Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
RiverofLifeandDeath.w3x
Variables
Initialization
Initialization Main
Saveznistva medju igracima
Filmovi
na raskrsnici Maranakis
na raskrsnici Ankicka
na raskrsnici Kaghar
na raskrsnici Yoja
kod lovacke kuce Marakanis
kod lovacke kuce Yoja
Biranje Heroja
Kaghar
Yoja
Ankicka
Marakanis
Vestine
Kagharove vestine
Yojine vestine
Ankickine vestine
Marakanisove vestine
Ulazak u Guardian
pred kapijom
pocetak
ulaz u palatu
izlaz iz palate
zadaci
lov na satire
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
igrac1
unit
No
igrac2
unit
No
igrac6
unit
No
igrac7
unit
No
Jusa
unit
No
lovackakuca
quest
No
satir
unit
No
wisp
unit
No
Default melee game initialization for all players
Initialization Main
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across prostor_za_biranje <gen>
Camera - . Apply . gg_cam_biranje_heroja for Player 1 (Red) over 0 seconds
Camera - Set (Picked player) 's camera Distance to target to (Distance to target of gg_cam_pocetak) over 1.00 seconds
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Wait 2.00 seconds
Game - Display to (All players) the text: Welcome to River of Life and Death.
Wait 2 seconds
Game - Set Lock resource trading to On
Game - Display to (All players) the text: You can choose one of the four Heroes. Every Hero has a specific skills and abilities. Step onto magical runes to read them.
Game - Turn the day/night cycle On
Saveznistva medju igracima
Events
Map initialization
Conditions
Actions
-------- Igrac1 --------
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
-------- Igrac2 --------
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Neutral Hostile as an Enemy
-------- Igrac3 --------
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Neutral Hostile as an Enemy
-------- Igrac4 --------
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Neutral Hostile as an Enemy
na raskrsnici Maranakis
Events
Unit - A unit enters raskrsnica <gen>
Conditions
(Entering unit) Equal to (Last created unit)
(Race of Player 1 (Red)) Equal to Human
Actions
Trigger - Turn on (This trigger)
Unit - Change ownership of (Last created unit) to Neutral Passive and Retain color
Unit - Move (Entering unit) instantly to (Center of heroj_stoji_kod_juse <gen>)
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All allies of Player 1 (Red).)
Camera - . Apply . gg_cam_sa_jusom for Player 1 (Red) over 5.00 seconds
Unit - Order (Random unit from (Units in heroj_stoji_kod_juse <gen>)) to Move To . (Center of raskrsnica <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display Stop! Who's coming? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Marakanis : Play No sound and display I travelled across Blood Sea. My name is Marakanis. I'm here instantly. Do you know some inn or tavern to get some napp? . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display You have Wertura's Tavern. But first you must enter into Guardian. For that you'll need some papers, some kind of permit. I can give it to you, but it will cost you 200 gold! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Marakanis : Play No sound and display I don't have enough money. Do you know where can I earn some gold? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_jusina_kamera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display If you turn left, you will see Califax's Grove. That is very dangerous place. It's full of satyrs and many other creatures. Someone will pay you good for killing them. But don't enter into Califax'sTomb, in the middle of the Grove. People say that he revived in shape of a demon! . Modify duration: Set to 19.00 seconds and Wait
Camera - . Apply . gg_cam_sa_jusom for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Marakanis : Play No sound and display Ok, I will watch my back. Thanks! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of (Last created unit) to Player 1 (Red) and Retain color
Camera - . Apply . gg_cam_pocetak for Player 1 (Red) over 0 seconds
Quest - Mark (Last created quest) as Discovered
Trigger - Turn off (This trigger)
na raskrsnici Ankicka
Events
Unit - A unit enters raskrsnica <gen>
Conditions
(Entering unit) Equal to (Last created unit)
(Race of Player 1 (Red)) Equal to Night Elf
Actions
Trigger - Turn on (This trigger)
Unit - Change ownership of (Last created unit) to Neutral Passive and Retain color
Unit - Move (Entering unit) instantly to (Center of heroj_stoji_kod_juse <gen>)
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All allies of Player 1 (Red).)
Camera - . Apply . gg_cam_sa_jusom for Player 1 (Red) over 5.00 seconds
Unit - Order (Random unit from (Units in heroj_stoji_kod_juse <gen>)) to Move To . (Center of raskrsnica <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display How can I help you . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Ankicka : Play No sound and display My name is Ankicka. I came here to see a king. He is my cousin. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display He is probably in his palace, butfirst you must enter in Guardian and for that you will need papers, some kind of permit. I have it and it cost 200, but for you my child it's 150 gold! . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Ankicka : Play No sound and display Thank you, but still I don't have enough money. Do you know where can I earn some gold? And why did you low me a price of a permit? . Modify duration: Set to 13.00 seconds and Wait
Camera - . Apply . gg_cam_jusina_kamera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display You reminded me of my daughter, who missed before 20 years. If you turn left, you will see Califax's Grove. That is very dangerous place. It's full of satyrs and many other creatures. Someone will pay you good for killing them, like Hunting Lodge. But don't enter into Califax'sTomb, in the middle of the Grove. People say that he revived in shape of a demon! . Modify duration: Set to 22.00 seconds and Wait
Camera - . Apply . gg_cam_sa_jusom for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Ankicka : Play No sound and display Ok, I will watch my back. Thanks! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of (Last created unit) to Player 1 (Red) and Retain color
Camera - . Apply . gg_cam_pocetak for Player 1 (Red) over 0 seconds
Quest - Mark (Last created quest) as Discovered
Trigger - Turn off (This trigger)
na raskrsnici Kaghar
Events
Unit - A unit enters raskrsnica <gen>
Conditions
(Race of Player 1 (Red)) Equal to Undead
Actions
Trigger - Turn on (This trigger)
Unit - Change ownership of (Last created unit) to Neutral Passive and Retain color
Unit - Move (Entering unit) instantly to (Center of heroj_stoji_kod_juse <gen>)
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All allies of Player 1 (Red).)
Camera - . Apply . gg_cam_sa_jusom for Player 1 (Red) over 5.00 seconds
Unit - Order (Random unit from (Units in heroj_stoji_kod_juse <gen>)) to Move To . (Center of raskrsnica <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display What do you want? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Kaghar : Play No sound and display Get out of my way, human! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display Listen, Beast! You might be bigger than me, but you don't know me phisical power! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Kaghar : Play No sound and display When did a pathetic human, become stronger of mighty Tauren? You live in a faerie tale, old man! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_jusina_kamera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display Watch your tongue, beast! I will allow you to pass but first you must purchase a permit to enter into Guardian. . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_sa_jusom for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Kaghar : Play No sound and display I'll not purchase anything. If you care to your life, you will give me that permit free!!! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display You say that you don't? . Modify duration: Set to 3.00 seconds and Wait
Animation - Change (Last created unit) 's size to ( 55.00 %, 55.00 %, 55.00 %) of its original size
Cinematic - Send transmission to (All players) from (Last created unit) named Kaghar : Play No sound and display What have you done to me? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display If you want to get in your previous shape, you must buy a permit! It's cost 200 gold, but for you 300!!! If you do not have a money earned it in Hunting Lodge. I want tell you where is it, you must find it by yourself! . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Kaghar : Play No sound and display Ok, I do all what you want! (Damn, old man) . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of (Last created unit) to Player 1 (Red) and Retain color
Animation - Change (Last created unit) 's size to ( 100 %, 100 %, 100 %) of its original size
Camera - . Apply . gg_cam_pocetak for Player 1 (Red) over 0 seconds
Quest - Mark (Last created quest) as Discovered
Trigger - Turn off (This trigger)
na raskrsnici Yoja
Events
Unit - A unit enters raskrsnica <gen>
Conditions
(Race of Player 1 (Red)) Equal to Orc
Actions
Trigger - Turn on (This trigger)
Unit - Change ownership of (Last created unit) to Neutral Passive and Retain color
Unit - Move (Entering unit) instantly to (Center of heroj_stoji_kod_juse <gen>)
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All allies of Player 1 (Red).)
Camera - . Apply . gg_cam_sa_jusom for Player 1 (Red) over 5.00 seconds
Unit - Order (Random unit from (Units in heroj_stoji_kod_juse <gen>)) to Move To . (Center of raskrsnica <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display Where you think you going? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Yoja : Play No sound and display I'm just in pass. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display Good for you, but you cannot. You must ask King for permission. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Yoja : Play No sound and display For what,hell, I need that? . Modify duration: Set to 2.80 seconds and Wait
Camera - . Apply . gg_cam_jusina_kamera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Jusa 0011 <gen> named Jusa : Play No sound and display Because I said so. But first you must buy a permit from me to enter in Guardian. It will cost you 200 gold. If you don't have enough money, look for Hunting Lodge! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_sa_jusom for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Yoja : Play No sound and display As you wish, sir! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of (Last created unit) to Player 1 (Red) and Retain color
Camera - . Apply . gg_cam_pocetak for Player 1 (Red) over 0 seconds
Quest - Mark (Last created quest) as Discovered
Trigger - Turn off (This trigger)
kod lovacke kuce Marakanis
Events
Unit - A unit enters lovacka_kuca <gen>
Conditions
(Race of Player 1 (Red)) Equal to Human
Actions
Unit - Change ownership of (Last created unit) to Neutral Passive and Retain color
Camera - . Apply . gg_cam_lovacka_kuca for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display Welcome to Hunting Lodge! I'm Bob, the greatest hunter in Guardian's Shire. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display Down there is my stupid brother Stood! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Stoodova_kamera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Hunter 0100 <gen> named Stood : Play No sound and display Hi. My name is ... aa... my name is ... S ..., no a... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_lovacka_kuca for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display Shut up you, hollow stag's antler (horn)!!! He is dumb as a darkness! How can I help you, youngman? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Entering unit) named Marakanis : Play No sound and display I'm Marakanis. Some old guy told me that, here I could earn some gold. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display That's true. For that, you'll need a hunting license. It's cost 10 gold. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Entering unit) named Marakanis : Play No sound and display Just as much as I have. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display Good, boy. Here's your license. You will earn 50 gold per satyr. Good luck! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of (Entering unit) to Player 1 (Red) and Retain color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Hero - Create Hunting License and give it to (Last created unit)
Quest - Create a quest requirement for (Last created quest) with the description If you kill one satyr you will get 50 gold. If you kill the Keeper of Califax's Tomb you will earn 200 gold.
Trigger - Turn off (This trigger)
kod lovacke kuce Yoja
Events
Unit - A unit enters lovacka_kuca <gen>
Conditions
(Race of Player 1 (Red)) Equal to Orc
Actions
Unit - Change ownership of (Last created unit) to Neutral Passive and Retain color
Camera - . Apply . gg_cam_lovacka_kuca for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display Welcome to Hunting Lodge! I'm Bob, the greatest hunter in Guardian's Shire. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display Down there is my stupid brother Stood! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Stoodova_kamera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Hunter 0100 <gen> named Stood : Play No sound and display Hi. My name is ... aa... my name is ... S ..., no a... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_lovacka_kuca for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display Shut up you, hollow stag's antler (horn)!!! He is dumb as a darkness! How can I help you, youngman? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Entering unit) named Yoja : Play No sound and display I want to earn some gold. I must to get that permision from King. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display Yea,yea. You can earn some gold if you hunt. For that, you'll need a hunting license. It's cost 10 gold. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Entering unit) named Yoja : Play No sound and display Hm ... robbery. Ok! Here you go . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hunter 0101 <gen> named Bob : Play No sound and display Good, boy. Here's your license. You will earn 50 gold per satyr. Good luck! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of (Entering unit) to Player 1 (Red) and Retain color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Hero - Create Hunting License and give it to (Last created unit)
Quest - Create a quest requirement for (Last created quest) with the description If you kill one satyr you will get 50 gold. If you kill the Keeper of Califax's Tomb you will earn 200 gold.
Trigger - Turn off (This trigger)
Kaghar
Events
Unit - A unit enters crni_tauren <gen>
Conditions
Actions
Unit - Create 1 . Sedarian Tribe Leader for Player 1 (Red) at (Center of pocetnik_u_kampu <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet igrac1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet igrac2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 6 (Orange)) then do (Set VariableSet igrac6 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 7 (Green)) then do (Set VariableSet igrac7 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Hero - Make Player 1 (Red) Heroes gain 30.00 % experience from future kills
Yoja
Events
Unit - A unit enters helskrim <gen>
Conditions
Actions
Unit - Create 1 . Luzar's Craftsman for Player 1 (Red) at (Center of pocetnik_u_kampu <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet igrac1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet igrac2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 6 (Orange)) then do (Set VariableSet igrac6 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 7 (Green)) then do (Set VariableSet igrac7 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Hero - Make Player 1 (Red) Heroes gain 30.00 % experience from future kills
Ankicka
Events
Unit - A unit enters osvetnica <gen>
Conditions
Actions
Unit - Create 1 . Relative for Player 1 (Red) at (Center of pocetnik_u_kampu <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet igrac1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet igrac2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 6 (Orange)) then do (Set VariableSet igrac6 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 7 (Green)) then do (Set VariableSet igrac7 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Hero - Make Player 1 (Red) Heroes gain 30.00 % experience from future kills
Marakanis
Events
Unit - A unit enters supermen <gen>
Conditions
Actions
Unit - Create 1 . Stranger for Player 1 (Red) at (Center of pocetnik_u_kampu <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet igrac1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet igrac2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 6 (Orange)) then do (Set VariableSet igrac6 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 7 (Green)) then do (Set VariableSet igrac7 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Hero - Make Player 1 (Red) Heroes gain 30.00 % experience from future kills
Kagharove vestine
Events
Unit - A unit enters taurenove_vestine <gen>
Conditions
Actions
Game - Display to (All players) the text: Kaghar was a prisoner, in the neighbour's kingdom Erdonia. He escaped and he is trying to find a right way to his homeland Sedaria. He can learn Life Drain, Thunder Clap, Aura of Grof Dracula and Finger of Death. |cffffcc00Attacks land units.|r
Yojine vestine
Events
Unit - A unit enters helskrimove_vestine <gen>
Conditions
Actions
Game - Display to (All players) the text: Nobody knows about Yoja. He can learn Aura of Persistence, Shokwave, Spiked Carapaced and Reincarnation. |cffffcc00Attacks land units.|r
Ankickine vestine
Events
Unit - A unit enters osvetnicine_vestine <gen>
Conditions
Actions
Game - Display to (All players) the text: Ankicka is a kinswoman of King. She came from a distant land to see him. Fan of Knives, Immolation, Brilliance Aura and Doom. cffffcc00Attacks land units.|r
Marakanisove vestine
Events
Unit - A unit enters supermenove_vestine <gen>
Conditions
Actions
Game - Display to (All players) the text: Nobody really knows who is actually Marakanis. He came to Guardian from the East, across Sea of Blood. Men avoid him and thy think that he is crazy, because of his costume. Can learn Chain Lightning, Shadow Shot, Evasion and Falling Star. |cffffcc00Attacks land and air units.|r
pred kapijom
Events
Unit - A unit enters kapija <gen>
Conditions
(Entering unit) Equal to (Last created unit)
Actions
Destructible - Open Guardian Main Entrance 5326 <gen>
pocetak
Events
Unit - A unit enters pocetnik_u_kampu <gen>
Conditions
Actions
Quest - Create a Required, undiscovered quest titled Hunt Time with the description Find Hunting Lodge and get hunting license , using icon path ReplaceableTextures\CommandButtons\BTNRifleman.blp
Hero - Create Gold Coins and give it to (Last created unit)
ulaz u palatu
Events
Unit - A unit enters ulaz_u_palatu <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of ulaz_u_kraljevu_palatu <gen>)
izlaz iz palate
Events
Unit - A unit enters izlaz_iz_kraljeve_palate <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of izlaz_iz_palate <gen>)
lov na satire
Events
Unit - Keeper of Califax's Tomb 0117 <gen> Dies
Conditions
Actions
Hero - Create Gold for Keeper of the Tomb and give it to (Last created unit)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.