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Triggers
Rocking Arthas.w3x
Variables
The Cinamatic
The Cinamatic
Hurray
your fans
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
The Cinamatic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Camera_1_The_Boat_incoming for Player 4 (Purple) over 0.00 seconds
Unit - Order Undead Battleship 0077 <gen> to Move To . (Center of The_Harbor <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_2_Landfall for Player 4 (Purple) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_3__The_Doors for Player 4 (Purple) over 2.00 seconds
Wait 1.00 seconds
Unit - Move Death Knight 0078 <gen> instantly to (Center of Arthas_entrance <gen>) , facing 270.00 degrees
Wait 0.10 seconds
Unit - Order Death Knight 0078 <gen> to Move To . (Center of In_front_of_the_Gate <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0078 <gen> named Arthas : Play EvilArthasYes1 <gen> and display Finally... . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Destructible - Open Cliff Cave Gate 0015 <gen>
Wait 1.00 seconds
Unit - Order Death Knight 0078 <gen> to Move To . (Center of Walk_to_the_gates <gen>)
Camera - . Apply . gg_cam_Camera_4_The_people_1 for Player 4 (Purple) over 2.00 seconds
Sound - Play Credits <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_5_The_people_2 for Player 4 (Purple) over 3.00 seconds
Trigger - Turn on Hurray <gen>
Wait 2.00 seconds
Sound - Stop Credits <gen> After fading
Sound - Play Innocence <gen>
Camera - . Apply . gg_cam_Camera_7_Arthas_is_Rocking_Close for Player 4 (Purple) over 1.75 seconds
Wait 24.00 seconds
Unit - Create 15 . Footman for Player 2 (Blue) at (Center of Enemy_Armies <gen>) facing Default building facing degrees
Unit - Create 4 . Knight for Player 2 (Blue) at (Center of Enemy_Armies <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Enemy_Armies <gen>) and do (Order (Picked unit) to Attack.Ghoul 0085 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_8_Fight_1 for Player 4 (Purple) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_9_Fight_2 for Player 4 (Purple) over 20.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_10_Fight_3 for Player 4 (Purple) over 20.00 seconds
Wait 22.00 seconds
Camera - . Apply . gg_cam_Camera_6_Arthas_is_Rocking_far for Player 4 (Purple) over 0 seconds
Wait 5.00 seconds
Unit - Create 10 . Human Frigate for Player 2 (Blue) at (Center of Enemy_boats <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Enemy_boats <gen>) and do (Order (Picked unit) to Attack.Undead Frigate 0105 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_11_Boat_Fight_1 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_12_Boat_Fight_2 for Player 4 (Purple) over 20.00 seconds
Wait 22.00 seconds
Camera - . Apply . gg_cam_Camera_7_Arthas_is_Rocking_Close for Player 4 (Purple) over 0 seconds
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in your_men <gen>) and do (Kill (Picked unit))
Unit - Change ownership of Paladin 0112 <gen> to Player 2 (Blue) and Change color
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 0 seconds
Wait 1.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of rg <gen>) for Player 4 (Purple) over 25.00 seconds
Wait 25.00 seconds
Camera - . Apply . gg_cam_Camera_7_Arthas_is_Rocking_Close for Player 4 (Purple) over 0 seconds
Wait 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_008 <gen>) for Player 4 (Purple) over 30.00 seconds
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_6_Arthas_is_Rocking_far for Player 4 (Purple) over 20.00 seconds
Wait 24.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_008 <gen>) for Player 4 (Purple) over 35.00 seconds
Wait 55.00 seconds
Trigger - Turn off Hurray <gen>
Wait 9.00 seconds
Unit Group - Pick every unit in (Units in The_people <gen>) and do (Kill (Picked unit))
Camera - . Apply . gg_cam_Camera_7_Arthas_is_Rocking_Close for Player 4 (Purple) over 10.00 seconds
Wait 10.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Hurray
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in The_people <gen>) and do (Play (Picked unit)'s victory animation)
Animation - Play Lich 0108 <gen> 's channel animation
Animation - Play Crypt Lord 0109 <gen> 's channel animation
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