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Triggers
RiseOfAliensPart1.w3x
Variables
Intro map
R of aliens
Jacob pan camera with capt
All people meet
First Death
MikeDie
Mikedeathsaftey
=====Part 2=======
Start Seeing Crash
Open gate for simon
Final trigger
Spawning of small alien
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
mikedeathsafety
unit
No
R of aliens
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_R_of_aliens for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads Rise of Aliens at (Center of Rise_of_aliens <gen>) with Z offset 0 , using font size 40.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_The_infection for Player 1 (Red) over 1.23 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_P_1 for Player 1 (Red) over 1.23 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Map_by_Zinox for Player 1 (Red) over 1.23 seconds
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from No unit named |c0000FFFFNarrator|r : Play No sound and display |c0000FFFFWelcome to|r |c00008000Rise Of Aliens|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named |c0000FFFFNarrator|r : Play No sound and display |c0000FFFFIn this part of the cinematic, A crew of a battlecruiser headed straight towards a planet called Brax get hit by some unknown and unidentified small cruiser.....they got some company....|r . Modify duration: Add 15.00 seconds and Wait
Sound - Stop the currently playing music theme
Sound - Play Pursuit .
Camera - . Apply . gg_cam_Jacob_meets_the_capt for Player 1 (Red) over 0 seconds
Cinematic - Hide filter
Animation - Play door 0001 <gen> 's Death Alternate animation
Wait 4.00 seconds
Camera - . Apply . gg_cam_Jacob_behind_capt for Player 1 (Red) over 7.00 seconds
Unit - Order Jacob 0002 <gen> to Move To . (Center of behind_capt_for_jacob <gen>)
Wait 3.00 seconds
Animation - Play door 0001 <gen> 's Birth animation
Jacob pan camera with capt
Events
Unit - A unit enters behind_capt_for_jacob <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Jacob
Actions
Camera - . Apply . gg_cam_Capt_and_Jacob_talk for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Jacob 0002 <gen> named |c0000FFFFJacob|r : Play No sound and display Captain? . Modify duration: Add 0 seconds and Wait
Unit - Make Captain Charles 0003 <gen> face Jacob 0002 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain Charles 0003 <gen> named |c0000FFFFCaptain Charles|r : Play No sound and display |c0000FFFFWhat do you want Jacob? Say it fast i'm busy|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Jacob 0002 <gen> named |c0000FFFFJacob|r : Play No sound and display |c0000FFFFExcuse me captain, i was just asking if we are going the right path, that is, if there is any problem with the navigating computer|r . Modify duration: Add 6.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain Charles 0003 <gen> named |c0000FFFFCaptain Charley|r : Play No sound and display |c0000FFFFFor the 3rd time Jacob, yes, we are headed on course...sheesh its like you're the boss.|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Jacob 0002 <gen> named |c0000FFFFJacob|r : Play No sound and display |c0000FFFFSorry captain, i was just making sure.|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain Charles 0003 <gen> named |c0000FFFFCaptain Charles|r : Play No sound and display |c0000FFFFOk, now please go, i'm busy.|r . Modify duration: Add 0 seconds and Wait
Unit - Make Captain Charles 0003 <gen> face Sorceress 0004 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Jacob_Leaves for Player 1 (Red) over 1.00 seconds
Unit - Order Jacob 0002 <gen> to Move To . (Center of Where_Jacob_goes_out <gen>)
Animation - Play door 0001 <gen> 's Death Alternate animation
Wait 5.00 seconds
Animation - Play door 0001 <gen> 's Birth animation
Cinematic - Show filter
All people meet
Events
Unit - A unit enters Where_Jacob_goes_out <gen>
Conditions
(Triggering unit) Equal to Jacob 0002 <gen>
Actions
Cinematic - Hide filter
Camera - . Apply . gg_cam_Jacob_want_go_in_team_house for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Play door 0009 <gen> 's Death Alternate animation
Unit - Order Jacob 0002 <gen> to Move To . (Center of Jacob_and_team_meet <gen>)
Camera - . Apply . gg_cam_Jacob_enters_team_place for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Jacob_and_team_talk for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Animation - Play door 0009 <gen> 's Birth animation
Unit - Make Mike 0007 <gen> face Jacob 0002 <gen> over 0 seconds
Unit - Make Simon 0008 <gen> face Jacob 0002 <gen> over 0 seconds
Unit - Make Mark 0006 <gen> face Jacob 0002 <gen> over 0 seconds
Unit - Make John 0005 <gen> face Jacob 0002 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from John 0005 <gen> named |c0000FFFFJohn|r : Play No sound and display |c0000FFFFSo? What did you ask him now?|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Jacob 0002 <gen> named |c0000FFFFJacob|r : Play No sound and display |c0000FFFFI asked him if he is heading on course|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Simon 0008 <gen> named |c0000FFFFSimon|r : Play No sound and display |c0000FFFFAgain?! Sheesh man why do you keep going to ask him the same question?!|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Jacob 0002 <gen> named |c0000FFFFJacob|r : Play No sound and display |c0000FFFF..........|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mike 0007 <gen> named |c0000FFFFMike|r : Play No sound and display |c0000FFFFYeah? Why? Can't be too sure?Ha!|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Jacob 0002 <gen> named |c0000FFFFJacob|r : Play No sound and display |c0000FFFFWell... it's my first time on a ship....|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mark 0006 <gen> named |c0000FFFFMark|r : Play No sound and display |c0000FFFFStop whining|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mike 0007 <gen> named |c0000FFFFMike|r : Play No sound and display |c0000FFFFI'm thirsty.... goin to get a drink|r . Modify duration: Add 0 seconds and Wait
Animation - Play door 0009 <gen> 's Death Alternate animation
Unit - Order Mike 0007 <gen> to Move To . (Center of Mike_Dies <gen>)
First Death
Events
Unit - A unit enters Mike_door_close_after_go <gen>
Conditions
(Triggering unit) Equal to Mike 0007 <gen>
Actions
Animation - Play door 0009 <gen> 's Birth animation
Cinematic - Send transmission to (All players) from No unit named |c00FF0000Alarm|r : Play No sound and display |c00FF0000Warning!Unidentified object crashed through ship shields!Warning!|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Simon 0008 <gen> named |c000000FFSimon|r : Play No sound and display |c000000FFWhat the...?|r . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_Mike_Dead for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Set Variable Set mikedeathsafety = Mike 0007 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Jacob_and_team_talk for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Jacob 0002 <gen> named |c000000FFJacob|r : Play No sound and display |c000000FFWhat did just happen?Did a ship crash into us?|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Simon 0008 <gen> named |c000000FFSimon|r : Play No sound and display |c000000FFWell....Only one way to find out....|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from John 0005 <gen> named |c000000FFJohn|r : Play No sound and display |c000000FFI think the noise came to the right|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mark 0006 <gen> named |c000000FFMark|r : Play No sound and display |c000000FFOh no! think mike is alright?!|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from John 0005 <gen> named |c000000FFJohn|r : Play No sound and display |c000000FFWell... We are gonna find out|r . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play door 0009 <gen> 's Death Alternate animation
Unit Group - Pick every unit in (Units in team_all_go <gen>) and do (Order (Picked unit) to Move To.(Center of Mikedeathsafety <gen>))
Wait 10.00 seconds
Animation - Play door 0009 <gen> 's Birth animation
MikeDie
Events
Unit - A unit enters Mike_Dies <gen>
Conditions
(Triggering unit) Equal to Mike 0007 <gen>
Actions
Unit - Explode (Triggering unit) .
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Mike_Dies <gen>) facing 90.00 with scale 4.00 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of fire_1 <gen>) facing (Random angle) with scale 1.50 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of fire_2 <gen>) facing (Random angle) with scale 1.50 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of fire_5 <gen>) facing (Random angle) with scale 1.50 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of fire_3 <gen>) facing (Random angle) with scale 1.50 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of fire_4 <gen>) facing (Random angle) with scale 1.50 and variation 0
Unit - Kill door 0011 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 19.00
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Mikedeathsaftey
Events
Unit - A unit enters Mikedeathsafety <gen>
Conditions
(Triggering unit) Equal to Mike 0007 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to mikedeathsafety
Then - Actions
Do nothing
Else - Actions
Unit - Move (Triggering unit) instantly to (Center of mike_safety_go_to_zone <gen>)
Unit - Order Mike 0007 <gen> to Move To . (Center of Mike_Dies <gen>)
This is Part 2 Of the Rise Of Aliens Chapter 1
Start Seeing Crash
Events
Unit - A unit enters Mikedeathsafety <gen>
Conditions
(Triggering unit) Equal to Simon 0008 <gen>
Actions
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Simon 0008 <gen> named |c00408080Simon|r : Play No sound and display |c00408080Holy Sh!t! I need to go tell the captain!|r . Modify duration: Add 0 seconds and Wait
Unit - Order Simon 0008 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Mark 0006 <gen> named |c00408080Mark|r : Play No sound and display |c00408080Mike!Mike!Are you hearing me!? Are you still alive!? Miiiiiiiiiiiiiiiike|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from John 0005 <gen> named |c00408080John|r : Play No sound and display |c00408080It's too late man... he's gone.....|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Jacob 0002 <gen> named |c00408080Jacob|r : Play No sound and display |c00408080Well..... let's see if we can turn off the fires first.....|r . Modify duration: Add 0 seconds and Wait
Cinematic - Show filter
Game - Display to (All players) the text: |c00408080After 20 minutes...........|r
Unit - Move Jacob 0002 <gen> instantly to (Center of Jacob_after_crash <gen>)
Unit - Move John 0005 <gen> instantly to (Center of John_after_crash <gen>)
Unit - Move Mark 0006 <gen> instantly to (Center of Mark_after_crash <gen>)
Unit - Move Simon 0008 <gen> instantly to (Center of Simon_after_crash <gen>)
Unit - Move Captain Charles 0003 <gen> instantly to (Center of Capt_come_after_crash <gen>)
Destructible - Pick every destructible in Destroy_crash_and_fire <gen> and do (Actions)
Loop - Actions
Destructible - Remove (Picked destructible)
Unit Group - Pick every unit in (Units in All_look_at_gate <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face (Center of Mike_Dies <gen>) over 0 seconds
-------- Time to go up --------
Wait 4.00 seconds
Cinematic - Hide filter
Cinematic - Send transmission to (All players) from Captain Charles 0003 <gen> named |c008000FFCaptain Charles|r : Play No sound and display |c008000FFWell....we got rid of the trash....I'm gonna go check on the cargo.... you guys in the meantime try to find the spot on the ship that it went through|r . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Simon 0008 <gen> named |c008000FFSimon|r : Play No sound and display |c008000FFWell... come on then guys...|r . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in All_look_at_gate <gen>) and do (Actions)
Loop - Actions
Unit - Order Jacob 0002 <gen> to Move To . (Center of Jacob_at_trap <gen>)
Unit - Order Mark 0006 <gen> to Move To . (Center of Mark_at_trap <gen>)
Unit - Order Simon 0008 <gen> to Move To . (Center of Simon_at_trap <gen>)
Unit - Order John 0005 <gen> to Move To . (Center of John_at_trap <gen>)
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 2.00 seconds
Open gate for simon
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Triggering unit) Equal to Simon 0008 <gen>
Actions
Animation - Play door 0001 <gen> 's Death Alternate animation
Unit - Order Simon 0008 <gen> to Move To . (Center of behind_capt_for_jacob <gen>)
Final trigger
Events
Unit - A unit enters Mark_at_trap <gen>
Conditions
(Triggering unit) Equal to Mark 0006 <gen>
Actions
Camera - . Apply . gg_cam_Zooming_out for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Simon 0008 <gen> named |c008000FFSimon|r : Play No sound and display |c008000FFLooks like the ship dropped something when it was falling.....|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mark 0006 <gen> named |c008000FFMark|r : Play No sound and display |c008000FFHm.... think this crate contains something?|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Jacob 0002 <gen> named |c008000FFJacob|r : Play No sound and display |c008000FF<Holding the crate> Hmmm..... seems empty from inside... wanna try to break it?|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from John 0005 <gen> named |c008000FFJohn|r : Play No sound and display |c008000FFWell.... i guess there is no harm in that.... right?|r . Modify duration: Add 0 seconds and Wait
Unit - Order Simon 0008 <gen> to Attack . Barrel 1136 <gen>
Spawning of small alien
Events
Destructible - Barrel 1136 <gen> dies
Conditions
Actions
Unit - Create 1 . Dune Worm for Player 1 (Red) at (Center of Alien_Come <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_i_see_alien for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order (Last created unit) to Right-Click . Simon 0008 <gen>
Camera - . Apply . gg_cam_attacks for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Hide (Last created unit)
Camera - . Apply . gg_cam_Zooming_out for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Simon 0008 <gen> named |c008000FFSimon|r : Play No sound and display |c008000FFOuch!|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mark 0006 <gen> named |c008000FFMark|r : Play No sound and display |c008000FFSomething Wrong?|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mark 0006 <gen> named |c008000FFMark|r : Play No sound and display |c008000FFI think something bit my toe|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from John 0005 <gen> named |c008000FFJohn|r : Play No sound and display |c008000FFAh well watever, crate was empty, now let's clean up this mess and get back to work!|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mark 0006 <gen> named |c008000FFMark|r : Play No sound and display |c008000FFAlright....|r . Modify duration: Add 0 seconds and Wait
Cinematic - Show filter
Wait 2 seconds
Cinematic - Send transmission to (All players) from No unit named |c00E2711DNarrator|r : Play No sound and display |c00E2711DWell... that concludes the end of part 1!|r . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named |c00E2711DNarrator|r : Play No sound and display |c00E2711DLittle did the team know that what bit Simon is an alien larva that was the last of its species.....It was thrown out by a colony far away in a space shuttle.....|r . Modify duration: Add 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named |c00E2711DNarrator|r : Play No sound and display |c00E2711DThe larva is quite small, but when it enters the body of a human...it transforms...... and starts to reproduce......|r . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named |c00E2711DNarrator|r : Play No sound and display |c00E2711DWill the crew find out what happened and stop it?Or will they perish in the middle of space before reaching the chosen planet? All to come and more in the coming Chapters!|r . Modify duration: Add 27.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
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