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Model validation: Rifleman_Portrait

Rifleman_Portrait.mdx

0 errors 13 severe 62 warnings 177 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 165065); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 26 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Expected 209 matrices, got 210
    • Attachment name "Head Ref" is duplicated by attachments 0, 9; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 1, 10; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 2, 11; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 3, 12; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 4, 13; only one will be reachable in-game.
    • Attachment name "Foot Right Ref" is duplicated by attachments 5, 14; only one will be reachable in-game.
    • Attachment name "Origin Ref" is duplicated by attachments 7, 15; only one will be reachable in-game.
    • Attachment name "OverHead Ref" is duplicated by attachments 8, 16; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 118 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "L_pouch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "R_pouch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "L_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "L_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "R_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "R_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "beard_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "beard_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "hood_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "hood_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "L_elbow_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "R_elbow_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "L_knee_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "R_knee_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "L_hand_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "R_hand_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "spine_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 146 - "lantern_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 147 - "pouch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 148 - "bag_base_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 149 - "bag_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 150 - "bag_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 151 - "bag_tip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 152 - "wood_bundle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 153 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 154 - "helmet_tail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 155 - "helmet_tail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 156 - "helmet_tail_03_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 18 at frame 167465 has roughly the same value as tracks 17 and 19
      • Track 40 at frame 170098 has roughly the same value as tracks 39 and 41
      • Track 62 at frame 172731 has roughly the same value as tracks 61 and 63
  • 1 ParticleEmitter2 0 - "BlizParticle04"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticle04"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Sequence 7 - "Cinematic Stand"
    • Sequence "Cinematic Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 9 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic SaluteIdle One"
    • Sequence "Cinematic SaluteIdle One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Salute One"
    • Sequence "Cinematic Salute One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Salute Exit One"
    • Sequence "Cinematic Salute Exit One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 18 Material 5
    • 18 Layer 0
      • 18 Alpha
        • Track 1 at frame 1633 has exactly the same value as tracks 0 and 2
        • Track 4 at frame 2367 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 5034 has exactly the same value as tracks 4 and 6
        • Track 14 at frame 137267 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 139934 has exactly the same value as tracks 14 and 16
        • Track 20 at frame 150406 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 153454 has exactly the same value as tracks 22 and 24
        • Track 26 at frame 156761 has exactly the same value as tracks 25 and 27
        • Track 29 at frame 158287 has exactly the same value as tracks 28 and 30
        • Track 32 at frame 161394 has exactly the same value as tracks 31 and 33
        • Track 33 at frame 161463 has exactly the same value as tracks 32 and 34
        • Track 36 at frame 164727 has exactly the same value as tracks 35 and 37
        • Track 37 at frame 164796 has exactly the same value as tracks 36 and 38
        • Track 40 at frame 167438 has exactly the same value as tracks 39 and 41
        • Track 43 at frame 170071 has exactly the same value as tracks 42 and 44
        • Track 46 at frame 172705 has exactly the same value as tracks 45 and 47
        • Track 49 at frame 180544 has exactly the same value as tracks 48 and 50
        • Track 52 at frame 184610 has exactly the same value as tracks 51 and 53
  • 5 Material 7
    • 5 Layer 0
      • 5 Alpha
        • Track 37 at frame 140701 has exactly the same value as tracks 36 and 38
        • Track 48 at frame 159291 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 159305 has exactly the same value as tracks 48 and 50
        • Track 52 at frame 162624 has exactly the same value as tracks 51 and 53
        • Track 53 at frame 162638 has exactly the same value as tracks 52 and 54
  • 4 Material 10
    • 4 Layer 0
      • 4 Alpha
        • Track 3 at frame 4900 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 149466 has exactly the same value as tracks 9 and 11
        • Track 13 at frame 151866 has exactly the same value as tracks 12 and 14
        • Track 24 at frame 182764 has exactly the same value as tracks 23 and 25
  • 4 Material 11
    • 4 Layer 0
      • 4 Alpha
        • Track 3 at frame 4900 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 149466 has exactly the same value as tracks 9 and 11
        • Track 13 at frame 151866 has exactly the same value as tracks 12 and 14
        • Track 24 at frame 182764 has exactly the same value as tracks 23 and 25
  • 4 Material 12
    • 4 Layer 0
      • 4 Alpha
        • Track 3 at frame 4900 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 149466 has exactly the same value as tracks 9 and 11
        • Track 13 at frame 151866 has exactly the same value as tracks 12 and 14
        • Track 24 at frame 182764 has exactly the same value as tracks 23 and 25
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 96 at frame 9067 has roughly the same value as tracks 95 and 97
  • 2 Bone 6 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 51 at frame 4134 has roughly the same value as tracks 50 and 52
      • Track 287 at frame 139034 has roughly the same value as tracks 286 and 288
  • 4 Bone 8 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 3 at frame 800 has roughly the same value as tracks 2 and 4
      • Track 198 at frame 9801 has roughly the same value as tracks 197 and 199
      • Track 530 at frame 151100 has roughly the same value as tracks 529 and 531
      • Track 629 at frame 157433 has roughly the same value as tracks 628 and 630
  • 4 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 98 at frame 5900 has roughly the same value as tracks 97 and 99
      • Track 310 at frame 140800 has roughly the same value as tracks 309 and 311
      • Track 348 at frame 144634 has roughly the same value as tracks 347 and 349
      • Track 483 at frame 153066 has roughly the same value as tracks 482 and 484
  • 4 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 98 at frame 5900 has roughly the same value as tracks 97 and 99
      • Track 310 at frame 140800 has roughly the same value as tracks 309 and 311
      • Track 348 at frame 144634 has roughly the same value as tracks 347 and 349
      • Track 483 at frame 153066 has roughly the same value as tracks 482 and 484
  • 2 Bone 13 - "L_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 60 at frame 5534 has roughly the same value as tracks 59 and 61
      • Track 159 at frame 140434 has roughly the same value as tracks 158 and 160
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 151 at frame 147867 has roughly the same value as tracks 150 and 152
  • 2 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 63 at frame 6034 has roughly the same value as tracks 62 and 64
      • Track 182 at frame 140934 has roughly the same value as tracks 181 and 183
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Translation
      • Track 9 at frame 8087 has roughly the same value as tracks 8 and 10
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 8900 has roughly the same value as tracks 100 and 102
  • 2 Bone 34 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 2434 has roughly the same value as tracks 5 and 7
      • Track 28 at frame 137334 has roughly the same value as tracks 27 and 29
  • 2 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 8 at frame 2767 has roughly the same value as tracks 7 and 9
      • Track 28 at frame 137667 has roughly the same value as tracks 27 and 29
  • 2 Bone 43 - "R_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 2434 has roughly the same value as tracks 5 and 7
      • Track 29 at frame 137334 has roughly the same value as tracks 28 and 30
  • 3 Bone 48 - "pelvis_bind_jnt"
    • 3 Rotation
      • Track 451 at frame 167665 has roughly the same value as tracks 450 and 452
      • Track 454 at frame 170298 has roughly the same value as tracks 453 and 455
      • Track 457 at frame 172931 has roughly the same value as tracks 456 and 458
  • 3 Bone 49 - "L_leg_01_bind_jnt"
    • 3 Rotation
      • Track 590 at frame 166365 has roughly the same value as tracks 589 and 591
      • Track 599 at frame 168998 has roughly the same value as tracks 598 and 600
      • Track 608 at frame 171631 has roughly the same value as tracks 607 and 609
  • 3 Bone 50 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 148 at frame 10334 has roughly the same value as tracks 147 and 149
      • Track 530 at frame 155466 has roughly the same value as tracks 529 and 531
      • Track 538 at frame 157966 has roughly the same value as tracks 537 and 539
  • 5 Bone 51 - "bone_leg_left"
    • 5 Rotation
      • Track 583 at frame 167632 has roughly the same value as tracks 582 and 584
      • Track 593 at frame 170264 has roughly the same value as tracks 592 and 594
      • Track 603 at frame 172898 has roughly the same value as tracks 602 and 604
      • Track 615 at frame 179631 has roughly the same value as tracks 614 and 616
      • Track 629 at frame 183697 has roughly the same value as tracks 628 and 630
  • 2 Bone 52 - "L_leg_04_bind_jnt"
    • 2 Rotation
      • Track 15 at frame 6500 has exactly the same value as tracks 14 and 16
      • Track 129 at frame 141400 has exactly the same value as tracks 128 and 130
  • 5 Bone 54 - "R_leg_02_bind_jnt"
    • 5 Rotation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 116 at frame 10101 has roughly the same value as tracks 115 and 117
      • Track 121 at frame 10567 has roughly the same value as tracks 120 and 122
      • Track 491 at frame 157733 has roughly the same value as tracks 490 and 492
      • Track 496 at frame 158199 has roughly the same value as tracks 495 and 497
  • 2 Bone 55 - "bone_leg_right"
    • 2 Rotation
      • Track 130 at frame 10034 has roughly the same value as tracks 129 and 131
      • Track 532 at frame 157666 has roughly the same value as tracks 531 and 533
  • 2 Bone 56 - "R_leg_04_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 4200 has roughly the same value as tracks 9 and 11
      • Track 75 at frame 139100 has roughly the same value as tracks 74 and 76
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • 1 Rotation
      • Track 360 at frame 152933 has roughly the same value as tracks 359 and 361
  • 3 Bone 59 - "M_loincloth_02_bind_jnt"
    • 3 Rotation
      • Track 35 at frame 3767 has roughly the same value as tracks 34 and 36
      • Track 214 at frame 138667 has roughly the same value as tracks 213 and 215
      • Track 275 at frame 146234 has roughly the same value as tracks 274 and 276
  • 1 Bone 61 - "L_skirt_A_01_bind_jnt"
    • 1 Translation
      • Track 101 at frame 149933 has roughly the same value as tracks 100 and 102
  • 2 Bone 64 - "L_skirt_B_02_bind_jnt"
    • 2 Rotation
      • Track 26 at frame 3734 has roughly the same value as tracks 25 and 27
      • Track 165 at frame 138634 has roughly the same value as tracks 164 and 166
  • 2 Bone 67 - "R_skirt_B_01_bind_jnt"
    • 2 Rotation
      • Track 497 at frame 155766 has roughly the same value as tracks 496 and 498
      • Track 505 at frame 160399 has roughly the same value as tracks 504 and 506
  • 2 Bone 68 - "R_skirt_B_02_bind_jnt"
    • 2 Rotation
      • Track 284 at frame 155766 has roughly the same value as tracks 283 and 285
      • Track 305 at frame 160399 has roughly the same value as tracks 304 and 306
  • 1 Bone 72 - "L_cape_02_bind_jnt"
    • 1 Rotation
      • Track 143 at frame 11533 has roughly the same value as tracks 142 and 144
  • 1 Bone 76 - "M_cape_02_bind_jnt"
    • 1 Rotation
      • Track 257 at frame 147367 has roughly the same value as tracks 256 and 258
  • 1 Bone 80 - "R_cape_02_bind_jnt"
    • 1 Rotation
      • Track 261 at frame 147367 has roughly the same value as tracks 260 and 262
  • 3 Bone 102 - "R_cheek_02_bind_jnt"
    • 3 Translation
      • Track 10 at frame 167132 has roughly the same value as tracks 9 and 11
      • Track 23 at frame 169764 has roughly the same value as tracks 22 and 24
      • Track 36 at frame 172398 has roughly the same value as tracks 35 and 37
  • 1 Bone 108 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 110 at frame 135567 has roughly the same value as tracks 109 and 111
  • 1 Bone 111 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 128 at frame 135567 has roughly the same value as tracks 127 and 129
  • 1 Bone 112 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1067 has roughly the same value as tracks 9 and 11
  • 1 Bone 116 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1067 has roughly the same value as tracks 9 and 11
  • 1 Bone 117 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 128 at frame 135567 has roughly the same value as tracks 127 and 129
  • 2 Bone 119 - "helmet_bind_jnt"
    • 2 Rotation
      • Track 40 at frame 5400 has roughly the same value as tracks 39 and 41
      • Track 104 at frame 140300 has roughly the same value as tracks 103 and 105
  • 2 Bone 120 - "L_pauldron_bind_jnt"
    • 2 Rotation
      • Track 28 at frame 4267 has roughly the same value as tracks 27 and 29
      • Track 171 at frame 139167 has roughly the same value as tracks 170 and 172
  • 1 Bone 122 - "shield_bind_jnt"
    • 1 Rotation
      • Track 585 at frame 155133 has roughly the same value as tracks 584 and 586
  • 24 CollisionShape 0 - "B_KGS_Torso"
    • 24 Rotation
      • Track 64 at frame 4034 has roughly the same value as tracks 63 and 65
      • Track 65 at frame 4067 has roughly the same value as tracks 64 and 66
      • Track 66 at frame 4100 has roughly the same value as tracks 65 and 67
      • Track 67 at frame 4134 has roughly the same value as tracks 66 and 68
      • Track 68 at frame 4167 has roughly the same value as tracks 67 and 69
      • Track 69 at frame 4200 has roughly the same value as tracks 68 and 70
      • Track 70 at frame 4234 has roughly the same value as tracks 69 and 71
      • Track 71 at frame 4267 has roughly the same value as tracks 70 and 72
      • Track 72 at frame 4300 has roughly the same value as tracks 71 and 73
      • Track 92 at frame 5267 has roughly the same value as tracks 91 and 93
      • Track 142 at frame 7300 has roughly the same value as tracks 141 and 143
      • Track 143 at frame 7334 has roughly the same value as tracks 142 and 144
      • Track 326 at frame 138934 has roughly the same value as tracks 325 and 327
      • Track 327 at frame 138967 has roughly the same value as tracks 326 and 328
      • Track 328 at frame 139000 has roughly the same value as tracks 327 and 329
      • Track 329 at frame 139034 has roughly the same value as tracks 328 and 330
      • Track 330 at frame 139067 has roughly the same value as tracks 329 and 331
      • Track 331 at frame 139100 has roughly the same value as tracks 330 and 332
      • Track 332 at frame 139134 has roughly the same value as tracks 331 and 333
      • Track 333 at frame 139167 has roughly the same value as tracks 332 and 334
      • Track 334 at frame 139200 has roughly the same value as tracks 333 and 335
      • Track 354 at frame 140167 has roughly the same value as tracks 353 and 355
      • Track 404 at frame 142200 has roughly the same value as tracks 403 and 405
      • Track 405 at frame 142234 has roughly the same value as tracks 404 and 406
  • 10 CollisionShape 1 - "B_KGS_Head"
    • 10 Rotation
      • Track 137 at frame 7300 has roughly the same value as tracks 136 and 138
      • Track 138 at frame 7334 has roughly the same value as tracks 137 and 139
      • Track 410 at frame 142200 has roughly the same value as tracks 409 and 411
      • Track 411 at frame 142234 has roughly the same value as tracks 410 and 412
      • Track 486 at frame 147833 has roughly the same value as tracks 485 and 487
      • Track 487 at frame 147867 has roughly the same value as tracks 486 and 488
      • Track 488 at frame 147900 has exactly the same value as tracks 487 and 489
      • Track 489 at frame 147933 has exactly the same value as tracks 488 and 490
      • Track 490 at frame 147967 has exactly the same value as tracks 489 and 491
      • Track 491 at frame 148000 has exactly the same value as tracks 490 and 492
  • 4 CollisionShape 3 - "B_KGS_Arm_R"
    • 4 Rotation
      • Track 416 at frame 147900 has exactly the same value as tracks 415 and 417
      • Track 417 at frame 147933 has exactly the same value as tracks 416 and 418
      • Track 418 at frame 147967 has exactly the same value as tracks 417 and 419
      • Track 419 at frame 148000 has exactly the same value as tracks 418 and 420
  • 2 CollisionShape 4 - "B_KGS_Leg_L"
    • 2 Rotation
      • Track 40 at frame 4667 has roughly the same value as tracks 39 and 41
      • Track 239 at frame 139567 has roughly the same value as tracks 238 and 240
  • 14 CollisionShape 5 - "B_KGS_Leg_R"
    • 14 Rotation
      • Track 73 at frame 7267 has roughly the same value as tracks 72 and 74
      • Track 74 at frame 7300 has roughly the same value as tracks 73 and 75
      • Track 75 at frame 7334 has roughly the same value as tracks 74 and 76
      • Track 281 at frame 142167 has roughly the same value as tracks 280 and 282
      • Track 282 at frame 142200 has roughly the same value as tracks 281 and 283
      • Track 283 at frame 142234 has roughly the same value as tracks 282 and 284
      • Track 358 at frame 147767 has roughly the same value as tracks 357 and 359
      • Track 359 at frame 147800 has roughly the same value as tracks 358 and 360
      • Track 360 at frame 147833 has roughly the same value as tracks 359 and 361
      • Track 361 at frame 147867 has roughly the same value as tracks 360 and 362
      • Track 362 at frame 147900 has exactly the same value as tracks 361 and 363
      • Track 363 at frame 147933 has exactly the same value as tracks 362 and 364
      • Track 364 at frame 147967 has exactly the same value as tracks 363 and 365
      • Track 365 at frame 148000 has exactly the same value as tracks 364 and 366
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