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Model validation: RoboRabbit
RoboRabbit.mdx
0errors6severe9warnings117unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
2
GeosetAnimation 6
1
2
Alpha
Track 2 at frame 667 is lower than the track before it at 15067
Track 2 at frame 667 is not in any sequence
Track 3 at frame 2367 is not in any sequence
1
ParticleEmitter2 0 - "Ball"
1
Visibility
Track 1 at frame 20000 is lower than the track before it at 20050
3
Model
Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
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