JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Model validation: RiderlessDragonhawk
0
errors
0
severe
5
warnings
32
unused
5
Model
Collision shape "Collision01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
6
Helper 0
4
Rotation
Track 20 at frame 17900 has roughly the same value as tracks 19 and 21
Track 29 at frame 25400 has exactly the same value as tracks 28 and 30
Track 30 at frame 25433 has exactly the same value as tracks 29 and 31
Track 31 at frame 26267 has exactly the same value as tracks 30 and 32
2
Scaling
Track 3 at frame 25433 has exactly the same value as tracks 2 and 4
Track 4 at frame 26267 has exactly the same value as tracks 3 and 5
13
Helper 1
13
Rotation
Track 1 at frame 2833 has exactly the same value as tracks 0 and 2
Track 2 at frame 3667 has exactly the same value as tracks 1 and 3
Track 3 at frame 4500 has exactly the same value as tracks 2 and 4
Track 11 at frame 8167 has exactly the same value as tracks 10 and 12
Track 14 at frame 9833 has exactly the same value as tracks 13 and 15
Track 15 at frame 10667 has exactly the same value as tracks 14 and 16
Track 28 at frame 15333 has exactly the same value as tracks 27 and 29
Track 33 at frame 16700 has exactly the same value as tracks 32 and 34
Track 34 at frame 16833 has exactly the same value as tracks 33 and 35
Track 48 at frame 25433 has exactly the same value as tracks 47 and 49
Track 49 at frame 25467 has exactly the same value as tracks 48 and 50
Track 50 at frame 26233 has exactly the same value as tracks 49 and 51
Track 51 at frame 26267 has exactly the same value as tracks 50 and 52
2
Helper 2
2
Rotation
Track 63 at frame 26233 has exactly the same value as tracks 62 and 64
Track 64 at frame 26267 has exactly the same value as tracks 63 and 65
2
Helper 3
2
Rotation
Track 64 at frame 26233 has exactly the same value as tracks 63 and 65
Track 65 at frame 26267 has exactly the same value as tracks 64 and 66
1
Helper 4
1
Rotation
Track 13 at frame 10667 has roughly the same value as tracks 12 and 14
2
Helper 6
2
Rotation
Track 83 at frame 26233 has roughly the same value as tracks 82 and 84
Track 84 at frame 26267 has roughly the same value as tracks 83 and 85
2
Helper 7
2
Rotation
Track 75 at frame 26233 has exactly the same value as tracks 74 and 76
Track 76 at frame 26267 has exactly the same value as tracks 75 and 77
1
Helper 10
1
Rotation
Track 84 at frame 26267 has roughly the same value as tracks 83 and 85
1
Helper 11
1
Rotation
Track 74 at frame 26267 has roughly the same value as tracks 73 and 75
1
EventObject 0 - "Point01"
Track 2 at frame 96167 is not in any sequence
unused
GlobalSequence