Name | Type | is_array | initial_value |
AmountofGoldP1 | integer | No | 30 |
AmountofGoldP10 | integer | No | 30 |
AmountofGoldP11 | integer | No | 30 |
AmountofGoldP12 | integer | No | 30 |
AmountofGoldP2 | integer | No | 30 |
AmountofGoldP3 | integer | No | 30 |
AmountofGoldP4 | integer | No | 30 |
AmountofGoldP5 | integer | No | 30 |
AmountofGoldP6 | integer | No | 30 |
AmountofGoldP7 | integer | No | 30 |
AmountofGoldP8 | integer | No | 30 |
AmountofGoldP9 | integer | No | 30 |
antileak | location | No | |
Camp1 | boolean | No | |
Camp2 | boolean | No | |
Camp3 | boolean | No | |
Camp4 | boolean | No | |
Camp5 | boolean | No | |
Camp6 | boolean | No | |
Camp7 | boolean | No | |
Camp8 | boolean | No | |
Campattackers | group | No | |
CAMPvariable | integer | No | |
CreepSpawn | dialog | No | |
CTU | fogmodifier | No | |
Death_Count | integer | Yes | |
E1 | integer | No | 1 |
E10 | integer | No | 1 |
E11 | integer | No | 1 |
E12 | integer | No | 0 |
E2 | integer | No | 1 |
E3 | integer | No | 1 |
E4 | integer | No | 1 |
E5 | integer | No | 1 |
E6 | integer | No | 1 |
E7 | integer | No | 1 |
E8 | integer | No | 1 |
E9 | integer | No | 1 |
GlobalUnitGroup | group | No | |
Goldupgradingunit | integer | No | |
GreatBombard | group | No | |
groupvar | group | No | |
Hashtable | hashtable | No | |
HeavyAttacks | unitcode | No | h006 |
HeavyCampAttacks | unitcode | No | u00P |
heroattacks | unitcode | No | h009 |
IncomeP1 | integer | No | |
IncomeP10 | integer | No | |
IncomeP11 | integer | No | |
IncomeP12 | integer | No | |
IncomeP2 | integer | No | |
IncomeP3 | integer | No | |
IncomeP4 | integer | No | |
IncomeP5 | integer | No | |
IncomeP6 | integer | No | |
IncomeP7 | integer | No | |
IncomeP8 | integer | No | |
IncomeP9 | integer | No | |
IonBeamPick | group | No | |
Ionparticle | group | No | |
IsacSelect | unit | No | |
Kamikaze | unitcode | No | u015 |
Kill_Count | integer | Yes | |
L | location | No | |
LightCampAttacks | unitcode | No | u00O |
List | integer | No | |
loc | location | No | |
loc2 | location | No | |
locr | rect | No | |
MarketWonder1 | integer | No | 1 |
MarketWonder10 | integer | No | 1 |
MarketWonder11 | integer | No | 1 |
MarketWonder12 | integer | No | 1 |
MarketWonder2 | integer | No | 1 |
MarketWonder3 | integer | No | 1 |
MarketWonder4 | integer | No | 1 |
MarketWonder5 | integer | No | 1 |
MarketWonder6 | integer | No | 1 |
MarketWonder7 | integer | No | 1 |
MarketWonder8 | integer | No | 1 |
MarketWonder9 | integer | No | 1 |
Maxage | dialog | No | |
Maxage1 | button | Yes | |
MediumAttacks | unitcode | No | h05U |
missleloc | location | No | |
movingwall | location | No | |
Multiboard_Spots | integer | Yes | |
multicreeps | integer | No | |
Namerefreshergroup | force | No | |
NumberofFruitStandsP1 | integer | No | 3 |
NumberofFruitStandsP10 | integer | No | 3 |
NumberofFruitStandsP11 | integer | No | 3 |
NumberofFruitStandsP12 | integer | No | 3 |
NumberofFruitStandsP2 | integer | No | 3 |
NumberofFruitStandsP3 | integer | No | 3 |
NumberofFruitStandsP4 | integer | No | 3 |
NumberofFruitStandsP5 | integer | No | 3 |
NumberofFruitStandsP6 | integer | No | 3 |
NumberofFruitStandsP7 | integer | No | 3 |
NumberofFruitStandsP8 | integer | No | 3 |
NumberofFruitStandsP9 | integer | No | 3 |
NumMediumatks | integer | No | 2 |
NumWeakatks | integer | No | 2 |
pinpoint | location | No | |
Player_Colors | string | Yes | |
Player_Count | integer | No | |
PlayerAll | force | No | |
PlayerColor | string | Yes | |
Playergroups1 | force | No | |
Point | location | No | |
PotentialTarget | force | No | |
reanimatedmob | unitcode | No | u002 |
reanimatedmobp1 | unitcode | No | u002 |
reanimatedmobp10 | unitcode | No | u002 |
reanimatedmobp11 | unitcode | No | u002 |
reanimatedmobp2 | unitcode | No | u002 |
reanimatedmobp3 | unitcode | No | u002 |
reanimatedmobp4 | unitcode | No | u002 |
reanimatedmobp5 | unitcode | No | u002 |
reanimatedmobp6 | unitcode | No | u002 |
reanimatedmobp7 | unitcode | No | u002 |
reanimatedmobp8 | unitcode | No | u002 |
reanimatedmobp9 | unitcode | No | u002 |
Saying_Player | force | No | |
SiegeAttacks | unitcode | No | |
SiegeCampAttacks | unitcode | No | u00Y |
SpawningGrounds | unitcode | No | h074 |
SwarmAttack | unitcode | No | u002 |
SwarmCampAttacks | unitcode | No | u003 |
Timeelapsed | timer | No | |
TIMER | timer | No | |
Tips | integer | No | |
Wallremoverlocation | location | No | |
WeakAttacks | unitcode | No | h042 |
Weather | integer | No | |
YesNo | button | Yes | |
ZombieMode | boolean | No | |
ZombieSpawn | dialog | No | |
ZombieStartDifficulty | boolean | No | true |
Zoomdist | integer | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_Pandaria_Actions takes nothing returns nothing
call PlaySoundBJ( gg_snd_PandarenBrewmasterStormWarcry1 )
endfunction
//===========================================================================
function InitTrig_Pandaria takes nothing returns nothing
set gg_trg_Pandaria = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(0), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(1), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(2), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(3), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(4), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(5), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(6), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(7), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(8), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(9), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(10), "-name PANDARIA", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Pandaria, Player(11), "-name PANDARIA", true )
call TriggerAddAction( gg_trg_Pandaria, function Trig_Pandaria_Actions )
endfunction
//TESH.scrollpos=12
//TESH.alwaysfold=0
function Trig_Player_Kills_Update_Func004C takes nothing returns boolean
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(0) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(1) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(2) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(3) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(4) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(5) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(6) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(7) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(8) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(9) ) ) then
return true
endif
if ( ( GetOwningPlayer(GetKillingUnitBJ()) == Player(10) ) ) then
return true
endif
return false
endfunction
function Trig_Player_Kills_Update_Conditions takes nothing returns boolean
if ( not ( GetOwningPlayer(GetTriggerUnit()) != GetOwningPlayer(GetKillingUnitBJ()) ) ) then
return false
endif
if ( not Trig_Player_Kills_Update_Func004C() ) then
return false
endif
return true
endfunction
function Trig_Player_Kills_Update_Actions takes nothing returns nothing
set udg_Kill_Count[GetConvertedPlayerId(GetOwningPlayer(GetKillingUnitBJ()))] = ( udg_Kill_Count[GetConvertedPlayerId(GetOwningPlayer(GetKillingUnitBJ()))] + 1 )
call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 3, udg_Multiboard_Spots[GetConvertedPlayerId(GetOwningPlayer(GetKillingUnitBJ()))], I2S(udg_Kill_Count[GetConvertedPlayerId(GetOwningPlayer(GetKillingUnitBJ()))]) )
endfunction
//===========================================================================
function InitTrig_Player_Kills_Update takes nothing returns nothing
set gg_trg_Player_Kills_Update = CreateTrigger( )
call DisableTrigger( gg_trg_Player_Kills_Update )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Player_Kills_Update, EVENT_PLAYER_UNIT_DEATH )
call TriggerAddCondition( gg_trg_Player_Kills_Update, Condition( function Trig_Player_Kills_Update_Conditions ) )
call TriggerAddAction( gg_trg_Player_Kills_Update, function Trig_Player_Kills_Update_Actions )
endfunction