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Triggers
Roblox v0.3.w3x
Variables
Initial Visability
Initial Visability
Custom GUI
Custom GUI 1
Custom Units
Custom Abilitys
Selection 1
Custom Tools
Stone Tool
Music
Music 1
Hero Selector
Spell Breaker
Captain
Engineer
Hydromancer
Fireball Tool
Thunderbolt Tool
Frost Focus Tool
Icebolt Tool
Exit
Exit 2
Respawn
Respawn 1
Text Stuff
Givers
Build Tool 2
Build Castle Tool 2
Build Army Base Tool 2
Text
Build Tool
Models
Ability
Build Castle Tool
Build Army Base Tool
Tips
Tip 1
Initial Camera Pos
Init Camera Position
Weather
Weather 1
Models
Crystal Sword
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DialogNew
dialog
No
Initial Visability
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Custom GUI 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Create a custom character by selecting the circles. at (Center of New_Unit_Start <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Custom Abilitys
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Thunderbolt
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing 5.00 damage of attack type Chaos and damage type Lightning
Selection 1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Circle of Power 0012 <gen>
Actions
Unit - Create 1 . Avatar (Hydromancer Model) for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Stone Tool
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Spell Stone
Actions
Unit - Set (Target unit of ability being cast) movement speed to 0.00
Unit - Set life of (Target unit of ability being cast) to 1.00
Unit - Add a 5.00 second Generic expiration timer to (Target unit of ability being cast)
Music 1
Events
Map initialization
Conditions
Actions
Sound - Play MIDI1 <gen>
Spell Breaker
Events
Unit - A unit enters Spell_Breaker <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Avatar (Spell Breaker Model) for Player 1 (Red) at (Center of New_Unit_Start <gen>) facing 270.00 degrees
Captain
Events
Unit - A unit enters Captian <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Avatar (Captain Model) for Player 1 (Red) at (Center of New_Unit_Start <gen>) facing 270.00 degrees
Engineer
Events
Unit - A unit enters Engineer <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Avatar (Engineer Model) for Player 1 (Red) at (Center of New_Unit_Start <gen>) facing 270.00 degrees
Hydromancer
Events
Unit - A unit enters Hydromancer <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Avatar (Hydromancer Model) for Player 1 (Red) at (Center of New_Unit_Start <gen>) facing 270.00 degrees
Fireball Tool
Events
Unit - A unit enters Fireball <gen>
Conditions
Actions
Item - Create Fireball at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Thunderbolt Tool
Events
Unit - A unit enters Thunderbolt <gen>
Conditions
Actions
Item - Create Thunderbolt at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Frost Focus Tool
Events
Unit - A unit enters Frost_Focus <gen>
Conditions
Actions
Item - Create Frost Focus at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Icebolt Tool
Events
Unit - A unit enters Icebolt <gen>
Conditions
Actions
Item - Create IceBolt at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Exit
Events
Unit - A unit enters Exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Respawn_1 <gen>)
Exit 2
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Exit at (Center of Exit <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Respawn 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Solider
(Unit-type of (Dying unit)) Not equal to Castle
(Unit-type of (Dying unit)) Not equal to Army Base
(Unit-type of (Dying unit)) Not equal to Defense Tower
Actions
Wait 1.00 seconds
Unit - Replace (Dying unit) with a (Unit-type of (Dying unit)) using The new unit's max life and mana
Unit - Move (Last replaced unit) instantly to (Center of Respawn_1 <gen>)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last replaced unit) using war3mapImported\Bubble Shield.mdx
Unit - Make (Last replaced unit) Invulnerable
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make (Last replaced unit) Vulnerable
Build Tool 2
Events
Unit - A unit enters Build_Tool_Giver <gen>
Conditions
Actions
Item - Create Build Defense Tower Tool at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Build Castle Tool 2
Events
Unit - A unit enters Build_Castle_Tool_Giver <gen>
Conditions
Actions
Item - Create Build Castle Tool at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Build Army Base Tool 2
Events
Unit - A unit enters Build_Army_Base_Tool <gen>
Conditions
Actions
Item - Create Build Army Base Tool at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Build Tool
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Build Defense Tower Tool Giver at (Center of Build_Tool_Giver <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 25.00 % transparency
Models
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Crystal Sword Model at (Center of Crystal_Sword_Model <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 25.00 % transparency
Floating Text - Create floating text that reads Weapon Models at ((Center of Weapon_Model_Text <gen>) offset by (0, -75.00)) with Z offset 45.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 25.00 % transparency
Ability
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Ability's at (Center of Ability_Text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 25.00 % transparency
Build Castle Tool
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Build Castle Tool Giver at ((Center of Build_Castle_Tool_Giver <gen>) offset by (0.00, -75.00)) with Z offset 45.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 25.00 % transparency
Build Army Base Tool
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Build Army Base Tool Giver at ((Center of Build_Castle_Tool_Giver <gen>) offset by (0.00, -125.00)) with Z offset 90.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 25.00 % transparency
Tip 1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Don't have 2 or more build * tools in your inventory at once otherwise it will only build one of the building types!
Init Camera Position
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of New_Unit_Start <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of New_Unit_Start <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of New_Unit_Start <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of New_Unit_Start <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of New_Unit_Start <gen>) over 0 seconds
Weather 1
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Environment - Create at Weather_2 <gen> the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Create at Weather_3 <gen> the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Environment - Create at Weather_1 <gen> the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Crystal Sword
Events
Unit - A unit enters Crystal_Sword_Model <gen>
Conditions
Actions
Item - Create Crystal Sword Model at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
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