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Model validation: RiderlessDragonhawk

RiderlessDragonhawk.MDX

0 errors 0 severe 5 warnings 32 unused
  • 5 Model
    • Collision shape "Collision01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 6 Helper 0
    • 4 Rotation
      • Track 20 at frame 17900 has roughly the same value as tracks 19 and 21
      • Track 29 at frame 25400 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 25433 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 26267 has exactly the same value as tracks 30 and 32
    • 2 Scaling
      • Track 3 at frame 25433 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 26267 has exactly the same value as tracks 3 and 5
  • 13 Helper 1
    • 13 Rotation
      • Track 1 at frame 2833 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3667 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4500 has exactly the same value as tracks 2 and 4
      • Track 11 at frame 8167 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 9833 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 10667 has exactly the same value as tracks 14 and 16
      • Track 28 at frame 15333 has exactly the same value as tracks 27 and 29
      • Track 33 at frame 16700 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 16833 has exactly the same value as tracks 33 and 35
      • Track 48 at frame 25433 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 25467 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 26233 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 26267 has exactly the same value as tracks 50 and 52
  • 2 Helper 2
    • 2 Rotation
      • Track 63 at frame 26233 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 26267 has exactly the same value as tracks 63 and 65
  • 2 Helper 3
    • 2 Rotation
      • Track 64 at frame 26233 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 26267 has exactly the same value as tracks 64 and 66
  • 1 Helper 4
    • 1 Rotation
      • Track 13 at frame 10667 has roughly the same value as tracks 12 and 14
  • 2 Helper 6
    • 2 Rotation
      • Track 83 at frame 26233 has roughly the same value as tracks 82 and 84
      • Track 84 at frame 26267 has roughly the same value as tracks 83 and 85
  • 2 Helper 7
    • 2 Rotation
      • Track 75 at frame 26233 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 26267 has exactly the same value as tracks 75 and 77
  • 1 Helper 10
    • 1 Rotation
      • Track 84 at frame 26267 has roughly the same value as tracks 83 and 85
  • 1 Helper 11
    • 1 Rotation
      • Track 74 at frame 26267 has roughly the same value as tracks 73 and 75
  • 1 EventObject 0 - "Point01"
    • Track 2 at frame 96167 is not in any sequence
  • unused GlobalSequence
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