Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
rise of the outlander1.5.w3x
Variables
Initialization
Melee Initialization
naga
orcs
magic race
forgotten
delete race choose
icefox
skill
ice fall
paoxiao
fanjiluoxuan
shandianhudun
requiter
hero requirment1
hero requirment2
hero requirment3
hero requirment4
Name
Type
is_array
initial_value
fanjiluoxuan
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
naga
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Naga
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Temple of Tides for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 5 . Mur'gul Slave for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
orcs
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Beast
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Great Hall for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 5 . Beast Peon for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
magic race
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Magic
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Down Town for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 5 . Worker for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
forgotten
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Forgotten
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Ghoul) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Ghoul
Then - Actions
Unit - Replace (Picked unit) with a lumber puppet using The new unit's default life and mana
Else - Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Acolyte) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Acolyte
Then - Actions
Unit - Replace (Picked unit) with a sprite using The new unit's default life and mana
Else - Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Necropolis) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Necropolis
Then - Actions
Unit - Create 1 . lumber puppet for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Replace (Picked unit) with a dark tree of life using The new unit's default life and mana
Else - Actions
delete race choose
Events
Map initialization
Conditions
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
Unit - Missing string for 'UnitRemoveAbility'
icefox
Events
Unit - Warlock 0223 <gen> Is attacked
Conditions
Actions
Unit - Remove (Attacked unit) from the game
Unit - Create 1 . Author for Neutral Hostile at (Position of (Attacked unit)) facing Default building facing degrees
ice fall
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to ice fall
Actions
Unit - Create 1 . magic treasure tower for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Missing string for 'UnitAddAbility'
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'UnitApplyTimedLife'
Unit - Missing string for 'IssuePointOrderByIdLoc'
Unit - Hide 最后创建的单位 [R]
paoxiao
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to great summoning
Actions
Unit - Create 1 . Scout Tower for (Triggering player) at (Position of (Casting unit)) facing Default building facing degrees
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'UnitApplyTimedLife'
Unit - Missing string for 'UnitAddAbility'
Unit - Missing string for 'IssueTargetOrderById'
Unit - Hide 最后创建的单位 [R]
fanjiluoxuan
Events
Unit - A unit Is attacked
Conditions
(Missing string for 'GetUnitAbilityLevel') Greater than 0
Actions
Set Variable Set fanjiluoxuan = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
fanjiluoxuan Less than or equal to 17
(Missing string for 'GetUnitAbilityLevel') Equal to 1
Then - Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Attacked unit)) matching ((((Matching unit) belongs to an enemy of (Owner of (Attacked unit)).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitDamageTarget'
Animation - Play (Attacked unit) 's attack walk stand spin animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
fanjiluoxuan Less than or equal to 17
(Missing string for 'GetUnitAbilityLevel') Equal to 2
Then - Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Attacked unit)) matching ((((Matching unit) belongs to an enemy of (Owner of (Attacked unit)).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitDamageTarget'
Animation - Play (Attacked unit) 's attack walk stand spin animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
fanjiluoxuan Less than or equal to 17
(Missing string for 'GetUnitAbilityLevel') Equal to 3
Then - Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Attacked unit)) matching ((((Matching unit) belongs to an enemy of (Owner of (Attacked unit)).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Missing string for 'UnitDamageTarget'
Animation - Play (Attacked unit) 's attack walk stand spin animation
Else - Actions
Do nothing
shandianhudun
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to lighting protect (H)
Actions
Unit - Create 1 . Scout Tower for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'UnitApplyTimedLife'
Unit - Missing string for 'UnitAddAbility'
Unit - Missing string for 'SetUnitAbilityLevel'
Unit - Missing string for 'IssueTargetOrderById'
Unit - Hide 最后创建的单位 [R]
hero requirment1
Events
Map initialization
Conditions
Actions
-------- player1 --------
Player - Limit training of General to 1 for Player 1 (Red)
Player - Limit training of silencer to 1 for Player 1 (Red)
Player - Limit training of Arch mage to 1 for Player 1 (Red)
Player - Limit training of Paladin to 1 for Player 1 (Red)
Player - Limit training of windrunner to 1 for Player 1 (Red)
-------- player2 --------
Player - Limit training of silencer to 1 for Player 2 (Blue)
Player - Limit training of windrunner to 1 for Player 2 (Blue)
Player - Limit training of General to 1 for Player 2 (Blue)
Player - Limit training of Arch mage to 1 for Player 2 (Blue)
Player - Limit training of Paladin to 1 for Player 2 (Blue)
-------- player3 --------
Player - Limit training of silencer to 1 for Player 3 (Teal)
Player - Limit training of General to 1 for Player 3 (Teal)
Player - Limit training of Arch mage to 1 for Player 3 (Teal)
Player - Limit training of Paladin to 1 for Player 3 (Teal)
Player - Limit training of windrunner to 1 for Player 3 (Teal)
-------- player4 --------
Player - Limit training of silencer to 1 for Player 4 (Purple)
Player - Limit training of General to 1 for Player 4 (Purple)
Player - Limit training of Arch mage to 1 for Player 4 (Purple)
Player - Limit training of Paladin to 1 for Player 4 (Purple)
Player - Limit training of windrunner to 1 for Player 4 (Purple)
-------- player5 --------
Player - Limit training of silencer to 1 for Player 5 (Yellow)
Player - Limit training of General to 1 for Player 5 (Yellow)
Player - Limit training of Arch mage to 1 for Player 5 (Yellow)
Player - Limit training of Paladin to 1 for Player 5 (Yellow)
Player - Limit training of windrunner to 1 for Player 5 (Yellow)
-------- player6 --------
Player - Limit training of silencer to 1 for Player 6 (Orange)
Player - Limit training of General to 1 for Player 6 (Orange)
Player - Limit training of Arch mage to 1 for Player 6 (Orange)
Player - Limit training of Paladin to 1 for Player 6 (Orange)
Player - Limit training of windrunner to 1 for Player 6 (Orange)
-------- player7 --------
Player - Limit training of silencer to 1 for Player 7 (Green)
Player - Limit training of General to 1 for Player 7 (Green)
Player - Limit training of Arch mage to 1 for Player 7 (Green)
Player - Limit training of Paladin to 1 for Player 7 (Green)
Player - Limit training of windrunner to 1 for Player 7 (Green)
-------- player8 --------
Player - Limit training of silencer to 1 for Player 8 (Pink)
Player - Limit training of General to 1 for Player 8 (Pink)
Player - Limit training of Arch mage to 1 for Player 8 (Pink)
Player - Limit training of Paladin to 1 for Player 8 (Pink)
Player - Limit training of windrunner to 1 for Player 8 (Pink)
hero requirment2
Events
Map initialization
Conditions
Actions
-------- player1 --------
Player - Limit training of Naga Royal Guard to 1 for Player 1 (Red)
Player - Limit training of Murloc to 1 for Player 1 (Red)
Player - Limit training of Summoner to 1 for Player 1 (Red)
Player - Limit training of queen of naga to 1 for Player 1 (Red)
Player - Limit training of Demon Hunter to 1 for Player 1 (Red)
-------- player2 --------
Player - Limit training of Murloc to 1 for Player 2 (Blue)
Player - Limit training of Naga Royal Guard to 1 for Player 2 (Blue)
Player - Limit training of Summoner to 1 for Player 2 (Blue)
Player - Limit training of queen of naga to 1 for Player 2 (Blue)
Player - Limit training of Demon Hunter to 1 for Player 2 (Blue)
-------- player3 --------
Player - Limit training of Murloc to 1 for Player 3 (Teal)
Player - Limit training of Naga Royal Guard to 1 for Player 3 (Teal)
Player - Limit training of Summoner to 1 for Player 3 (Teal)
Player - Limit training of queen of naga to 1 for Player 3 (Teal)
Player - Limit training of Demon Hunter to 1 for Player 3 (Teal)
-------- player4 --------
Player - Limit training of Murloc to 1 for Player 4 (Purple)
Player - Limit training of Naga Royal Guard to 1 for Player 4 (Purple)
Player - Limit training of Summoner to 1 for Player 4 (Purple)
Player - Limit training of queen of naga to 1 for Player 4 (Purple)
Player - Limit training of Demon Hunter to 1 for Player 4 (Purple)
-------- player5 --------
Player - Limit training of Murloc to 1 for Player 5 (Yellow)
Player - Limit training of Naga Royal Guard to 1 for Player 5 (Yellow)
Player - Limit training of Summoner to 1 for Player 5 (Yellow)
Player - Limit training of queen of naga to 1 for Player 5 (Yellow)
Player - Limit training of Demon Hunter to 1 for Player 5 (Yellow)
-------- player6 --------
Player - Limit training of Murloc to 1 for Player 6 (Orange)
Player - Limit training of Naga Royal Guard to 1 for Player 6 (Orange)
Player - Limit training of Summoner to 1 for Player 6 (Orange)
Player - Limit training of queen of naga to 1 for Player 6 (Orange)
Player - Limit training of Demon Hunter to 1 for Player 6 (Orange)
-------- player7 --------
Player - Limit training of Murloc to 1 for Player 7 (Green)
Player - Limit training of Naga Royal Guard to 1 for Player 7 (Green)
Player - Limit training of Summoner to 1 for Player 7 (Green)
Player - Limit training of queen of naga to 1 for Player 7 (Green)
Player - Limit training of Demon Hunter to 1 for Player 7 (Green)
-------- player8 --------
Player - Limit training of Murloc to 1 for Player 8 (Pink)
Player - Limit training of Naga Royal Guard to 1 for Player 8 (Pink)
Player - Limit training of Summoner to 1 for Player 8 (Pink)
Player - Limit training of queen of naga to 1 for Player 8 (Pink)
Player - Limit training of Demon Hunter to 1 for Player 8 (Pink)
hero requirment3
Events
Map initialization
Conditions
Actions
-------- player1 --------
Player - Limit training of Hellscream to 1 for Player 1 (Red)
Player - Limit training of Warlock to 1 for Player 1 (Red)
Player - Limit training of king of beast to 1 for Player 1 (Red)
Player - Limit training of chaos knight to 1 for Player 1 (Red)
Player - Limit training of KodoBeast to 1 for Player 1 (Red)
-------- player2 --------
Player - Limit training of Hellscream to 1 for Player 2 (Blue)
Player - Limit training of Warlock to 1 for Player 2 (Blue)
Player - Limit training of king of beast to 1 for Player 2 (Blue)
Player - Limit training of chaos knight to 1 for Player 2 (Blue)
Player - Limit training of KodoBeast to 1 for Player 2 (Blue)
-------- player3 --------
Player - Limit training of king of beast to 1 for Player 3 (Teal)
Player - Limit training of Hellscream to 1 for Player 3 (Teal)
Player - Limit training of Warlock to 1 for Player 3 (Teal)
Player - Limit training of chaos knight to 1 for Player 3 (Teal)
Player - Limit training of KodoBeast to 1 for Player 3 (Teal)
-------- player4 --------
Player - Limit training of king of beast to 1 for Player 4 (Purple)
Player - Limit training of Hellscream to 1 for Player 4 (Purple)
Player - Limit training of Warlock to 1 for Player 4 (Purple)
Player - Limit training of chaos knight to 1 for Player 4 (Purple)
Player - Limit training of KodoBeast to 1 for Player 4 (Purple)
-------- player5 --------
Player - Limit training of king of beast to 1 for Player 5 (Yellow)
Player - Limit training of Hellscream to 1 for Player 5 (Yellow)
Player - Limit training of Warlock to 1 for Player 5 (Yellow)
Player - Limit training of chaos knight to 1 for Player 5 (Yellow)
Player - Limit training of KodoBeast to 1 for Player 5 (Yellow)
-------- player6 --------
Player - Limit training of king of beast to 1 for Player 6 (Orange)
Player - Limit training of Hellscream to 1 for Player 6 (Orange)
Player - Limit training of Warlock to 1 for Player 6 (Orange)
Player - Limit training of chaos knight to 1 for Player 6 (Orange)
Player - Limit training of KodoBeast to 1 for Player 6 (Orange)
-------- player7 --------
Player - Limit training of king of beast to 1 for Player 7 (Green)
Player - Limit training of Hellscream to 1 for Player 7 (Green)
Player - Limit training of Warlock to 1 for Player 7 (Green)
Player - Limit training of chaos knight to 1 for Player 7 (Green)
Player - Limit training of KodoBeast to 1 for Player 7 (Green)
-------- player8 --------
Player - Limit training of king of beast to 1 for Player 8 (Pink)
Player - Limit training of Hellscream to 1 for Player 8 (Pink)
Player - Limit training of Warlock to 1 for Player 8 (Pink)
Player - Limit training of chaos knight to 1 for Player 8 (Pink)
Player - Limit training of KodoBeast to 1 for Player 8 (Pink)
hero requirment4
Events
Map initialization
Conditions
Actions
-------- player1 --------
Player - Limit training of forgotten soul to 1 for Player 1 (Red)
Player - Limit training of shadow assassin to 1 for Player 1 (Red)
Player - Limit training of bansheen queen to 1 for Player 1 (Red)
Player - Limit training of damned Dread Lord to 1 for Player 1 (Red)
Player - Limit training of master of forgotten to 1 for Player 1 (Red)
-------- player2 --------
Player - Limit training of forgotten soul to 1 for Player 2 (Blue)
Player - Limit training of shadow assassin to 1 for Player 2 (Blue)
Player - Limit training of bansheen queen to 1 for Player 2 (Blue)
Player - Limit training of damned Dread Lord to 1 for Player 2 (Blue)
Player - Limit training of master of forgotten to 1 for Player 2 (Blue)
-------- player3 --------
Player - Limit training of forgotten soul to 1 for Player 3 (Teal)
Player - Limit training of shadow assassin to 1 for Player 3 (Teal)
Player - Limit training of bansheen queen to 1 for Player 3 (Teal)
Player - Limit training of damned Dread Lord to 1 for Player 3 (Teal)
Player - Limit training of master of forgotten to 1 for Player 3 (Teal)
-------- player4 --------
Player - Limit training of forgotten soul to 1 for Player 4 (Purple)
Player - Limit training of shadow assassin to 1 for Player 4 (Purple)
Player - Limit training of bansheen queen to 1 for Player 4 (Purple)
Player - Limit training of damned Dread Lord to 1 for Player 4 (Purple)
Player - Limit training of master of forgotten to 1 for Player 4 (Purple)
-------- player5 --------
Player - Limit training of forgotten soul to 1 for Player 5 (Yellow)
Player - Limit training of shadow assassin to 1 for Player 5 (Yellow)
Player - Limit training of bansheen queen to 1 for Player 5 (Yellow)
Player - Limit training of damned Dread Lord to 1 for Player 5 (Yellow)
Player - Limit training of master of forgotten to 1 for Player 5 (Yellow)
-------- player6 --------
Player - Limit training of forgotten soul to 1 for Player 6 (Orange)
Player - Limit training of shadow assassin to 1 for Player 6 (Orange)
Player - Limit training of bansheen queen to 1 for Player 6 (Orange)
Player - Limit training of damned Dread Lord to 1 for Player 6 (Orange)
Player - Limit training of master of forgotten to 1 for Player 6 (Orange)
-------- player7 --------
Player - Limit training of forgotten soul to 1 for Player 7 (Green)
Player - Limit training of shadow assassin to 1 for Player 7 (Green)
Player - Limit training of bansheen queen to 1 for Player 7 (Green)
Player - Limit training of damned Dread Lord to 1 for Player 7 (Green)
Player - Limit training of master of forgotten to 1 for Player 7 (Green)
-------- player8 --------
Player - Limit training of forgotten soul to 1 for Player 8 (Pink)
Player - Limit training of shadow assassin to 1 for Player 8 (Pink)
Player - Limit training of bansheen queen to 1 for Player 8 (Pink)
Player - Limit training of damned Dread Lord to 1 for Player 8 (Pink)
Player - Limit training of master of forgotten to 1 for Player 8 (Pink)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.