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How to import 'Rifleman Lordaeron_Portrait_No_Cloak_Alter'

Hello

This is an automatically generated tutorial. It will guide you through the process of importing the model Rifleman Lordaeron_Portrait_No_Cloak_Alter of the bundle Rifleman Lordaeron HD. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Rifleman Lordaeron HD.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Rifleman Lordaeron HD
Rifleman Lordaeron_Portrait_No_Cloak_Alter.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Rifleman Lordaeron_Portrait_No_Cloak_Alter.mdx

Now Click the "Import File" Button:

Next select 'Rifleman Lordaeron_Portrait_No_Cloak_Alter.mdx' in the folder which you extracted from the zip archive:

Rifleman Lordaeron HD
Rifleman Lordaeron_Portrait_No_Cloak_Alter.mdx

The file has been properly added to the map archive:

Rifleman Lordaeron_Portrait_No_Cloak_Alter.mdx
Model
38
war3mapimported/Rifleman Lordaeron_Portrait_No_Cloak_Alter.mdx

Done, you have imported the file Rifleman Lordaeron_Portrait_No_Cloak_Alter.mdx.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.