Model validation: Robo-Squad

RoboSquad.mdx

0 errors 0 severe 2 warnings 13 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 0 - "Bone03"
    • 1 Rotation
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
  • 2 Bone 5 - "Bone06"
    • 1 Rotation
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
  • 2 Bone 8 - "Bone08"
    • 1 Rotation
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
  • 2 Bone 11 - "Bone12"
    • 1 Rotation
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
  • 2 Bone 14 - "Bone13"
    • 1 Rotation
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
  • unused Texture 1 - "Clouds8x8.blp"
  • unused Texture 2 - "Clouds8x8.blp"
  • unused Texture 5 - "WaterBlobs1.blp"
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