Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Rocket Maiden Hero of the bundle Rocket Maiden Hero. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Republic Rocket Maiden.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing RocketMaidHero.mdx
Now Click the "Import File" Button:
Next select 'RocketMaidHero.mdx' in the folder which you extracted from the zip archive:
Rocket Maiden Hero
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
RocketMaidMD.dds
RocketMaidMD1.dds
RocketMaidMD2.dds
RocketMaidME.dds
RocketMaidPD.dds
RocketMaidPE.dds
The file has been properly added to the map archive:
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
Done, you have imported the file RocketMaidHero.mdx.
Importing RocketMaidHeroHD1.dds
Now Click the "Import File" Button:
Next select 'RocketMaidHeroHD1.dds' in the folder which you extracted from the zip archive:
Rocket Maiden Hero
RocketMaidHero.mdx
RocketMaidHeroHD2.dds
RocketMaidMD.dds
RocketMaidMD1.dds
RocketMaidMD2.dds
RocketMaidME.dds
RocketMaidPD.dds
RocketMaidPE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
war3mapimported/RocketMaidHeroHD1.dds
Double-click the file RocketMaidHeroHD1.dds:
RocketMaidHeroHD1.dds
Image / Texture
341
war3mapimported/RocketMaidHeroHD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
The file has been properly added to the map archive:
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
Done, you have imported the file RocketMaidHeroHD1.dds.
Importing RocketMaidHeroHD2.dds
Now Click the "Import File" Button:
Next select 'RocketMaidHeroHD2.dds' in the folder which you extracted from the zip archive:
Rocket Maiden Hero
RocketMaidHero.mdx
RocketMaidHeroHD1.dds
RocketMaidMD.dds
RocketMaidMD1.dds
RocketMaidMD2.dds
RocketMaidME.dds
RocketMaidPD.dds
RocketMaidPE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
war3mapimported/RocketMaidHeroHD2.dds
Double-click the file RocketMaidHeroHD2.dds:
RocketMaidHeroHD2.dds
Image / Texture
683
war3mapimported/RocketMaidHeroHD2.dds
Tick the box "Use Custom Path" and type in the correct path:
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
The file has been properly added to the map archive:
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
Done, you have imported the file RocketMaidHeroHD2.dds.
Importing RocketMaidMD.dds
Now Click the "Import File" Button:
Next select 'RocketMaidMD.dds' in the folder which you extracted from the zip archive:
Rocket Maiden Hero
RocketMaidHero.mdx
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
RocketMaidMD1.dds
RocketMaidMD2.dds
RocketMaidME.dds
RocketMaidPD.dds
RocketMaidPE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
war3mapimported/RocketMaidMD.dds
Double-click the file RocketMaidMD.dds:
RocketMaidMD.dds
Image / Texture
5,461
war3mapimported/RocketMaidMD.dds
Tick the box "Use Custom Path" and type in the correct path:
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
The file has been properly added to the map archive:
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
Done, you have imported the file RocketMaidMD.dds.
Importing RocketMaidMD1.dds
Now Click the "Import File" Button:
Next select 'RocketMaidMD1.dds' in the folder which you extracted from the zip archive:
Rocket Maiden Hero
RocketMaidHero.mdx
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
RocketMaidMD.dds
RocketMaidMD2.dds
RocketMaidME.dds
RocketMaidPD.dds
RocketMaidPE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
war3mapimported/RocketMaidMD1.dds
Double-click the file RocketMaidMD1.dds:
RocketMaidMD1.dds
Image / Texture
2,731
war3mapimported/RocketMaidMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
The file has been properly added to the map archive:
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
Done, you have imported the file RocketMaidMD1.dds.
Importing RocketMaidMD2.dds
Now Click the "Import File" Button:
Next select 'RocketMaidMD2.dds' in the folder which you extracted from the zip archive:
Rocket Maiden Hero
RocketMaidHero.mdx
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
RocketMaidMD.dds
RocketMaidMD1.dds
RocketMaidME.dds
RocketMaidPD.dds
RocketMaidPE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
RocketMaidMD2.dds
Image / Texture
1,365
war3mapimported/RocketMaidMD2.dds
Double-click the file RocketMaidMD2.dds:
RocketMaidMD2.dds
Image / Texture
1,365
war3mapimported/RocketMaidMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
RocketMaidMD2.dds
Image / Texture
1,365
RocketMaidMD2.dds
The file has been properly added to the map archive:
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
RocketMaidMD2.dds
Image / Texture
1,365
RocketMaidMD2.dds
Done, you have imported the file RocketMaidMD2.dds.
Importing RocketMaidME.dds
Now Click the "Import File" Button:
Next select 'RocketMaidME.dds' in the folder which you extracted from the zip archive:
Rocket Maiden Hero
RocketMaidHero.mdx
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
RocketMaidMD.dds
RocketMaidMD1.dds
RocketMaidMD2.dds
RocketMaidPD.dds
RocketMaidPE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
RocketMaidMD2.dds
Image / Texture
1,365
RocketMaidMD2.dds
RocketMaidME.dds
Image / Texture
5,461
war3mapimported/RocketMaidME.dds
Double-click the file RocketMaidME.dds:
RocketMaidME.dds
Image / Texture
5,461
war3mapimported/RocketMaidME.dds
Tick the box "Use Custom Path" and type in the correct path:
RocketMaidME.dds
Image / Texture
5,461
RocketMaidME.dds
The file has been properly added to the map archive:
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
RocketMaidMD2.dds
Image / Texture
1,365
RocketMaidMD2.dds
RocketMaidME.dds
Image / Texture
5,461
RocketMaidME.dds
Done, you have imported the file RocketMaidME.dds.
Importing RocketMaidPD.dds
Now Click the "Import File" Button:
Next select 'RocketMaidPD.dds' in the folder which you extracted from the zip archive:
Rocket Maiden Hero
RocketMaidHero.mdx
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
RocketMaidMD.dds
RocketMaidMD1.dds
RocketMaidMD2.dds
RocketMaidME.dds
RocketMaidPE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
RocketMaidMD2.dds
Image / Texture
1,365
RocketMaidMD2.dds
RocketMaidME.dds
Image / Texture
5,461
RocketMaidME.dds
RocketMaidPD.dds
Image / Texture
1,365
war3mapimported/RocketMaidPD.dds
Double-click the file RocketMaidPD.dds:
RocketMaidPD.dds
Image / Texture
1,365
war3mapimported/RocketMaidPD.dds
Tick the box "Use Custom Path" and type in the correct path:
RocketMaidPD.dds
Image / Texture
1,365
RocketMaidPD.dds
The file has been properly added to the map archive:
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
RocketMaidMD2.dds
Image / Texture
1,365
RocketMaidMD2.dds
RocketMaidME.dds
Image / Texture
5,461
RocketMaidME.dds
RocketMaidPD.dds
Image / Texture
1,365
RocketMaidPD.dds
Done, you have imported the file RocketMaidPD.dds.
Importing RocketMaidPE.dds
Now Click the "Import File" Button:
Next select 'RocketMaidPE.dds' in the folder which you extracted from the zip archive:
Rocket Maiden Hero
RocketMaidHero.mdx
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
RocketMaidMD.dds
RocketMaidMD1.dds
RocketMaidMD2.dds
RocketMaidME.dds
RocketMaidPD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
RocketMaidMD2.dds
Image / Texture
1,365
RocketMaidMD2.dds
RocketMaidME.dds
Image / Texture
5,461
RocketMaidME.dds
RocketMaidPD.dds
Image / Texture
1,365
RocketMaidPD.dds
RocketMaidPE.dds
Image / Texture
1,365
war3mapimported/RocketMaidPE.dds
Double-click the file RocketMaidPE.dds:
RocketMaidPE.dds
Image / Texture
1,365
war3mapimported/RocketMaidPE.dds
Tick the box "Use Custom Path" and type in the correct path:
RocketMaidPE.dds
Image / Texture
1,365
RocketMaidPE.dds
The file has been properly added to the map archive:
RocketMaidHero.mdx
Model
2,641
war3mapimported/RocketMaidHero.mdx
RocketMaidHeroHD1.dds
Image / Texture
341
RocketMaidHeroHD1.dds
RocketMaidHeroHD2.dds
Image / Texture
683
RocketMaidHeroHD2.dds
RocketMaidMD.dds
Image / Texture
5,461
RocketMaidMD.dds
RocketMaidMD1.dds
Image / Texture
2,731
RocketMaidMD1.dds
RocketMaidMD2.dds
Image / Texture
1,365
RocketMaidMD2.dds
RocketMaidME.dds
Image / Texture
5,461
RocketMaidME.dds
RocketMaidPD.dds
Image / Texture
1,365
RocketMaidPD.dds
RocketMaidPE.dds
Image / Texture
1,365
RocketMaidPE.dds
Done, you have imported the file RocketMaidPE.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.