Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Rifleman - Better Color of the bundle Rifleman - Better Color. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Rifleman - Better Color.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Hec_Human_Rifleman_BetterColor.mdx
Now Click the "Import File" Button:
Next select 'Hec_Human_Rifleman_BetterColor.mdx' in the folder which you extracted from the zip archive:
Rifleman - Better Color
Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
The file has been properly added to the map archive:
Hec_Human_Rifleman_BetterColor.mdx
Model
3,228
war3mapimported/Hec_Human_Rifleman_BetterColor.mdx
Done, you have imported the file Hec_Human_Rifleman_BetterColor.mdx.
Importing Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Now Click the "Import File" Button:
Next select 'Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif' in the folder which you extracted from the zip archive:
Rifleman - Better Color
Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hec_Human_Rifleman_BetterColor.mdx
Model
3,228
war3mapimported/Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
war3mapimported/Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Double-click the file Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif:
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
war3mapimported/Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
The file has been properly added to the map archive:
Hec_Human_Rifleman_BetterColor.mdx
Model
3,228
war3mapimported/Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Done, you have imported the file Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif.
Importing Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Now Click the "Import File" Button:
Next select 'Hec_Human_Rifleman_BetterColor_Gun_ORM.tif' in the folder which you extracted from the zip archive:
Rifleman - Better Color
Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hec_Human_Rifleman_BetterColor.mdx
Model
3,228
war3mapimported/Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Image / Texture
8,197
war3mapimported/Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Double-click the file Hec_Human_Rifleman_BetterColor_Gun_ORM.tif:
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Image / Texture
8,197
war3mapimported/Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Tick the box "Use Custom Path" and type in the correct path:
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
The file has been properly added to the map archive:
Hec_Human_Rifleman_BetterColor.mdx
Model
3,228
war3mapimported/Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Done, you have imported the file Hec_Human_Rifleman_BetterColor_Gun_ORM.tif.
Importing Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Now Click the "Import File" Button:
Next select 'Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif' in the folder which you extracted from the zip archive:
Rifleman - Better Color
Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hec_Human_Rifleman_BetterColor.mdx
Model
3,228
war3mapimported/Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Image / Texture
8,197
war3mapimported/Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Double-click the file Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif:
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Image / Texture
8,197
war3mapimported/Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
The file has been properly added to the map archive:
Hec_Human_Rifleman_BetterColor.mdx
Model
3,228
war3mapimported/Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Done, you have imported the file Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif.
Importing Hec_Human_Rifleman_BetterColor_Main_ORM.tif
Now Click the "Import File" Button:
Next select 'Hec_Human_Rifleman_BetterColor_Main_ORM.tif' in the folder which you extracted from the zip archive:
Rifleman - Better Color
Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hec_Human_Rifleman_BetterColor.mdx
Model
3,228
war3mapimported/Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
Image / Texture
8,197
war3mapimported/Hec_Human_Rifleman_BetterColor_Main_ORM.tif
Double-click the file Hec_Human_Rifleman_BetterColor_Main_ORM.tif:
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
Image / Texture
8,197
war3mapimported/Hec_Human_Rifleman_BetterColor_Main_ORM.tif
Tick the box "Use Custom Path" and type in the correct path:
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
The file has been properly added to the map archive:
Hec_Human_Rifleman_BetterColor.mdx
Model
3,228
war3mapimported/Hec_Human_Rifleman_BetterColor.mdx
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Gun_ORM.tif
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Main_Diffuse.tif
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
Image / Texture
8,197
Hec_Human_Rifleman_BetterColor_Main_ORM.tif
Done, you have imported the file Hec_Human_Rifleman_BetterColor_Main_ORM.tif.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.