Model validation: Roach_ByEpsilon

Roach_ByEpsilon.mdx

0 errors 0 severe 2 warnings 6 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 3 Bone 0 - "Bone_Root"
    • 1 Translation
      • Track 10 at frame 6000 is not in any sequence
    • 2 Scaling
      • Track 6 at frame 6000 is not in any sequence
      • Track 2 at frame 3400 has exactly the same value as tracks 1 and 3
  • 1 Bone 1 - "Bone_Abdomen1"
    • 1 Rotation
      • Track 12 at frame 6000 is not in any sequence
  • 1 Bone 2 - "Bone_Head"
    • 1 Rotation
      • Track 14 at frame 6000 is not in any sequence
  • 1 Bone 3 - "Bone_Abdomen2"
    • 1 Rotation
      • Track 11 at frame 6000 is not in any sequence
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