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Triggers
Rise of Middle East1.0Fixed.w3x
Variables
Core Functions
Capture Building
Wonder Capture
Melee Initialization
Start
Bounty
Map Sight
Cheat
Music
Income Timer A
Income Timer B
Money Start
Player Leaves
Crete Hero Unit Limit
Wonder Limit
Spells
Bribe
Enlightenment
Dialog
Dialog1
Dialog1No
Dialog1Both
Dialog2
Dialog2Yes
Dialog2Both
Dialog3
Dialog3No
Tribute
Town Tribute
Assyria Merchant Tribute
Colossus Income
Merchant Tribute
Akkad Tribute
Byzantium Tribute
Ashur Tribute
Axum Tribute
Babylon Tribute
Bangledesh Tribute
Crete Tribute
Alexandria Tribute
Hattusha Tribute
Rhodes Tribute
Jerusalem Tribute
Persepolis Tribute
Sumer Tribute
Thessaly Tribute
Kharakhorum Tribute
Lhasa Tribute
Akkadia
Akkadia Red
Akkadia Blue
Akkadia Teal
Akkadia Purple
Akkadia Yellow
Akkadia Orange
Akkadia Green
Akkadia Pink
Akkadia Gray
Akkadia Light Blue
Akkadia Dark Green
Assyria
Assyria Red
Assyria Blue
Assyria Teal
Assyria Purple
Assyria Yellow
Assyria Orange
Assyria Green
Assyria Pink
Assyria Gray
Assyria Light Blue
Assyria Dark Green
Babylonia
Babylonia Red
Babylonia Blue
Babylonia Teal
Babylonia Purple
Babylonia Yellow
Babylonia Orange
Babylonia Green
Babylonia Pink
Babylonia Gray
Babylonia Light Blue
Babylonia Dark Green
Egypt
Egypt Red
Egypt Blue
Egypt Teal
Egypt Purple
Egypt Yellow
Egypt Orange
Egypt Green
Egypt Pink
Egypt Gray
Egypt Light Blue
Egypt Dark Green
Greece
Greece Red
Greece Blue
Greece Teal
Greece Purple
Greece Yellow
Greece Orange
Greece Green
Greece Pink
Greece Gray
Greece Light Blue
Greece Dark Green
Hittite
Hittite Red
Hittite Blue
Hittite Teal
Hittite Purple
Hittite Yellow
Hittite Orange
Hittite Green
Hittite Pink
Hittite Gray
Hittite Light Blue
Hittite Dark Green
India
India Red
India Blue
India Teal
India Purple
India Yellow
India Orange
India Green
India Pink
India Gray
India Light Blue
India Dark Green
Israel
Israel Red
Israel Blue
Israel Teal
Israel Purple
Israel Yellow
Israel Orange
Israel Green
Israel Pink
Israel Gray
Israel Light Blue
Israel Dark Green
Mongolia
Mongolia Red
Mongolia Blue
Mongolia Teal
Mongolia Purple
Mongolia Yellow
Mongolia Orange
Mongolia Green
Mongolia Pink
Mongolia Gray
Mongolia Light Blue
Mongolia Dark Green
Nubia
Nubia Red
Nubia Blue
Nubia Teal
Nubia Purple
Nubia Yellow
Nubia Orange
Nubia Green
Nubia Pink
Nubia Gray
Nubia Light Blue
Nubia Dark Green
Persia
Persia Red
Persia Blue
Persia Teal
Persia Purple
Persia Yellow
Persia Orange
Persia Green
Persia Pink
Persia Gray
Persia Light Blue
Persia Dark Green
Sumeria
Sumeria Red
Sumeria Blue
Sumeria Teal
Sumeria Purple
Sumeria Yellow
Sumeria Orange
Sumeria Green
Sumeria Pink
Sumeria Gray
Sumeria Light Blue
Sumeria Dark Green
Tibet
Tibet Red
Tibet Blue
Tibet Teal
Tibet Purple
Tibet Yellow
Tibet Orange
Tibet Green
Tibet Pink
Tibet Gray
Tibet Light Blue
Tibet Dark Green
Events
India Typhoon
Mountain Mudslides
Egypt Sandstorms
Quest Bar
Left
Right
Ally
AllAlly
RedAlly
BlueAlly
TealAlly
PurpleAlly
YellowAlly
OrangeAlly
GreenAlly
PinkAlly
GrayAlly
LightBlueAlly
DarkGreenAlly
Neutral
AllNeutral
RedNeutral
BlueNeutral
TealNeutral
PurpleNeutral
YellowNeutral
OrangeNeutral
GreenNeutral
PinkNeutral
GrayNeutral
LightBlueNeutral
DarkGreenNeutral
War
AllWar
RedWar
BlueWar
TealWar
PurpleWar
YellowWar
OrangeWar
GreenWar
PinkWar
GrayWar
LightBlueWar
DarkGreenWar
Commands
Rename
Kick Blue
Kick Teal
Kick Purple
Kick Yellow
Kick Orange
Kick Green
Kick Pink
Kick Gray
Kick Light Blue
Kick Dark Green
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dialog_box
dialog
No
Dialog_buttons1
button
Yes
Dialog_buttons2
button
Yes
Dialog_buttons3
button
Yes
PointsOwned
integer
Yes
Capture Building
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Unit - A unit owned by Player 2 (Blue) . Is attacked
Unit - A unit owned by Player 3 (Teal) . Is attacked
Unit - A unit owned by Player 4 (Purple) . Is attacked
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Unit - A unit owned by Player 6 (Orange) . Is attacked
Unit - A unit owned by Player 7 (Green) . Is attacked
Unit - A unit owned by Player 8 (Pink) . Is attacked
Unit - A unit owned by Player 9 (Gray) . Is attacked
Unit - A unit owned by Player 10 (Light Blue) . Is attacked
Unit - A unit owned by Player 11 (Dark Green) . Is attacked
Unit - A unit owned by Player 12 (Brown) . Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 2000.00
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacked unit)) Equal to Farm Resource
(Unit-type of (Attacked unit)) Equal to Horse Resource
(Unit-type of (Attacked unit)) Equal to Iron Resource
(Unit-type of (Attacked unit)) Equal to Lumber Resource
(Unit-type of (Attacked unit)) Equal to Spice Resource
(Unit-type of (Attacked unit)) Equal to Stone Resource
(Unit-type of (Attacked unit)) Equal to Town
(Unit-type of (Attacked unit)) Equal to Akkad,Mesopotamia
(Unit-type of (Attacked unit)) Equal to Ashur,Mesopotamia
(Unit-type of (Attacked unit)) Equal to Axum,Africa
(Unit-type of (Attacked unit)) Equal to Babylon,Mesopotamia
(Unit-type of (Attacked unit)) Equal to Bangledesh,India
(Unit-type of (Attacked unit)) Equal to Byzantium,Asia Minor
(Unit-type of (Attacked unit)) Equal to Alexandria,Africa
(Unit-type of (Attacked unit)) Equal to Crete,Greece
(Unit-type of (Attacked unit)) Equal to Hattusha,Asia Minor
(Unit-type of (Attacked unit)) Equal to Kharakhorum,Mongolia
(Unit-type of (Attacked unit)) Equal to Lhasa,Himalayan Mountains
(Unit-type of (Attacked unit)) Equal to Rhodes,Asia Minor
(Unit-type of (Attacked unit)) Equal to Jerusalem,Cannan
(Unit-type of (Attacked unit)) Equal to Persepolis,Mesopotamia
(Unit-type of (Attacked unit)) Equal to Sumer,Mesopotamia
(Unit-type of (Attacked unit)) Equal to Thessaly,Greece
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 5000.00
Wonder Capture
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Unit - A unit owned by Player 2 (Blue) . Is attacked
Unit - A unit owned by Player 3 (Teal) . Is attacked
Unit - A unit owned by Player 4 (Purple) . Is attacked
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Unit - A unit owned by Player 6 (Orange) . Is attacked
Unit - A unit owned by Player 7 (Green) . Is attacked
Unit - A unit owned by Player 8 (Pink) . Is attacked
Unit - A unit owned by Player 9 (Gray) . Is attacked
Unit - A unit owned by Player 10 (Light Blue) . Is attacked
Unit - A unit owned by Player 11 (Dark Green) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Parthenon
(Unit-type of (Attacked unit)) Equal to Gate Of Ishtar
(Unit-type of (Attacked unit)) Equal to Colossus
(Unit-type of (Attacked unit)) Equal to Pyramid
(Unit-type of (Attacked unit)) Equal to Hanging Gardens
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 5000.00
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) the text: Greetings great emperors of the Middle East. You should find power in some place before the 3 minutes is up to choose your destiny of empire.
Wait 180.00 game-time seconds
Game - Display to (All players) the text: The empire choosing station has been removed you can no longer choose an empire.
Unit - Remove North 0311 <gen> from the game
Unit - Remove South 1179 <gen> from the game
Bounty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Map Sight
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Matching player) emitting Visibility across (Playable map area))
Wait 90.00 seconds
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Matching player) emitting Fog of war across (Playable map area))
Cheat
Events
Player - Player 1 (Red) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -i am coldice (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Somebody has axcessed the samurai, a unit with a massive power called killing. Only excessible at Tier 4.-This cheat can only be used once-
Player - Add 1 to (Triggering player) . Current lumber
Trigger - Turn off (This trigger)
Music
Events
Time - Every 6000.00 seconds of game time
Conditions
Actions
Sound - Play Lich King's Theme .
Wait 500.00 seconds
Sound - Play Heroic Victory .
Wait 500.00 seconds
Sound - Play Pursuit .
Wait 500.00 seconds
Sound - Play Tension .
Wait 500.00 seconds
Sound - Play Tragic Confrontation .
Wait 500.00 seconds
Sound - Play Credits .
Wait 500.00 seconds
Sound - Play Arthas' Theme .
Wait 500.00 seconds
Sound - Play Naga Theme .
Wait 500.00 seconds
Sound - Play Blood Elf Theme .
Wait 500.00 seconds
Sound - Play Credits .
Wait 500.00 seconds
Sound - Play Comradeship .
Wait 500.00 seconds
Income Timer A
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Income Timer
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 90.00 seconds
Income Timer B
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: -Income Received-
Money Start
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Add 800 to Player 1 (Red) . Current gold
Player - Add 800 to Player 2 (Blue) . Current gold
Player - Add 800 to Player 3 (Teal) . Current gold
Player - Add 800 to Player 4 (Purple) . Current gold
Player - Add 800 to Player 5 (Yellow) . Current gold
Player - Add 800 to Player 6 (Orange) . Current gold
Player - Add 800 to Player 7 (Green) . Current gold
Player - Add 800 to Player 8 (Pink) . Current gold
Player - Add 800 to Player 9 (Gray) . Current gold
Player - Add 800 to Player 10 (Light Blue) . Current gold
Player - Add 800 to Player 11 (Dark Green) . Current gold
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Add 1 to Player 1 (Red).Current lumber)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Add 1 to Player 2 (Blue).Current lumber)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Add 1 to Player 3 (Teal).Current lumber)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Add 1 to Player 4 (Purple).Current lumber)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Add 1 to Player 5 (Yellow).Current lumber)
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Add 1 to Player 6 (Orange).Current lumber)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Add 1 to Player 7 (Green).Current lumber)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Add 1 to Player 8 (Pink).Current lumber)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Add 1 to Player 9 (Gray).Current lumber)
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Add 1 to Player 10 (Light Blue).Current lumber)
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Add 1 to Player 11 (Dark Green).Current lumber)
Player Leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: A player has left the Midlle East!
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Make (Matching unit) Rescuable by (All players)
Wait 10.00 seconds
Game - Display to (All players) the text: The players units will also be captureable simpily by just walking by them.
Crete Hero Unit Limit
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Sea Master
Actions
Player - Limit training of Sea Master to 1 for (Owner of (Entering unit))
Wonder Limit
Events
Unit - A unit Finishes construction
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Constructed structure)) Equal to Pyramid
(Unit-type of (Constructed structure)) Equal to Colossus
(Unit-type of (Constructed structure)) Equal to Gate Of Ishtar
(Unit-type of (Constructed structure)) Equal to Parthenon
(Unit-type of (Constructed structure)) Equal to Hanging Gardens
Actions
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 1 (Red))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 2 (Blue))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 3 (Teal))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 4 (Purple))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 5 (Yellow))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 6 (Orange))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 7 (Green))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 8 (Pink))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 9 (Gray))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 10 (Light Blue))
Player Group - Pick every player in (All players) and do (Make (Unit-type of (Constructed structure)) Unavailable for training/construction by Player 11 (Dark Green))
Bribe
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bribe
Actions
Unit - Change ownership of (Target unit of ability being cast) to (Owner of (Triggering unit)) and Change color
Enlightenment
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Enlightenment
Actions
Unit - Remove (Target unit of ability being cast) from the game
Unit - Create 1 . Enlightened One for (Owner of (Target unit of ability being cast)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 1 . (Unit-type of (Target unit of ability being cast)) for (Owner of (Target unit of ability being cast)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Dialog1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Dialog - Clear Dialog_box
Dialog - Change the title of Dialog_box to Wonders Capturable?
Dialog - Create a dialog button for Dialog_box labelled Yes
Set Variable Set Dialog_buttons1[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog_box labelled No
Set Variable Set Dialog_buttons1[2] = (Last created dialog Button)
Dialog - Show Dialog_box for Player 1 (Red)
Dialog1No
Events
Dialog - A dialog button is clicked for Dialog_box
Conditions
(Clicked dialog button) Equal to Dialog_buttons1[2]
Actions
Trigger - Turn off Wonder_Capture <gen>
Dialog1Both
Events
Dialog - A dialog button is clicked for Dialog_box
Conditions
Or - Any (Conditions) are true
Conditions
(Clicked dialog button) Equal to Dialog_buttons1[1]
(Clicked dialog button) Equal to Dialog_buttons1[2]
Actions
Trigger - Turn on Dialog2 <gen>
Dialog2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Dialog - Clear Dialog_box
Dialog - Change the title of Dialog_box to Wonders Rebuildable?
Dialog - Create a dialog button for Dialog_box labelled Yes
Set Variable Set Dialog_buttons2[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog_box labelled No
Set Variable Set Dialog_buttons2[2] = (Last created dialog Button)
Dialog - Show Dialog_box for Player 1 (Red)
Trigger - Turn off (This trigger)
Dialog2Yes
Events
Dialog - A dialog button is clicked for Dialog_box
Conditions
(Clicked dialog button) Equal to Dialog_buttons2[1]
Actions
Trigger - Turn off Wonder_Limit <gen>
Dialog2Both
Events
Dialog - A dialog button is clicked for Dialog_box
Conditions
Or - Any (Conditions) are true
Conditions
(Clicked dialog button) Equal to Dialog_buttons2[1]
(Clicked dialog button) Equal to Dialog_buttons2[2]
Actions
Dialog3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Dialog - Clear Dialog_box
Dialog - Change the title of Dialog_box to Bosses?
Dialog - Create a dialog button for Dialog_box labelled Yes
Set Variable Set Dialog_buttons3[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog_box labelled No
Set Variable Set Dialog_buttons3[2] = (Last created dialog Button)
Dialog - Show Dialog_box for Player 1 (Red)
Trigger - Turn off (This trigger)
Dialog3No
Events
Dialog - A dialog button is clicked for Dialog_box
Conditions
(Clicked dialog button) Equal to Dialog_buttons3[2]
Actions
Unit - Remove Greek 1176 <gen> from the game
Town Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town) and do (Add 50 to Player 1 (Red).Current gold)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Town) and do (Add 50 to Player 2 (Blue).Current gold)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Town) and do (Add 50 to Player 3 (Teal).Current gold)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Town) and do (Add 50 to Player 4 (Purple).Current gold)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Town) and do (Add 50 to Player 5 (Yellow).Current gold)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Town) and do (Add 50 to Player 6 (Orange).Current gold)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Town) and do (Add 50 to Player 7 (Green).Current gold)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Town) and do (Add 50 to Player 8 (Pink).Current gold)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Town) and do (Add 50 to Player 9 (Gray).Current gold)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Town) and do (Add 50 to Player 10 (Light Blue).Current gold)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Town) and do (Add 50 to Player 11 (Dark Green).Current gold)
Assyria Merchant Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Assyrian Merchant) and do (Add 30 to Player 1 (Red).Current gold)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Assyrian Merchant) and do (Add 30 to Player 2 (Blue).Current gold)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Assyrian Merchant) and do (Add 30 to Player 3 (Teal).Current gold)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Assyrian Merchant) and do (Add 30 to Player 4 (Purple).Current gold)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Assyrian Merchant) and do (Add 30 to Player 5 (Yellow).Current gold)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Assyrian Merchant) and do (Add 30 to Player 6 (Orange).Current gold)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Assyrian Merchant) and do (Add 30 to Player 7 (Green).Current gold)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Assyrian Merchant) and do (Add 30 to Player 8 (Pink).Current gold)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Assyrian Merchant) and do (Add 30 to Player 9 (Gray).Current gold)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Assyrian Merchant) and do (Add 30 to Player 10 (Light Blue).Current gold)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Assyrian Merchant) and do (Add 30 to Player 11 (Dark Green).Current gold)
Colossus Income
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Pick every unit in (Units owned by (Matching player) of type Colossus) and do (Add 100 to (Matching player).Current gold))
Merchant Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Merchant) and do (Add 25 to Player 1 (Red).Current gold)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Merchant) and do (Add 25 to Player 2 (Blue).Current gold)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Merchant) and do (Add 25 to Player 3 (Teal).Current gold)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Merchant) and do (Add 25 to Player 4 (Purple).Current gold)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Merchant) and do (Add 25 to Player 5 (Yellow).Current gold)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Merchant) and do (Add 25 to Player 6 (Orange).Current gold)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Merchant) and do (Add 25 to Player 7 (Green).Current gold)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Merchant) and do (Add 25 to Player 8 (Pink).Current gold)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Merchant) and do (Add 25 to Player 9 (Gray).Current gold)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Merchant) and do (Add 25 to Player 10 (Light Blue).Current gold)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Merchant) and do (Add 25 to Player 11 (Dark Green).Current gold)
Akkad Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Akkad,Mesopotamia 0006 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Byzantium Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (If ((Owner of Byzantium,Asia Minor 0957 <gen>) Equal to (Matching player)) then do (Add 200 to (Matching player).Current gold) else do (Do nothing))
Ashur Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Ashur,Mesopotamia 0309 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Axum Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Axum,Africa 0876 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Babylon Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Babylon,Mesopotamia 0005 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Bangledesh Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Bangledesh,India 0681 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Crete Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Crete,Greece 0017 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Alexandria Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Alexandria,Africa 0001 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Hattusha Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Hattusha,Asia Minor 0080 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Rhodes Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Rhodes,Asia Minor 0672 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Jerusalem Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Jerusalem,Cannan 0004 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Persepolis Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Persepolis,Mesopotamia 0003 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Sumer Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Sumer,Mesopotamia 0007 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Thessaly Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Thessaly,Greece 0002 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Kharakhorum Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Kharakhorum,Mongolia 0753 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Lhasa Tribute
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 1 (Red)) then do (Add 200 to Player 1 (Red).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 2 (Blue)) then do (Add 200 to Player 2 (Blue).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 3 (Teal)) then do (Add 200 to Player 3 (Teal).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 4 (Purple)) then do (Add 200 to Player 4 (Purple).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 5 (Yellow)) then do (Add 200 to Player 5 (Yellow).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 6 (Orange)) then do (Add 200 to Player 6 (Orange).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 7 (Green)) then do (Add 200 to Player 7 (Green).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 8 (Pink)) then do (Add 200 to Player 8 (Pink).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 9 (Gray)) then do (Add 200 to Player 9 (Gray).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 10 (Light Blue)) then do (Add 200 to Player 10 (Light Blue).Current gold) else do (Do nothing)
If ((Owner of Lhasa,Himalayan Mountains 1177 <gen>) Equal to Player 11 (Dark Green)) then do (Add 200 to Player 11 (Dark Green).Current gold) else do (Do nothing)
Akkadia Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 1 (Red) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 2 (Blue) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 3 (Teal) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 4 (Purple) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 5 (Yellow) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 6 (Orange) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 7 (Green) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 8 (Pink) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 9 (Gray) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 10 (Light Blue) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Akkadia Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Akkadia
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Akkad,Mesopotamia 0006 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Akkadia <gen>) facing Default building facing degrees
Unit - Create 1 . Akkadia for Player 11 (Dark Green) at (Center of Akkadia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Akkadia <gen>) over 0 seconds
Assyria Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 1 (Red) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 2 (Blue) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 3 (Teal) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 4 (Purple) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 5 (Yellow) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 6 (Orange) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 7 (Green) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 8 (Pink) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 9 (Gray) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 10 (Light Blue) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Assyria Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assyria
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Ashur,Mesopotamia 0309 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Assyria <gen>) facing Default building facing degrees
Unit - Create 1 . Assyria for Player 11 (Dark Green) at (Center of Assyria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Assyria <gen>) over 0 seconds
Babylonia Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 1 (Red) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 2 (Blue) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 3 (Teal) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 4 (Purple) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 5 (Yellow) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 6 (Orange) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 7 (Green) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 8 (Pink) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 9 (Gray) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 10 (Light Blue) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Babylonia Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Babylonia
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Babylon,Mesopotamia 0005 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Babylonia <gen>) facing Default building facing degrees
Unit - Create 1 . Babylonia for Player 11 (Dark Green) at (Center of Babylonia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Babylonia <gen>) over 0 seconds
Egypt Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 1 (Red) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 2 (Blue) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 3 (Teal) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 4 (Purple) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 5 (Yellow) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 6 (Orange) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 7 (Green) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 8 (Pink) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 9 (Gray) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 10 (Light Blue) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Egypt Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Egypt
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Alexandria,Africa 0001 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Egypt <gen>) facing Default building facing degrees
Unit - Create 1 . Egypt for Player 11 (Dark Green) at (Center of Egypt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Egypt <gen>) over 0 seconds
Greece Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 1 (Red) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 2 (Blue) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 3 (Teal) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 4 (Purple) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 5 (Yellow) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 6 (Orange) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 7 (Green) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 8 (Pink) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 9 (Gray) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 10 (Light Blue) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Greece Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Greece
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Thessaly,Greece 0002 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Greece <gen>) facing Default building facing degrees
Unit - Create 1 . Greece for Player 11 (Dark Green) at (Center of Greece <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Greece <gen>) over 0 seconds
Hittite Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 1 (Red) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 2 (Blue) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 3 (Teal) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 4 (Purple) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 5 (Yellow) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 6 (Orange) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 7 (Green) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 8 (Pink) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 9 (Gray) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 10 (Light Blue) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
Hittite Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hittite
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Hattusha,Asia Minor 0080 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Hittite <gen>) facing Default building facing degrees
Unit - Create 1 . Hittite for Player 11 (Dark Green) at (Center of Hittite <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hittite <gen>) over 0 seconds
India Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 1 (Red) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 2 (Blue) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 3 (Teal) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 4 (Purple) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 5 (Yellow) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 6 (Orange) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 7 (Green) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 8 (Pink) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 9 (Gray) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 10 (Light Blue) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
India Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to India
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Bangledesh,India 0681 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of India <gen>) facing Default building facing degrees
Unit - Create 1 . India for Player 11 (Dark Green) at (Center of India <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of India <gen>) over 0 seconds
Israel Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 1 (Red) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 2 (Blue) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 3 (Teal) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 4 (Purple) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 5 (Yellow) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 6 (Orange) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 7 (Green) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 8 (Pink) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 9 (Gray) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 10 (Light Blue) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Israel Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Israel
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Jerusalem,Cannan 0004 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Israel <gen>) facing Default building facing degrees
Unit - Create 1 . Israel for Player 11 (Dark Green) at (Center of Israel <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Israel <gen>) over 0 seconds
Mongolia Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 1 (Red) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 2 (Blue) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 3 (Teal) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 4 (Purple) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 6 (Orange) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 6 (Orange) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 7 (Green) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 8 (Pink) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 9 (Gray) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 10 (Light Blue) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Mongolia Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mongolia
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Kharakhorum,Mongolia 0753 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Mongolia <gen>) facing Default building facing degrees
Unit - Create 1 . Mongolia for Player 11 (Dark Green) at (Center of Mongolia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mongolia <gen>) over 0 seconds
Nubia Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 1 (Red) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 2 (Blue) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 3 (Teal) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 4 (Purple) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 5 (Yellow) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 6 (Orange) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 7 (Green) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 8 (Pink) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 9 (Gray) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 10 (Light Blue) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Nubia Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nubia
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Axum,Africa 0876 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Nubia <gen>) facing Default building facing degrees
Unit - Create 1 . Nubia for Player 11 (Dark Green) at (Center of Nubia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Nubia <gen>) over 0 seconds
Persia Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 1 (Red) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 2 (Blue) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 3 (Teal) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 4 (Purple) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 5 (Yellow) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 6 (Orange) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 7 (Green) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 8 (Pink) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 9 (Gray) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 10 (Light Blue) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Persia Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Persia
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Persepolis,Mesopotamia 0003 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Persia <gen>) facing Default building facing degrees
Unit - Create 1 . Persia for Player 11 (Dark Green) at (Center of Persia <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Persia <gen>) over 0 seconds
Sumeria Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 1 (Red) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 2 (Blue) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 3 (Teal) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 4 (Purple) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 5 (Yellow) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 6 (Orange) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 7 (Green) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 8 (Pink) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 9 (Gray) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 10 (Light Blue) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Sumeria Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sumeria
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Sumer,Mesopotamia 0007 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Sumeria <gen>) facing Default building facing degrees
Unit - Create 1 . Sumeria for Player 11 (Dark Green) at (Center of Sumeria <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Sumeria <gen>) over 0 seconds
Tibet Red
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0312 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Camp for Player 1 (Red) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 1 (Red) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0313 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 2 (Blue) and Change color
Unit - Create 1 . Camp for Player 2 (Blue) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 2 (Blue) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Teal
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0314 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 . Camp for Player 3 (Teal) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 3 (Teal) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Purple
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0315 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 4 (Purple) and Change color
Unit - Create 1 . Camp for Player 4 (Purple) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 4 (Purple) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Yellow
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0316 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Camp for Player 5 (Yellow) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 5 (Yellow) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Orange
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0702 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 6 (Orange) and Change color
Unit - Create 1 . Camp for Player 6 (Orange) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 6 (Orange) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0703 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 7 (Green) and Change color
Unit - Create 1 . Camp for Player 7 (Green) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 7 (Green) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Pink
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0704 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 8 (Pink) and Change color
Unit - Create 1 . Camp for Player 8 (Pink) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 8 (Pink) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Gray
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0705 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 9 (Gray) and Change color
Unit - Create 1 . Camp for Player 9 (Gray) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 9 (Gray) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Light Blue
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0706 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 1 . Camp for Player 10 (Light Blue) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 10 (Light Blue) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
Tibet Dark Green
Events
Unit - A unit enters Choosing_Area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tibet
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Triggering unit)
Unit - Kill Chooser 0707 <gen>
Unit - Change ownership of Lhasa,Himalayan Mountains 1177 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 1 . Camp for Player 11 (Dark Green) at (Center of Tibet <gen>) facing Default building facing degrees
Unit - Create 1 . Tibet for Player 11 (Dark Green) at (Center of Tibet <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tibet <gen>) over 0 seconds
India Typhoon
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Environment - Create at India_Typhoon <gen> the weather effect Ashenvale Rain (Heavy)
Game - Display to (All players) the text: A large Typhoon has hit the Indian coast! All units will lose 5% of their health in that area!
Unit Group - Pick every unit in (Units in India_Typhoon <gen>) and do (Set life of (Triggering unit) to 95.00%)
Wait 120.00 seconds
Environment - Remove (Last created weather effect)
Mountain Mudslides
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Environment - Create at Mountain_Mudslides <gen> the weather effect Ashenvale Rain (Heavy)
Game - Display to (All players) the text: Torrential rains are hovering of the eastern mountains Prepare for the worst as it will destory all towns in the area.
Unit Group - Remove all units of (Units of type Town) from (Units in Mountain_Mudslides <gen>) .
Wait 120.00 seconds
Environment - Remove (Last created weather effect)
Egypt Sandstorms
Events
Time - Elapsed game time is 4000.00 seconds
Conditions
Actions
Environment - Create at Mountain_Mudslides <gen> the weather effect Wind (Heavy)
Game - Display to (All players) the text: Windy conditions have whiped up a sandstorm in the deserts of Egypt and Arabia. It will wipe the mana out of all units in the area.
Unit Group - Pick every unit in (Units in Egypt_Sandstorm <gen>) and do (Set mana of (Triggering unit) to 0.00%)
Wait 150.00 seconds
Environment - Remove (Last created weather effect)
Left
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Commands with the description -nameRED ONLY-kick [Color]ALL-war [Color]-ally [Color]-neutral [Color]The color can also be called "all" to treat all players with that action.Colors with 2 words have no spaces between them. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled About the Map with the description This map was created by Spida_59 also the creator of wendigo defenders.The game Rise of China inspired me to create this entirely by myself.The game Greece also inspired me a little bit also.The version is 1.0 Alpha.Needs:Chariot Model, Medevil Era Boat ModelsYou can post models on hive workshop so i can get them.Report any bugs and suggestions to [email protected] you see me online go ahead and whisper to me for any bugs also.SPIDA_59 US EAST.Thanks for playing!Thanks to DeBei for making Rise Of China!!! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Future Versions with the description The future versions may include...-Player 12[Brown]-Neutral [Color]-New Nations-Enterable Cities-Tier 5-Reduced Map size-More Wonders-More Models , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Right
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled General Manual with the description Your goal in this game is to capture the lands of the Middle East. Create allies with India or start a war with Egypt. In this game anything is possible! To capture a building, bring down its health to 2000.Wonders,resources, and towns are capturable. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Egypt Manual with the description First expand into Arabia as fast as you can before the Countries of mesopatamia head on in. Once you have as much land as you can have in Arabia, go colinize the rest of Africa. Then eliminate the controllers of Mesopatamia. Then expand onto places like Persia and Greece. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Greece Manual with the description There are two ways to go for Greece. The first way is to expand north and Go into Causacaus and the Northeren plains or the second choice which is expand north then destroy Asia Minor. Either way is fine ,but I would take the north and causacaus if you are more of the peaceful empire. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled India Manual with the description Your place in the world is easy. Just expand northward swiftly because Mongolia, Persia, and Tibet will take your lands from afar. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Persia Manual with the description Your job is to first and foremost expand east then, travel west to kill Mesopotamia. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Nubia Manual with the description Being close to Egypt, it will be best to expand north and kill Egypt as quickly as possible. You should ally somebody like Babylonia to help you out. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Hittite Manual with the description Its best that you expand east then north. Then wou should kill Greece. Doing so will grant you great power throughout the Middle East....... , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Israel Manual with the description You being in a very tight spot in the map, you should expand north into modern day Turkey. I dont reccomend going into the Mesopatamia area because of having four rulers stuck in one small area.Your time will be very hard. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Mesopatamia Manual with the description This includes Akkadia, Assyria, Babylonia, and Sumeria. They all live so close together that its for the ve that you ally two of the other three around you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Mongolia Manual with the description Your place is far off from other civilizations. You should expand south then, west. If done correctly your empire will span from the himalayas to the Caspian sea. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Tibet Manual with the description Your empire will be in the himalayan mountains and a little outward from it, the few predacessors around you will be a simple task if you take action. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
AllAlly
Events
Player - Player 1 (Red) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Triggering player) treat (Matching player) as an Ally with shared vision)
RedAlly
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
BlueAlly
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
TealAlly
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
PurpleAlly
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
YellowAlly
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
OrangeAlly
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
GreenAlly
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
PinkAlly
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
GrayAlly
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
LightBlueAlly
Events
Player - Player 1 (Red) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
DarkGreenAlly
Events
Player - Player 1 (Red) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
AllNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Triggering player) treat (Matching player) as an Neutral)
RedNeutral
Events
Player - Player 2 (Blue) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Neutral
BlueNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Neutral
TealNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Neutral
PurpleNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Neutral
YellowNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Neutral
OrangeNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Neutral
GreenNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Neutral
PinkNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Neutral
GrayNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Neutral
LightBlueNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -neutral lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Neutral
DarkGreenNeutral
Events
Player - Player 1 (Red) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Neutral
AllWar
Events
Player - Player 1 (Red) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Triggering player) treat (Matching player) as an Enemy)
RedWar
Events
Player - Player 2 (Blue) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
BlueWar
Events
Player - Player 1 (Red) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
TealWar
Events
Player - Player 1 (Red) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
PurpleWar
Events
Player - Player 1 (Red) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
YellowWar
Events
Player - Player 1 (Red) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
OrangeWar
Events
Player - Player 1 (Red) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
GreenWar
Events
Player - Player 1 (Red) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
PinkWar
Events
Player - Player 1 (Red) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
GrayWar
Events
Player - Player 1 (Red) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
LightBlueWar
Events
Player - Player 1 (Red) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -war lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
DarkGreenWar
Events
Player - Player 1 (Red) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Rename
Events
Player - Player 1 (Red) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 7, 40))
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 2 (Blue) from (All players) .
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 3 (Teal) from (All players) .
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 4 (Purple) from (All players) .
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 5 (Yellow) from (All players) .
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 6 (Orange) from (All players) .
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 7 (Green) from (All players) .
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 8 (Pink) from (All players) .
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 9 (Gray) from (All players) .
Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 10 (Light Blue) from (All players) .
Kick Dark Green
Events
Player - Player 1 (Red) types a chat message containing -kick darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 11 (Dark Green) from (All players) .
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