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Triggers
(1)RiseOfTheBloodriver.w3x
Variables
Initialization
Starting Intro
Map Initialization
Silvermoon Outpost1
Clock
Free Gnolls
Attack
Attack2
Orc Outpost1
Orc Outpost2
Silvermoon Outpost2
Silvermoon Outpost Dies
Orc Outpost Dies
Rally Point1
Rally Point2
Rally Point3
Orc Base Dies
End Game
End Game2
Attack Blue
Unit Blood
Force Move1
Force Move2
Quest Complete
Quest 2
Fires
Talk
Humans Run
Humans Remove
Destroyed Doodads
Free Tauren
Cage1
Cage2
Cage3
Cage4
Crates
Name
Type
is_array
initial_value
AirQuest
quest
No
Effect1
effect
No
Effect2
effect
No
Effect3
effect
No
HumanQuest
quest
No
MainQuest
quest
No
timer
timer
No
All models/buttions/skins downloaded from WC3campaigns.com
Starting Intro
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Archer named Scout at (Center of Silvermoon_Main <gen>) : Play No sound and display The orcs have crossed the river and have started raiding towns. Their invasion forces have massed forces north of the castle! We must hurry! . Modify duration: Add 14.00 seconds and Wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Archer named Scout at (Center of Small_Orc_Base <gen>) : Play No sound and display Be warned. An advance group has set up an outpost directly to our east. Silvermoon forces are preparing to attack it. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Unit - Create a permanent Fleshy Bloodriver Grunt corpse for Player 1 (Red) at (Center of Body_Region <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Archer corpse for Player 3 (Teal) at (Center of Rally_Region <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Archer corpse for Player 3 (Teal) at (Center of Body_Region2 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Swordsman corpse for Player 3 (Teal) at (Center of Body_Region3 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Bloodriver Warlock corpse for Player 1 (Red) at (Center of Body_Region4 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Sorceress corpse for Player 3 (Teal) at (Center of Fix_Region <gen>) facing 180.00 degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Archer named Scout at (Center of Player_Main_Base <gen>) : Play No sound and display Lookout! Orc scout dogs! . Modify duration: Add 10.00 seconds and Don't wait
Unit Group - Pick every unit in (Units in Dog_Region <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))
Unit - Create 1 . Eagle Rider for Player 3 (Teal) at (Center of Orc_Attack_Region <gen>) facing Default building facing degrees
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST|r-Fend off the orc offensive-Destory the orc encampments-At least one Silvermoon building must survive
Quest - Create a Required quest titled The Chaos Orc Invasion with the description At the outskirts of the High Elven kingdom of Silvermoon, the chaos orc clan, the Bloodriver Clan, has massed it's powerful forces for an invasion. Build up your forces, fend off the offensive, then push forward and destroy the orc encampments. , using icon path ReplaceableTextures\CommandButtons\BTNChaosGrunt.blp
Set Variable Set MainQuest = (Last created quest)
Unit Group - Pick every unit in (Units in Raided_Town <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Follow.Great Hall 0293 <gen>)
Map Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Neutral Hostile as an Neutral
Player - Make Neutral Hostile treat Player 1 (Red) as an Neutral
Player - Make Neutral Hostile treat Player 3 (Teal) as an Neutral
Player - Make Player 3 (Teal) treat Neutral Hostile as an Neutral
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Neutral
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Neutral
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Neutral
Unit Group - Pick every unit in (Units in Silvermoon_Main <gen>) and do (Order (Picked unit) to Harvest Nearby Gold.)
Animation - Play Barracks 0299 <gen> 's Stand Work animation
Animation - Play High Elven Barracks 0134 <gen> 's Stand Work animation
Animation - Play Spirit Lodge 0251 <gen> 's Stand Work animation
Unit - Order Dragon Hawk 0451 <gen> to Patrol To . (Center of Patrol_Region <gen>)
Destructible - Make Elven Gate 1881 <gen> Invulnerable
Destructible - Make Elven Gate 1882 <gen> Invulnerable
Destructible - Make Elven Gate 1883 <gen> Invulnerable
Destructible - Make Elven Gate 2043 <gen> Invulnerable
Destructible - Open Elven Gate 1882 <gen>
Destructible - Open Elven Gate 2043 <gen>
Destructible - Pick every destructible in Doodad_Region <gen> and do (Make (Picked destructible) Invulnerable)
Unit Group - Pick every unit in (Units in Red_Army2 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Red_Army1 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Red_Army2 <gen>) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Red_Army1 <gen>) and do (Make (Picked unit) Invulnerable)
Unit - Order Bloodriver Peon 0538 <gen> to Harvest Nearby Lumber .
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Turn alarm generation for (Picked unit) Off)
Player - Limit training of Mage to 1 for Player 2 (Blue)
Player - Limit training of Ranger to 2 for Player 2 (Blue)
Player - For Player 3 (Teal) , turn Help requests Off toward Player 2 (Blue)
Player - For Player 2 (Blue) , turn Help requests Off toward Player 3 (Teal)
Special Effect - Create a special effect at (Position of Gnoll Overseer 0233 <gen>) using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Set Variable Set Effect1 = (Last created special effect)
Special Effect - Create a special effect at (Position of Gnoll Assassin 0344 <gen>) using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Set Variable Set Effect2 = (Last created special effect)
Special Effect - Create a special effect at (Position of Gnoll Assassin 0345 <gen>) using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Set Variable Set Effect3 = (Last created special effect)
Silvermoon Outpost1
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Swordsman for Player 3 (Teal) at (Center of Silvermoon_Outpost <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 3 (Teal) at (Center of Silvermoon_Outpost <gen>) facing Default building facing degrees
If ((Great Hall 0142 <gen> is alive) Equal to False) then do (Pick every unit in (Units in Silvermoon_Outpost <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Right_Base <gen>))) else do (Pick every unit in (Units in Silvermoon_Outpost <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Small_Orc_Base <gen>)))
Clock
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start timer as a One-shot timer that will expire in 1530.00 seconds
Countdown Timer - Create a timer window for timer with title Orc Offensive
Countdown Timer - Show (Last created timer window)
Free Gnolls
Events
Unit - Forest Troll Warlord 0346 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Gnoll Overseer 0233 <gen> named Gnoll Overseer : Play No sound and display Grrrrrrwwwlll! (Thanks for the save. We fight with you!) . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Gnoll Overseer 0233 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Gnoll Assassin 0344 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Gnoll Assassin 0345 <gen> to Player 2 (Blue) and Retain color
Special Effect - Destroy Effect1
Special Effect - Destroy Effect2
Special Effect - Destroy Effect3
Attack
Events
Time - timer expires
Conditions
Actions
Unit Group - Pick every unit in (Units in Red_Army1 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Red_Army1 <gen>) and do (Make (Picked unit) Vulnerable)
Unit Group - Pick every unit in (Units in Attack_Force1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))
Unit Group - Pick every unit in (Units in Attack_Force2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))
Unit Group - Pick every unit in (Units in Attack_Force3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))
Unit Group - Pick every unit in (Units in Attack_Force4 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))
Unit Group - Pick every unit in (Units in Attack_Force5 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))
Unit Group - Pick every unit in (Units in Attack_Force6 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))
Unit Group - Pick every unit in (Units in Attack_Force7 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))
Cinematic - Send transmission to (All players) from Bloodriver Grunt 0065 <gen> named Bloodriver Grunt : Play No sound and display Time to die! . Modify duration: Add 0 seconds and Don't wait
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Rwdm (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Rorb (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Trigger - Turn off Orc_Outpost1 <gen>
If ((High Elven Barracks 0134 <gen> is alive) Equal to True) then do (Turn on Silvermoon_Outpost2 <gen>) else do (Do nothing)
Sound - Play Comradeship .
Attack2
Events
Time - timer expires
Conditions
Actions
Unit Group - Pick every unit in (Units in Red_Army2 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Red_Army2 <gen>) and do (Make (Picked unit) Vulnerable)
Destructible - Make Elven Gate 1881 <gen> Vulnerable
Destructible - Kill Elven Gate 1881 <gen>
Destructible - Close Elven Gate 2043 <gen>
Destructible - Open Elven Gate 1883 <gen>
Unit Group - Pick every unit in (Units in Attack1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Attack2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in Attack3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Attack_Region <gen>))
Trigger - Turn off Silvermoon_Outpost1 <gen>
Countdown Timer - Destroy (Last created timer window)
If ((Barracks 0299 <gen> is alive) Equal to True) then do (Turn on Orc_Outpost2 <gen>) else do (Do nothing)
Wait 300.00 seconds
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of Rhst (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of Rhpt (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Environment - Change water tinting color to ( 100 %, 45.00 %, 45.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Priest at (Center of Player_Main_Base <gen>) : Play No sound and display Look! The blood from the dead has seeped into the river and turned it red...it appears that the Bloodriver has lived up to it's name. . Modify duration: Add 10.00 seconds and Don't wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Archer named Scout at (Center of Doodad_Region <gen>) : Play No sound and display My lord, if we can secure the dragon roosts to the northeast, we may be able to launch a suprise air attack on the orc encampments! . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Quest - Create a Optional quest titled Death From Above with the description The mountains to the northeast are rife with Red Dragons and their children. Secure the dragon roosts and hire as many dragons as you can. Attack the orc base directly north of them. , using icon path ReplaceableTextures\CommandButtons\BTNRedDragon.blp
Set Variable Set AirQuest = (Last created quest)
Quest - Display to (All players) the Quest Update message: |cffffcc00OPTIONAL QUEST|r-Secure the dragon roosts-Hire dragons-Attack the orc base to the far northeast
Trigger - Turn on Quest_Complete <gen>
Orc Outpost1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Bloodriver Grunt for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodriver Raider for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
If ((Keep 0042 <gen> is alive) Equal to False) then do (Pick every unit in (Units in Orc_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))) else do (Pick every unit in (Units in Orc_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Attack_Region <gen>)))
Orc Outpost2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Bloodriver Grunt for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodriver Raider for Player 1 (Red) at (Center of Orc_Spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Orc_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Player_Main_Base <gen>))
Silvermoon Outpost2
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Swordsman for Player 3 (Teal) at (Center of Silvermoon_Outpost <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 3 (Teal) at (Center of Silvermoon_Outpost <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Silvermoon_Outpost <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Rally_Region <gen>))
Silvermoon Outpost Dies
Events
Unit - High Elven Barracks 0134 <gen> Dies
Conditions
Actions
Trigger - Turn off Silvermoon_Outpost1 <gen>
Trigger - Turn off Silvermoon_Outpost2 <gen>
Unit - Create 1 . Swordsman for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Orc Outpost Dies
Events
Unit - Barracks 0299 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Blademaster 0031 <gen> named Bloodriver Clan General : Play No sound and display You pitiful elves think you've accomplished anything by destroying this base? You merely have removed useless troops cluttering my ranks. Soon you will feel the full might of the Bloodriver! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off Orc_Outpost1 <gen>
Trigger - Turn off Orc_Outpost2 <gen>
Rally Point1
Events
Unit - A unit enters Rally_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Base_Left <gen>)
Rally Point2
Events
Unit - A unit enters Orc_Base_Left <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Right_Base <gen>)
Rally Point3
Events
Unit - A unit enters Rally_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Player_Main_Base <gen>)
Orc Base Dies
Events
Unit - Great Hall 0293 <gen> Dies
Conditions
Actions
Trigger - Turn off Silvermoon_Outpost1 <gen>
Trigger - Turn off Silvermoon_Outpost2 <gen>
End Game
Events
Player - Player 1 (Red) leaves the game with a defeat
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Mission Complete
Quest - Mark MainQuest as Completed
Wait 10.00 seconds
Unit - Pause all units
Environment - Set sky to Generic Sky
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Unit - Create 1 . Ranger for Player 3 (Teal) at (Center of End_Region <gen>) facing 90.00 degrees
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Ranger named Silvermoon Officer at (Center of End_Region <gen>) : Play No sound and display I hope this day will be remembered...that both sides may have learned the harsh lessons of this war... . Modify duration: Add 0 seconds and Wait
Wait 13.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
End Game2
Events
Player - Player 3 (Teal) 's Food cap becomes Equal to 0.00
Conditions
Actions
Game - Display to (All players) the text: Silvermoon was destroyed!
Wait 10.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Attack Blue
Events
Unit - A unit enters Player_Main_Base <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack . (Random unit from (Units owned by Player 2 (Blue).))
Unit Blood
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A structure) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\Orcblood\OrdBloodWyvernRider.mdl
Force Move1
Events
Unit - A unit enters Red_Army1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Player_Main_Base <gen>)
Force Move2
Events
Unit - A unit enters Fix_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Player_Main_Base <gen>)
Quest Complete
Events
Unit - Great Hall 0293 <gen> Is attacked
Conditions
((Attacking unit) is A flying unit) Equal to True
(Unit-type of (Attacking unit)) Not equal to Dragon Hawk
(Unit-type of (Attacking unit)) Not equal to Eagle Rider
Actions
Quest - Mark AirQuest as Completed
Quest - Display to (All players) the Quest Completed message: |cffffcc00OPTIONAL QUEST COMPLETED|r
Trigger - Turn off (This trigger)
Quest 2
Events
Unit - A unit enters Quest_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn on Humans_Run <gen>
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Swordsman named Swoardsman at (Center of Quest_Region <gen>) : Play No sound and display Look there! The orcs have rounded up some humans for sacrifice! If we rescue them, I'm sure Lordaeron would appreciate it! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Quest - Create a Optional quest titled Rescue Mission with the description As the border towns fell in both Silvermoon and Lordaeron, some humans were kept alive for the sake of ritualistic sacrifice by Bloodriver Warlocks. Rescueing these captive humans may help relations between Silvermoon and the human Kingdom of Lordaeron. , using icon path ReplaceableTextures\CommandButtons\BTNVillagerWoman.blp
Set Variable Set HumanQuest = (Last created quest)
Wait until ((Barricade 4117 <gen> is dead) Equal to True) , checking every 10.00 seconds
Wait 15.00 seconds
Quest - Display to (All players) the Quest Completed message: |cffffcc00HUMANS RESCUED|r
Quest - Mark HumanQuest as Completed
Fires
Events
Unit - Barracks 0250 <gen> Dies
Unit - Great Hall 0247 <gen> Dies
Unit - Spirit Lodge 0251 <gen> Dies
Unit - Barracks 0249 <gen> Dies
Unit - Altar of Storms 0248 <gen> Dies
Unit - Beastiary 0252 <gen> Dies
Unit - Beastiary 0012 <gen> Dies
Unit - Altar of Storms 0005 <gen> Dies
Unit - Barracks 0014 <gen> Dies
Unit - Fortress 0003 <gen> Dies
Unit - Spirit Lodge 0004 <gen> Dies
Unit - Beastiary 0006 <gen> Dies
Unit - Barracks 0013 <gen> Dies
Unit - War Mill 0033 <gen> Dies
Unit - Barracks 0299 <gen> Dies
Unit - Barracks 0298 <gen> Dies
Unit - Beastiary 0297 <gen> Dies
Unit - War Mill 0294 <gen> Dies
Unit - Great Hall 0293 <gen> Dies
Unit - Altar of Storms 0295 <gen> Dies
Unit - High Elven Barracks 0134 <gen> Dies
Unit - Castle 0212 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Bloodriver Guard for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Talk
Events
Unit - A unit enters Text_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Swordsman named Swordsman at (Center of Text_Region <gen>) : Play No sound and display Their forces are faltering! Let's press the attack and finish them for good! . Modify duration: Add 0 seconds and Don't wait
Sound - Play Pursuit .
Trigger - Turn off (This trigger)
Humans Run
Events
Destructible - Barricade 4117 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Captive_Region <gen>) and do (Order (Picked unit) to Move To.(Center of Exit_Region <gen>))
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Priest named Priest at (Center of Orc_Base_Left <gen>) : Play No sound and display The human captives have been freed and are heading back to base, sire! Hopefully this act will strengthen the alliance... . Modify duration: Add 0 seconds and Don't wait
Humans Remove
Events
Unit - A unit enters Exit_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Remove (Entering unit) from the game
Free Tauren
Events
Unit - Wind Rider Cage 0485 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from a Neutral Passive . Tauren named Tauren at (Center of (Playable map area)) : Play No sound and display Thank you elves for freeng me. By debt can only be repayed in blood. Let us fight together. . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Tauren for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Unit - Change ownership of (Last created unit) to Player 2 (Blue) and Retain color
Cage1
Events
Destructible - Cage 0863 <gen> dies
Conditions
Actions
Unit - Create 1 . Archer for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
Unit - Change ownership of (Last created unit) to Player 2 (Blue) and Retain color
Cage2
Events
Destructible - Cage 1574 <gen> dies
Conditions
Actions
Unit - Create 1 . Huntress for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
Unit - Change ownership of (Last created unit) to Player 2 (Blue) and Retain color
Cage3
Events
Destructible - Cage 1592 <gen> dies
Conditions
Actions
Unit - Create 1 . Sorceress for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
Unit - Change ownership of (Last created unit) to Player 2 (Blue) and Retain color
Cage4
Events
Destructible - Cage 1593 <gen> dies
Conditions
Actions
Unit - Create 1 . Archer for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
Unit - Change ownership of (Last created unit) to Player 2 (Blue) and Retain color
Crates
Events
Destructible - Crates 0862 <gen> dies
Destructible - Crates 3623 <gen> dies
Destructible - Egg Sack 3970 <gen> dies
Destructible - Egg Sack 3032 <gen> dies
Conditions
Actions
Item - Create (Random level 1 item-type) at (Position of (Dying destructible))
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