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Triggers
RotGTheMoviePart3.w3x
Variables
Initialization
Scene1
Scene2Undead
Scene3Sanctum
Scene4Armory
Scene5Necopolis
Scene6Training
Scene7PeaceThenAttack
Scene8UndeadAttack
Scene9GoToOutskirts
SkeletonRunTrigger
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DarkSummoning01
effect
No
DarkSummoning02
effect
No
DarkSummoning03
effect
No
Scene1
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Environment - Set sky to Fogged Sky
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Warrior 0089 <gen> using war3mapImported\Metalblade.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Warrior 0117 <gen> using war3mapImported\Metalblade.mdx
Sound - Set music volume to 100 %
Sound - Set Music to 70.00 %
Sound - Play AdventureBegins <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Region_062 <gen>) and do (Hide (Picked unit))
Unit - Order Spellbreaker 0031 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Spellbreaker 0030 <gen> to Move To . (Center of Region_008_Copy <gen>)
Unit - Order Swordsman 0021 <gen> to Move To . (Center of Region_008_Copy_2 <gen>)
Unit - Order Swordsman 0020 <gen> to Move To . (Center of Region_008_Copy_3 <gen>)
Unit - Order Archmage 0018 <gen> to Move To . (Center of Region_008_Copy_4_Copy <gen>)
Unit - Order Farmer 0017 <gen> to Move To . (Center of Region_008_Copy_4_Copy_3 <gen>)
Unit - Order Paladin 0019 <gen> to Move To . (Center of Region_008_Copy_4_Copy_2 <gen>)
Unit - Order Swordsman 0025 <gen> to Move To . (Center of Region_008_Copy_4 <gen>)
Unit - Order Swordsman 0024 <gen> to Move To . (Center of Region_008_Copy_Copy <gen>)
Unit - Order Chaplain 0029 <gen> to Move To . (Center of Region_008_Copy_2_Copy <gen>)
Unit - Order Chaplain 0028 <gen> to Move To . (Center of Region_008_Copy_3_Copy <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0021 <gen> named Swordsman : Play No sound and display We've reached the capital, Lady Melana. . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 5.50 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0011 <gen> named Imperial Guard : Play No sound and display It's the men from Dursome. Open the gates! . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 6.00 seconds
Animation - Change City Entrance 0001 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change City Entrance 0000 <gen> 's animation speed to 10.00 % of its original speed
Destructible - Open City Entrance 0000 <gen>
Destructible - Open City Entrance 0001 <gen>
Sound - Play GateOpenLARGE <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 5.50 seconds
Unit - Order Archmage 0018 <gen> to Move To . (Center of Region_008_Copy_4_Copy_2_Copy <gen>)
Unit - Order Farmer 0017 <gen> to Move To . (Center of Region_008_Copy_4_Copy_4 <gen>)
Unit - Order Paladin 0019 <gen> to Move To . (Center of Region_008_Copy_Copy_Copy <gen>)
Unit - Order Spellbreaker 0031 <gen> to Move To . (Center of Region_008_Copy_5 <gen>)
Unit - Order Spellbreaker 0030 <gen> to Move To . (Center of Region_008_Copy_Copy_2 <gen>)
Unit - Order Swordsman 0021 <gen> to Move To . (Center of Region_008_Copy_2_Copy_2 <gen>)
Unit - Order Swordsman 0020 <gen> to Move To . (Center of Region_008_Copy_3_Copy_2 <gen>)
Unit - Order Swordsman 0025 <gen> to Move To . (Center of Region_008_Copy_4_Copy_Copy <gen>)
Unit - Order Swordsman 0024 <gen> to Move To . (Center of Region_008_Copy_4_Copy_3_Copy <gen>)
Unit - Order Chaplain 0029 <gen> to Move To . (Center of Region_008_Copy_2_Copy_Copy <gen>)
Unit - Order Chaplain 0028 <gen> to Move To . (Center of Region_008_Copy_3_Copy_Copy <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 8.50 seconds
Wait 8.00 seconds
Unit - Unhide Archmage 0040 <gen>
Unit - Unhide Hydromancer 0042 <gen>
Unit - Unhide Hydromancer 0041 <gen>
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 5.50 seconds
Sound - Play HoofSteps1 <gen>
Unit - Order Archmage 0040 <gen> to Move To . (Center of Region_030 <gen>)
Unit - Order Hydromancer 0041 <gen> to Move To . (Center of Region_030_Copy_2 <gen>)
Unit - Order Hydromancer 0042 <gen> to Move To . (Center of Region_030_Copy <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 21.50 seconds
Wait 2.00 seconds
Unit - Make Archmage 0040 <gen> face Archmage 0018 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0040 <gen> named Archmage Septimus : Play No sound and display Ah, Melana. Welcome back. I heard about Dursome. Terrible story. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0018 <gen> named Melana : Play No sound and display Lord Archmage Septimus, thank you! And yes, terrible indeed, master. But it's over now. Oh, and I brought--- . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0040 <gen> named Archmage Septimus : Play No sound and display Recruits for me? Yes, evidentely. That's very good, thank you. Now in what strange way will these two be useful? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0017 <gen> named Castor : Play No sound and display I'm Castor, Melana's brother. I'm hoping to be stationed in Quartermile. I just wanna get back to my wife. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Dargo : Play No sound and display Aye, and my name be Captain Dargo. I want my Bloody Boat back. . Modify duration: Set to 5.00 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 7.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0040 <gen> named Archmage Septimus : Play No sound and display We'll see about that. General Thorn specially recommended the two of you. Your fates are yet to be determined. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 10.00 seconds
Unit - Make Archmage 0040 <gen> face Spellbreaker 0030 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0040 <gen> named Archmage Septimus : Play No sound and display Captain, show these two to their quarters. Melana, meet me in the arcane sanctum. I need a word with you. . Modify duration: Set to 6.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_039 <gen>))
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Scene2Undead <gen> (checking conditions)
Scene2Undead
Events
Player - Player 1 (Red) types a chat message containing -StartUndead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Hide Dreadlord 0062 <gen>
Unit - Hide Skeletal Mage 0067 <gen>
Unit - Hide Skeletal Mage 0066 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Sound - Set music volume to 100 %
Sound - Set Music to 100.00 %
Sound - Play DarkAgents <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.20 seconds
Game - Display to (All players) for 5.00 seconds the text: Meanwhile, somewhere outside the capital city...
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_000_Copy <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Set Variable Set DarkSummoning01 = (Last created special effect)
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Set Variable Set DarkSummoning02 = (Last created special effect)
Special Effect - Create a special effect at (Center of Region_000_Copy_2 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Set Variable Set DarkSummoning03 = (Last created special effect)
Sound - Play DarkSummoningTarget1SILENT <gen>
Wait 1.20 seconds
Unit - Unhide Dreadlord 0062 <gen>
Unit - Unhide Skeletal Mage 0067 <gen>
Unit - Unhide Skeletal Mage 0066 <gen>
Wait 1.20 seconds
Special Effect - Destroy DarkSummoning01
Special Effect - Destroy DarkSummoning02
Special Effect - Destroy DarkSummoning03
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 3.00 seconds
Unit - Order Dreadlord 0062 <gen> to Move To . (Center of Region_000_Copy_3 <gen>)
Unit - Order Skeletal Mage 0066 <gen> to Move To . (Center of Region_000_Copy_5 <gen>)
Unit - Order Skeletal Mage 0067 <gen> to Move To . (Center of Region_000_Copy_4 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 2.50 seconds
Unit - Order Kel'Thuzad 0065 <gen> to Move To . (Center of Region_000_Copy_3_Copy <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004_Copy for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0065 <gen> named Sarem : Play No sound and display Lord Kazut, my master! You survived!? I was told we lost at Dursome. How is this possible? . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 21.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0062 <gen> named Lord Kazut : Play No sound and display It is possible because I made it possible. I went to Dursome and aquired the artifact. When the Imperials arrived, I established a fake motive for my actions and staged my own death. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0062 <gen> named Lord Kazut : Play No sound and display Did you honestly think I really died? No, it was all a trick. A trick to give us the time we need. . Modify duration: Set to 7.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0065 <gen> named Sarem : Play No sound and display I... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0062 <gen> named Lord Kazut : Play No sound and display I know what you though, minion. But now, let's proceed with our plans. I see you have begun construction on the fortress, just as I commanded. . Modify duration: Set to 8.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0065 <gen> named Sarem : Play No sound and display Yes, yes. Come here, let me show you. I have included everything you requested. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 9.00 seconds
Unit - Order Dreadlord 0062 <gen> to Move To . (Center of Region_000_Copy_3_Copy <gen>)
Unit - Order Kel'Thuzad 0065 <gen> to Move To . (Center of Region_007 <gen>)
Wait 0.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 2.00 seconds
Trigger - Run Scene3Sanctum <gen> (checking conditions)
Scene3Sanctum
Events
Player - Player 1 (Red) types a chat message containing -StartSanctum (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set music volume to 100 %
Sound - Set Music to 100.00 %
Sound - Play SadMystery <gen>
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Play Archmage on Foot 0088 <gen> 's Stand Channel animation
Sound - Play BanishLoop1 <gen>
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Unit - Order Archmage 0055 <gen> to Move To . (Center of Region_037 <gen>)
Wait 3.00 seconds
Animation - Reset Archmage on Foot 0088 <gen> 's animation
Sound - Stop BanishLoop1 <gen> After fading
Unit - Make Archmage 0055 <gen> face Archmage on Foot 0088 <gen> over 1.00 seconds
Unit - Make Archmage on Foot 0088 <gen> face Archmage 0055 <gen> over 1.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Unit - Order Archmage on Foot 0088 <gen> to Move To . (Center of Region_037_Copy <gen>)
Cinematic - Send transmission to (All players) from Archmage on Foot 0088 <gen> named Archmage Septimus : Play No sound and display There you are. I've been waiting. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 70.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0055 <gen> named Melana : Play No sound and display You wished to speak with me, Archmage? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0088 <gen> named Archmage Septimus : Play No sound and display Yes. Well firstly, the matters of least import. Your brother.. he's a peasant and has no experience at all. And that sailor.. he's a deserter and a pirate. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0088 <gen> named Archmage Septimus : Play No sound and display I find it difficult to believe they can be of any use here. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0055 <gen> named Melana : Play No sound and display Send them home then? My brother has a wife back in Quartermile. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0088 <gen> named Archmage Septimus : Play No sound and display Hm, yes. I know that. Though I cannot do that. I will put their skill to a test. If they actually prove useful, the Empire will need them. Otherwise they can return home. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0055 <gen> named Melana : Play No sound and display I shall go tell them immediately. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0088 <gen> named Archmage Septimus : Play No sound and display No. There's more we need to talk about. What really happened back in Dursome. Who was this vampire? Any name? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0055 <gen> named Melana : Play No sound and display He never said his name. He told me he was murdered in Dursome long ago, and his attack was a form of revenge. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0088 <gen> named Archmage Septimus : Play No sound and display Really? I just find it difficult to believe that some random vampire can conjure an army of that size just like that. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0055 <gen> named Melana : Play No sound and display But he's dead now. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0088 <gen> named Archmage Septimus : Play No sound and display Hm... I will have to make further research about the matter. For now I need you to keep an eye on your peasant brother. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0055 <gen> named Melana : Play No sound and display Of course, Lord Archmage. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Archmage 0055 <gen> to Move To . (Center of Region_042 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Scene4Armory <gen> (checking conditions)
Scene4Armory
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 70.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warrior 0089 <gen> named Castor : Play No sound and display Ugh.. this armor doesn't fit good enough. It's itching. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0091 <gen> named Swordsman : Play No sound and display It seems just fine to me. It'll have to make due. . Modify duration: Set to 4.50 seconds and Wait
Unit - Make Swordsman 0091 <gen> face Paladin 0090 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0090 <gen> named Dargo : Play No sound and display I'm sorry to interrupt you gents, but this has nothing whatsoever to do with my unrecruitment out of the army? Right? . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Unit - Order Archmage 0092 <gen> to Move To . (Center of Region_043 <gen>)
Unit - Make Swordsman 0091 <gen> face Archmage 0092 <gen> over 1.00 seconds
Unit - Make Paladin 0090 <gen> face Archmage 0092 <gen> over 1.00 seconds
Unit - Make Warrior 0089 <gen> face Archmage 0092 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0092 <gen> named Melana : Play No sound and display You're not leaving the army, sailor. Oh, nice armor Castor. . Modify duration: Set to 5.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 70.00 seconds
Cinematic - Send transmission to (All players) from Warrior 0089 <gen> named Castor : Play No sound and display It's not fitting properly... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0091 <gen> named Swordsman : Play No sound and display My Lady, I assure you--- . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0092 <gen> named Melana : Play No sound and display You may leave, soldier. I need a word with these two in private. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Swordsman 0091 <gen> to Move To . (Center of Region_044 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0090 <gen> named Dargo : Play No sound and display You promised to get us out of this mess, sorceress. So I presume that you will undertake the mission of doing that again. Now? Savvy? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0089 <gen> named Castor : Play No sound and display He's right, sis. You did promise us. Alleana must be worried sick back home. I've been gone forever now. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0092 <gen> named Melana : Play No sound and display Septimus has commanded that you stay here a little while longer. And about your wife, we can send her a letter. That ought to ease her. . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0089 <gen> named Castor : Play No sound and display Maybe... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0092 <gen> named Melana : Play No sound and display Look, I'm sorry. But right now, we gotta do as we're told. An escort awaits you outside. Septimus wants to see what you can do. . Modify duration: Set to 6.50 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Scene5Necopolis <gen> (checking conditions)
Scene5Necopolis
Events
Conditions
Actions
Sound - Stop music After fading
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: At that same moment, a dark meeting is held in Lord Kazut's fortress...
Wait 8.00 seconds
Sound - Play Doom <gen>
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 11.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0070 <gen> named Lord Kazut : Play No sound and display Soon, my brothers, we shall reveal ourselves. . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 60.00 seconds
Unit - Order Acolyte 0079 <gen> to Move To . (Center of Region_034_Copy <gen>)
Unit - Order Necromancer 0077 <gen> to Move To . (Center of Region_034_Copy_2 <gen>)
Unit - Order Kel'Thuzad 0071 <gen> to Move To . (Center of Region_034 <gen>)
Cinematic - Send transmission to (All players) from Dreadlord 0070 <gen> named Lord Kazut : Play No sound and display Everything is in order now. We shall claim this land for our own! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0079 <gen> named Amak : Play No sound and display Everything goes as planned, master. Using the artifact you aquired, we've been able to rise an even larger army than originally intended. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0077 <gen> named Necromancer : Play No sound and display Our minions are infiltrating the capital as we speak. With the core of their Empire destroyed, the satharonians will fall. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0070 <gen> named Lord Kazut : Play No sound and display Excellent work. They will never know what hits them. . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play SargerasLaugh <gen>
Wait 8.00 seconds
Sound - Stop music After fading
Game - Set the time of day to 12.00
Trigger - Run Scene6Training <gen> (checking conditions)
Scene6Training
Events
Player - Player 1 (Red) types a chat message containing -StartTraining (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
Environment - Set sky to Fogged Sky
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Warrior 0117 <gen> using war3mapImported\Metalblade.mdx
Sound - Set music volume to 100 %
Sound - Set Music to 70.00 %
Sound - Play Comradeship <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 6.00 seconds the text: Castor and Dargo have been summoned to the outskirts of the captital, where Septimus will test their skills...
Wait 11.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 6.00 seconds
Unit - Order Swordsman 0119 <gen> to Move To . (Center of Region_046_Copy_Copy <gen>)
Unit - Order Swordsman 0120 <gen> to Move To . (Center of Region_046_Copy_Copy_2 <gen>)
Unit - Order Warrior 0117 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Order Paladin 0118 <gen> to Move To . (Center of Region_046_Copy <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 60.00 seconds
Wait 1.50 seconds
Unit - Order Archmage on Foot 0124 <gen> to Move To . (Center of Region_046_Copy_Copy_3 <gen>)
Unit - Make Paladin 0118 <gen> face Archmage on Foot 0124 <gen> over 1.00 seconds
Unit - Make Swordsman 0119 <gen> face Archmage on Foot 0124 <gen> over 1.00 seconds
Unit - Make Warrior 0117 <gen> face Archmage on Foot 0124 <gen> over 1.00 seconds
Unit - Make Swordsman 0120 <gen> face Archmage on Foot 0124 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage on Foot 0124 <gen> named Archmage Septimus : Play No sound and display Ah, there you are. The famous heroes from Dursome. Welcome to my secret training facility. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display It's a forest... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0124 <gen> named Archmage Septimus : Play No sound and display A forest will be more than sufficient for you to show off your... talent, yes? . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 20.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage on Foot 0124 <gen> named Archmage Septimus : Play No sound and display Dargo, step back. Castor will be the first to demonstrate his abilities. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0118 <gen> named Dargo : Play No sound and display 'Captain' Dargo. There's supposed to be a captain in there somewhere. Savvy? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0124 <gen> named Archmage Septimus : Play No sound and display Oh, Seven Hells! Just move aside. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 30.00 seconds
Unit - Order Warrior 0117 <gen> to Move To . (Center of Region_051_Copy_2 <gen>)
Unit - Order Paladin 0118 <gen> to Move To . (Center of Region_051 <gen>)
Unit - Order Archmage on Foot 0124 <gen> to Move To . (Center of Region_051_Copy <gen>)
Wait 3.00 seconds
Unit - Make Paladin 0118 <gen> face Archmage on Foot 0124 <gen> over 1.00 seconds
Unit - Make Warrior 0117 <gen> face Enforcer 0130 <gen> over 1.00 seconds
Unit - Make Archmage on Foot 0124 <gen> face Enforcer 0130 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage on Foot 0124 <gen> named Archmage Septimus : Play No sound and display This is Erod, my drillmaster. Fight him, and show me what you can do. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Archmage on Foot 0124 <gen> to Move To . (Center of Region_054 <gen>)
Wait 1.00 seconds
Unit - Make Warrior 0117 <gen> face Archmage on Foot 0124 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display But I... . Modify duration: Set to 1.50 seconds and Wait
Unit - Make Warrior 0117 <gen> face Enforcer 0130 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Enforcer 0130 <gen> named Erod : Play No sound and display Come on now, kid. Fight! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display Ah, what the hell.. . Modify duration: Set to 2.20 seconds and Wait
Unit - Make Paladin 0118 <gen> face Enforcer 0130 <gen> over 0.30 seconds
Unit - Make Archmage on Foot 0124 <gen> face Enforcer 0130 <gen> over 0.30 seconds
Sound - Stop music Immediately
Sound - Play OrcVictory <gen>
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 3.00 seconds
Unit - Order Warrior 0117 <gen> to Move To . (Center of Region_055 <gen>)
Unit - Order Enforcer 0130 <gen> to Move To . (Center of Region_055_Copy <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 3.00 seconds
Unit - Order Warrior 0117 <gen> to Stop .
Unit - Order Enforcer 0130 <gen> to Move To . (Center of Region_055_Copy_2 <gen>)
Animation - Play Warrior 0117 <gen> 's Attack Walk Stand Spin animation
Sound - Play Whirlwind846 <gen>
Wait 0.80 seconds
Unit - Make Enforcer 0130 <gen> face Warrior 0117 <gen> over 0.30 seconds
Sound - Play Whirlwind846 <gen>
Wait 0.80 seconds
Animation - Reset Warrior 0117 <gen> 's animation
Unit - Order Warrior 0117 <gen> to Move To . (Center of Region_055_Copy_3 <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 3.00 seconds
Animation - Play Enforcer 0130 <gen> 's Attack Defend animation
Wait 0.20 seconds
Animation - Play Warrior 0117 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display Wow, are you allright? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Enforcer 0130 <gen> named Erod : Play No sound and display Ugh, yeah. . Modify duration: Set to 1.50 seconds and Wait
Sound - Play Comradeship <gen>
Unit - Order Archmage on Foot 0124 <gen> to Move To . (Center of Region_061 <gen>)
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Archmage on Foot 0124 <gen> named Archmage Septimus : Play No sound and display I didn't see that coming, farmer-boy. Very impressive. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0118 <gen> named Dargo : Play No sound and display He cheated, mate! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Paladin 0118 <gen> face Archmage on Foot 0124 <gen> over 0.50 seconds
Unit - Make Warrior 0117 <gen> face Paladin 0118 <gen> over 0.50 seconds
Unit - Make Archmage on Foot 0124 <gen> face Paladin 0118 <gen> over 0.50 seconds
Unit - Make Enforcer 0130 <gen> face Paladin 0118 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display I did not!? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0124 <gen> named Archmage Septimus : Play No sound and display He most certainly didn't... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0118 <gen> named Dargo : Play No sound and display That's true. Unless of course he did cheat and you failed to detect the seeing of it. In that case I'm right and you are wrong. Savvy? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display Bloody pirate... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Scene7PeaceThenAttack <gen> (checking conditions)
Scene7PeaceThenAttack
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Unit - Move Warrior 0117 <gen> instantly to (Center of Region_077 <gen>) , facing (Position of Archmage 0131 <gen>)
Sound - Stop music After fading
Wait 2 seconds
Game - Display to (All players) for 5.00 seconds the text: Later that day, Castor and Melana meet in the gardens of the Imperial Palace...
Sound - Play BloodElfTheme <gen>
Wait 7.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 6.50 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 12.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display Yes, the training went fine, sis. It seems I've got some talent for it. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 47.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0131 <gen> named Melana : Play No sound and display That's really great. But what about your wife? And you don't want to be part of the army... What are you gonna do? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display I already sent her a letter. I told her to come to the capital. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0131 <gen> named Melana : Play No sound and display What? But I thought--- . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display I know, I know. But I figured if I can't run from the army, I might as well join it. If I rise in rank fast enough, I can probably retire early with lots of gold as pay. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display The Empire won't be able to mess with me then! That's the new plan. It will work. Trust me, sis! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0131 <gen> named Melana : Play No sound and display Wow, are you really sure...? And what about your friend? Captain Dargo? Where is he? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0117 <gen> named Castor : Play No sound and display Oh, he's been transfered to the navy again. Apparently he got his beloved ship back. Look, nothing can go wrong now! I've got everything under control! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Stop music After fading
Trigger - Run Scene8UndeadAttack <gen> (checking conditions)
Scene8UndeadAttack
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 0 seconds
Sound - Play DarkAgents <gen>
Game - Set the time of day to 24.00
Environment - Reset fog to default values
Environment - Set fog to style Linear , z-start 1000 , z-end 5000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 50.00 %)
Environment - Set sky to Lordaeron Winter Sky
Wait 1.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Little did Castor know what catastrophic events were going to take place in the outskirts of the capital that very night...
Wait 9.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Sound - Stop music After fading
Sound - Play Tension <gen>
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 10.00 seconds
Wait 1.00 seconds
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_8 <gen>) facing (Random point in (Playable map area))
Animation - Play (Last created unit) 's Birth animation
Special Effect - Create a special effect at (Center of Region_063_Copy_8 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Animation - Reset (Last created unit) 's animation
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_10 <gen>) facing (Random point in (Playable map area))
Animation - Play (Last created unit) 's Birth animation
Special Effect - Create a special effect at (Center of Region_063_Copy_10 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Animation - Reset (Last created unit) 's animation
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_6 <gen>) facing (Random point in (Playable map area))
Animation - Play (Last created unit) 's Birth animation
Special Effect - Create a special effect at (Center of Region_063_Copy_6 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Animation - Reset (Last created unit) 's animation
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 10.00 seconds
Sound - Play Doom <gen>
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_078 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_4 <gen>) facing (Random point in (Playable map area))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_078 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_4 <gen>) facing (Random point in (Playable map area))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_078 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_4 <gen>) facing (Random point in (Playable map area))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_078 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_4 <gen>) facing (Random point in (Playable map area))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_078 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_4 <gen>) facing (Random point in (Playable map area))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_078 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_4 <gen>) facing (Random point in (Playable map area))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_078 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_4 <gen>) facing (Random point in (Playable map area))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_078 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_4 <gen>) facing (Random point in (Playable map area))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_078 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skeleton Warrior for Neutral Passive at (Center of Region_063_Copy_4 <gen>) facing (Random point in (Playable map area))
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_063_Copy_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 5.50 seconds
Wait 3.00 seconds
Sound - Stop music After fading
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play HumanCallToArmsWhat1 <gen>
Wait 3.00 seconds
Trigger - Run Scene9GoToOutskirts <gen> (checking conditions)
Scene9GoToOutskirts
Events
Conditions
Actions
Sound - Play Comradeship <gen>
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 10.00 seconds
Sound - Play DoorSlam1 <gen>
Unit - Make Archmage 0133 <gen> face Archmage on Foot 0134 <gen> over 0.40 seconds
Unit - Make Farmer 0132 <gen> face Archmage on Foot 0134 <gen> over 0.40 seconds
Wait 1.00 seconds
Unit - Order Archmage on Foot 0134 <gen> to Move To . (Center of Region_081 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0132 <gen> named Castor : Play No sound and display Uhm, Lord Archmage.. uh what brings you here? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0134 <gen> named Archmage Septimus : Play No sound and display You've got a mission. A real one! . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 17.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0133 <gen> named Melana : Play No sound and display A mission? He's not ready for that, he--- . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0134 <gen> named Archmage Septimus : Play No sound and display It's nothing to worry about, Melana. I just recieved a report of some commotion at a graveyard in one of the smaller towns at the capital outskirts. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage on Foot 0134 <gen> named Archmage Septimus : Play No sound and display Castor, make yourself ready to depart. You'll handle this just fine! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0 seconds
Sound - Stop music After fading
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
SkeletonRunTrigger
Events
Unit - A unit enters Region_078 <gen>
Unit - A unit enters Region_063_Copy_4 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_080 <gen>)
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