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Model validation: Rocket (Missile)

Missile.mdx

0 errors 1 severe 4 warnings 17 unused
  • 1 2 Model
    • Missing "Stand" sequence
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (3) does not match the number of sequences (2)
  • 1 Geoset 1
    • Number of sequence extents (3) does not match the number of sequences (2)
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 1 at frame 2106 is not in any sequence
      • Track 5 at frame 6900 has exactly the same value as tracks 4 and 6
  • 6 Bone 0 - "Bone01"
    • 2 Translation
      • Track 1 at frame 1041 is not in any sequence
      • Track 2 at frame 2106 is not in any sequence
    • 2 Rotation
      • Track 1 at frame 1041 is not in any sequence
      • Track 2 at frame 2106 is not in any sequence
    • 2 Scaling
      • Track 1 at frame 1041 is not in any sequence
      • Track 2 at frame 2106 is not in any sequence
  • 1 ParticleEmitter2 0 - "jetlag2"
    • 1 Visibility
      • Track 1 at frame 2106 is not in any sequence
  • 1 ParticleEmitter2 1 - "Deathfire1"
    • 1 Visibility
      • Track 0 at frame 2106 is not in any sequence
  • 1 ParticleEmitter2 2 - "Deathfire2"
    • 1 Visibility
      • Track 0 at frame 2106 is not in any sequence
  • 1 ParticleEmitter2 3 - "Deathfire1a"
    • 1 Visibility
      • Track 1 at frame 2106 is not in any sequence
  • 1 ParticleEmitter2 4 - "Deathfire1b"
    • 1 Visibility
      • Track 1 at frame 2106 is not in any sequence
  • 1 ParticleEmitter2 5 - "Deathfire1aa"
    • 1 Visibility
      • Track 1 at frame 2106 is not in any sequence
  • unused Texture 0 - Team color
  • unused Material 1
  • unused Material 2
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