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Triggers
RotGTheMoviePart2.w3x
Variables
Movie
Intro
EnteringForest
DeepIntoForest
TowardsDursom
OutsideDursom
BattleofDursom
DursomeAftermath
DirectorTools
EnableBattleofDursom
StartCinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music Immediately
Sound - Play MXJAHIRA01 <gen>
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Archmage 0011 <gen> to Move To . (Center of Region_003 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 22.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0011 <gen> named Battlemage : Play No sound and display So Castor, what are you doing here? And who's your companion? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0009 <gen> named Castor : Play No sound and display What? You know who I am? And this--- Wait a second. You look very familiar. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0011 <gen> named Battlemage : Play No sound and display Incredible. You don't recognize me? Come on Castor, you must know your own sister when you see her? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 80.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0009 <gen> named Castor : Play No sound and display WOW-- Uh... Melana! I didn't know it was you. It's been so long. I can't believe this. I... Wait, are you in the Imperial Army? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0011 <gen> named Melana : Play No sound and display Hah, it's good to see you too Castor. And yes I am. When I moved to Caith Vada, I was recruited as a battlemage by the Lord Archmage Septimus. And now I am stationed in Dursome. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0009 <gen> named Castor : Play No sound and display Hmm, since you're in the army then, dear sister, perhaps you could... er... disapprove of my recruitment into it? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Dargo : Play No sound and display Aye, and while yer' already on the move 'bout that, you could have me unrecruited. Do we understand each others? Savvy? Yes? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0009 <gen> named Castor : Play No sound and display Hold on! Are you in the army too!? You failed to mentioned that... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Dargo : Play No sound and display And you failed to ask 'bout that tiny detail, mate! But no hard feelings, aye? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0011 <gen> named Melana : Play No sound and display Let's stay friendly people. I'll see what I can do. You'll need to come with me to Dursome if I am to help you. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Dargo : Play No sound and display Dursome, my Lady? That's in Thickfog Forest! It happens to be the opposite direction that we two be headin' in! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0011 <gen> named Melana : Play No sound and display If you want my help, we go to Dursome. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0009 <gen> named Castor : Play No sound and display Then Dursome it is! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run EnteringForest <gen> (ignoring conditions)
EnteringForest
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Archmage 0003 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order Archmage 0003 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Paladin 0002 <gen> to Move To . (Center of Region_004_Copy <gen>)
Unit - Order Farmer 0001 <gen> to Move To . (Center of Region_004_Copy_2 <gen>)
Unit - Order Swordsman 0005 <gen> to Move To . (Center of Region_004_Copy_4 <gen>)
Unit - Order Swordsman 0004 <gen> to Move To . (Center of Region_004_Copy_3 <gen>)
Unit - Order Swordsman 0006 <gen> to Move To . (Center of Region_004_Copy_5 <gen>)
Unit - Order Swordsman 0007 <gen> to Move To . (Center of Region_004_Copy_6 <gen>)
Unit - Order Chaplain 0008 <gen> to Move To . (Center of Region_004_Copy_7 <gen>)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0001 <gen> named Castor : Play No sound and display So... Is Dursome close to here? You know, my legs aren't made for moving this much... . Modify duration: Set to 5.00 seconds and Wait
Environment - Set sky to Felwood Sky
Sound - Stop music Immediately
Sound - Set Music to 90.00 %
Sound - Play CreepyEmpire01 <gen>
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 8.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0003 <gen> named Melana : Play No sound and display Yes, you lazy farmer! This is Thickfog Forest. Dursome is not far into it. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0001 <gen> named Castor : Play No sound and display Wow... That's one foggy forest. And it's raining too. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Dargo : Play No sound and display Aye, there be a curse upon the forest to be under a constant plauge of fog and rain. And it's dark too, very dark. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0003 <gen> named Melana : Play No sound and display Quit telling ghost stories, sailor. Now let's get moving. . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Sound - Play GhoulWhat2 <gen>
Unit - Order Archmage 0003 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Paladin 0002 <gen> to Move To . (Center of Region_014_Copy_2 <gen>)
Unit - Order Farmer 0001 <gen> to Move To . (Center of Region_014_Copy <gen>)
Unit - Order Swordsman 0005 <gen> to Move To . (Center of Region_014_Copy_4 <gen>)
Unit - Order Swordsman 0004 <gen> to Move To . (Center of Region_014_Copy_3 <gen>)
Unit - Order Swordsman 0006 <gen> to Move To . (Center of Region_014_Copy_6 <gen>)
Unit - Order Swordsman 0007 <gen> to Move To . (Center of Region_014_Copy_5 <gen>)
Unit - Order Chaplain 0008 <gen> to Move To . (Center of Region_014_Copy_7 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Unit - Order Ghoul 0029 <gen> to Move To . (Center of Region_012 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 5.00 seconds
DeepIntoForest
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Sound - Play howlWeirdDog <gen>
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 30.00 seconds
Wait 2 seconds
Unit - Make Archmage 0003 <gen> face Farmer 0001 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0003 <gen> named Melana : Play No sound and display Castor and you... sailor, you come with me to Dursome. And the rest of you men, go to the fort and inform General Thorn that I will arrive shortly. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0004 <gen> named Swordsman : Play No sound and display As you command, my Lady. Come on men, move out! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Swordsman 0005 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Swordsman 0004 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Swordsman 0006 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Swordsman 0007 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Chaplain 0008 <gen> to Move To . (Random point in Region_022 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Dargo : Play No sound and display Now let's go to this place Dursome. The rains makes me body go shiverin'. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0003 <gen> named Melana : Play No sound and display Yes, come on now. It's not far. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Trigger - Run TowardsDursom <gen> (ignoring conditions)
TowardsDursom
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 4.00 seconds
Unit - Order Archmage 0003 <gen> to Move To . (Center of Region_023_Copy_2 <gen>)
Unit - Order Paladin 0002 <gen> to Move To . (Center of Region_023_Copy <gen>)
Unit - Order Farmer 0001 <gen> to Move To . (Center of Region_023 <gen>)
Sound - Play FreakyForest4 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 0.1
Sound - Play howlWeirdDog <gen>
OutsideDursom
Events
Unit - A unit enters Region_023_Copy_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0003 <gen> named Melana : Play No sound and display Oh no! . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 4.00 seconds
Sound - Stop music Immediately
Sound - Play WarlockAppears <gen>
Cinematic - Send transmission to (All players) from Farmer 0001 <gen> named Castor : Play No sound and display What happened here? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Dargo : Play No sound and display Well, if asking me, it appears the town is burned to the ground! . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 9.00 seconds
Unit - Order Archmage 0003 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Paladin 0002 <gen> to Move To . (Center of Region_026_Copy_2 <gen>)
Unit - Order Farmer 0001 <gen> to Move To . (Center of Region_026_Copy <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Dargo : Play No sound and display Is it really safe here? You know, it might be better to, say, go elsewhere... Savvy? . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 19.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0003 <gen> named Melana : Play No sound and display Whoever did this shall pay for it. They even speared the villagers here for everyone to see. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0001 <gen> named Castor : Play No sound and display This is sick. Messed up. Let's go to that fort and get help. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0003 <gen> named Melana : Play No sound and display No Castor, we must seach the town for survivors first. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 5.00 seconds
Unit - Order Archmage 0003 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Paladin 0002 <gen> to Move To . (Center of Region_029_Copy_2 <gen>)
Unit - Order Farmer 0001 <gen> to Move To . (Center of Region_029_Copy <gen>)
Sound - Play RicoDs39 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 5.00 seconds
Sound - Play howlWeirdDog <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 33.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0003 <gen> named Melana : Play No sound and display Hmm.. These runes look strange. They appear to have something do do with a dark ritual. I can't tell exactly what they say. . Modify duration: Set to 10.00 seconds and Wait
Unit - Make Archmage 0003 <gen> face Paladin 0002 <gen> over 1.00 seconds
Unit - Make Farmer 0001 <gen> face Paladin 0002 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Dargo : Play No sound and display That's it! We be in a city with slaughtered people and now ye' speak of a dark ritual. Let's get the hell out of here, before we have the undead upon us! . Modify duration: Set to 10.00 seconds and Wait
Sound - Play Tension <gen>
Cinematic - Send transmission to (All players) from Archmage 0003 <gen> named Melana : Play No sound and display Don't be silly. Do you really think there would be any undead here, in the middle of Satharon? Think about it. There can't be. . Modify duration: Set to 7.00 seconds and Wait
Wait 2.00 seconds
Sound - Play monster1 <gen>
Sound - Play howlWeirdDog <gen>
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 3.00 seconds
Sound - Play WarlockAppears <gen>
Unit - Order Dreadlord 0141 <gen> to Move To . (Center of Region_032 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 2.00 seconds
Unit - Make Archmage 0003 <gen> face Dreadlord 0141 <gen> over 0.50 seconds
Unit - Make Farmer 0001 <gen> face Dreadlord 0141 <gen> over 0.50 seconds
Unit - Make Paladin 0002 <gen> face Dreadlord 0141 <gen> over 0.50 seconds
Wait 0.50 seconds
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Sound - Stop music Immediately
Sound - Play womanscream1 <gen>
Sound - Play FlashBackHalfSecondSecond <gen>
Wait 0.20 seconds
Game - Display to (All players) for 4.00 seconds the text: Meanwhile at Fort Dursome...
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play RollingThunder1 <gen>
Wait 5.00 seconds
Cinematic - Fade out over 0.20 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.30 seconds
Sound - Play RollingThunder1 <gen>
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order Knight 0214 <gen> to Move To . (Center of Region_033 <gen>)
Wait 1.00 seconds
Unit - Order Imperial Guard 0130 <gen> to Move To . (Center of Region_034 <gen>)
Cinematic - Send transmission to (All players) from Knight 0214 <gen> named General Thorn : Play No sound and display Has anyone received word of Lady Melana's arrival. She should have been here by now. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Imperial Guard 0130 <gen> named Imperial Guard : Play No sound and display Yes sir! Her battallion of soldiers just arrived. The Lady herself is just escorting her brother to Dursome. She'll be here shortly. . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 7.00 seconds
Unit - Order Knight 0214 <gen> to Move To . (Center of Region_035 <gen>)
Cinematic - Send transmission to (All players) from Knight 0214 <gen> named General Thorn : Play No sound and display Damn it! She doesn't know Dursome has been taken by the undead. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Knight 0214 <gen> named General Thorn : Play No sound and display Captain. Prepare the army. We shall strike upon the blasted undead. And we shall do it now. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Imperial Elite Guard 0451 <gen> named Captain Darald : Play No sound and display As you command, sire. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 4.00 seconds
Unit - Make Imperial Elite Guard 0451 <gen> face Swordsman 0208 <gen> over 1.00 seconds
Sound - Play UtherReturns <gen>
Cinematic - Send transmission to (All players) from Imperial Elite Guard 0451 <gen> named Captain Darald : Play No sound and display Men, we move out against the undead! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 7.00 seconds
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Play (Picked unit)'s Stand Victory animation)
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Swordsman named Soldiers at (Center of (Playable map area)) : Play No sound and display For Dursome and General Thorn! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run BattleofDursom <gen> (ignoring conditions)
BattleofDursom
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 40.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set music volume to 100 %
Sound - Play Birth_of_Shadows <gen>
Wait 3.00 seconds
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.20 seconds
Cinematic - Fade in over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.40 seconds
Sound - Play RollingThunder1 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Knight 0344 <gen> named General Thorn : Play No sound and display These blasted undead stand no chance against the might of the Imperial Army! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 5.30 seconds
Wait 5.30 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0429 <gen> named Vampire : Play No sound and display Aaahhh, these humans shall die. Let them come, and let them be devoured. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Knight 0344 <gen> named General Thorn : Play No sound and display Do not hesitate! Sound to charge! . Modify duration: Set to 5.00 seconds and Wait
Sound - Play HumanCallToArmsWhat1 <gen>
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 2.00 seconds
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Region_037 <gen>))
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0.00 seconds
Game - Display to (All players) for 2.00 seconds the text: Meanwhile...
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 9.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0452 <gen> named Castor : Play No sound and display Hey, I think I've got an escape plan. . Modify duration: Set to 3.90 seconds and Wait
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0452 <gen> named Castor : Play No sound and display So.. you guys always this boring? You wanna know what I can do? Watch! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 7.00 seconds
Animation - Play Farmer 0452 <gen> 's Attack Walk Stand Spin Animation animation
Cinematic - Send transmission to (All players) from Paladin 0453 <gen> named Dargo : Play No sound and display You're mad! . Modify duration: Set to 1.50 seconds and Don't wait
Sound - Play BladeMasterWhirlwind <gen>
Wait 0.80 seconds
Sound - Play BladeMasterWhirlwind <gen>
Wait 0.80 seconds
Animation - Play Farmer 0452 <gen> 's Stand Victory animation
Sound - Play HeadHunterPissed5 <gen>
Wait 3.10 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Skeleton Warrior 0455 <gen> named Skeleton : Play No sound and display What the--- ? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0452 <gen> named Castor : Play No sound and display Yup, that's it. Bet you can't do anything like that! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Skeleton Warrior 0456 <gen> named Skeleton : Play No sound and display Son of a bitch! . Modify duration: Set to 3.00 seconds and Wait
Trigger - Run DursomeAftermath <gen> (checking conditions)
DursomeAftermath
Events
Conditions
Actions
Animation - Reset Farmer 0452 <gen> 's animation
Destructible - Kill Dungeon Spikes 3289 <gen>
Sound - Play GateEpicBash <gen>
Sound - Set Music to 70.00 %
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 10.00 seconds
Unit - Order Farmer 0452 <gen> to Attack . Skeleton Warrior 0455 <gen>
Unit - Order Skeleton Warrior 0455 <gen> to Attack . Farmer 0452 <gen>
Unit - Order Skeleton Warrior 0456 <gen> to Attack . Farmer 0452 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0454 <gen> named Melana : Play No sound and display Watch out Castor! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.00 seconds
Sound - Play ManaShieldCaster1 <gen>
Animation - Play Archmage 0454 <gen> 's Spell animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 4.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Special Effect - Create a special effect at (Position of Skeleton Warrior 0455 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 6.00 seconds
Unit - Order Paladin 0453 <gen> to Move To . (Center of Region_039_Copy_2 <gen>)
Unit - Order Archmage 0454 <gen> to Move To . (Center of Region_039_Copy <gen>)
Unit - Order Farmer 0452 <gen> to Move To . (Center of Region_039 <gen>)
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0453 <gen> named Dargo : Play No sound and display Oy, let's get the hell out of here, mates! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Paladin 0453 <gen> to Move To . (Center of Region_042_Copy_2 <gen>)
Unit - Order Archmage 0454 <gen> to Move To . (Center of Region_042 <gen>)
Unit - Order Farmer 0452 <gen> to Move To . (Center of Region_042_Copy <gen>)
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Unit - Order Dreadlord 0457 <gen> to Move To . (Center of Region_045 <gen>)
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 6.30 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0457 <gen> named Vampire : Play No sound and display Ah, you escaped. How bold of you. . Modify duration: Set to 5.50 seconds and Wait
Unit - Make Paladin 0453 <gen> face Dreadlord 0457 <gen> over 1.00 seconds
Unit - Make Farmer 0452 <gen> face Dreadlord 0457 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 7.50 seconds
Cinematic - Send transmission to (All players) from Archmage 0454 <gen> named Melana : Play No sound and display Who are you vampire? And why have you done this to Dursome!? Answer me! . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 11.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0457 <gen> named Vampire : Play No sound and display Interesting that you ask. Long ago I was wrongfully murdered by the people of this city. Long before you ever lived. This curse of undeath is my way to achive revenge! . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0453 <gen> named Dargo : Play No sound and display We've heard enough, pale-face. Blondie, blast him! . Modify duration: Set to 5.00 seconds and Wait
Sound - Play ManaShieldCaster1 <gen>
Animation - Play Archmage 0454 <gen> 's Spell animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 3.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Special Effect - Create a special effect at (Position of Dreadlord 0457 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 6.00 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0457 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Cinematic - Send transmission to (All players) from Dreadlord 0457 <gen> named Vampire : Play No sound and display Hahahah! . Modify duration: Set to 2.50 seconds and Don't wait
Sound - Play SargerasLaugh <gen>
Animation - Play Dreadlord 0457 <gen> 's Spell animation
Sound - Play DarkSummoningTarget1 <gen>
Wait 2.00 seconds
Unit - Hide Dreadlord 0457 <gen>
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 5.50 seconds
Unit - Order Farmer 0452 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Order Archmage 0454 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Paladin 0453 <gen> to Move To . (Center of Region_047 <gen>)
Cinematic - Send transmission to (All players) from Farmer 0452 <gen> named Castor : Play No sound and display He's gone. Now let's escape! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_049 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Unit - Move Dreadlord 0457 <gen> instantly to (Center of Region_049 <gen>) , facing (Center of Region_046 <gen>)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0457 <gen> named Vampire : Play No sound and display Now you will die. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Farmer 0452 <gen> to Attack . Dreadlord 0457 <gen>
Unit - Order Archmage 0454 <gen> to Attack . Dreadlord 0457 <gen>
Unit - Order Paladin 0453 <gen> to Attack . Dreadlord 0457 <gen>
Unit - Order Dreadlord 0457 <gen> to Attack . Farmer 0452 <gen>
Wait 2.00 seconds
Sound - Play BladeMasterWhirlwind <gen>
Unit - Order Farmer 0452 <gen> to Stop .
Animation - Play Farmer 0452 <gen> 's Attack Walk Stand Spin animation
Wait 2.00 seconds
Animation - Reset Farmer 0452 <gen> 's animation
Unit - Kill Dreadlord 0457 <gen>
Sound - Set Music to 100.00 %
Sound - Stop music Immediately
Sound - Play HeroicVictory <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 4.50 seconds
Cinematic - Send transmission to (All players) from Farmer 0452 <gen> named Castor : Play No sound and display We killed him. Wow. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 9.00 seconds
Unit - Make Paladin 0453 <gen> face Archmage 0454 <gen> over 1.00 seconds
Unit - Make Farmer 0452 <gen> face Archmage 0454 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0454 <gen> named Melana : Play No sound and display Thank the gods we're alive. Now let's hurry to General Thorn. I can hear his men fighting outside the city. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 15.00 seconds the text: Castor, Melana and Dargo soon found their way to Thorn's men. They managed to free the city and could return to the safety of the fort. Battered but alive...
Sound - Set Ambient Sounds to 0.00 %
Sound - Disable dawn and dusk sounds
Wait 18.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Archmage 0440 <gen> to Move To . (Center of Region_050_Copy_2 <gen>)
Unit - Order Farmer 0441 <gen> to Move To . (Center of Region_050_Copy <gen>)
Unit - Order Paladin 0442 <gen> to Move To . (Center of Region_050 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 0 seconds
Unit - Order Knight 0443 <gen> to Move To . (Center of Region_050_Copy_2_Copy <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Knight 0443 <gen> named General Thorn : Play No sound and display Fantastic work, my lady. You killed a very powerful vampire, and thus allowed us to have victory. Most impressive. . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 50.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0440 <gen> named Melana : Play No sound and display Thank you general. But in all honesty, I couldn't have done it without these two. They were very brave and fought aspiring. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0443 <gen> named General Thorn : Play No sound and display Is that so? Sounds like the two of them would fit right in with the elite of the army. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0441 <gen> named Castor : Play No sound and display No! I didn't come here to--- . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0440 <gen> named Melana : Play No sound and display They are most pleased with your offer. Shall I personally bring them to the home garrison at Quartermile? . Modify duration: Set to 6.70 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0443 <gen> named General Thorn : Play No sound and display Of course not, Lady Melana. You shall bring them to Godhold. Archmage Septimus' has requested me to provide him with talented recruits in the capital. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0440 <gen> named Melana : Play No sound and display But--- . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0443 <gen> named General Thorn : Play No sound and display You have your orders. You will have food, sleep, fresh clothes and a bath. You depart in the morning. Understood? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
EnableBattleofDursom
Events
Player - Player 1 (Red) types a chat message containing -BattleofDursom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Run BattleofDursom <gen> (ignoring conditions)
StartCinematic
Events
Player - Player 1 (Red) types a chat message containing -Start (Unexpected type: 'stringnoformat') as An exact match
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