoulder_mail_raidshaman_s_01yellow.blp
Image / Texture
129
shoulder_mail_raidshaman_s_01yellow.blp
trollmale_hd_eyereflect.blp
Image / Texture
33
trollmale_hd_eyereflect.blp
Done, you have imported the file trollmale_hd_eyereflect.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.