Name | Type | is_array | initial_value |
Angel | real | Yes | |
Arrow | unit | Yes | |
ARROWS | group | No | |
Caster | unit | Yes | |
Collision | group | Yes | |
Cooldown | group | No | |
Create_point | location | Yes | |
Damage_formula | real | Yes | |
Damage_per_fragment | real | Yes | |
Distance | real | Yes | |
Distance_fragment | real | Yes | |
DS | group | No | |
DS_High | real | Yes | |
DS_P | location | Yes | |
DS_TAR | unit | Yes | |
DS_YA | boolean | Yes | |
DSs | integer | No | |
Formula | real | Yes | |
Freezed | group | Yes | |
GEYSERS | group | No | |
GJ | integer | No | |
GJ_Caster | unit | Yes | |
GJ_D_Switch | real | Yes | |
GJ_Distance | real | Yes | |
GJ_Division | real | Yes | |
GJ_Group | group | Yes | |
GJ_Max | location | Yes | |
GJ_P | location | Yes | |
GJ_Speed | real | Yes | |
GJ_Switch | integer | Yes | |
GJ_TARG | location | Yes | |
GJ_Timer | integer | Yes | |
GJ_YesorNO | boolean | Yes | |
Knock | integer | Yes | |
Loop | integer | No | |
Loop_SP | integer | No | |
MapGroup | group | No | |
MapHostile | location | No | |
MB_Caster | unit | Yes | |
MB_Center | location | Yes | |
MB_Coutbuff | integer | Yes | |
MB_Damage | real | Yes | |
MB_Distance | real | Yes | |
MB_Eyecandy1 | real | Yes | |
MB_Formula | real | Yes | |
MB_Group | group | Yes | |
MB_HOW | integer | Yes | |
MB_Loop | integer | No | |
MB_Point | location | Yes | |
MB_Speed | real | Yes | |
MB_Switch | integer | Yes | |
MBLevel | integer | Yes | |
OnorOff | group | No | |
Point | location | Yes | |
RAPED | unit | No | |
Reached_D | real | Yes | |
Region | rect | Yes | |
SP | group | No | |
SP_Caster | unit | Yes | |
SP_Chain | unit | Yes | |
SP_Group | group | Yes | |
SP_Jumps | integer | Yes | |
SP_Point | location | Yes | |
SP_Target | unit | Yes | |
Special_effect1 | string | Yes | |
Special_effect2 | string | Yes | |
Special_effect3 | string | Yes | |
Speed | real | Yes | |
SpeedBlast | group | Yes | |
Targeted | unit | Yes | |
TARGETED | group | No | |
Times | integer | Yes | |
Times2 | integer | No | |
Times3 | integer | No | |
Times4 | integer | No | |
Times5 | integer | No | |
Times6 | integer | No | |
WB | group | No | |
WB_angel | real | Yes | |
WB_Damage | real | Yes | |
WB_Distance | real | Yes | |
WB_Group | group | Yes | |
WB_Hero | unit | Yes | |
WB_Loop | integer | No | |
WB_ON | integer | Yes | |
WB_Point | location | Yes | |
WB_Speed | real | Yes | |
WB_X | location | Yes | |
XWB | location | Yes |
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---These spells are GUI MUI Leakless Lagless Made by RMX---
To import:
1) Check the generate unknown variables in the World Editor => File => Preferences
2) Copy the dummy unit and Freezing Blast ability and all other Custom Abilities
3) Copy the triggers from the Freezing Blast category and Massive Blast category and all other Catagories.
4) Does not work??? Look me up at www.hiveworkshop.com
If you decide to modify:
1) I strongly do not recommend you to change any variable which does not fall in the settings category
2) If you do modify and the spell is bugged, you did that and i will not take any responsability for it.
3) If you can make the spell more efficent without converting it into JASS you are free to do so.
4) If you make a JASS conversion and wish to post it first contact me.
5) If you can not contact me, i am sick or something you may post it but you mention the users to give credit
to me and only you if you made a decent conversion of the spell.
Have fun, Rmx production :)
Rep is always welcome on the hive? o.0
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Credits to KingZ for modification of my Freezing Blast spell thnx :) !
RMX Production Have Fun :)