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Model validation: RockMarine_ByEpsilon

RockMarine_ByEpsilon.mdx

0 errors 0 severe 3 warnings 18 unused
  • 2 Model
    • Attachment 8 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 ParticleEmitter2 0 - "BlizParticle07attack01"
    • 1 Visibility
      • Interpolation type not set to None
  • 3 Bone 0 - "Rifle01bone"
    • 3 Translation
      • Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
      • Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
  • 3 Helper 0
    • 2 Translation
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 45 at frame 146800 has exactly the same value as tracks 44 and 46
    • 1 Rotation
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
  • 1 Helper 10
    • 1 Rotation
      • Track 34 at frame 146067 has exactly the same value as tracks 33 and 35
  • 4 Helper 11
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
      • Track 12 at frame 146067 has exactly the same value as tracks 11 and 13
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • 3 Helper 13
    • 3 Rotation
      • Track 25 at frame 146200 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 146267 has exactly the same value as tracks 25 and 27
      • Track 34 at frame 273133 has exactly the same value as tracks 33 and 35
  • 4 Helper 14
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
      • Track 12 at frame 146067 has exactly the same value as tracks 11 and 13
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
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