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Triggers
Rise of the Dead update 1.2.w3x
Variables
Initialisierung
ini
ini Kopieren
night
Quest
Beute
Ork verlieren
Set gold to 1500
Heros
Suport
Flamethrower
Medic
Scout
Soildier
chief
Chaingunner
Sniper
Engineer
Rocketman
Phobos
Grunt
Commander
Predator
PAINKILLER
Eraser
Elite Soldier
Brute
Live from sp1
Live 1
Live 2
Live 3
Live from sp2
Live 1 Kopieren
Live 2 Kopieren
Live 3 Kopieren
Live from sp3
Live 1 Kopieren 2
Live 2 Kopieren 2
Live 3 Kopieren 2
Live from sp4
Live 1 Kopieren 2 Kopieren
Live 2 Kopieren 2 Kopieren
Live 3 Kopieren 2 Kopieren
Live from sp5
Live 1 Kopieren 2 Kopieren 2 Kopieren
Live 2 Kopieren 2 Kopieren 2 Kopieren
Live 3 Kopieren 2 Kopieren 2 Kopieren
Live from sp6
Live 1 Kopieren 2 Kopieren 3
Live 2 Kopieren 2 Kopieren 3
Live 3 Kopieren 2 Kopieren 3
Brücken
ghj
Brcke 1
Brcke 2
Brcke 3
Brcke 4
Brcke 5
Brcke 6
Brcke 7
Brcke 8
Brcke 9
Unbezeichneter Auslöser 001
cb
vnv
jn
fh
hkg
fd
dhd
hf
ffjh
vhjb
huhu
fghfh
teduzt
lkkjj
jkhgk
Unbezeichneter Auslöser 002
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
ini
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Every of you, every Marine have 3 Lives! when you alle Lives loose you dead!
ini Kopieren
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: The G.T.F. Captain: Ok Soldiers! Your Job is to get to the city and clean all what you run in your way! We have set you up outside the city!! Fight your way in the city and search for the Stroggolord! Good Luck Marines!
night
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Quest
Events
Unit - A unit enters Souls <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Welcome in The night of the Living Dead II! You have selected your Soldier. Try to get trough the city and kill at last the Demonlord!Mission : Kill the Demonlord !
Trigger - Turn off (This trigger)
Beute
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Neutral Hostile
Ork verlieren
Events
Unit - 0004 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Set gold to 1500
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Suport
Events
Unit - A unit enters Suport <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Support for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Flamethrower
Events
Unit - A unit enters Flamethorwer <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Flamethrower for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Medic
Events
Unit - A unit enters Medic <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Medic for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Scout
Events
Unit - A unit enters Scout <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Scout for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Soildier
Events
Unit - A unit enters Soilder <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Soldier for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
chief
Events
Unit - A unit enters Chief <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Chief for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Chaingunner
Events
Unit - A unit enters Chaingunner <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Chaingunner for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Sniper
Events
Unit - A unit enters Sniper <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Sniper for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Engineer
Events
Unit - A unit enters Rocketman <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Engineer for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Rocketman
Events
Unit - A unit enters Engineer <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Rocketman for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Phobos
Events
Unit - A unit enters Phobos <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Phobos for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Grunt
Events
Unit - A unit enters Grunt <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Grunt for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Commander
Events
Unit - A unit enters Commander <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 G.T.F. Commander for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Predator
Events
Unit - A unit enters Predator <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Predator for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
PAINKILLER
Events
Unit - A unit enters Painkiller <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Painkiller for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Eraser
Events
Unit - A unit enters eraser <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Eraser for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Elite Soldier
Events
Unit - A unit enters Elite_Soldier <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Elite Soldier for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Brute
Events
Unit - A unit enters Brute <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Brute for (Owner of (Triggering unit)) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Live 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to 2
Trigger - Turn on Live_2 <gen>
Live 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to 1
Trigger - Turn on Live_3 <gen>
Live 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 1 red)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to 0
Live 1 Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to 2
Trigger - Turn on Live_2_Kopieren <gen>
Live 2 Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren <gen>
Live 3 Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 2 blue)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to 0
Live 1 Kopieren 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to 2
Trigger - Turn on Live_2_Kopieren_2 <gen>
Live 2 Kopieren 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren_2 <gen>
Live 3 Kopieren 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 3 bluegrey)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to 0
Live 1 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to 2
Trigger - Turn on Live_2_Kopieren_2_Kopieren <gen>
Live 2 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren_2_Kopieren <gen>
Live 3 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 4 lila)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to 0
Live 1 Kopieren 2 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 2
Trigger - Turn on Live_2_Kopieren_2 <gen>
Live 2 Kopieren 2 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren_2 <gen>
Live 3 Kopieren 2 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 3 yellow)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 0
Live 1 Kopieren 2 Kopieren 3
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to 2
Trigger - Turn on Live_2_Kopieren_2 <gen>
Live 2 Kopieren 2 Kopieren 3
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren_2_Kopieren_3 <gen>
Live 3 Kopieren 2 Kopieren 3
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 6 orange)+
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to 0
ghj
Events
Unit - A unit enters Gebiet_044 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Commander: Attention! Be careful ,I heard something large ahead from you...
Trigger - Turn off (This trigger)
Brcke 1
Events
Unit - A unit enters Brcke_1_eingang <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Brcke_1_Ausgang <gen>)
Brcke 2
Events
Unit - A unit enters Brcke_2_Eingang <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Brcke_2_Ausgng <gen>)
Brcke 3
Events
Unit - A unit enters Brcke_3_Eingang <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Brcke_3_Ausgng <gen>)
Brcke 4
Events
Unit - A unit enters Brcke_4_Eingang <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Brcke_4_ausgang <gen>)
Brcke 5
Events
Unit - A unit enters Brcke_5_Eingang <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Brcke_5_Ausgangf <gen>)
Brcke 6
Events
Unit - A unit enters Brcke_6_eingang <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Brcke_6_Ausgang <gen>)
Brcke 7
Events
Unit - A unit enters Brcke_7_Eingang <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Brcke_7_ausgang <gen>)
Brcke 8
Events
Unit - A unit enters Brcke_8_Eingang <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Brcke_8_Ausgang <gen>)
Brcke 9
Events
Unit - A unit enters Brcke_9_Eingang <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Brcke_9_Ausgngn <gen>)
Unbezeichneter Auslöser 001
Events
Unit - A unit enters Gebiet_034 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Commander: You entered now the City ! Search for items and Weapons in the suroundet Area!
Trigger - Turn off (This trigger)
cb
Events
Unit - A unit enters Gebiet_035 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Hint: All the Items and Equipment dont look normal , they have a kind of misteriously looking! They look how Futuristical things!
Trigger - Turn off (This trigger)
vnv
Events
Unit - A unit enters Gebiet_012 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: G.T.F. Commander: You have landet outside the city! Be careful. i dont know wath for enemys live here! Try to get in the City!
Trigger - Turn off (This trigger)
jn
Events
Unit - A unit enters Gebiet_036 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Hint: The Shops in this City are look how G.T.F. Marines! Seach for them!
Trigger - Turn off (This trigger)
fh
Events
Unit - A unit enters Gebiet_038 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Commander: Good! You have founs some of the Euipment ! Search the other items and weapons too!
Trigger - Turn off (This trigger)
hkg
Events
Unit - A unit enters Gebiet_037 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Commander: Whats that? It looks like a kind of a Ritual! Take that mask and see what it bring you!
Trigger - Turn off (This trigger)
fd
Events
Unit - A unit enters Gebiet_039 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Commander: Good Job Marines ! You have found a few Comat armors, use it for the war! But Whats That? , it looks likes a Big skull, Destroy it!
Trigger - Turn off (This trigger)
dhd
Events
Unit - A unit enters Gebiet_040 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Commander: OMG!!!! Whats that Creature? First Destroy then Questioning!
Trigger - Turn off (This trigger)
hf
Events
Unit - A unit enters Gebiet_041 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Commander: Great you have found the next Skull! Destroy all that you found!
Trigger - Turn off (This trigger)
ffjh
Events
Unit - A unit enters Gebiet_042 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Commander: You are the boss verry near! Good Luck Marine!
Trigger - Turn off (This trigger)
vhjb
Events
Unit - A unit enters Gebiet_043 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: What the Hell is that? A crazy Brewmaster in a Monstercity?
Trigger - Turn off (This trigger)
huhu
Events
Unit - A unit enters Gebiet_045 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Mannoroth (Demonlord! Hahaahahaaaaha! You will mess with me ? But first you must mess with my Guardians hahaahaha....
Trigger - Turn off (This trigger)
fghfh
Events
Unit - A unit enters Gebiet_046 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Mannoroth ( Demonlord)! ): What the Hell you bastards have killed all my guardians!!!! But now i will kill you all!!
Trigger - Turn off (This trigger)
teduzt
Events
Unit - A unit enters Gebiet_047 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: G.T.F. Commander: I dont have a good feeling about that! Something big is ahead from you!
Trigger - Turn off (This trigger)
lkkjj
Events
Unit - A unit enters Gebiet_048 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: G.T.F. Commander: Take all Items that you found with you! When you dont need it sell it in our Shops!
Trigger - Turn off (This trigger)
jkhgk
Events
Unit - A unit enters Gebiet_049 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Commander: Hmmmm.... It looks like a Gravyard for Monsters and creatures
Trigger - Turn off (This trigger)
Unbezeichneter Auslöser 002
Events
Unit - A unit enters Gebiet_058 <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_059 <gen>)
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