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Triggers
WFA Rise of the Sin'dorei.w3x
Variables
Initialization
Melee Initialization
Race
Player Faction
Player FactionV2
Stuffs
Quest
Spells
SpellsV2
WarlockStrangle
CoF
Name
Type
is_array
initial_value
AllPlayers
force
No
be_CoFgroup
group
No
PlayerRace
dialog
Yes
RaceDialogButton
button
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Set Variable Set AllPlayers = (All players)
Player Group - Pick every player in AllPlayers and do (Actions)
Loop - Actions
Player - Limit training of Blood Knight to 1 for (Picked player)
Player - Limit training of Magister to 1 for (Picked player)
Player - Limit training of Ranger General to 1 for (Picked player)
Player - Limit training of Sunreaver to 1 for (Picked player)
Player Faction
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Dialog - Change the title of PlayerRace[(Integer A)] to Do you want to play as the Vengeful Blood Elves\Sin'dorei?
Dialog - Create a dialog button for PlayerRace[(Integer A)] labelled Yes
Set Variable Set RaceDialogButton[((((Integer A) - 1) x 8) + 0)] = (Last created dialog Button)
Dialog - Create a dialog button for PlayerRace[(Integer A)] labelled No
Set Variable Set RaceDialogButton[((((Integer A) - 1) x 8) + 1)] = (Last created dialog Button)
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
((Picked player) Food used) Less than or equal to 5
(Race of (Picked player)) Equal to Human
Then - Actions
Dialog - Show PlayerRace[(Player number of (Picked player))] for (Picked player)
Else - Actions
Player FactionV2
Events
Dialog - A dialog button is clicked for PlayerRace[1]
Dialog - A dialog button is clicked for PlayerRace[2]
Dialog - A dialog button is clicked for PlayerRace[3]
Dialog - A dialog button is clicked for PlayerRace[4]
Dialog - A dialog button is clicked for PlayerRace[5]
Dialog - A dialog button is clicked for PlayerRace[6]
Dialog - A dialog button is clicked for PlayerRace[7]
Dialog - A dialog button is clicked for PlayerRace[8]
Dialog - A dialog button is clicked for PlayerRace[9]
Dialog - A dialog button is clicked for PlayerRace[10]
Dialog - A dialog button is clicked for PlayerRace[11]
Dialog - A dialog button is clicked for PlayerRace[12]
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to RaceDialogButton[((((Integer A) - 1) x 8) + 0)]
Then - Actions
Custom script: set bj_wantDestroyGroup=true
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Peasant
Then - Actions
Unit - Replace (Picked unit) with a Blood Elf Engineer (Blood Elf) using The new unit's default life and mana
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Town Hall
Then - Actions
Unit - Replace (Picked unit) with a Sanctum of Magic using The new unit's default life and mana
Else - Actions
Sound - Play BloodElfTheme <gen>
Else - Actions
Quest
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled The Blood Elves with the description The Blood Elves are a powerful race with powerful magics,archery,swordsmanship and Siphoning magic out of living things.But after the Sunwell was restore their thirst has been cure. , using icon path war3mapPreview.tga
Quest - Create a Optional quest titled Race Specials; with the description Powers:Fast resource harvestingStrong SpellcastersFarstriders which can rain a volley of deathWeakness:Only regenerates in daytimeWorker types that are use wrongly harvest lesser resource , using icon path ReplaceableTextures\CommandButtons\BTNDrain.blp
Quest - Create a Optional quest titled Credits with the description Credits:ReteraDaffa the MageTomoraiderChen StormstoutForsakenWa666rElenaiMCSindorei300Frankster67ChromeSinister XUjimasa HojoShockwavedarkdeathknightWandering Soul , using icon path ReplaceableTextures\CommandButtons\BTNhawkstrider.blp
Spells
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Siphon Teachings
Actions
Wait 0.01 seconds
Sound - Play TasteVengeanceofBloodElf <gen>
SpellsV2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Phoenix Charge
Actions
Wait 0.01 seconds
Sound - Play VengeanceBurns <gen>
WarlockStrangle
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Strangle) Equal to True
Actions
Unit - Cause (Attacking unit) to damage (Attacking unit) , dealing 20.00 damage of attack type Spells and damage type Death
CoF
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Set Variable Set be_CoFgroup = (Units in (Playable map area) matching (((Matching unit) has buff Curse) Equal to True))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in be_CoFgroup) Greater than 0
Then - Actions
Unit Group - Pick every unit in be_CoFgroup and do (Actions)
Loop - Actions
Unit - Cause (Picked unit) to damage (Picked unit) , dealing 1.00 damage of attack type Spells and damage type Fire
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