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Model validation: RockMarine_ByEpsilon
RockMarine_ByEpsilon.mdx
0errors0severe3warnings18unused
2
Model
Attachment 8 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
ParticleEmitter2 0 - "BlizParticle07attack01"
1
Visibility
Interpolation type not set to None
3
Bone 0 - "Rifle01bone"
3
Translation
Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
3
Helper 0
2
Translation
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 45 at frame 146800 has exactly the same value as tracks 44 and 46
1
Rotation
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
1
Helper 10
1
Rotation
Track 34 at frame 146067 has exactly the same value as tracks 33 and 35
4
Helper 11
1
Translation
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
2
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
Track 12 at frame 146067 has exactly the same value as tracks 11 and 13
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
3
Helper 13
3
Rotation
Track 25 at frame 146200 has exactly the same value as tracks 24 and 26
Track 26 at frame 146267 has exactly the same value as tracks 25 and 27
Track 34 at frame 273133 has exactly the same value as tracks 33 and 35
4
Helper 14
1
Translation
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
2
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
Track 12 at frame 146067 has exactly the same value as tracks 11 and 13
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
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