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Triggers
Rise of the Remnants v1.1.w3x
Variables
Stuff Coming Soon
Read Trigger Comment
Initialization
Melee Initialization
HumanGates
OrcGates
HumanGates Close
OrcGates Close
Cinematics
CinematicAlliance
CinematicHorde
ChooseCharAlliance
DescPaly
DescPaly Copy
DescMage
DescDH
DescRanger
DescPriestess
DescMK
DescBM
DescKOTG
DescWarden
DescWarrior
ChoosePaladin
ChoosePaladin Copy
ChooseMage
ChooseMage Copy
ChooseDH
ChooseRanger
ChoosePriestess
ChooseMK
ChooseBM
ChooseKOTG
ChooseWarden
ChooseWarrior
ChooseCharHorde
ChooseBlademaster
ChooseBlademaster Copy
ChooseLich
ChooseBeastmaster
ChooseWarmaster
ChooseShadow Hunter
ChooseTauren Chieftan
ChooseDreadlord
ChooseCrypt Lord
ChooseCrypt Lord Copy
ChooseDeath Knight
ChooseDark Ranger
DescBlademaster
DescLich
DescBeastmaster
DescWarmaster
DescShadow Hunter
DescTauren Cheiftan
DescDreadlord
DescCrypt Lord
DescDeath Knight
DescDark Ranger
Dieing
ReviveAlliance
ReviveHorde
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
- New heroes.
- More terrain.
- More items to purchase
- More creeps to kill.
- Player owned boats to sail the seas of the remnants.
-----------------------------------------------
ALL COMING SOON IN v1.1!!!!
Please do not edit this map. Ask for permission.
Read Trigger Comment
Events
Conditions
Actions
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Destructible - Make Icy Gate 0065 <gen> Invulnerable
HumanGates
Events
Unit - A unit enters Gate <gen>
Conditions
Actions
Destructible - Open Icy Gate 0065 <gen>
OrcGates
Events
Unit - A unit enters GateHorde <gen>
Conditions
Actions
Destructible - Open Icy Gate 2413 <gen>
HumanGates Close
Events
Unit - A unit leaves Gate <gen>
Conditions
Actions
Destructible - Close Icy Gate 0065 <gen>
OrcGates Close
Events
Unit - A unit leaves GateHorde <gen>
Conditions
Actions
Destructible - Close Icy Gate 2413 <gen>
CinematicAlliance
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Cinematic for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cinematic for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Cinematic for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Cinematic for Player 4 (Purple) over 0 seconds
Cinematic - Turn cinematic mode On for (All allies of Player 1 (Red).)
Camera - . Apply . gg_cam_CinematicAlliance2 for Player 1 (Red) over 15.00 seconds
Camera - . Apply . gg_cam_CinematicAlliance2 for Player 2 (Blue) over 15.00 seconds
Camera - . Apply . gg_cam_CinematicAlliance2 for Player 3 (Teal) over 15.00 seconds
Camera - . Apply . gg_cam_CinematicAlliance2 for Player 4 (Purple) over 15.00 seconds
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Demon Hunter 0096 <gen> named Hero : Play No sound and display This vast land is changing... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Demon Hunter 0096 <gen> named Hero : Play No sound and display The Remnants have landed on Earth! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Demon Hunter 0096 <gen> named Hero : Play No sound and display It seems it is up to you to destroy the Remnants. But.. there is another race out here that are trying to destroy us, and the remnants. The Orcs! Destroy them, and destroy the remnants. . Modify duration: Set to 10.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
CinematicHorde
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_CinematicHorde for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_CinematicHorde for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_CinematicHorde for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_CinematicHorde for Player 8 (Pink) over 0 seconds
Cinematic - Turn cinematic mode On for (All allies of Player 6 (Orange).)
Camera - . Apply . gg_cam_CinematicHorde2 for Player 5 (Yellow) over 15.00 seconds
Camera - . Apply . gg_cam_CinematicHorde2 for Player 6 (Orange) over 15.00 seconds
Camera - . Apply . gg_cam_CinematicHorde2 for Player 7 (Green) over 15.00 seconds
Camera - . Apply . gg_cam_CinematicHorde2 for Player 8 (Pink) over 15.00 seconds
Cinematic - Send transmission to (All allies of Player 5 (Yellow).) from Demon Hunter 0096 <gen> named Hero : Play No sound and display This vast land is changing... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 5 (Yellow).) from Demon Hunter 0096 <gen> named Hero : Play No sound and display The Remnants have landed on Earth! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 5 (Yellow).) from Demon Hunter 0096 <gen> named Hero : Play No sound and display It seems it is up to you to destroy the Remnants. But.. there is another race out here that are trying to destroy us, and the remnants. The Humans! Destroy them, and destroy the remnants. . Modify duration: Set to 10.00 seconds and Wait
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
DescPaly
Events
Unit - A unit enters Paladin <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Paladin Hero, exceptional at defense and healing nearby friendly troops. Can learn Holy Light, Divine Shield, Devotion Aura and Resurrection.
DescPaly Copy
Events
Unit - A unit enters Paladin <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Paladin Hero, exceptional at defense and healing nearby friendly troops. Can learn Holy Light, Divine Shield, Devotion Aura and Resurrection.
DescMage
Events
Unit - A unit enters Descript_Crusade <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: A Holy Hero adept at swift killing and believeable power. can cast Holy light,asscension,cleaving attack and battle roar
DescDH
Events
Unit - A unit enters DH <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Stealth Hero, adept at maneuvering through battles. Can learn Invisible, Evasion, Critical Striek, and Metamorphosis.
DescRanger
Events
Unit - A unit enters Ranger <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Ranger hero, adept at shooting from afar. Can learn Cold Arrows, Searing Arrows, Trueshot Aura and Starfall. The Ranger can detect invisible targets.
DescPriestess
Events
Unit - A unit enters Priestess <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Ranger Hero, adept at enhancing ranged attacks and slaying enemies from afar. Can learn Frost Arrows, Searing Arrows, Black Arrows, and Starfall (more powerful).
DescMK
Events
Unit - A unit enters MK <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Mountain Hero, adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar.
DescBM
Events
Unit - A unit enters BM <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Mystical Hero, adept at controlling magic and ranged assaults. Can learn Flame Strike, Banish, Siphon Mana and Phoenix. Can detect Invisible units.
DescKOTG
Events
Unit - A unit enters KOTG <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Mystical Hero, adept at using nature spells. Can learn Entangling Roots, Force of Nature, Thorns Aura, and Tranquility.
DescWarden
Events
Unit - A unit enters Warden <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Cunning Hero, adept at entering and escaping combat. Can learn Blink, Fan of Knives, Shadow Strike and Vengeance.
DescWarrior
Events
Unit - A unit enters Warrior <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Warrior Hero, exceptional at defense and augmenting nearby friendly troops. Can learn War Stomp, Bash, Battle Roar and Silence.
ChoosePaladin
Events
Unit - A unit enters Choose_Paladin <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Paladin for (Owner of (Triggering unit)) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHuman <gen>) over 0.25 seconds
ChoosePaladin Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Ram Rider for (Owner of (Triggering unit)) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseMage
Events
Unit - A unit enters Choose_Mage <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Mage for (Owner of (Triggering unit)) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseMage Copy
Events
Unit - A unit enters Choose_Crusader <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Holy Crusader for (Owner of (Triggering unit)) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseDH
Events
Unit - A unit enters Choose_Demon_Hunter <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Demon Hunter for (Owner of (Triggering unit)) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseRanger
Events
Unit - A unit enters Choose_Ranger <gen>
Conditions
Actions
Unit - Create 1 Mage for (Triggering player) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Triggering player) to (Center of StartHuman <gen>) over 0.25 seconds
ChoosePriestess
Events
Unit - A unit enters Choose_Priestess <gen>
Conditions
Actions
Unit - Create 1 Mage for (Triggering player) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Triggering player) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseMK
Events
Unit - A unit enters Choose_Mountain_King <gen>
Conditions
Actions
Unit - Create 1 Mage for (Triggering player) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Triggering player) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseBM
Events
Unit - A unit enters Choose_Blood_Mage <gen>
Conditions
Actions
Unit - Create 1 Mage for (Triggering player) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Triggering player) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseKOTG
Events
Unit - A unit enters Choose_Keeper_of_the_Grove <gen>
Conditions
Actions
Unit - Create 1 Mage for (Triggering player) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Triggering player) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseWarden
Events
Unit - A unit enters Choose_Warden <gen>
Conditions
Actions
Unit - Create 1 Mage for (Triggering player) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Triggering player) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseWarrior
Events
Unit - A unit enters Choose_Warrior <gen>
Conditions
Actions
Unit - Create 1 Mage for (Triggering player) at (Center of StartHuman <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Triggering player) to (Center of StartHuman <gen>) over 0.25 seconds
ChooseBlademaster
Events
Unit - A unit enters Choose_Blademaster <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Blademaster for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseBlademaster Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Deathlord for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseLich
Events
Unit - A unit enters Choose_Lich <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Lich for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseBeastmaster
Events
Unit - A unit enters Choose_Beastmaster <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Beastmaster for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseWarmaster
Events
Unit - A unit enters Choose_Warmaster <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Warmaster for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseShadow Hunter
Events
Unit - A unit enters Choose_Shadow_Hunter <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Shadow Hunter for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseTauren Chieftan
Events
Unit - A unit enters Choose_Tauren_Chieftan <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Tauren Chieftan for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseDreadlord
Events
Unit - A unit enters Choose_Dreadlord <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Dreadlord for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseCrypt Lord
Events
Unit - A unit enters Choose_Crypt_Lord <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Crypt Lord for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseCrypt Lord Copy
Events
Unit - A unit enters Choose_Pit_Warlock <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Pit Warlock for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseDeath Knight
Events
Unit - A unit enters Choose_Death_Knight <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Death Knight for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
ChooseDark Ranger
Events
Unit - A unit enters Choose_Dark_Ranger <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Dark Ranger for (Owner of (Triggering unit)) at (Center of StartHorde <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of StartHorde <gen>) over 0.25 seconds
DescBlademaster
Events
Unit - A unit enters Blademaster <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Stealth Hero, adept at quickly killing individual units and creating confusion among enemies. Can learn Mirror Image, Invisible, Critical Strike and Bladestorm.
DescLich
Events
Unit - A unit enters Lich <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Mystical Hero, particularly adept at cold magic. Can learn Frost Armor, Frost Nova, Dark Ritual and Death And Decay.
DescBeastmaster
Events
Unit - A unit enters Beastmaster <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Beast Hero, adept at summoning beasts and rallying his allies. Can learn Summon Bear, Summon Quilbeast, Battle Roar, and Stampede.
DescWarmaster
Events
Unit - A unit enters Warmaster <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Mystical Hero, effective at ranged attacks and scouting. Can learn Chain Lightning, Far Sight, Feral Spirit and Earthquake.
DescShadow Hunter
Events
Unit - A unit enters SH <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Hunter Hero, adept at healing magics and voodoo curses. Can learn Healing Wave, Hex, Serpent Ward and Big Bad Voodoo. Can see invisible units.
DescTauren Cheiftan
Events
Unit - A unit enters TC <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Warrior Hero, exceptional at absorbing damage and melee combat. Can learn Shockwave, War Stomp, Endurance Aura and Reincarnation.
DescDreadlord
Events
Unit - A unit enters Dreadlord <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Cunning Hero, adept at controlling combat. Can learn Carrion Swarm, Sleep, Vampiric Aura, and Inferno.
DescCrypt Lord
Events
Unit - A unit enters CL <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Warrior Hero, adept at summoning insect minions and crushing enemies. Can learn Impale, Spiked Carapace, Carrion Beetles and Locust Swarm.
DescDeath Knight
Events
Unit - A unit enters DK <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Warrior Hero, evil counterpart to the Human Paladin. Can learn Death Coil, Death Pact, Unholy Aura, and Animate Dead.
DescDark Ranger
Events
Unit - A unit enters DR <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Triggering player) controller) player) for 10.00 seconds the text: Cunning Hero, adept at manipulating opponents. Can learn Silence, Black Arrow, Life Drain, and Charm. Can see invisible units.
ReviveAlliance
Events
Unit - A unit enters RevivingAlliance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of StartHuman <gen>)
Camera - Pan camera for (Triggering player) to (Center of StartHuman <gen>) over 0 seconds
ReviveHorde
Events
Unit - A unit enters RevivingHorde <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of StartHorde <gen>)
Camera - Pan camera for (Triggering player) to (Center of StartHorde <gen>) over 0 seconds
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