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Triggers
Roflcopter!.w3x
Variables
Initialization
Melee Initialization
ROFLCOPTER
ROFL Effect
Special Effects
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Trigger - Turn off Special_Effects <gen>
Trigger - Turn off ROFL_Effect <gen>
Game - Display to (All players) for 60.00 seconds the text: ROFLCOPTER!!!: What am I?
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
ROFLCOPTER
Events
Player - Player 1 (Red) types a chat message containing ROFLCOPTER!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing ROFLCOPTER!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing ROFLCOPTER!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing ROFLCOPTER!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing ROFLCOPTER!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing ROFLCOPTER!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing ROFLCOPTER!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing ROFLCOPTER!!! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: SOMEBODY SAID ROFLCOPTER?!
Wait 1.00 seconds
Game - Display to (All players) the text: ROFL:ROFL:LOL:ROFL:ROFL /\ /-------------------------------\ L / [] \ O============== \ L \ \ \______________________) I I \-----------------------------------/
Sound - Play PH1 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ROFLCOPTERS! HEAD MY CALL!
Unit - Change ownership of ROFLCOPTER!!! 0016 <gen> to Player 12 (Brown) and Change color
Unit - Order ROFLCOPTER!!! 0016 <gen> to Undead Crypt Lord - Locust Swarm .
Wait 1.00 seconds
Trigger - Turn on Special_Effects <gen>
Trigger - Turn on ROFL_Effect <gen>
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: ROFLCOPTERED!
Game - Defeat Player 2 (Blue) with the message: ROFLCOPTERED!
Game - Defeat Player 3 (Teal) with the message: ROFLCOPTERED!
Game - Defeat Player 4 (Purple) with the message: ROFLCOPTERED!
Game - Defeat Player 5 (Yellow) with the message: ROFLCOPTERED!
Game - Defeat Player 6 (Orange) with the message: ROFLCOPTERED!
Game - Defeat Player 7 (Green) with the message: ROFLCOPTERED!
Game - Defeat Player 8 (Pink) with the message: ROFLCOPTERED!
ROFL Effect
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Animation - Change ROFLCOPTER!!! 0016 <gen> 's size to ( (Random real number between 100.00 and 300.00) %, (Random real number between 100.00 and 300.00) %, (Random real number between 100.00 and 300.00) %) of its original size
Animation - Change ROFLCOPTER!!! 0016 <gen> 's vertex coloring to ( (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %) with (Random real number between 0 and 100.00) % transparency
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type ROFLCOPTER!!! (locust)) and do (Change (Picked unit)'s size to ((Random real number between 100.00 and 300.00)%, (Random real number between 100.00 and 300.00)%, (Random real number between 100.00 and 300.00)%) of its original size)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type ROFLCOPTER!!! (locust)) and do (Change (Picked unit)'s vertex coloring to ((Random real number between 0 and 100.00)%, (Random real number between 0 and 100.00)%, (Random real number between 0 and 100.00)%) with (Random real number between 0 and 100.00)% transparency)
Cinematic - Fade out and back in over 0.20 seconds using texture White Mask and color ( (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %, (Random real number between 0 and 100.00) %) with (Random real number between 0 and 100.00) % transparency
Special Effects
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Stop swaying/shaking the camera for (Picked player).)
Special Effect - Create a special effect at (Random point in (Playable map area)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\Flare\FlareTarget.mdl
Player Group - Pick every player in (All players) and do (Shake the camera for (Picked player) with magnitude (Random real number between 1.00 and 10.00))
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