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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

RotG.w3x
Variables
Main
v1.1
v1.2
v1.3
v1.35
Text I
Text II
Text III
Credits
Initialization
Victory / Defeat
Zeus Death
Commander Death
Argus Death
Property Overdose
Enkelados Health 1
Enkelados Health 2
Bolis Health 1
Bolis Health 2
Polybotes Health 1
Polybotes Health 2
Game Mode Selection
Mode Selection
Mode Next Path
Normal Mode
Advanced Mode
Cinematics
Beginning Motion
Beginning Skip
Beginning Secondary Motion
Miscellaneous
Hold
Level Up
Discover1
Discover2
Greek Self Defense
Enter Olympus
Leaving
Leave Olympus
Betrayal Shakedown
Stomper Gold
Bridge Camera On 1
Bridge Camera On 2
Bridge Camera Off
Bridge Camera 1
Bridge Camera 2
Worm Attack
Worm Attack Camera
Worm Attack End
Worm Sound
Bridge Attack
Bridge Attack 2
Bridge Attack 3
Giant Notice 1
Greek Notice 1
Enkelados Voice In
Enkelados Voice On
Stonewreck Camera On
Stonewreck Camera Off
Stonewreck Camera
Stonewreck Arena Camera
Nuvos Death
Nuvos Attacked
Burial Enter
Burial Leave
Burial Gate Death
Burial Grave Death
Temple Attack 1
Temple Attack 2
Temple Attack 3
Temple Attack 4
Enter Arena
AntaliumbolisVoiceOn
Enter Sanctuary
Time Out
PolybotesVoiceOn
Polybotes Lifebind Phase
Polybotes Defend Phase
Polybotes Stomp Phase
Polybotes Last Phase
Lifebind Sphere 1
Lifebind Sphere 2
Lifebind Sphere 3 Advanced
Sphere Command
Polybotes Casting
Shield Hide
Go Back
Tomb Enter
Tomb Grave Death
Tomb Grave Trigger 1
Tomb Grave Trigger 2
Tomb Grave Trigger 3
Tomb Grave Trigger 4
Tomb Grave Trigger 5
Tomb Grave Trigger 6
Butcher Trigger
Treasure Morph
Unghor Cast
Unghor Death
Borungo
Enter Chamber
PorphyrionVoiceOn
Porphyrion Casting
Porphyrion Phase 1
Porphyrion Phase 2
Porphyrion Phase 3
Porphyrion Phase Last
Aura Phase
TyphonVoiceOn
Typhon Storm
Typhon Explosions
Typhon Force
Typhon Casting
Typhon Casting Morphed
Typhon Phase 1
Typhon Phase 2
Typhon Phase 3
Typhon Phase 4
Typhon Fog
Typhon Morph
Typhon Last Stand Advanced
Arena
AFirst
AFirstSpawn
AFirstOut
ASecond
ASecondSpawn
ASecondOut
AThird
AThirdSpawn
AThirdOut
AFourth
AFourthSpawn
AFourthOut
AFifth
AFifthSpawn
AFifthOut
AAntaliumbolis
AntaliumbolisPhase1
AntaliumbolisPhase2
AntaliumbolisPhase3
AntaliumbolisPhase4
AntaliumbolisPhase4n1
PhaseCharge
Gigant Summon
Antaliumbolis Death
Quests
First Orders
Meet Commander
Gatebreak
Meet Commander Again
Meet Zeus
Betrayal
Chosen Path
The Blessing
Zeus Sum Up
Discipline Wipe
Enkelados Death
Yell
Nuvos Quest
Helmet Acquire
Nuvos Complete
Polybotes Death
Porphyrion Death
Typhoeus Death
Meet Zeus Again
Spells
Ability Learn
Volcano Slash
Fierceful Slam
DoubleBlade Strike
Ares Strikes
Zeus Wrath
Athenas Wrath
Athenas Wrath Shake
Shout
Gigant Stomp
Bolis n Ughor Stomp
Zeus Slam
Zeus Slam Cast
Enkelados Cast
Enkelados Cast Slam
Enkelados Cast Stomp
Enkelados Fire
Enkelados Shock
Divine Beast
Gigant Cast
Polylight
Polystomp
Polyshield
Polyshield Un
PolyDef Const
Porphyrion Cast
Zombie Summon
Porph Stomp
Fire Bringer Summon
Typhon Stomp
Typhon Stomp Effects
Items
Arms of Brontes Pick up
Arms of Brontes Drop
Couterize
Horn Notice
Horn Blow 1
Horn Blow 2
Horn Blow Force
Horn Blow Force 2
Horn Blow 3
Horn Blow Force 3
Horn Blow Force 4
Regain Rune
Regain Rune 2
Regain Rune 3
Regain Rune 4
Stone of Return
Stone of Return Block
Refresh
Empower
Dialogs
Zeus Selection
Zeus Question
God Selection
God Question
Blessing Selection
Blessing Question
Nuvos Dialog
Nuvos Path
Knockback by Paladon
Cast A Knockback
Get Knockback
Charge by Zanekok
Charge Knockback
Charge Knockback Repeat
Charge start
Charge loop

		
Name Type Is Array Initial Value
AntaliumbolisDeath boolean No
Arena boolean No
Ares1 boolean No
Ares2 boolean No
Ares3 boolean No
CinematicSkipped boolean No
Couterize boolean No
Couterize1 boolean No
Dialog dialog No
DialogButton1 button No
DialogButton2 button No
DialogButton3 button No
Dummy1 unit No
Dummy2 unit No
Dummy3 unit No
EnkeladosDeath boolean No
FirstEnter boolean No
FirstEnter2 boolean No
GreekArmy1 group No
HashTable hashtable No
Helmet item No
Hero unit No
HoldOn boolean No
Invu boolean No
KB_Angle real Yes
KB_Casters unit Yes
KB_CountBuffs integer No
KB_DestroyTrees boolean Yes
KB_EffectCounter integer Yes
KB_EffectCounter2 integer Yes
KB_Effects_1 string Yes
KB_Effects_2 string Yes
KB_GeneralIntegers integervar Yes
KB_KnockbackedUnits group No
KB_Levels integer Yes
KB_MaxDistance real Yes
KB_ReachedDistance real Yes
KB_ReducedReal real No
KB_ReduceSpeedReal real Yes
KB_SpecificSpeed real Yes
KB_StartPositions location Yes
KB_TempPoint location Yes
KB_TempReal real No
KB_TotalKnockUnits integer No
KB_Units unit Yes
KBA_Caster unit No
KBA_DestroyTrees boolean No
KBA_DistancePerLevel real No
KBA_Level integer No
KBA_SpecialEffects string Yes
KBA_Speed real No
KBA_StartingPosition location No
KBA_TargetUnit unit No
KnockOn boolean No
ModeAdvanced boolean No
ModeNormal boolean No
OptionalQuest quest No
Phase2 boolean No
Phase3 boolean No
Phase4 boolean No
Points location Yes
PolybotesDeath boolean No
PolyDef effect No
PorphyrionDeath boolean No
Prism effect No
RequiredQuest quest No
Rune item No
RuneRegain item No
Sample_Group group No
Sample_Point location No
ShakeON boolean No
Shell effect No
Sphere1 unit No
Sphere2 unit No
Sphere3 unit No
Timer timer No
TombIn fogmodifier No
TombOut fogmodifier No
TyphonDeath boolean No
UnitGroup group No
VisibilityPoly fogmodifier No
WellApplied boolean No
Wormdead boolean No
Corrected Volcano Slash tooltip
Added echo and modified the amplitude of Zeus' and Typhoeus' voices
Added weather effect in the final collision with Typhoeus
Increased the time intervals between Typhoeus constant voice
Typhoeus Morphed now may be forced to cast abilities
Increased Typhoeus fight scene's timer from 12 minutes to 15 minutes
Fixed waygate confusion in mount Olympus
Improved Volcano Slash ability, now speed may appear properly
Reduced mana regeneration time of Fierceful Slam
Hopefully fixed Volcano Slash and Hold Position confusion
Increased Achilles' Helmet healing by 50
Fixed Treasure Creation area Stone of Return issue
RISE OF THE THE GIGANTES

Gaia

Typhoeus (Typhon)

Enkelados
Polybotes
Porphyrion

Text:

I was dreaming...
Dreaming a tremendous horror approaching.
And now dreams became real.
Deadly tribe Gigantes invaded our civilization and brought the greater threat.
It is said that war is among gods of Olympus and the invaders, yet it is the greek who suffer.
Deep inside my heart I know that we must not wait.
They must be stopped...

Gigantes' forces are wandering across the lands, destroying whatever they see and you want us to leave the town and fight? There is nothing we can do about it. Let the gods of the Olympus take care of this, because Gigantes are here for them! This is the safest place to stay in, none shall leave nor enter the town!
Gigantes are here! To your arms!
Quickly! There is no time to delay! You must see Zeus and ask him for help! He must know!
Text:

What is it that you seek?
Is that so? What a shame.. Soon I shall banish you to the pit of Tartarus and deal with your fellows Gigantes!
I see. Gaia, the goddess of earth, turned agaisnt me. Finally she came into conflict, angered with me for the binding of her Titan-sons in the pit of Tartarus.
In her opposition she produced the tribe of Gigantes and the monster Typhoeus to dethrone me. Now they are terrorising earth and soon they shall stand at the doorstep of mine.
You are no common man, Argus. For that I urge you to stand against Gigantes and Typhoeus with all forces you can gather.
People would sing the songs and write poems about their savior Argus for thousands of years.
Before you go, I am willing to gift you. Pick one god you would follow. The chosen god shall fill you with unique powers.
Very well. Now choose the blessing, which might aid you in the field of battle.
Done. And now you must kill three giants: Enkelados, Polybotes, Porphyrion, and the monster Typhoeus in order to clean the lands from horrors. Now go.

The town is safe! Zeus himself decided not to get involved into this! It is our war as long as they are threat to us and as long as they try to dethrone our gods! And we shall make them leave or they may lie bleeding at the sight of greek!
Hurray! I am seding few ravens to gather more men! We must find the leaders before we strike them, I am leaving it to you, Argus. For the glory of the greek!

I can't use it yet.
I have found the giant, now I should blow the horn.
To the battle, brothers!
The first giant is down! A fine start!
Text:

Hey! Over here! Please! Help me!
Thank you kind warrior.
These savages put me in the cage! Terrible! They were after Nuvos' gold, but Nuvos would not tell them anything! Listen, would you go to Achilles' Burial and bring me his helmet? I need it for, ehem, m-my collection. It is just up there in the temple! I would go meself if not the dangers lying within. I promise, the reward will be generous. Afterall, you saved my life!
You came back, give me the helmet!
Oh thank you! Here is your gold!
What? Tell me you're joking! Sigh.. Whatever you say.. At least I'm alive.
Aaaagh!

Another giant falls! Soon it will be over!

Hey you! Spare my poor life, would you? After seeing someone turning upside down the tomb of Typhon himself I can only bow to one. Here, take a look at my rarest goods, I am certain you would be pleased. By the way, go through the gates and you shall enter the dwelling of the monster and do whatever you must there.

Argh.. Gigantes have fallen by your hands, they were weak. I would have them gone by the time Zeus fall anyway. Enjoy your last moments. I will turn your body into ashes with a single blink of an eye. The grounds shall tremble and burst into flames under the presence of mine!
It is not over yet!
Arrgh.. Burn!
Drown in the storm of fire!
Ugh argh argh! Die!
Fear not! The monster and the giants are defeated!

You saved the lands from the shadow of Gaia's anger. I shall reward you greatly and make come true whatever you desire.
- Music: -

Ancient Greek Track #1
Ancient Greek Track #2

- Sounds: -

All over the internet

- Voice: -

APproject

- The Hiveworkshop: -

Models:

Tarrasque
Dionesiist
paladinjst
Tr!KzZ
Forgotten_Warlord
Pyramidhe@d
EdwardSwolenToe
Just_Spectating + Dentothor
Norinrad
DonDustin
Revilo
Sheyd
Klayton
Kitabatake
Nasrudin
Tykkimies
Amigurumi
takakenji
tobyfat50
darkdeathknight
Ribenamania
eubz
!!GORO!!
sPy
M0rbid
RightField
PeeKay
Thrikodius
Tranquil
Miseracord
Pyramidhe@d
BloodElf300
Ket
Uncle Fester
Buster
Chriz.
Fuzzyfury
Pins
Sephiroth_VII
JetFangInferno
SuPa-
Kuhneghetz
olofmoleman
WILL THE ALMIGHTY
neogaidenx
tomv8
Callahan
Misha
Oniwaga
chilla_killa
Horn
Frankster
diosilva16
Red
Sunchips
Lordan12
Champara Bros
shamanyouranus
D4RK_G4ND4LF
Nirvendor

Icons:

PeeKay
xDeathKnightx
CRAZYRUSSIAN
BeTaGod-
Hellx-Magnus
AbstractCreativity
Palaslayer




- Warcraft 3 Campaigns -

Models:

Callahan
xXm0rpH3usXx
Daelin
Mc !
olofmoleman
SUPa-


- Lowpoly Workshop -

Models:

Judash



- Chaos Realm -

Models:

Judash
maotao11

- Knockback System -

Paladon

- Charge System -

Zanekok & Pharaoh_

- Loading Screen -

Banefull
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Visibility - Disable black mask
    Unit - Set Monster 0212 <gen> movement speed to 0.00
    Environment - Set sky to Lordaeron Summer Sky
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Trigger - Run Beginning_Motion <gen> (ignoring conditions)
    Item - Make Helmet Undroppable
    Game - Set the time of day to 12
    Game - Turn the day/night cycle Off
    Hashtable - Create a hashtable
    Set VariableSet HashTable = (Last created hashtable)
    Set VariableSet Hero = Greek Fighter 0001 <gen>
    Set VariableSet Invu = False
    Set VariableSet Helmet = gg_item_I001_0111
    Set VariableSet Rune = gg_item_I00E_0189
    Destructible - Hide Barrel 3352 <gen>
    Destructible - Hide Barrel 3353 <gen>
    Unit - Add Invulnerable (Neutral) to Giant 0054 <gen>
    Unit - Add Invulnerable (Neutral) to Giant 0109 <gen>
    Unit - Add Invulnerable (Neutral) to Giant 0205 <gen>
    Unit - Add Invulnerable (Neutral) to Crusher 0046 <gen>
    Unit - Add Invulnerable (Neutral) to Crusher 0024 <gen>
    Unit - Change color of Greek Fighter 0001 <gen> to Maroon
    Unit - Change color of Monster 0207 <gen> to Maroon
    Unit - Hide Rockworm 0059 <gen>
    Unit - Hide Monster 0212 <gen>
    Unit - Hide Nuvos 0110 <gen>
    Unit - Hide Monster 0207 <gen>
    Unit - Hide Treasure Creation 0211 <gen>
    Unit - Hide Heaven's Guard 0108 <gen>
    Unit - Hide Greek Fighter 0003 <gen>
    Unit - Hide Greek Fighter 0004 <gen>
    Unit - Hide Greek Fighter 0005 <gen>
    Unit - Set Crusher 0046 <gen> movement speed to 500.00
    Unit - Set Crusher 0024 <gen> movement speed to 500.00
    Unit - Hide Teleportation Prism 0047 <gen>
    Unit - Order Citizen 0040 <gen> to Patrol To.(Center of Patrol_Copy_2 <gen>)
    Unit - Order Citizen 0041 <gen> to Patrol To.(Center of Patrol <gen>)
    Unit - Order Citizen 0043 <gen> to Patrol To.(Center of Patrol_Copy_3 <gen>)
    Unit - Order Citizen 0039 <gen> to Patrol To.(Center of Patrol_Copy <gen>)
    Unit - Order Citizen 0042 <gen> to Patrol To.(Center of Patrol_Copy_4 <gen>)
    Unit - Order Citizen 0044 <gen> to Patrol To.(Center of Patrol_Copy_5 <gen>)
    Unit - Order Citizen 0045 <gen> to Patrol To.(Center of Patrol_Copy_6 <gen>)
    Destructible - Make Iron Gate 0799 <gen> Invulnerable
    Destructible - Make Cliff Cave Gate 0806 <gen> Invulnerable
    Destructible - Make Gate 2606 <gen> Invulnerable
    Destructible - Make Tomb Gate 5128 <gen> Invulnerable
    Destructible - Open Gate 2606 <gen>
    Destructible - Open Iron Gate 5390 <gen>
    Destructible - Open Dungeon Gate 6832 <gen>
    Destructible - Open Tomb Gate 6831 <gen>
    Destructible - Pick every destructible in (Entire map) and do (If ((Destructible-type of (Picked destructible)) Equal to B001 (destructablecode)) then do (Make (Picked destructible) Invulnerable) else do (Do nothing))
    Destructible - Make Dungeon Gate 6832 <gen> Invulnerable
    Destructible - Make Tomb Gate 6831 <gen> Invulnerable
    Destructible - Make Iron Gate 5389 <gen> Invulnerable
    Destructible - Make Iron Gate 5390 <gen> Invulnerable
    Destructible - Make Tomb Gate 6830 <gen> Invulnerable
    Destructible - Make Stunned 7120 <gen> Invulnerable
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_2 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_3 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_4 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_5 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_6 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_7 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_8 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_9 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_10 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_11 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_12 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_13 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_14 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_15 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_16 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_17 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_18 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_19 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_20 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_21 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_22 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_23 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_24 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_25 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_26 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_27 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_28 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_29 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_30 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across STRUCTURE_Copy_31 <gen>
Zeus Death
  Events
    Unit - Deity 0000 <gen> Dies
  Conditions
  Actions
    Wait 6.00 seconds
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 7.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
Commander Death
  Events
    Unit - Deity 0000 <gen> Dies
  Conditions
  Actions
    Wait 3.00 seconds
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 7.00 seconds
    Game - Defeat Player 1 (Red) with the message: Greek Commander have fallen
Argus Death
  Events
    Unit - Greek Fighter 0001 <gen> Dies
    Unit - Greek Fighter 0003 <gen> Dies
    Unit - Greek Fighter 0004 <gen> Dies
    Unit - Greek Fighter 0005 <gen> Dies
  Conditions
  Actions
    Wait 6.00 seconds
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 7.00 seconds
    Game - Defeat Player 1 (Red) with the message: Argus have fallen
Property Overdose
  Events
    Player - Player 1 (Red)'s Current gold becomes Greater than or equal to 3000.00
    Player - Player 1 (Red)'s Current lumber becomes Greater than or equal to 1.00
  Conditions
  Actions
    Game - Defeat Player 1 (Red) with the message: Cheat codes have been detected
Enkelados Health 1
  Events
    Unit - Giant 0054 <gen> Dies
  Conditions
  Actions
    Game - Defeat Player 1 (Red) with the message: Cheat codes have been detected
Enkelados Health 2
  Events
    Unit - Giant 0054 <gen>'s life becomes Less than or equal to 4000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 10.00 seconds
    Trigger - Turn off Enkelados_Health_1 <gen>
Bolis Health 1
  Events
    Unit - Heaven's Guard 0108 <gen> Dies
  Conditions
  Actions
    Game - Defeat Player 1 (Red) with the message: Cheat codes have been detected
Bolis Health 2
  Events
    Unit - Heaven's Guard 0108 <gen>'s life becomes Less than or equal to 2000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 5.00 seconds
    Trigger - Turn off Bolis_Health_1 <gen>
Polybotes Health 1
  Events
    Unit - Giant 0109 <gen> Dies
  Conditions
  Actions
    Game - Defeat Player 1 (Red) with the message: Cheat codes have been detected
Polybotes Health 2
  Events
    Unit - Giant 0109 <gen>'s life becomes Less than or equal to 3000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 5.00 seconds
    Trigger - Turn off Polybotes_Health_1 <gen>
Mode Selection
  Events
  Conditions
  Actions
    Trigger - Turn on Mode_Next_Path <gen>
    Dialog - Clear Dialog
    Dialog - Change the title of Dialog to Select game mode
    Dialog - Create a dialog button for Dialog labelled |cffffcc00Normal|r
    Set VariableSet DialogButton1 = (Last created dialog Button)
    Dialog - Create a dialog button for Dialog labelled Advanced
    Set VariableSet DialogButton2 = (Last created dialog Button)
    Dialog - Show Dialog for Player 1 (Red)
Mode Next Path
  Events
    Dialog - A dialog button is clicked for Dialog
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    If ((Clicked dialog button) Equal to DialogButton1) then do (Run Normal_Mode <gen> (ignoring conditions)) else do (Do nothing)
    If ((Clicked dialog button) Equal to DialogButton2) then do (Run Advanced_Mode <gen> (ignoring conditions)) else do (Do nothing)
Normal Mode
  Events
  Conditions
  Actions
    Set VariableSet ModeNormal = True
    Trigger - Turn off AntaliumbolisPhase4n1 <gen>
    Destructible - Hide Roar 3351 <gen>
    Destructible - Hide Roar 4065 <gen>
    Destructible - Hide Roar 4069 <gen>
    Destructible - Hide Roar 5660 <gen>
    Unit - Remove Lesser Butcher 0067 <gen> from the game
    Unit - Remove Lesser Butcher 0070 <gen> from the game
    Unit - Remove Blueskin Crusher 0076 <gen> from the game
    Unit - Remove Blueskin Crusher 0086 <gen> from the game
    Unit - Remove Lesser Butcher 0081 <gen> from the game
    Unit - Remove Stomper 0087 <gen> from the game
    Unit - Remove Blueskin Crusher 0076 <gen> from the game
    Unit - Remove Enkelados Shock from Giant 0054 <gen>
    Unit - Remove Stomper 0090 <gen> from the game
    Unit - Remove Stomper 0091 <gen> from the game
    Unit - Remove Stomper 0096 <gen> from the game
    Unit - Hide Blueskin Crusher 0106 <gen>
    Unit - Remove Temple Guard 0145 <gen> from the game
    Unit - Remove Temple Guard 0144 <gen> from the game
    Unit - Hide Stomper 0103 <gen>
    Unit - Remove Temple Guard 0151 <gen> from the game
    Unit - Remove Temple Sweeper 0153 <gen> from the game
    Unit - Remove Temple Sweeper 0159 <gen> from the game
    Unit - Remove Temple Stalker 0160 <gen> from the game
    Unit - Remove Temple Sweeper 0169 <gen> from the game
    Unit - Remove Temple Guard 0176 <gen> from the game
    Unit - Remove Temple Stalker 0180 <gen> from the game
    Unit - Remove Beast Shock from Divine Beast 0107 <gen>
    Unit - Remove Temple Sweeper 0187 <gen> from the game
    Unit - Remove Temple Sweeper 0186 <gen> from the game
    Unit - Remove Temple Sweeper 0185 <gen> from the game
    Unit - Remove Temple Sweeper 0182 <gen> from the game
    Unit - Remove Temple Sweeper 0184 <gen> from the game
    Unit - Remove Gigant 0201 <gen> from the game
    Unit - Remove Temple Sweeper 0195 <gen> from the game
    Unit - Remove Gigant 0247 <gen> from the game
    Unit - Remove Pit Wanderer 0224 <gen> from the game
    Unit - Remove Pit Conjurer 0246 <gen> from the game
    Unit - Remove Pit Wanderer 0213 <gen> from the game
    Unit - Remove Pit Conjurer 0237 <gen> from the game
    Unit - Remove Pit Conjurer 0239 <gen> from the game
    Unit - Remove Pit Conjurer 0243 <gen> from the game
    Unit - Add A FLAME STRIKE Ughor to Treasure Creation 0211 <gen>
    Unit - Change color of Monster 0212 <gen> to Green
Advanced Mode
  Events
  Conditions
  Actions
    Set VariableSet ModeAdvanced = True
    Unit - Add A DMG BOOST to Rockworm 0059 <gen>
    Unit - Add A HP BOOST to Rockworm 0059 <gen>
    Trigger - Turn on Enkelados_Shock <gen>
    Unit - Add A HP BOOST GREATER to Giant 0054 <gen>
    Unit - Add A HP BOOST GREATER to Divine Beast 0107 <gen>
    Unit - Add A HP BOOST GREATER to Heaven's Guard 0108 <gen>
    Unit - Add A HP BOOST GREATER to Giant 0109 <gen>
    Unit - Add A DMG BOOST to Heaven's Guard 0108 <gen>
    Unit - Add A DMG BOOST to Giant 0109 <gen>
    Unit - Add A HP BOOST GREATER to Gigant 0247 <gen>
    Unit - Add A HP BOOST GREATER to Gigant 0248 <gen>
    Unit - Add A DMG BOOST to Gigant 0247 <gen>
    Unit - Add A DMG BOOST to Gigant 0248 <gen>
    Unit - Add A DMG BOOST to Butcher the Resistor 0252 <gen>
    Unit - Add A HP BOOST GREATER to Butcher the Resistor 0252 <gen>
    Unit - Add A DMG BOOST to Butcher the Resistor 0253 <gen>
    Unit - Add A HP BOOST GREATER to Butcher the Resistor 0253 <gen>
    Unit - Add A DMG BOOST to Treasure Creation 0211 <gen>
    Unit - Add A HP BOOST GREATER to Treasure Creation 0211 <gen>
    Unit - Add A FLAME STRIKE Ughor ADVANCED to Treasure Creation 0211 <gen>
    Unit - Change color of Monster 0212 <gen> to Red
    Unit - Add A HP BOOST GREATER to Giant 0205 <gen>
    Unit - Add A DMG BOOST to Giant 0205 <gen>
    Unit - Add A HP BOOST GREATER to Monster 0212 <gen>
    Unit - Add A DMG BOOST to Monster 0212 <gen>
Beginning Motion
  Events
  Conditions
  Actions
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Cinematic - Turn cinematic mode On for (All players)
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 20.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Wait 0.01 seconds
    Sound - Play Birds_and_Leaves <gen>
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Fade in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency)
    Wait 5.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Narrator named Narrator at (Target of current camera view): Play 1m <gen> and display I was dreaming... Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Narrator named Narrator at (Target of current camera view): Play 2m <gen> and display Dreaming a tremendous horror approaching.. Modify duration: Add 0 seconds and Wait
    Wait 5.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 1 (Red) over 20.00 seconds
    Wait 4.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Narrator named Narrator at (Target of current camera view): Play 3m <gen> and display And now dreams became real.. Modify duration: Add 0 seconds and Wait
    Sound - Play Birds_and_Leaves <gen>
    Wait 1.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Narrator named Narrator at (Target of current camera view): Play 4m <gen> and display Deadly tribe Gigantes invaded our civilization and brought the greater threat.. Modify duration: Add 0 seconds and Wait
    Wait 5.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Camera - .Apply. gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 1 (Red) over 24.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Wait 3.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Narrator named Narrator at (Target of current camera view): Play 5m <gen> and display It is said that war is among gods of Olympus and the invaders, yet it is the greek who suffer.. Modify duration: Add 0 seconds and Wait
    Sound - Play Birds_and_Leaves <gen>
    Wait 1.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Narrator named Narrator at (Target of current camera view): Play 6m <gen> and display Deep inside my heart I know that we must not wait.. Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Narrator named Narrator at (Target of current camera view): Play 7m <gen> and display They must be stopped.... Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Wait 4.25 seconds
    If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run Beginning_Secondary_Motion <gen> (ignoring conditions)
Beginning Skip
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode Off for (All players)
    Set VariableSet CinematicSkipped = True
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 0.70 seconds
    Trigger - Run Beginning_Secondary_Motion <gen> (ignoring conditions)
Beginning Secondary Motion
  Events
  Conditions
  Actions
    Trigger - Turn off Beginning_Skip <gen>
    Cinematic - Turn cinematic mode Off for (All players)
    Camera - .Apply. gg_cam_Default for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Greek Fighter 0001 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Stop the currently playing music theme
    Environment - Set fog to style Linear, z-start 1250.00, z-end 2400.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
    Wait 0.60 seconds
    Sound - Stop Birds_and_Leaves <gen> Immediately
    Trigger - Turn off Beginning_Skip <gen>
    Selection - Select Hero for Player 1 (Red)
    Sound - Play Greek_Music_1 <gen>
    Sound - Set music volume to 20.00%
    Wait 1.00 seconds
    Trigger - Run Mode_Selection <gen> (ignoring conditions)
    Wait 1.00 seconds
    Trigger - Run First_Orders <gen> (ignoring conditions)
    Sound - Set music volume to 40.00%
    Wait 2.00 seconds
    Sound - Set music volume to 60.00%
    Wait 2.00 seconds
    Sound - Set music volume to 80.00%
    Wait 2.00 seconds
    Sound - Set music volume to 100.00%
Hold
  Events
    Unit - A unit Is issued an order with no target
  Conditions
    (Issued order) Equal to (Order(holdposition))
  Actions
    Trigger - Turn off (This trigger)
    Set VariableSet HoldOn = True
    Wait 0.40 seconds
    Set VariableSet HoldOn = False
    Trigger - Turn on (This trigger)
Level Up
  Events
    Unit - A unit Gains a level
  Conditions
    (Triggering unit) Equal to Hero
  Actions
    Unit - Set life of Hero to 100%
Discover1
  Events
    Unit - A unit enters Region_061 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play MapPing <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00F O R E S T S W A R M H I L L S|r
Discover2
  Events
    Unit - A unit enters Region_062 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play MapPing <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00S T O N E W R E C K T E M P L E|r
Greek Self Defense
  Events
    Unit - A unit Is attacked
  Conditions
    (Owner of (Attacked unit)) Equal to Player 5 (Yellow)
  Actions
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (If (((Unit-type of (Picked unit)) Equal to Greek Soldier) or ((Unit-type of (Picked unit)) Equal to Greek Commander)) then do (Order (Picked unit) to Attack.(Attacking unit)) else do (Order (Attacked unit) to Move To.(Random point in Square <gen>)))
Enter Olympus
  Events
    Unit - A unit enters Olympus <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Environment - Set fog to style Linear, z-start 1500.00, z-end 2500.00, density 0.50 and color (100%, 100%, 100%)
    Unit - Hide Teleportation Prism 0047 <gen>
Leaving
  Events
    Unit - A unit enters Region_015 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Unit - Move Hero instantly to (Center of Region_016 <gen>)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Hero using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Destroy (Last created special effect)
Leave Olympus
  Events
    Unit - A unit enters Region_016 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Destroy Prism
    Environment - Set fog to style Linear, z-start 1250.00, z-end 2400.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
    Destructible - Show Barrel 3353 <gen>
    Destructible - Show Barrel 3352 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1665 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1647 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1648 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1649 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1650 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1651 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1664 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1663 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1662 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 1661 <gen>
    Destructible - Destroy Iron Gate 0799 <gen>
    Unit - Create 4.Greek Soldier for Player 5 (Yellow) at (Random point in Region_017 <gen>) facing Default building facing degrees
    Unit - Create 7.Greek Soldier for Player 5 (Yellow) at (Random point in Region_018 <gen>) facing Default building facing degrees
    Unit - Create 3.Greek Soldier for Player 5 (Yellow) at (Random point in Region_021 <gen>) facing Default building facing degrees
    Unit - Create 6.Crusher for Player 6 (Orange) at (Random point in Region_019 <gen>) facing Default building facing degrees
    Unit - Create 3.Crusher for Player 6 (Orange) at (Random point in Region_018 <gen>) facing Default building facing degrees
    Unit - Create 3.Crusher for Player 6 (Orange) at (Random point in Region_021 <gen>) facing Default building facing degrees
    Unit - Create 3.Crusher for Player 6 (Orange) at (Random point in Region_017 <gen>) facing Default building facing degrees
    Unit - Create 2.Blueskin Crusher for Player 6 (Orange) at (Random point in Region_017 <gen>) facing Default building facing degrees
    Unit - Create 4.Blueskin Crusher for Player 6 (Orange) at (Random point in Region_018 <gen>) facing Default building facing degrees
    Unit - Create 2.Blueskin Crusher for Player 6 (Orange) at (Random point in Region_021 <gen>) facing Default building facing degrees
    Unit - Create 6.Blueskin Crusher for Player 6 (Orange) at (Random point in Region_019 <gen>) facing Default building facing degrees
    Unit - Create 1.Stomper for Player 6 (Orange) at (Random point in Region_018 <gen>) facing Default building facing degrees
    Unit - Create 1.Stomper for Player 6 (Orange) at (Random point in Region_021 <gen>) facing Default building facing degrees
    Unit - Create 1.Stomper for Player 6 (Orange) at (Random point in Region_019 <gen>) facing Default building facing degrees
    Unit - Move Crusher 0024 <gen> instantly to (Center of Region_020 <gen>), facing (Position of Teleportation Prism 0047 <gen>)
    Unit - Move Crusher 0046 <gen> instantly to (Center of Region_020 <gen>), facing (Position of Teleportation Prism 0047 <gen>)
    Unit - Remove Invulnerable (Neutral) from Crusher 0024 <gen>
    Unit - Remove Invulnerable (Neutral) from Crusher 0046 <gen>
    Unit - Set life of Crusher 0024 <gen> to 50.00%
    Unit - Set life of Crusher 0046 <gen> to 35.00%
    Wait 1.00 seconds
    Trigger - Turn on Discipline_Wipe <gen>
    Sound - Play QuestLog <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Objectives:|r Make sure Greek Commander survive the attack
    Wait 1.00 seconds
    Sound - Play Scream_Man <gen>
    Wait 1.00 seconds
    Sound - Play Scream_Woman <gen>
    Wait 2.00 seconds
    Sound - Play Scream_Man <gen>
    Wait 4.00 seconds
    Sound - Play Scream_Man <gen>
    Wait 25.00 seconds
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 6 (Orange)) then do (Order (Picked unit) to Attack.Hero) else do (Do nothing))
    Wait 15.00 seconds
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 6 (Orange)) then do (Order (Picked unit) to Attack.Hero) else do (Do nothing))
    Wait 20.00 seconds
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 6 (Orange)) then do (Order (Picked unit) to Attack.Hero) else do (Do nothing))
Betrayal Shakedown
  Events
    Unit - A unit Is attacked
  Conditions
    (Attacked unit) Equal to Hero
  Actions
    Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
    Wait 0.40 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
Stomper Gold
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Stomper
  Actions
    Item - Create Coins at (Position of (Dying unit))
    Item - Create Coins at (Position of (Dying unit))
Bridge Camera On 1
  Events
    Unit - A unit enters Region_023_Copy <gen>
    Unit - A unit enters Region_025_Copy <gen>
    Unit - A unit enters Region_027_Copy_Copy_2 <gen>
    Unit - A unit enters Region_027_Copy <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn on Bridge_Camera_1 <gen>
    Environment - Set fog to style Linear, z-start 1450.00, z-end 2200.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
Bridge Camera On 2
  Events
    Unit - A unit enters Region_027_Copy_Copy_2 <gen>
    Unit - A unit enters Region_027_Copy <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn on Bridge_Camera_2 <gen>
    Environment - Set fog to style Linear, z-start 1900.00, z-end 2600.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
Bridge Camera Off
  Events
    Unit - A unit enters Region_023 <gen>
    Unit - A unit enters Region_025 <gen>
    Unit - A unit enters Region_027 <gen>
    Unit - A unit enters Region_027_Copy_Copy <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off Bridge_Camera_1 <gen>
    Trigger - Turn off Bridge_Camera_2 <gen>
    Environment - Set fog to style Linear, z-start 1250.00, z-end 2400.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
    Camera - .Apply. gg_cam_Default for Player 1 (Red) over 0.75 seconds
    Camera - Lock camera target for Player 1 (Red) to Hero, offset by (0, 0) using Default rotation
Bridge Camera 1
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Camera - .Apply. gg_cam_Bridge_Camera for Player 1 (Red) over 0.75 seconds
    Camera - Lock camera target for Player 1 (Red) to Hero, offset by (0, 0) using Default rotation
Bridge Camera 2
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Camera - .Apply. gg_cam_Bridge_Camera_Copy for Player 1 (Red) over 0.75 seconds
    Camera - Lock camera target for Player 1 (Red) to Hero, offset by (0, 0) using Default rotation
Worm Attack
  Events
    Unit - A unit enters Wormalert <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Unit - Change color of Rockworm 0059 <gen> to Green
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 3350 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 3348 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 3349 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 3345 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 3346 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Trigger - Turn off Bridge_Camera_1 <gen>
    Trigger - Turn on Worm_Attack_Camera <gen>
    Wait 2.00 seconds
    Trigger - Turn off Shout <gen>
    Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
    Unit - Unhide Rockworm 0059 <gen>
    Animation - Play Rockworm 0059 <gen>'s Morph Alternate (animationname) animation
    Wait 3.50 seconds
    Trigger - Turn on Worm_Sound <gen>
    Animation - Play Rockworm 0059 <gen>'s stand (animationname) animation
    Unit - Change ownership of Rockworm 0059 <gen> to Player 7 (Green) and Retain color
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Sound - Play HydraDeathSwim1 <gen>
Worm Attack Camera
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_012 for Player 1 (Red) over 0.75 seconds
Worm Attack End
  Events
    Unit - Rockworm 0059 <gen> Dies
  Conditions
  Actions
    Set VariableSet Wormdead = True
    Trigger - Turn on Shout <gen>
    Wait 5.00 seconds
    Trigger - Turn off Worm_Attack_Camera <gen>
    Trigger - Run Bridge_Camera_On_1 <gen> (ignoring conditions)
    Destructible - Remove Pathing Blocker (Ground) (Large) 3346 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 3345 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 3350 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 3348 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 3349 <gen>
Worm Sound
  Events
    Time - Every 6.00 seconds of game time
  Conditions
  Actions
    If (Wormdead Equal to True) then do (Turn off (This trigger)) else do (Play HydraDeathSwim1 <gen>)
Bridge Attack
  Events
    Unit - A unit enters Region_023_Copy <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    If (ModeAdvanced Equal to True) then do (Create 2.Rockcrawler for Player 7 (Green) at (Center of Wormalert <gen>) facing Default building facing degrees) else do (Do nothing)
    Unit Group - Pick every unit in (Units in Wormalert <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Rockcrawler) then do (Order (Picked unit) to Attack.Hero) else do (Do nothing))
    Wait 2 seconds
    Sound - Play GhoulYesAttack2 <gen>
    Wait 2 seconds
    Sound - Play GhoulYesAttack4 <gen>
Bridge Attack 2
  Events
    Unit - A unit enters Region_025_Copy_2 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    If (ModeAdvanced Equal to True) then do (Create 4.Rockcrawler for Player 7 (Green) at (Center of Region_033 <gen>) facing Default building facing degrees) else do (Do nothing)
    Unit Group - Pick every unit in (Units in Region_033 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Rockcrawler) then do (Order (Picked unit) to Attack.Hero) else do (Do nothing))
    Wait 2 seconds
    Sound - Play GhoulYesAttack2 <gen>
    Wait 2 seconds
    Sound - Play GhoulYesAttack4 <gen>
Bridge Attack 3
  Events
    Unit - A unit enters Region_037 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    If (ModeAdvanced Equal to True) then do (Create 3.Rockcrawler for Player 7 (Green) at (Center of Region_036 <gen>) facing Default building facing degrees) else do (Do nothing)
    Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 7 (Green)) then do (Order (Picked unit) to Attack.Hero) else do (Do nothing))
    Wait 5.00 seconds
    Sound - Play GhoulYesAttack2 <gen>
    Wait 2 seconds
    Sound - Play GhoulYesAttack4 <gen>
Giant Notice 1
  Events
    Unit - A unit enters Region_038 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Horn_Notice <gen>
    Trigger - Turn on Horn_Blow_1 <gen>
    Trigger - Turn on Stone_of_Return_Block <gen>
    Trigger - Turn off Stone_of_Return <gen>
    Destructible - Close Gate 2606 <gen>
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Argus:|r I have found the giant, now I should blow the horn.
    Sound - Play 20m <gen>
    Wait 3.50 seconds
    Sound - Set music volume to 100.00%
Greek Notice 1
  Events
    Unit - A unit enters Region_041 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Greek Soldier
  Actions
    Trigger - Turn off (This trigger)
    Game - Display to (All players) for 3.00 seconds the text: |cffffcc00Greek Soldier:|r To the battle, brothers!
    Sound - Set music volume to 30.00%
    Sound - Play 21m <gen>
    Trigger - Turn on Enkelados_Fire <gen>
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Stop the currently playing music theme
    Sound - Play Greek_Music_2 <gen>
    Wait 2.50 seconds
    Sound - Set music volume to 100.00%
Enkelados Voice In
  Events
    Unit - A unit comes within 600.00 of Giant 0054 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Greek Soldier
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on Enkelados_Voice_On <gen>
Enkelados Voice On
  Events
    Time - Every 20.00 seconds of game time
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        EnkeladosDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
    Sound - Play NerubianCryptLordPissed2 <gen>
    Wait 7.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        EnkeladosDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
    Sound - Play NerubianCryptLordYesAttack1 <gen>
    Wait 7.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        EnkeladosDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
    Sound - Play NerubianCryptLordWhat4 <gen>
Stonewreck Camera On
  Events
    Unit - A unit enters Region_045 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn on Stonewreck_Camera <gen>
    Environment - Set fog to style Linear, z-start 1750.00, z-end 2700.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
Stonewreck Camera Off
  Events
    Unit - A unit enters Region_046 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off Stonewreck_Camera <gen>
    Environment - Set fog to style Linear, z-start 1250.00, z-end 2400.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
    Camera - .Apply. gg_cam_Default for Player 1 (Red) over 0.75 seconds
    Camera - Lock camera target for Player 1 (Red) to Hero, offset by (0, 0) using Default rotation
Stonewreck Camera
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Camera - .Apply. gg_cam_Stonewreck_Camera for Player 1 (Red) over 0.75 seconds
    Camera - Lock camera target for Player 1 (Red) to Hero, offset by (0, 0) using Default rotation
Stonewreck Arena Camera
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Camera - .Apply. gg_cam_Arena_Camera for Player 1 (Red) over 0.75 seconds
    Camera - Lock camera target for Player 1 (Red) to Hero, offset by (0, 0) using Default rotation
Nuvos Death
  Events
    Unit - Nuvos 0110 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Helmet_Acquire <gen>
    Item - Create Nuvos Gold at (Position of Nuvos 0110 <gen>)
    Quest - Mark OptionalQuest as Failed
Nuvos Attacked
  Events
    Unit - Nuvos 0110 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set music volume to 30.00%
    Sound - Play 29m <gen>
    Game - Display to (All players) for 3.00 seconds the text: |cffffcc00Nuvos:|r Aaaagh!
    Wait 2 seconds
    Sound - Set music volume to 100.00%
Burial Enter
  Events
    Unit - A unit enters BurialFromTemple <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Unit - Move Hero instantly to (Center of Region_047_Copy_7 <gen>)
    Camera - .Apply. gg_cam_Default for Player 1 (Red) over 0.75 seconds
    Camera - Lock camera target for Player 1 (Red) to Hero, offset by (0, 0) using Default rotation
    Trigger - Turn off Stonewreck_Camera <gen>
    Game - Set the time of day to 24.00
    Environment - Set fog to style Linear, z-start 500.00, z-end 4000.00, density 0.50 and color (0.00%, 0.00%, 0.00%)
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Play Greek_Music_2 <gen>
    If (FirstEnter Equal to True) then do (Do nothing) else do (Display to (All players) for 10.00 seconds the text: |cffffcc00A C H I L L E S ' B U R I A L|r)
    If (FirstEnter Equal to True) then do (Do nothing) else do (Play MapPing <gen>)
    Set VariableSet FirstEnter = True
Burial Leave
  Events
    Unit - A unit enters BurialFromBurial <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Unit - Move Hero instantly to (Center of Region_047 <gen>)
    Trigger - Turn on Stonewreck_Camera <gen>
    Environment - Set fog to style Linear, z-start 1750.00, z-end 2700.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
    Game - Set the time of day to 12.00
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Play Greek_Music_1 <gen>
Burial Gate Death
  Events
    Destructible - Tomb Gate 5128 <gen> dies
  Conditions
  Actions
    Wait 0.75 seconds
    Destructible - Kill Stunned 5131 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYesAttack1 <gen>
    Destructible - Kill Stunned 5132 <gen>
    Wait 0.75 seconds
    Destructible - Kill Stunned 5133 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYes2 <gen>
    Destructible - Kill Stunned 5134 <gen>
    Wait 0.75 seconds
    Destructible - Kill Stunned 5135 <gen>
    Wait 0.75 seconds
    Destructible - Kill Stunned 5136 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYesAttack1 <gen>
    If (ModeNormal Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Destructible - Kill Stunned 5447 <gen>
    Wait 0.75 seconds
    Destructible - Kill Stunned 5445 <gen>
    Wait 0.75 seconds
    Destructible - Kill Stunned 5446 <gen>
    Sound - Play FelHoundYes2 <gen>
    Wait 0.75 seconds
    Destructible - Kill Stunned 5448 <gen>
Burial Grave Death
  Events
    Destructible - Stunned 5131 <gen> dies
    Destructible - Stunned 5133 <gen> dies
    Destructible - Stunned 5135 <gen> dies
    Destructible - Stunned 5132 <gen> dies
    Destructible - Stunned 5134 <gen> dies
    Destructible - Stunned 5136 <gen> dies
    Destructible - Stunned 5447 <gen> dies
    Destructible - Stunned 5446 <gen> dies
    Destructible - Stunned 5448 <gen> dies
    Destructible - Stunned 5445 <gen> dies
  Conditions
  Actions
    Special Effect - Create a special effect at (Position of (Dying destructible)) using NewDirtEXNofire.mdx
    Special Effect - Destroy (Last created special effect)
    Unit - Create 1.Undead Achilles' Fighter for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack.Hero
    Destructible - Hide (Dying destructible)
Temple Attack 1
  Events
    Unit - A unit enters Region_062 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units in Region_069 <gen>) and do (Order (Picked unit) to Attack.Hero)
    Wait 2 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 2 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
Temple Attack 2
  Events
    Unit - A unit enters Region_067 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units in Region_068 <gen>) and do (Order (Picked unit) to Attack.Hero)
    Wait 2 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 2 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
Temple Attack 3
  Events
    Unit - A unit enters Region_070 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units in Region_071 <gen>) and do (Order (Picked unit) to Attack.Hero)
    Wait 2 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 2 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
Temple Attack 4
  Events
    Unit - A unit enters Region_072 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units in Region_073 <gen>) and do (Order (Picked unit) to Attack.Hero)
    Wait 2 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 2 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
Enter Arena
  Events
    Unit - A unit enters Region_075 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Destructible - Close Iron Gate 5390 <gen>
    Hero - Disable experience gain for Hero.
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Play Greek_Music_2 <gen>
    Set VariableSet Arena = True
    Trigger - Turn off Stone_of_Return <gen>
    Trigger - Turn on Stone_of_Return_Block <gen>
    Sound - Play MapPing <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00S T O N E W R E C K T E M P L E A R E N A|r
    Trigger - Turn off Stonewreck_Camera <gen>
    Trigger - Turn on Stonewreck_Arena_Camera <gen>
    Environment - Set fog to style Linear, z-start 1550.00, z-end 2500.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
AntaliumbolisVoiceOn
  Events
    Time - Every 18.00 seconds of game time
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        AntaliumbolisDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play SpiritOfVengeanceWhat1 <gen>
        Unit - Order Heaven's Guard 0108 <gen> to Attack.Hero
    Wait 6.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        AntaliumbolisDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play SpiritOfVengeanceWhat2 <gen>
    Wait 6.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        AntaliumbolisDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play SpiritOfVengeanceYes3 <gen>
        Unit - Order Heaven's Guard 0108 <gen> to Attack.Hero
Enter Sanctuary
  Events
    Unit - A unit enters Region_085 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Destructible - Close Iron Gate 5390 <gen>
    Destructible - Close Iron Gate 5389 <gen>
    Hero - Disable experience gain for Hero.
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Play Greek_Music_2 <gen>
    Trigger - Turn off Stone_of_Return <gen>
    Trigger - Turn on Stone_of_Return_Block <gen>
    Sound - Play MapPing <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00P O L Y B O T E S ' S A N C T U A R Y|r
    Trigger - Turn off Stonewreck_Camera <gen>
    Trigger - Turn on Stonewreck_Arena_Camera <gen>
    Environment - Set fog to style Linear, z-start 1550.00, z-end 2500.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
    Wait 2 seconds
    Trigger - Turn off Horn_Notice <gen>
    Trigger - Turn on Horn_Blow_2 <gen>
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Argus:|r I have found the giant, now I should blow the horn.
    Sound - Play 20m <gen>
    Wait 3.50 seconds
    Sound - Set music volume to 100.00%
Time Out
  Events
    Time - Timer expires
  Conditions
  Actions
    Countdown Timer - Destroy (Last created timer window)
    Trigger - Turn off Horn_Blow_Force <gen>
    Trigger - Turn off Horn_Blow_Force_2 <gen>
    Trigger - Turn off Horn_Blow_Force_3 <gen>
    Trigger - Turn off Horn_Blow_Force_4 <gen>
    Trigger - Turn off Typhon_Force <gen>
PolybotesVoiceOn
  Events
    Time - Every 36.00 seconds of game time
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        PolybotesDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play HPitLordYesAttack1 <gen>
        Unit - Order Giant 0109 <gen> to Attack.Hero
    Wait 6.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        PolybotesDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play HPitLordYes3 <gen>
    Wait 6.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        PolybotesDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play HPitLordWhat1 <gen>
    Wait 6.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        PolybotesDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play HPitLordYesAttack3 <gen>
        Unit - Order Giant 0109 <gen> to Attack.Hero
    Wait 6.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        PolybotesDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play HPitLordYes4 <gen>
    Wait 6.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        PolybotesDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play HPitLordWhat4 <gen>
Polybotes Lifebind Phase
  Events
    Unit - Giant 0109 <gen>'s life becomes Less than or equal to 7000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on Sphere_Command <gen>
    Unit - Create 1.Lifebind Sphere for Player 2 (Blue) at (Center of Region_092_Copy <gen>) facing Default building facing degrees
    Set VariableSet Sphere1 = (Last created unit)
    Animation - Play Sphere1's birth (animationname) animation
    Unit - Create 1.Lifebind Sphere for Player 2 (Blue) at (Center of Region_092 <gen>) facing Default building facing degrees
    Set VariableSet Sphere2 = (Last created unit)
    Animation - Play Sphere2's birth (animationname) animation
    Wait 1.00 seconds
    Animation - Reset Sphere1's animation
    Animation - Reset Sphere2's animation
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeAdvanced Equal to True
      Then - Actions
        Unit - Add LifeBind Advanced to Sphere1
        Unit - Order Sphere1 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
      Else - Actions
        Unit - Add LifeBind Normal to Sphere1
        Unit - Order Sphere1 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeAdvanced Equal to True
      Then - Actions
        Unit - Add LifeBind Advanced to Sphere2
        Unit - Order Sphere2 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
      Else - Actions
        Unit - Add LifeBind Normal to Sphere2
        Unit - Order Sphere2 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
Polybotes Defend Phase
  Events
    Unit - Giant 0109 <gen>'s life becomes Less than or equal to 5500.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on Polybotes_Casting <gen>
    Unit - Add A PolyDef to Giant 0109 <gen>
Polybotes Stomp Phase
  Events
    Unit - Giant 0109 <gen>'s life becomes Less than or equal to 4000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Unit - Add A Polystomp to Giant 0109 <gen>
Polybotes Last Phase
  Events
    Unit - Giant 0109 <gen>'s life becomes Less than or equal to 2000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    If (ModeAdvanced Equal to True) then do (Add Polylight Advanced to Giant 0109 <gen>) else do (Add Polylight to Giant 0109 <gen>)
    If (ModeAdvanced Equal to True) then do (Do nothing) else do (Skip remaining actions)
    Unit - Create 1.Lifebind Sphere for Player 2 (Blue) at (Center of Region_086 <gen>) facing Default building facing degrees
    Set VariableSet Sphere3 = (Last created unit)
    Animation - Play Sphere3's birth (animationname) animation
    Wait 1.00 seconds
    Animation - Reset Sphere3's animation
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeAdvanced Equal to True
      Then - Actions
        Unit - Add LifeBind Advanced to Sphere3
        Unit - Order Sphere3 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
      Else - Actions
Lifebind Sphere 1
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Sphere1
  Actions
    Wait 100.00 seconds
    If (PolybotesDeath Equal to True) then do (Skip remaining actions) else do (Do nothing)
    If (ModeAdvanced Equal to True) then do (Create 1.Lifebind Sphere (Advanced) for Player 2 (Blue) at (Center of Region_092_Copy <gen>) facing Default building facing degrees) else do (Create 1.Lifebind Sphere for Player 2 (Blue) at (Center of Region_092_Copy <gen>) facing Default building facing degrees)
    Set VariableSet Sphere1 = (Last created unit)
    Animation - Play Sphere1's birth (animationname) animation
    If (ModeAdvanced Equal to True) then do (Add A HP BOOST minor to Sphere1) else do (Do nothing)
    Wait 1.00 seconds
    Animation - Reset Sphere1's animation
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeAdvanced Equal to True
      Then - Actions
        Unit - Add LifeBind Advanced to Sphere1
        Unit - Order Sphere1 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
      Else - Actions
        Unit - Add LifeBind Normal to Sphere1
        Unit - Order Sphere1 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
Lifebind Sphere 2
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Sphere2
  Actions
    Wait 100.00 seconds
    If (PolybotesDeath Equal to True) then do (Skip remaining actions) else do (Do nothing)
    If (ModeAdvanced Equal to True) then do (Create 1.Lifebind Sphere (Advanced) for Player 2 (Blue) at (Center of Region_092 <gen>) facing Default building facing degrees) else do (Create 1.Lifebind Sphere for Player 2 (Blue) at (Center of Region_092 <gen>) facing Default building facing degrees)
    Set VariableSet Sphere2 = (Last created unit)
    Animation - Play Sphere2's birth (animationname) animation
    If (ModeAdvanced Equal to True) then do (Add A HP BOOST minor to Sphere2) else do (Do nothing)
    Wait 1.00 seconds
    Animation - Reset Sphere2's animation
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeAdvanced Equal to True
      Then - Actions
        Unit - Add LifeBind Advanced to Sphere2
        Unit - Order Sphere2 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
      Else - Actions
        Unit - Add LifeBind Normal to Sphere2
        Unit - Order Sphere2 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
Lifebind Sphere 3 Advanced
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Sphere3
  Actions
    Wait 110.00 seconds
    If (PolybotesDeath Equal to True) then do (Skip remaining actions) else do (Do nothing)
    If (ModeAdvanced Equal to True) then do (Create 1.Lifebind Sphere (Advanced) for Player 2 (Blue) at (Center of Region_086 <gen>) facing Default building facing degrees) else do (Do nothing)
    Set VariableSet Sphere3 = (Last created unit)
    Animation - Play Sphere3's birth (animationname) animation
    If (ModeAdvanced Equal to True) then do (Add A HP BOOST minor to Sphere3) else do (Do nothing)
    Wait 1.00 seconds
    Animation - Reset Sphere3's animation
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeAdvanced Equal to True
      Then - Actions
        Unit - Add LifeBind Advanced to Sphere3
        Unit - Order Sphere3 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
      Else - Actions
Sphere Command
  Events
    Time - Every 15.00 seconds of game time
  Conditions
  Actions
    Unit - Order Sphere1 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
    Unit - Order Sphere2 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>
    If (ModeAdvanced Equal to True) then do (Order Sphere3 to Human Blood Mage - Siphon Mana.Giant 0109 <gen>) else do (Do nothing)
    Unit Group - Pick every unit in (Units in Stonewreck <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 5 (Yellow)) then do (Order (Picked unit) to Patrol To.(Position of Giant 0109 <gen>)) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Stonewreck <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Temple Guard) then do (Order (Picked unit) to Patrol To.(Position of Hero)) else do (Do nothing))
Polybotes Casting
  Events
    Time - Every 25.00 seconds of game time
  Conditions
  Actions
    Unit - Order Giant 0109 <gen> to Orc Tauren Chieftain - War Stomp.
    Wait 5.00 seconds
    Unit - Order Giant 0109 <gen> to Human Footman - Defend.
    Special Effect - Create a special effect attached to the origin (attachpoint) of Giant 0109 <gen> using Shield.mdx
    Set VariableSet PolyDef = (Last created special effect)
    Wait 10.00 seconds
    Unit - Order Giant 0109 <gen> to Human Footman - Stop Defend.
    Special Effect - Destroy PolyDef
    Wait 5.00 seconds
    Unit - Order Giant 0109 <gen> to Human Paladin - Holy Light.Giant 0109 <gen>
Shield Hide
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Dummy3
  Actions
    Unit - Hide Dummy3
Go Back
  Events
    Unit - A unit enters Region_089 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Order (Picked unit) to Patrol To.(Position of Giant 0109 <gen>)
Tomb Enter
  Events
    Unit - A unit enters Region_115_Copy <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    If (FirstEnter2 Equal to True) then do (Do nothing) else do (Display to (All players) for 10.00 seconds the text: |cffffcc00T Y P H O N ' S T O M B|r)
    If (FirstEnter2 Equal to True) then do (Do nothing) else do (Play MapPing <gen>)
    Set VariableSet FirstEnter2 = True
Tomb Grave Death
  Events
    Destructible - Stunned 7105 <gen> dies
    Destructible - Stunned 7106 <gen> dies
    Destructible - Stunned 7107 <gen> dies
    Destructible - Stunned 7109 <gen> dies
    Destructible - Stunned 7108 <gen> dies
    Destructible - Stunned 7111 <gen> dies
    Destructible - Stunned 7113 <gen> dies
    Destructible - Stunned 7112 <gen> dies
    Destructible - Stunned 7114 <gen> dies
    Destructible - Stunned 7115 <gen> dies
    Destructible - Stunned 7110 <gen> dies
    Destructible - Stunned 7117 <gen> dies
    Destructible - Stunned 7116 <gen> dies
  Conditions
  Actions
    Special Effect - Create a special effect at (Position of (Dying destructible)) using NewDirtEXNofire.mdx
    Special Effect - Destroy (Last created special effect)
    Unit - Create 1.Undead Fighter for Player 9 (Gray) at (Position of (Dying destructible)) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack.Hero
    Destructible - Hide (Dying destructible)
Tomb Grave Trigger 1
  Events
    Unit - A unit enters Region_126 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Destructible - Kill Stunned 7105 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYesAttack1 <gen>
    Destructible - Kill Stunned 7106 <gen>
    Wait 0.75 seconds
    If (ModeNormal Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Destructible - Kill Stunned 7107 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYes2 <gen>
Tomb Grave Trigger 2
  Events
    Unit - A unit enters Region_125 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Destructible - Kill Stunned 7109 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYesAttack1 <gen>
    Destructible - Kill Stunned 7108 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYes2 <gen>
Tomb Grave Trigger 3
  Events
    Unit - A unit enters Region_124 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Destructible - Kill Stunned 7111 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYesAttack1 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYes2 <gen>
Tomb Grave Trigger 4
  Events
    Unit - A unit enters Region_123 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Destructible - Kill Stunned 7112 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYesAttack1 <gen>
    Destructible - Kill Stunned 7113 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYes2 <gen>
    Wait 0.75 seconds
    If (ModeNormal Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Destructible - Kill Stunned 7114 <gen>
    Wait 0.75 seconds
    Destructible - Kill Stunned 7115 <gen>
    Sound - Play FelHoundYesAttack1 <gen>
Tomb Grave Trigger 5
  Events
    Unit - A unit enters Region_122 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Destructible - Kill Stunned 7110 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYesAttack1 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYes2 <gen>
Tomb Grave Trigger 6
  Events
    Unit - A unit enters Region_121 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Destructible - Kill Stunned 7117 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYesAttack1 <gen>
    Destructible - Kill Stunned 7116 <gen>
    Wait 0.75 seconds
    Sound - Play FelHoundYes2 <gen>
Butcher Trigger
  Events
    Unit - A unit enters Region_127 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order Butcher the Resistor 0252 <gen> to Attack.Hero
    Wait 1.00 seconds
    Sound - Play OgreWarcry1 <gen>
    Wait 6.00 seconds
    Sound - Play OgreYes1 <gen>
    Wait 6.00 seconds
    Sound - Play OgreYesAttack3 <gen>
Treasure Morph
  Events
    Unit - A unit enters Region_128 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Stone_of_Return <gen>
    Trigger - Turn on Stone_of_Return_Block <gen>
    Destructible - Close Tomb Gate 6831 <gen>
    Destructible - Close Dungeon Gate 6832 <gen>
    Sound - Play AbsorbMana <gen>
    Animation - Play Stunned 7120 <gen>'s morph (animationname) animation
    Animation - Change Stunned 7120 <gen>'s animation speed to 2.00% of its original speed
    Unit - Order Butcher the Resistor 0253 <gen> to Attack.Hero
    Wait 6.00 seconds
    Sound - Play OgreWarcry1 <gen>
    Wait 6.00 seconds
    Sound - Play OgreYesAttack3 <gen>
    Wait 38.00 seconds
    Sound - Play DarkSummoningLaunch1 <gen>
    Wait 4.00 seconds
    Sound - Play WindWalk <gen>
    Wait 4.00 seconds
    Sound - Play AbsorbMana <gen>
    Wait 4.00 seconds
    Sound - Play DarkSummoningTarget1 <gen>
    Wait 4.00 seconds
    Sound - Play DarkSummoningLaunch1 <gen>
    Wait 4.00 seconds
    Unit - Pause Treasure Creation 0211 <gen>
    Sound - Play Disenchant <gen>
    Destructible - Hide Stunned 7120 <gen>
    Unit - Move Treasure Creation 0211 <gen> instantly to (Position of Stunned 7120 <gen>)
    Unit - Unhide Treasure Creation 0211 <gen>
    Destructible - Pick every destructible in Region_129 <gen> and do (Remove (Picked destructible))
    Wait 2 seconds
    Unit - Unpause Treasure Creation 0211 <gen>
    Unit - Order Treasure Creation 0211 <gen> to Attack.Hero
Unghor Cast
  Events
    Unit - Treasure Creation 0211 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 3.00 seconds
    Unit - Order Treasure Creation 0211 <gen> to Orc Tauren Chieftain - War Stomp.
    Wait 2.50 seconds
    Unit - Order Treasure Creation 0211 <gen> to Human Blood Mage - Flame Strike.(Position of Hero)
    Wait 10.00 seconds
    Trigger - Turn on (This trigger)
Unghor Death
  Events
    Unit - Treasure Creation 0211 <gen> Dies
  Conditions
  Actions
    Destructible - Destroy Tomb Gate 6831 <gen>
    Destructible - Destroy Dungeon Gate 6832 <gen>
    Hero - Set Hero Hero-level to 9, Show level-up graphics
    Trigger - Turn off Stone_of_Return_Block <gen>
    Trigger - Turn on Stone_of_Return <gen>
Borungo
  Events
    Unit - A unit comes within 300.00 of Borungo 0254 <gen>
  Conditions
    (Triggering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 30.00 seconds the text: |cffffcc00Borungo:|r Hey you! Spare my poor life, would you? After seeing someone turning upside down the tomb of Typhon himself I can only bow to one. Here, take a look at my rarest goods, I am certain you would be pleased. By the way, go through the gates and you shall enter the dwelling of the monster and do whatever you must there.
    Sound - Play 31m <gen>
    Wait 26.00 seconds
    Destructible - Open Tomb Gate 6830 <gen>
    Sound - Set music volume to 100.00%
Enter Chamber
  Events
    Unit - A unit comes within 1400.00 of Giant 0205 <gen>
  Conditions
    (Triggering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on Stone_of_Return_Block <gen>
    Trigger - Turn off Stone_of_Return <gen>
    Trigger - Turn on Stonewreck_Arena_Camera <gen>
    Destructible - Close Tomb Gate 6830 <gen>
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Play Greek_Music_2 <gen>
    Wait 1.00 seconds
    Sound - Play MapPing <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00T Y P H O N ' S C H A M B E R|r
    Wait 2.00 seconds
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Argus:|r I have found the giant, now I should blow the horn.
    Sound - Play 20m <gen>
    Trigger - Turn off Horn_Notice <gen>
    Trigger - Turn on Horn_Blow_3 <gen>
    Wait 3.50 seconds
    Sound - Set music volume to 100.00%
PorphyrionVoiceOn
  Events
    Time - Every 24.00 seconds of game time
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        PorphyrionDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play HeroLichYesAttack1 <gen>
    Wait 8.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        PorphyrionDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play HeroLichReady1 <gen>
    Wait 8.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        PorphyrionDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play HeroLichYesAttack2 <gen>
Porphyrion Casting
  Events
    Time - Every 25.00 seconds of game time
  Conditions
  Actions
    Unit - Order Giant 0205 <gen> to Human Archmage - Summon Water Elemental.
    Wait 8.00 seconds
    Unit - Order Giant 0205 <gen> to Orc Troll Berserker - Berserk.
    Wait 8.00 seconds
    Unit - Order Giant 0205 <gen> to Orc Tauren Chieftain - War Stomp.
Porphyrion Phase 1
  Events
    Unit - Giant 0205 <gen>'s life becomes Less than or equal to 7000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Cinematic - Fade out and back in over 2 seconds using texture Dream and color (100.00%, 0%, 0%) with 0% transparency
        Wait 2.00 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Sound - Play SoulPreservation <gen>
    Unit - Add A Summon Void to Giant 0205 <gen>
    Unit - Order Giant 0205 <gen> to Human Archmage - Summon Water Elemental.
    Trigger - Turn on Porphyrion_Casting <gen>
Porphyrion Phase 2
  Events
    Unit - Giant 0205 <gen>'s life becomes Less than or equal to 6000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Cinematic - Fade out and back in over 2 seconds using texture Dream and color (100.00%, 0%, 0%) with 0% transparency
        Wait 2.00 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Sound - Play SoulPreservation <gen>
    Unit - Add A Zombie Summon TRUE ONE to Giant 0205 <gen>
Porphyrion Phase 3
  Events
    Unit - Giant 0205 <gen>'s life becomes Less than or equal to 4000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Cinematic - Fade out and back in over 2 seconds using texture Dream and color (100.00%, 0%, 0%) with 0% transparency
        Wait 2.00 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Sound - Play SoulPreservation <gen>
    If (ModeNormal Equal to True) then do (Add A Porph Stomp Normal to Giant 0205 <gen>) else do (Add A Porph Stomp Advanced to Giant 0205 <gen>)
Porphyrion Phase Last
  Events
    Unit - Giant 0205 <gen>'s life becomes Less than or equal to 1750.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Cinematic - Fade out and back in over 2 seconds using texture Dream and color (100.00%, 0%, 0%) with 0% transparency
        Wait 2.00 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Sound - Play SoulPreservation <gen>
    Unit - Create 1.Dummy7 for Neutral Passive at (Position of Giant 0205 <gen>) facing (Facing of Giant 0205 <gen>) degrees
    Set VariableSet Dummy1 = (Last created unit)
    Trigger - Turn on Aura_Phase <gen>
    Unit - Add Shadow Burst to Giant 0205 <gen>
Aura Phase
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Unit - Move Dummy1 instantly to (Position of Giant 0205 <gen>), facing (Facing of Giant 0205 <gen>) degrees
TyphonVoiceOn
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        TyphonDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play 34m <gen>
    Wait 20.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        TyphonDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play 35m <gen>
    Wait 20.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        TyphonDeath Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Skip remaining actions
      Else - Actions
        Sound - Play 36m <gen>
Typhon Storm
  Events
    Time - Every 0.20 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Chamber <gen>) using meteoriete.mdx
    Special Effect - Destroy (Last created special effect)
Typhon Explosions
  Events
    Time - Every 0.20 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Chamber <gen>) using ShrapnelShards.mdx
    Special Effect - Destroy (Last created special effect)
Typhon Force
  Events
    Time - Every 8.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Lava Sibling for Player 9 (Gray) at (Random point in Region_143 <gen>) facing (Center of Region_087 <gen>)
    Unit - Order (Last created unit) to Patrol To.(Center of AllySpawn <gen>)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Last created unit) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
    Special Effect - Destroy (Last created special effect)
Typhon Casting
  Events
    Time - Every 34.00 seconds of game time
  Conditions
  Actions
    Unit - Order Monster 0212 <gen> to Human Blood Mage - Flame Strike.(Position of Hero)
    Wait 2 seconds
    Unit - Order Monster 0212 <gen> to Night Elf Warden - Fan Of Knives.
    Wait 8.00 seconds
    Unit - Order Monster 0212 <gen> to Orc Troll Berserker - Berserk.
    Wait 2 seconds
    Unit - Order Monster 0212 <gen> to Human Blood Mage - Flame Strike.(Position of Hero)
    Wait 6.00 seconds
    Unit - Order Monster 0212 <gen> to Orc Tauren Chieftain - War Stomp.
    Wait 4.00 seconds
    Unit - Order Monster 0212 <gen> to Human Blood Mage - Flame Strike.(Position of Hero)
Typhon Casting Morphed
  Events
    Time - Every 55.00 seconds of game time
  Conditions
  Actions
    Unit - Order Monster 0207 <gen> to Human Blood Mage - Flame Strike.(Position of Hero)
    Wait 20.00 seconds
    Unit - Order Monster 0207 <gen> to Human Blood Mage - Flame Strike.(Position of Hero)
    Wait 20.00 seconds
    Unit - Order Monster 0207 <gen> to Human Blood Mage - Flame Strike.(Position of Hero)
    Wait 10.00 seconds
    Unit - Order Monster 0207 <gen> to Orc Tauren Chieftain - War Stomp.
Typhon Phase 1
  Events
    Unit - Monster 0212 <gen>'s life becomes Less than or equal to 12000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Monster 0212 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Destroy (Last created special effect)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Wait 1.00 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Sound - Play SoulPreservation <gen>
    Unit - Add A Orb Strike to Monster 0212 <gen>
    Unit - Order Giant 0205 <gen> to Night Elf Warden - Fan Of Knives.
    Trigger - Turn on Typhon_Casting <gen>
    Trigger - Turn off Typhon_Fog <gen>
Typhon Phase 2
  Events
    Unit - Monster 0212 <gen>'s life becomes Less than or equal to 9000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Monster 0212 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Destroy (Last created special effect)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Wait 1.00 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Unit - Add A Fire Bringer Summon to Monster 0212 <gen>
Typhon Phase 3
  Events
    Unit - Monster 0212 <gen>'s life becomes Less than or equal to 6000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Monster 0212 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Destroy (Last created special effect)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Wait 1.00 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Unit - Add A Typhon Stomp to Monster 0212 <gen>
    Trigger - Turn on Typhon_Storm <gen>
Typhon Phase 4
  Events
    Unit - Monster 0212 <gen>'s life becomes Less than or equal to 3000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Monster 0212 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Destroy (Last created special effect)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Wait 1.00 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    If (ModeNormal Equal to True) then do (Add A FLAME STRIKE TYPHON to Monster 0212 <gen>) else do (Add A FLAME STRIKE TYPHON advanced to Monster 0212 <gen>)
Typhon Fog
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Environment - Set fog to style Linear, z-start 500.00, z-end 5000.00, density 0.50 and color (100.00%, 0.00%, 0.00%)
Typhon Morph
  Events
    Unit - Monster 0212 <gen> Dies
  Conditions
  Actions
    Unit - Add A FLAME STRIKE TYPHON advanced to Monster 0207 <gen>
    Unit - Add A Typhon Stomp to Monster 0207 <gen>
    Unit Group - Pick every unit in (Units in Region_141_Copy <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 9 (Gray)) then do (Kill (Picked unit)) else do (Do nothing))
    Environment - Create at Chamber <gen> the weather effect Wind (Heavy)
    Environment - Turn (Last created weather effect) On
    Special Effect - Create a special effect attached to the origin (attachpoint) of Monster 0212 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Move Monster 0207 <gen> instantly to (Position of Monster 0212 <gen>), facing 225.00 degrees
    Unit - Unhide Monster 0207 <gen>
    Trigger - Turn on Typhon_Explosions <gen>
    Trigger - Turn off Typhon_Casting <gen>
    Trigger - Turn on Typhon_Casting_Morphed <gen>
    Unit - Create 4.Fire Bringer for Player 9 (Gray) at (Center of EnemySpawn <gen>) facing Default building facing degrees
    If (ModeAdvanced Equal to True) then do (Create 2.Fire Bringer for Player 9 (Gray) at (Center of EnemySpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    Unit Group - Pick every unit in (Units in EnemySpawn <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 9 (Gray)) then do (Order (Picked unit) to Patrol To.(Center of AllySpawn <gen>)) else do (Do nothing))
    Unit - Order Monster 0207 <gen> to Attack.Hero
    Trigger - Turn on Typhon_Fog <gen>
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Typhoeus the Tormentor:|r It is not over yet!
    Sound - Play 33m <gen>
    Wait 4.00 seconds
    Sound - Set music volume to 100.00%
    Wait 15.00 seconds
    Trigger - Turn off Typhon_Fog <gen>
Typhon Last Stand Advanced
  Events
    Unit - Monster 0207 <gen>'s life becomes Less than or equal to 1000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    If (ModeNormal Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Create 1.Lifebind Sphere for Player 9 (Gray) at (Center of Region_145 <gen>) facing Default building facing degrees
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeAdvanced Equal to True
      Then - Actions
        Unit - Add LifeBind Advanced to (Last created unit)
        Unit - Order (Last created unit) to Human Blood Mage - Siphon Mana.Monster 0207 <gen>
      Else - Actions
    Unit - Create 1.Lifebind Sphere for Player 9 (Gray) at (Center of Region_146 <gen>) facing Default building facing degrees
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeAdvanced Equal to True
      Then - Actions
        Unit - Add LifeBind Advanced to (Last created unit)
        Unit - Order (Last created unit) to Human Blood Mage - Siphon Mana.Monster 0207 <gen>
      Else - Actions
AFirst
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Rune of Reborn
  Actions
    Trigger - Turn off (This trigger)
    Wait 2.00 seconds
    Trigger - Turn on AFirstSpawn <gen>
    Wait 4.00 seconds
    Sound - Play GhoulYesAttack2 <gen>
    Wait 4.00 seconds
    Sound - Play GhoulYesAttack4 <gen>
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeNormal Equal to True
      Then - Actions
        Trigger - Turn on AFirstOut <gen>
        Trigger - Turn off AFirstSpawn <gen>
        Skip remaining actions
      Else - Actions
        Wait 4.00 seconds
        Sound - Play GhoulYesAttack2 <gen>
        Wait 4.00 seconds
        Sound - Play GhoulYesAttack4 <gen>
        Trigger - Turn on AFirstOut <gen>
        Trigger - Turn off AFirstSpawn <gen>
AFirstSpawn
  Events
    Time - Every 0.25 seconds of game time
  Conditions
  Actions
    Wait 0.24 seconds
    Unit - Create 1 Rockcrawler for Player 4 (Purple) at (Random point in Region_074 <gen>) facing (Center of Region_076 <gen>)
    Unit - Order (Last created unit) to Attack.Hero
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Special Effect - Destroy (Last created special effect)
AFirstOut
  Events
    Player - Player 4 (Purple)'s Food used becomes Equal to 1.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 3.00 seconds
    Item - Create Rune of Reborn at (Center of Region_076 <gen>)
    Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Trigger - Turn on ASecond <gen>
ASecond
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Rune of Reborn
  Actions
    Trigger - Turn off (This trigger)
    Wait 2.00 seconds
    Trigger - Turn on ASecondSpawn <gen>
    Wait 2.00 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 2.00 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeNormal Equal to True
      Then - Actions
        Trigger - Turn on ASecondOut <gen>
        Trigger - Turn off ASecondSpawn <gen>
        Skip remaining actions
      Else - Actions
        Wait 1.00 seconds
        Sound - Play BansheeGhostYesAttack1 <gen>
        Wait 1.00 seconds
        Trigger - Turn on ASecondOut <gen>
        Trigger - Turn off ASecondSpawn <gen>
ASecondSpawn
  Events
    Time - Every 0.25 seconds of game time
  Conditions
  Actions
    Wait 0.24 seconds
    Unit - Create 1 Temple Stalker for Player 4 (Purple) at (Random point in Region_074 <gen>) facing (Center of Region_076 <gen>)
    Unit - Order (Last created unit) to Attack.Hero
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Special Effect - Destroy (Last created special effect)
ASecondOut
  Events
    Player - Player 4 (Purple)'s Food used becomes Equal to 1.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 3.00 seconds
    Item - Create Rune of Reborn at (Center of Region_076 <gen>)
    Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Trigger - Turn on AThird <gen>
AThird
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Rune of Reborn
  Actions
    Trigger - Turn off (This trigger)
    Wait 2.00 seconds
    Trigger - Turn on AThirdSpawn <gen>
    Wait 3.00 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 3.00 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeNormal Equal to True
      Then - Actions
        Trigger - Turn on AThirdOut <gen>
        Trigger - Turn off AThirdSpawn <gen>
        Skip remaining actions
      Else - Actions
        Wait 2.00 seconds
        Sound - Play BansheeGhostYesAttack1 <gen>
        Wait 2.00 seconds
        Trigger - Turn on AThirdOut <gen>
        Trigger - Turn off AThirdSpawn <gen>
AThirdSpawn
  Events
    Time - Every 0.25 seconds of game time
  Conditions
  Actions
    Wait 0.24 seconds
    Unit - Create 1 Temple Guard for Player 4 (Purple) at (Random point in Region_074 <gen>) facing (Center of Region_076 <gen>)
    Unit - Order (Last created unit) to Attack.Hero
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Special Effect - Destroy (Last created special effect)
AThirdOut
  Events
    Player - Player 4 (Purple)'s Food used becomes Equal to 1.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 3.00 seconds
    Item - Create Rune of Reborn at (Center of Region_076 <gen>)
    Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Trigger - Turn on AFourth <gen>
AFourth
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Rune of Reborn
  Actions
    Trigger - Turn off (This trigger)
    Wait 2.00 seconds
    Trigger - Turn on AFourthSpawn <gen>
    Wait 1.00 seconds
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 1.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeNormal Equal to True
      Then - Actions
        Trigger - Turn on AFourthOut <gen>
        Trigger - Turn off AFourthSpawn <gen>
        Skip remaining actions
      Else - Actions
        Wait 1.00 seconds
        Sound - Play BansheeGhostYesAttack1 <gen>
        Trigger - Turn on AFourthOut <gen>
        Trigger - Turn off AFourthSpawn <gen>
AFourthSpawn
  Events
    Time - Every 0.50 seconds of game time
  Conditions
  Actions
    Wait 0.40 seconds
    Unit - Create 1 Temple Guard for Player 4 (Purple) at (Random point in Region_074 <gen>) facing (Center of Region_076 <gen>)
    Unit - Order (Last created unit) to Attack.Hero
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Create 1 Temple Guard for Player 4 (Purple) at (Random point in Region_074 <gen>) facing (Center of Region_076 <gen>)
    Unit - Order (Last created unit) to Attack.Hero
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Create 1 Temple Sweeper for Player 4 (Purple) at (Random point in Region_074 <gen>) facing (Center of Region_076 <gen>)
    Unit - Order (Last created unit) to Attack.Hero
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Special Effect - Destroy (Last created special effect)
AFourthOut
  Events
    Player - Player 4 (Purple)'s Food used becomes Equal to 1.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 3.00 seconds
    Item - Create Rune of Reborn at (Center of Region_076 <gen>)
    Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Trigger - Turn on AFifth <gen>
AFifth
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Rune of Reborn
  Actions
    Trigger - Turn off (This trigger)
    Wait 2.00 seconds
    Trigger - Turn on AFifthSpawn <gen>
    Wait 1.00 seconds
    Sound - Play CentaurYesAttack1 <gen>
    Wait 1.00 seconds
    Sound - Play CentaurYesAttack3 <gen>
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeNormal Equal to True
      Then - Actions
        Trigger - Turn on AFifthOut <gen>
        Trigger - Turn off AFifthSpawn <gen>
        Skip remaining actions
      Else - Actions
        Wait 1.00 seconds
        Sound - Play CentaurPissed2 <gen>
        Trigger - Turn on AFifthOut <gen>
        Trigger - Turn off AFifthSpawn <gen>
AFifthSpawn
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Wait 0.90 seconds
    Unit - Create 1 Gigant for Player 4 (Purple) at (Random point in Region_074 <gen>) facing (Center of Region_076 <gen>)
    Unit - Order (Last created unit) to Attack.Hero
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Special Effect - Destroy (Last created special effect)
AFifthOut
  Events
    Player - Player 4 (Purple)'s Food used becomes Equal to 1.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 3.00 seconds
    Item - Create Rune of Reborn at (Center of Region_076 <gen>)
    Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Trigger - Turn on AAntaliumbolis <gen>
AAntaliumbolis
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Rune of Reborn
  Actions
    Trigger - Turn off (This trigger)
    Wait 4.00 seconds
    Unit - Unhide Heaven's Guard 0108 <gen>
    Special Effect - Create a special effect attached to the origin (attachpoint) of Heaven's Guard 0108 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
    Special Effect - Destroy (Last created special effect)
    Sound - Play SpiritOfVengeanceWhat1 <gen>
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
        Wait 0.50 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 2.50 seconds
    Unit - Order Heaven's Guard 0108 <gen> to Attack.Hero
    Sound - Play SpiritOfVengeanceYes3 <gen>
    Wait 2.50 seconds
    Sound - Play SpiritOfVengeanceWhat2 <gen>
    Item - Create Rune of Regain at (Random point in Region_077 <gen>)
    Set VariableSet RuneRegain = (Last created item)
    Special Effect - Create a special effect at (Position of RuneRegain) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Trigger - Turn on AntaliumbolisVoiceOn <gen>
AntaliumbolisPhase1
  Events
    Unit - Heaven's Guard 0108 <gen>'s life becomes Less than or equal to 6500.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Heaven's Guard 0108 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Add B10-2 to (Triggering unit)
    Trigger - Turn on PhaseCharge <gen>
    Unit - Add A Bolis Stomp to Heaven's Guard 0108 <gen>
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
        Wait 0.50 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Trigger - Turn on AThirdSpawn <gen>
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 2 seconds
    Trigger - Turn off (This trigger)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeNormal Equal to True
      Then - Actions
        Trigger - Turn off AThirdSpawn <gen>
        Skip remaining actions
      Else - Actions
        Wait 1.00 seconds
        Sound - Play BansheeGhostYesAttack1 <gen>
        Trigger - Turn off AThirdSpawn <gen>
AntaliumbolisPhase2
  Events
    Unit - Heaven's Guard 0108 <gen>'s life becomes Less than or equal to 4800.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Heaven's Guard 0108 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Add B10-3 to (Triggering unit)
    Unit - Add A Bolis Star to Heaven's Guard 0108 <gen>
    Set VariableSet Phase2 = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
        Wait 0.50 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Trigger - Turn on AThirdSpawn <gen>
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 2 seconds
    Trigger - Turn off (This trigger)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeNormal Equal to True
      Then - Actions
        Trigger - Turn off AThirdSpawn <gen>
        Skip remaining actions
      Else - Actions
        Wait 1.00 seconds
        Sound - Play BansheeGhostYesAttack1 <gen>
        Trigger - Turn off AThirdSpawn <gen>
AntaliumbolisPhase3
  Events
    Unit - Heaven's Guard 0108 <gen>'s life becomes Less than or equal to 3000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Heaven's Guard 0108 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Add A Bolis Wrath to Heaven's Guard 0108 <gen>
    Unit - Add B10-4 to (Triggering unit)
    Set VariableSet Phase3 = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
        Wait 0.50 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Trigger - Turn on AThirdSpawn <gen>
    Sound - Play BansheeGhostYesAttack1 <gen>
    Wait 2 seconds
    Trigger - Turn off (This trigger)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ModeNormal Equal to True
      Then - Actions
        Trigger - Turn off AThirdSpawn <gen>
        Skip remaining actions
      Else - Actions
        Wait 1.00 seconds
        Sound - Play BansheeGhostYesAttack1 <gen>
        Trigger - Turn off AThirdSpawn <gen>
AntaliumbolisPhase4
  Events
    Unit - Heaven's Guard 0108 <gen>'s life becomes Less than or equal to 1800.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Heaven's Guard 0108 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
    Special Effect - Destroy (Last created special effect)
    Set VariableSet Phase4 = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
        Wait 0.50 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Trigger - Run Gigant_Summon <gen> (ignoring conditions)
AntaliumbolisPhase4n1
  Events
    Unit - Heaven's Guard 0108 <gen>'s life becomes Less than or equal to 1000.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Heaven's Guard 0108 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
    Special Effect - Destroy (Last created special effect)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
        Wait 0.50 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Trigger - Run Gigant_Summon <gen> (ignoring conditions)
PhaseCharge
  Events
    Time - Every 20.00 seconds of game time
  Conditions
  Actions
    Unit - Order Heaven's Guard 0108 <gen> to Orc Tauren Chieftain - War Stomp.
    Wait 8.00 seconds
    If (Phase2 Equal to True) then do (Order Heaven's Guard 0108 <gen> to Human Archmage - Blizzard.(Position of Hero)) else do (Do nothing)
    Wait 8.00 seconds
    If (Phase3 Equal to True) then do (Order Heaven's Guard 0108 <gen> to Undead Crypt Lord - Locust Swarm.) else do (Do nothing)
Gigant Summon
  Events
  Conditions
  Actions
    Unit - Create 1 Gigant for Player 4 (Purple) at (Random point in Region_074 <gen>) facing (Center of Region_076 <gen>)
    If (ModeAdvanced Equal to True) then do (Add A HP BOOST GREATER to (Last created unit)) else do (Do nothing)
    Unit - Order (Last created unit) to Attack.Hero
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Sound - Play CentaurYesAttack1 <gen>
    Wait 4.00 seconds
    Sound - Play CentaurYesAttack3 <gen>
Antaliumbolis Death
  Events
    Unit - Heaven's Guard 0108 <gen> Dies
  Conditions
  Actions
    Set VariableSet AntaliumbolisDeath = True
    Destructible - Open Iron Gate 5389 <gen>
    Destructible - Open Iron Gate 5390 <gen>
    Hero - Enable experience gain for Hero.
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Play Greek_Music_1 <gen>
    Set VariableSet Arena = False
    Trigger - Turn off Stone_of_Return_Block <gen>
    Trigger - Turn on Stone_of_Return <gen>
    Trigger - Turn off Regain_Rune <gen>
    Trigger - Turn off PhaseCharge <gen>
    Trigger - Turn off Stonewreck_Arena_Camera <gen>
    Trigger - Turn on Stonewreck_Camera <gen>
    Environment - Set fog to style Linear, z-start 1750.00, z-end 2700.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
First Orders
  Events
  Conditions
  Actions
    Quest - Create a Required quest titled Unpleasant Meet Up with the description I must see the commander at the temple and talk to him about the current situation. I hope he may talk to me and finally decide to act against the rise of the Gigantes., using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
    Set VariableSet RequiredQuest = (Last created quest)
    Sound - Play QuestLog <gen>
    Game - Display to (All players) for 15.00 seconds the text: |cffffcc00Objectives:|r Visit town's temple and talk to Greek Commander
    Wait 6.00 seconds
    Sound - Play Hint <gen>
    Game - Display to (All players) for 10.00 seconds the text: Press F9 for quest log
    Wait 6.00 seconds
    Sound - Play MapPing <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00T O W N H E R U G N O S|r
Meet Commander
  Events
    Unit - A unit comes within 150.00 of Greek Commander 0022 <gen>
  Conditions
    (Triggering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Quest - Mark RequiredQuest as Completed
    Game - Display to (All players) for 25.00 seconds the text: |cffffcc00Greek Commander:|r Gigantes' forces are wandering across the lands, destroying whatever they see and you want us to leave the town and fight? There is nothing we can do about it. Let the gods of the Olympus take care of this, because Gigantes are here for them! This is the safest place to stay in, none shall leave nor enter the town!
    Sound - Play 8m <gen>
    Sound - Set music volume to 30.00%
    Wait 26.00 seconds
    Sound - Set music volume to 100.00%
    Wait 4.00 seconds
    Set VariableSet CinematicSkipped = False
    Quest - Create a Required quest titled The Duty with the description The commander doesn't seem to be doing anything but waiting. According to him, gods themselves should take care of the Gigantes. I must not wait, perhaps there is a way out from the town. Only if I was able to escape and try to do something against the Gigantes., using icon path ReplaceableTextures\CommandButtons\BTNScroll.blp
    Set VariableSet RequiredQuest = (Last created quest)
    Sound - Play QuestLog <gen>
    Destructible - Make Cliff Cave Gate 0806 <gen> Vulnerable
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Objectives:|r Find the way out from town
Gatebreak
  Events
    Destructible - Cliff Cave Gate 0806 <gen> dies
  Conditions
  Actions
    Unit - Pause Hero
    Trigger - Turn off Greek_Self_Defense <gen>
    Destructible - Make Iron Gate 0799 <gen> Vulnerable
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_009 for Player 1 (Red) over 23.00 seconds
    Wait 3.00 seconds
    Sound - Clear the music list
    Sound - Stop music Immediately
    Sound - Play Greek_Music_2 <gen>
    Unit - Order Crusher 0046 <gen> to Attack.Iron Gate 0799 <gen>
    Unit - Order Crusher 0024 <gen> to Attack.Iron Gate 0799 <gen>
    Wait 3.00 seconds
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Citizen) then do (Order (Picked unit) to Move To.(Random point in Region_012 <gen>)) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Citizen) then do (Order (Picked unit) to Move To.(Random point in Region_012 <gen>)) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Citizen) then do (Order (Picked unit) to Move To.(Random point in Region_012 <gen>)) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Greek Soldier) then do (Order (Picked unit) to Move To.(Random point in Region_011 <gen>)) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Greek Commander) then do (Order (Picked unit) to Move To.(Random point in Region_013 <gen>)) else do (Do nothing))
    Sound - Play Scream_Woman <gen>
    Wait 1.00 seconds
    Sound - Play Scream_Man <gen>
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Greek Commander 0022 <gen> named Greek Commander: Play 9m <gen> and display Gigantes are here! To your arms!. Modify duration: Add 0 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.25 seconds
    Unit - Unpause Hero
    Camera - .Apply. gg_cam_Default for Player 1 (Red) over 0 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Lock camera target for Player 1 (Red) to Greek Fighter 0001 <gen>, offset by (0, 0) using Default rotation
    Unit Group - Pick every unit in (Units in Town <gen>) and do (Order (Picked unit) to Stop.)
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Citizen) then do (Move (Picked unit) instantly to (Random point in Region_012 <gen>)) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Citizen) then do (Move (Picked unit) instantly to (Random point in Region_012 <gen>)) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Citizen) then do (Move (Picked unit) instantly to (Random point in Region_012 <gen>)) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Greek Soldier) then do (Move (Picked unit) instantly to (Random point in Region_011 <gen>)) else do (Do nothing))
    Unit - Move Greek Commander 0022 <gen> instantly to (Center of Region_013 <gen>), facing (Center of Patrol_Copy_4 <gen>)
    Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Make (Picked unit) face (Center of Region_014 <gen>) over 1.00 seconds)
    Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Make (Picked unit) face (Center of Patrol_Copy_4 <gen>) over 1.00 seconds)
    Trigger - Turn on Meet_Commander_Again <gen>
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 1647 <gen> with (Max life of Pathing Blocker (Ground) (Large) 1647 <gen>) life and Hide birth animation
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 1648 <gen> with (Max life of Pathing Blocker (Ground) (Large) 1647 <gen>) life and Hide birth animation
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 1649 <gen> with (Max life of Pathing Blocker (Ground) (Large) 1647 <gen>) life and Hide birth animation
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 1650 <gen> with (Max life of Pathing Blocker (Ground) (Large) 1647 <gen>) life and Hide birth animation
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 1651 <gen> with (Max life of Pathing Blocker (Ground) (Large) 1647 <gen>) life and Hide birth animation
    Destructible - Resurrect Pathing Blocker (Ground) (Large) 1665 <gen> with (Max life of Pathing Blocker (Ground) (Large) 1647 <gen>) life and Hide birth animation
    Wait 3.00 seconds
    Quest - Mark RequiredQuest as Completed
    Quest - Create a Required quest titled Ambush with the description The town is being attacked, I must help them!, using icon path ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
    Set VariableSet RequiredQuest = (Last created quest)
    Sound - Play QuestLog <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Objectives:|r Find Greek Commander
Meet Commander Again
  Events
    Unit - A unit comes within 150.00 of Greek Commander 0022 <gen>
  Conditions
    (Triggering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Greek Commander:|r Quickly! There is no time to delay! You must see Zeus and ask him for help! He must know!
    Sound - Play 10m <gen>
    Sound - Set music volume to 30.00%
    Unit - Unhide Teleportation Prism 0047 <gen>
    Wait 10.00 seconds
    Sound - Set music volume to 100.00%
    Wait 2.00 seconds
    Sound - Play QuestLog <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Objectives:|r Enter the temple and teleport to the mount Olympus in order to find Zeus
Meet Zeus
  Events
    Unit - A unit comes within 250.00 of Deity 0000 <gen>
  Conditions
    (Triggering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 3.00 seconds the text: |cffffcc00Zeus:|r What is it that you seek?
    Sound - Play 11m <gen>
    Wait 3.50 seconds
    Sound - Set music volume to 100.00%
    Wait 2.50 seconds
    Trigger - Run Zeus_Selection <gen> (ignoring conditions)
Betrayal
  Events
  Conditions
  Actions
    Wait 2.00 seconds
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 12.00 seconds the text: |cffffcc00Zeus:|r Is that so? What a shame.. Soon I shall banish you to the pit of Tartarus and deal with your fellows Gigantes!
    Sound - Play 12m <gen>
    Wait 12.00 seconds
    Sound - Set music volume to 100.00%
    Trigger - Turn on Betrayal_Shakedown <gen>
    Unit - Remove Invulnerable (Neutral) from Deity 0000 <gen>
    Unit - Change ownership of Deity 0000 <gen> to Neutral Hostile and Change color
    Unit - Order Deity 0000 <gen> to Attack.Hero
    Trigger - Turn on Zeus_Slam <gen>
    Trigger - Turn on Zeus_Slam_Cast <gen>
Chosen Path
  Events
  Conditions
  Actions
    Wait 2.00 seconds
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 35.00 seconds the text: |cffffcc00Zeus:|r I see. Gaia, the goddess of earth, turned agaisnt me. Finally she came into conflict, angered with me for the binding of her Titan-sons in the pit of Tartarus. In her opposition she produced the tribe of Gigantes and the monster Typhoeus to dethrone me. Now they are terrorising earth and soon they shall stand at the doorstep of mine.
    Sound - Play 13m <gen>
    Wait 37.00 seconds
    Game - Display to (All players) for 30.00 seconds the text: |cffffcc00Zeus:|r You are no common man, Argus. For that I urge you to stand against Gigantes and Typhoeus with all forces you can gather. People would sing the songs and write poems about their savior Argus for thousands of years. Before you go, I am willing to gift you. Pick one god you would follow. The chosen god shall fill you with unique powers.
    Sound - Play 14m <gen>
    Wait 30.00 seconds
    Sound - Set music volume to 100.00%
    Wait 3.00 seconds
    Trigger - Run God_Selection <gen> (ignoring conditions)
The Blessing
  Events
  Conditions
  Actions
    Wait 3.00 seconds
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 8.00 seconds the text: |cffffcc00Zeus:|r Very well. Now choose the blessing, which might aid you in the field of battle.
    Sound - Play 15m <gen>
    Wait 8.00 seconds
    Sound - Set music volume to 100.00%
    Wait 3.00 seconds
    Trigger - Run Blessing_Selection <gen> (ignoring conditions)
Zeus Sum Up
  Events
  Conditions
  Actions
    Trigger - Turn on Leave_Olympus <gen>
    Wait 2.00 seconds
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 20.00 seconds the text: |cffffcc00Zeus:|r Done. And now you must kill three giants: Enkelados, Polybotes, Porphyrion, and the monster Typhoeus in order to clean the lands from horrors. Now go.
    Sound - Play 16m <gen>
    Wait 20.00 seconds
    Sound - Set music volume to 100.00%
    Trigger - Turn on Leaving <gen>
    Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
    Set VariableSet Prism = (Last created special effect)
Discipline Wipe
  Events
    Player - Player 6 (Orange)'s Food used becomes Equal to 0.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Stomper_Gold <gen>
    Sound - Clear the music list
    Sound - Stop music Immediately
    Sound - Play Greek_Music_1 <gen>
    Wait 5.00 seconds
    Unit Group - Pick every unit in (Units in Town <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Greek Soldier) then do (Order (Picked unit) to Right-Click.(Random point in Square <gen>)) else do (Do nothing))
    Unit - Order Greek Commander 0022 <gen> to Right-Click.(Center of Region_020 <gen>)
    Quest - Mark RequiredQuest as Completed
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 16.00 seconds the text: |cffffcc00Argus:|r The town is safe! Zeus himself decided not to get involved into this! It is our war as long as they are threat to us and as long as they try to dethrone our gods! And we shall make them leave or they may lie bleeding at the sight of greek!
    Sound - Play 17m <gen>
    Wait 17.00 seconds
    Game - Display to (All players) for 13.00 seconds the text: |cffffcc00Greek Commander:|r Hurray! I am seding few ravens to gather more men! We must find the leaders before we strike them, I am leaving it to you, Argus. For the glory of the greek!
    Sound - Play 18m <gen>
    Wait 14.00 seconds
    Unit - Make Greek Commander 0022 <gen> face 300.00 over 1.00 seconds
    Sound - Set music volume to 100.00%
    Wait 2.00 seconds
    Quest - Create a Required quest titled First Blood with the description The town is safe and I have lit the fire in fighters' hearts. Soon there will be more men to fight against Gigantes and the monster. Right now I must go and find the first giant. Once the giant is found, I may blow the horn I received to call a back up of the greek!, using icon path ReplaceableTextures\CommandButtons\BTNPitLord.blp
    Set VariableSet RequiredQuest = (Last created quest)
    Sound - Play QuestLog <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Objectives:|r Find the first giant Enkelados the Forestswarmer in the west of town and then with the help of horn call for greek forces, defeat the giant
    Hero - Create Horn of Howling and give it to Hero
Enkelados Death
  Events
    Unit - Giant 0054 <gen> Dies
  Conditions
  Actions
    Destructible - Remove Pathing Blocker (Ground) (Large) 3357 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 3356 <gen>
    Destructible - Remove Pathing Blocker (Ground) (Large) 3355 <gen>
    Destructible - Pick every destructible in Region_043 <gen> and do (If ((Destructible-type of (Picked destructible)) Equal to Ytlc (destructablecode)) then do (Remove (Picked destructible)) else do (Do nothing))
    Set VariableSet EnkeladosDeath = True
    Quest - Mark RequiredQuest as Completed
    Environment - Set fog to style Linear, z-start 1250.00, z-end 2400.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
    Trigger - Turn on Stone_of_Return <gen>
    Trigger - Turn off Stone_of_Return_Block <gen>
    Unit Group - Pick every unit in GreekArmy1 and do (Order (Picked unit) to Stop.)
    Wait 3.00 seconds
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 6.00 seconds the text: |cffffcc00Argus:|r The first giant is down! A fine start!
    Sound - Play 22m <gen>
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Stop the currently playing music theme
    Sound - Play Greek_Music_1 <gen>
    Wait 4.00 seconds
    Sound - Set music volume to 100.00%
    Quest - Create a Required quest titled Hard as Stone with the description The first giant named Enkelados the Forestswarmer is defeated, but two giants and a monster remains to be eliminated for the greater good. Now I may return to the town from which I may head towards another giant in the north., using icon path ReplaceableTextures\CommandButtons\BTNPitLord.blp
    Set VariableSet RequiredQuest = (Last created quest)
    Sound - Play QuestLog <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Objectives:|r Find the second giant Polybotes the Stonewrecker in Stonewreck Temple in the north of town, then via horn call for greek forces and defeat the giant
    Wait 5.00 seconds
    Unit Group - Pick every unit in (Units in Forestswarm <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Greek Soldier) then do (Remove (Picked unit) from the game) else do (Do nothing))
Yell
  Events
    Unit - A unit enters Region_063 <gen>
  Conditions
    (Entering unit) Equal to Hero
  Actions
    Sound - Set music volume to 30.00%
    Trigger - Turn off (This trigger)
    Sound - Play 23m <gen>
    Game - Display to (All players) for 8.00 seconds the text: |cffffcc00Nuvos:|r Hey! Over here! Please! Help me!
    Wait 5.00 seconds
    Sound - Set music volume to 100.00%
Nuvos Quest
  Events
    Destructible - Cage 4239 <gen> dies
  Conditions
  Actions
    Unit - Add Invulnerable (Neutral) to Nuvos 0110 <gen>
    Destructible - Make Tomb Gate 5128 <gen> Vulnerable
    Unit - Unhide Nuvos 0110 <gen>
    Wait 2 seconds
    Sound - Set music volume to 30.00%
    Unit - Make Nuvos 0110 <gen> face Hero over 1.00 seconds
    Sound - Play 24m <gen>
    Game - Display to (All players) for 3.00 seconds the text: |cffffcc00Nuvos:|r Thank you kind warrior.
    Wait 3.00 seconds
    Unit - Make Nuvos 0110 <gen> face Hero over 1.00 seconds
    Sound - Play 25m <gen>
    Game - Display to (All players) for 32.00 seconds the text: |cffffcc00Nuvos:|r These savages put me in the cage! Terrible! They were after Nuvos' gold, but Nuvos would not tell them anything! Listen, would you go to Achilles' Burial and bring me his helmet? I need it for, ehem, m-my collection. It is just up there in the temple! I would go meself if not the dangers lying within. I promise, the reward will be generous. Afterall, you saved my life!
    Wait 32.00 seconds
    Sound - Set music volume to 100.00%
    Unit - Remove Invulnerable (Neutral) from Nuvos 0110 <gen>
    Quest - Create a Optional quest titled Nuvos' Task with the description I have found a man named Nuvos and saved him from Gigantes. The man told me that Gigantes were after his gold. He asked me to bring him the helmet of Achilles which is somewhere in the temple. He also mention a generous reward., using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
    Set VariableSet OptionalQuest = (Last created quest)
    Sound - Play QuestLog <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Objectives:|r Find the burial of Achilles in Stonewreck Temple and acquire Achilles' Helmet, then return to Nuvos
Helmet Acquire
  Events
    Unit - Greek Fighter 0003 <gen> Acquires an item
    Unit - Greek Fighter 0004 <gen> Acquires an item
    Unit - Greek Fighter 0005 <gen> Acquires an item
    Unit - Greek Fighter 0001 <gen> Acquires an item
  Conditions
    (Item being manipulated) Equal to Helmet
  Actions
    Item - Make (Item carried by Hero of type Achilles' Helmet) Undroppable
    Trigger - Turn off (This trigger)
    Trigger - Turn on Nuvos_Complete <gen>
Nuvos Complete
  Events
    Unit - A unit comes within 200.00 of Nuvos 0110 <gen>
  Conditions
    (Triggering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set music volume to 30.00%
    Sound - Play 26m <gen>
    Game - Display to (All players) for 6.00 seconds the text: |cffffcc00Nuvos:|r You came back, give me the helmet!
    Unit - Make Nuvos 0110 <gen> face Hero over 1.00 seconds
    Wait 5.00 seconds
    Trigger - Run Nuvos_Dialog <gen> (ignoring conditions)
    Sound - Set music volume to 100.00%
Polybotes Death
  Events
    Unit - Giant 0109 <gen> Dies
  Conditions
  Actions
    Set VariableSet PolybotesDeath = True
    Destructible - Open Iron Gate 5390 <gen>
    Destructible - Open Iron Gate 5389 <gen>
    Destructible - Pick every destructible in Region_091 <gen> and do (If ((Destructible-type of (Picked destructible)) Equal to Ytlc (destructablecode)) then do (Remove (Picked destructible)) else do (Do nothing))
    Visibility - Destroy VisibilityPoly
    Hero - Enable experience gain for Hero.
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Play Greek_Music_1 <gen>
    Trigger - Turn off Stone_of_Return_Block <gen>
    Trigger - Turn on Stone_of_Return <gen>
    Trigger - Turn off Regain_Rune_2 <gen>
    Trigger - Turn off Horn_Blow_Force <gen>
    Trigger - Turn off Horn_Blow_Force_2 <gen>
    Trigger - Turn off Stonewreck_Arena_Camera <gen>
    Trigger - Turn on Stonewreck_Camera <gen>
    Trigger - Turn off Lifebind_Sphere_1 <gen>
    Trigger - Turn off Lifebind_Sphere_2 <gen>
    Trigger - Turn off Sphere_Command <gen>
    Trigger - Turn off Polybotes_Casting <gen>
    Countdown Timer - Destroy (Last created timer window)
    Trigger - Turn off Horn_Blow_Force <gen>
    Environment - Set fog to style Linear, z-start 1750.00, z-end 2700.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
    Quest - Mark RequiredQuest as Completed
    Wait 3.00 seconds
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 6.00 seconds the text: |cffffcc00Argus:|r Another giant falls! Soon it will be over!
    Sound - Play 30m <gen>
    Wait 4.00 seconds
    Sound - Set music volume to 100.00%
    Quest - Create a Required quest titled The End is Near with the description The second giant Polybotes the Stonewrecker and his retinue have fallen by the hand of greek. The last giant remains to be defeated and then comes the monster's turn. Now I should head north-west of town Herugnos and find what I seek. The last giant Porphyrion and the monster Typhoeus must fall., using icon path ReplaceableTextures\CommandButtons\BTNDestroyer.blp
    Set VariableSet RequiredQuest = (Last created quest)
    Sound - Play QuestLog <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Objectives:|r Head north-west of town Herugnos, then defeat Porphyrion and Typhoeus once the horn was blown
    Wait 5.00 seconds
    Unit Group - Pick every unit in (Units in Stonewreck <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 5 (Yellow)) then do (Remove (Picked unit) from the game) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Stonewreck <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 2 (Blue)) then do (Remove (Picked unit) from the game) else do (Do nothing))
Porphyrion Death
  Events
    Unit - Giant 0205 <gen> Dies
  Conditions
  Actions
    Set VariableSet PorphyrionDeath = True
    Trigger - Turn off Aura_Phase <gen>
    Trigger - Turn off Porphyrion_Casting <gen>
    Countdown Timer - Destroy (Last created timer window)
    Unit - Kill Dummy1
    Trigger - Turn off Horn_Blow_Force_3 <gen>
    Trigger - Turn off Horn_Blow_Force_4 <gen>
    Trigger - Turn off AFirst <gen>
    Unit Group - Pick every unit in (Units in Chamber <gen>) and do (If ((Owner of (Picked unit)) Not equal to Player 1 (Red)) then do (Kill (Picked unit)) else do (Do nothing))
    Trigger - Turn off Regain_Rune_3 <gen>
    Trigger - Turn on Regain_Rune_4 <gen>
    Item - Pick every item in Chamber <gen> and do (If ((Item-type of (Picked item)) Equal to Rune of Regain) then do (Hide (Picked item)) else do (Do nothing))
    Item - Create Rune of Regain at (Random point in Region_141 <gen>)
    Set VariableSet RuneRegain = (Last created item)
    Special Effect - Create a special effect at (Position of RuneRegain) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Wait 10.00 seconds
    Unit - Add Invulnerable (Neutral) to Monster 0212 <gen>
    Unit - Unhide Monster 0212 <gen>
    Unit - Move Monster 0212 <gen> instantly to (Center of Region_141_Copy <gen>), facing 225.00 degrees
    Special Effect - Create a special effect attached to the origin (attachpoint) of Monster 0212 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Pause Monster 0212 <gen>
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Wait 0.75 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 3.00 seconds
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 35.00 seconds the text: |cffffcc00Typhoeus the Tormentor:|r Argh.. Gigantes have fallen by your hands, they were weak. I would have them gone by the time Zeus fall anyway. Enjoy your last moments. I will turn your body into ashes with a single blink of an eye. The grounds shall tremble and burst into flames under the presence of mine!
    Sound - Play 32m <gen>
    Wait 34.00 seconds
    Unit - Kill Dummy1
    Sound - Set music volume to 100.00%
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
        Cinematic - Fade out and back in over 2 seconds using texture White Mask and color (100.00%, 0%, 0%) with 0% transparency
        Wait 1.00 seconds
        Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Environment - Set fog to style Linear, z-start 500.00, z-end 5000.00, density 0.50 and color (100.00%, 0.00%, 0.00%)
    Unit - Remove Invulnerable (Neutral) from Monster 0212 <gen>
    Unit - Unpause Monster 0212 <gen>
    Trigger - Turn on Horn_Blow_Force_3 <gen>
    Trigger - Turn on Typhon_Force <gen>
    Trigger - Turn on Typhon_Fog <gen>
    Countdown Timer - Create a timer window for Timer with title Forces limit
    Countdown Timer - Start Timer as a One-shot timer that will expire in 900.00 seconds
    Trigger - Turn on TyphonVoiceOn <gen>
Typhoeus Death
  Events
    Unit - Monster 0207 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Typhon_Casting_Morphed <gen>
    Environment - Turn (Last created weather effect) Off
    Set VariableSet TyphonDeath = True
    Destructible - Destroy Tomb Gate 6830 <gen>
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Play Greek_Music_1 <gen>
    Trigger - Turn off Stone_of_Return_Block <gen>
    Trigger - Turn on Stone_of_Return <gen>
    Trigger - Turn off Regain_Rune_4 <gen>
    Trigger - Turn off Horn_Blow_Force_3 <gen>
    Trigger - Turn off Stonewreck_Arena_Camera <gen>
    Trigger - Turn off Typhon_Explosions <gen>
    Trigger - Turn off Typhon_Force <gen>
    Trigger - Turn off Typhon_Storm <gen>
    Trigger - Turn on Meet_Zeus_Again <gen>
    Trigger - Turn off TyphonVoiceOn <gen>
    Environment - Set fog to style Linear, z-start 1250.00, z-end 2400.00, density 0.50 and color (60.00%, 60.00%, 60.00%)
    Camera - .Apply. gg_cam_Default for Player 1 (Red) over 0.75 seconds
    Camera - Lock camera target for Player 1 (Red) to Hero, offset by (0, 0) using Default rotation
    Countdown Timer - Destroy (Last created timer window)
    Quest - Mark RequiredQuest as Completed
    Unit - Unhide Teleportation Prism 0047 <gen>
    Wait 3.00 seconds
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 6.00 seconds the text: |cffffcc00Argus:|r Fear not! The monster and the giants are defeated!
    Sound - Play 37m <gen>
    Wait 5.00 seconds
    Sound - Set music volume to 100.00%
    Quest - Create a Required quest titled Victorious Moments with the description It is done, giants and the monster lies dead. It is over, horrors are gone and there are no longer any threats to us or the gods of mount Olympus. I believe I should visit Zeus now., using icon path ReplaceableTextures\CommandButtons\BTNDevotion.blp
    Set VariableSet RequiredQuest = (Last created quest)
    Sound - Play QuestLog <gen>
    Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Objectives:|r Visit Zeus
    Wait 5.00 seconds
    Unit Group - Pick every unit in (Units in Chamber <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 5 (Yellow)) then do (Remove (Picked unit) from the game) else do (Do nothing))
    Unit Group - Pick every unit in (Units in Chamber <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 9 (Gray)) then do (Remove (Picked unit) from the game) else do (Do nothing))
Meet Zeus Again
  Events
    Unit - A unit comes within 250.00 of Deity 0000 <gen>
  Conditions
    (Triggering unit) Equal to Hero
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set music volume to 30.00%
    Game - Display to (All players) for 16.00 seconds the text: |cffffcc00Zeus:|r You saved the lands from the shadow of Gaia's anger. I shall reward you greatly and make come true whatever you desire.
    Sound - Play 38m <gen>
    Wait 15.00 seconds
    Sound - Set music volume to 100.00%
    Wait 3.00 seconds
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 7.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
Ability Learn
  Events
    Unit - A unit Learns a skill
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Learned Hero Skill) Equal to Volcano Slash
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Level of Volcano Slash for Hero) Equal to 3
          Then - Actions
            Trigger - Turn on Volcano_Slash <gen>
            Trigger - Turn on Hold <gen>
          Else - Actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Learned Hero Skill) Equal to Fierceful Slam
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Level of Fierceful Slam for Hero) Equal to 3
          Then - Actions
            Trigger - Turn on Fierceful_Slam <gen>
          Else - Actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Learned Hero Skill) Equal to Double-blade Strike
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Level of Double-blade Strike for Hero) Equal to 3
          Then - Actions
            Trigger - Turn on DoubleBlade_Strike <gen>
          Else - Actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Learned Hero Skill) Equal to Athena's Wrath
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Level of Athena's Wrath for Hero) Equal to 3
          Then - Actions
            Trigger - Turn on Athenas_Wrath <gen>
          Else - Actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Learned Hero Skill) Equal to Ares' Wrath
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Level of Ares' Wrath for Hero) Equal to 1
          Then - Actions
            Set VariableSet Ares1 = True
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Level of Ares' Wrath for Hero) Equal to 2
          Then - Actions
            Set VariableSet Ares1 = False
            Set VariableSet Ares2 = True
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Level of Ares' Wrath for Hero) Equal to 3
          Then - Actions
            Set VariableSet Ares2 = False
            Set VariableSet Ares3 = True
            Trigger - Turn on Ares_Strikes <gen>
          Else - Actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Learned Hero Skill) Equal to Zeus' Wrath
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Level of Zeus' Wrath for Hero) Equal to 3
          Then - Actions
            Trigger - Turn on Zeus_Wrath <gen>
          Else - Actions
      Else - Actions
Volcano Slash
  Events
    Unit - Greek Fighter 0001 <gen> Finishes casting an ability
    Unit - Greek Fighter 0003 <gen> Finishes casting an ability
    Unit - Greek Fighter 0004 <gen> Finishes casting an ability
    Unit - Greek Fighter 0005 <gen> Finishes casting an ability
    Unit - Greek Fighter 0001 <gen> Stops casting an ability
    Unit - Greek Fighter 0003 <gen> Stops casting an ability
    Unit - Greek Fighter 0004 <gen> Stops casting an ability
    Unit - Greek Fighter 0005 <gen> Stops casting an ability
  Conditions
    (Ability being cast) Equal to Volcano Slash
  Actions
    Trigger - Turn off (This trigger)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ShakeON Equal to True
      Then - Actions
      Else - Actions
        Wait 0.02 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            HoldOn Equal to True
          Then - Actions
            Trigger - Turn on (This trigger)
            Skip remaining actions
          Else - Actions
        Sound - Play RainOfFireTarget1 <gen>
        Unit - Add B Speed Boost to Hero
        Wait 1.25 seconds
        If (ShakeON Equal to True) then do (Do nothing) else do (Remove B Speed Boost from Hero)
    Trigger - Turn on (This trigger)
Fierceful Slam
  Events
    Unit - Greek Fighter 0001 <gen> Begins casting an ability
    Unit - Greek Fighter 0003 <gen> Begins casting an ability
    Unit - Greek Fighter 0004 <gen> Begins casting an ability
    Unit - Greek Fighter 0005 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Fierceful Slam
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play AbsorbMana <gen>
    Unit - Add B Mana Boost to Hero
    Wait 0.50 seconds
    Unit - Remove B Mana Boost from Hero
    Trigger - Turn on (This trigger)
DoubleBlade Strike
  Events
    Unit - Greek Fighter 0001 <gen> Begins casting an ability
    Unit - Greek Fighter 0003 <gen> Begins casting an ability
    Unit - Greek Fighter 0004 <gen> Begins cas