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Model validation: Rhino

TzeentchRhino.mdx

0 errors 28 severe 6 warnings 153 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 3 Light 0 - "Light"
    • 1 3 Visibility
      • Track 9 at frame 1746 is lower than the track before it at 2100
      • Track 11 at frame 2380 has exactly the same value as tracks 10 and 12
      • Track 20 at frame 200244 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 200513 has exactly the same value as tracks 20 and 22
  • 2 Model
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 3 Bone 3 - "Planes1"
    • There are no vertices attached to this bone
    • 3 Scaling
      • Track 3 at frame 1837 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2380 has exactly the same value as tracks 6 and 8
  • 1 Bone 4 - "P2"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "bone_null"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "PlaneB"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 5 at frame 1982 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 5 at frame 1982 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 10
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 11
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 12
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 13
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 14
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 15
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 3 GeosetAnimation 16
    • 3 Alpha
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 13 at frame 56793 has exactly the same value as tracks 12 and 14
  • 3 GeosetAnimation 17
    • 3 Alpha
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 13 at frame 56793 has exactly the same value as tracks 12 and 14
  • 1 GeosetAnimation 18
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 19
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 20
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 21
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 22
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 23
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 3 GeosetAnimation 24
    • 3 Alpha
      • Track 6 at frame 1837 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1982 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 56793 has exactly the same value as tracks 11 and 13
  • 1 GeosetAnimation 25
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 26
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 27
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 28
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 29
    • 1 Alpha
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
  • 3 GeosetAnimation 30
    • 3 Alpha
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 13 at frame 56793 has exactly the same value as tracks 12 and 14
  • 6 Bone 0 - "Bone_Root"
    • 3 Translation
      • Track 3 at frame 1837 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2380 has exactly the same value as tracks 6 and 8
    • 3 Rotation
      • Track 3 at frame 1837 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2380 has exactly the same value as tracks 6 and 8
  • 8 Bone 2 - "Tracks"
    • 3 Translation
      • Track 3 at frame 1837 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2380 has exactly the same value as tracks 6 and 8
    • 5 Rotation
      • Track 3 at frame 1837 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2380 has exactly the same value as tracks 6 and 8
      • Track 16 at frame 200244 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 200513 has exactly the same value as tracks 16 and 18
  • 6 Bone 6 - "Body"
    • 3 Translation
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 17 at frame 200244 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 200513 has exactly the same value as tracks 17 and 19
    • 3 Rotation
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 17 at frame 200244 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 200513 has exactly the same value as tracks 17 and 19
  • 6 Helper 0
    • 3 Translation
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 17 at frame 200244 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 200513 has exactly the same value as tracks 17 and 19
    • 3 Rotation
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 17 at frame 200244 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 200513 has exactly the same value as tracks 17 and 19
  • 5 ParticleEmitter2 0 - "Bliz1"
    • 5 Visibility
      • Track 6 at frame 1837 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1982 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
      • Track 19 at frame 200244 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 200513 has exactly the same value as tracks 19 and 21
  • 5 ParticleEmitter2 1 - "Blitz2"
    • 5 Visibility
      • Track 6 at frame 1837 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1982 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
      • Track 19 at frame 200244 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 200513 has exactly the same value as tracks 19 and 21
  • 5 ParticleEmitter2 2 - "Blitz3"
    • 5 Visibility
      • Track 6 at frame 1837 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1982 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
      • Track 19 at frame 200244 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 200513 has exactly the same value as tracks 19 and 21
  • 5 ParticleEmitter2 3 - "Blitz4"
    • 5 Visibility
      • Track 6 at frame 1837 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1982 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
      • Track 19 at frame 200244 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 200513 has exactly the same value as tracks 19 and 21
  • 7 ParticleEmitter2 4 - "Smoke0001"
    • 4 Rotation
      • Track 3 at frame 1837 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 200244 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 200513 has exactly the same value as tracks 16 and 18
    • 3 Visibility
      • Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
      • Track 19 at frame 200244 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 200513 has exactly the same value as tracks 19 and 21
  • 7 ParticleEmitter2 5 - "Smoke0002"
    • 4 Rotation
      • Track 3 at frame 1837 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1982 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 200244 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 200513 has exactly the same value as tracks 16 and 18
    • 3 Visibility
      • Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
      • Track 19 at frame 200244 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 200513 has exactly the same value as tracks 19 and 21
  • 4 ParticleEmitter2 6 - "Glow Blast"
    • 1 Translation
      • Track 3 at frame 1982 has exactly the same value as tracks 2 and 4
    • 3 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
  • 5 ParticleEmitter2 7 - "TrackDust1"
    • 5 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
      • Track 18 at frame 200244 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 200513 has exactly the same value as tracks 18 and 20
  • 5 ParticleEmitter2 8 - "TrackDust2"
    • 5 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
      • Track 18 at frame 200244 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 200513 has exactly the same value as tracks 18 and 20
  • 4 ParticleEmitter2 9 - "DeathSmoke"
    • 1 Translation
      • Track 3 at frame 1982 has exactly the same value as tracks 2 and 4
    • 3 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
  • 6 ParticleEmitter2 10 - "DeathSmoke"
    • 6 Visibility
      • Track 13 at frame 3100 is not in any sequence
      • Track 5 at frame 1687 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1746 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1837 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1982 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2380 has exactly the same value as tracks 10 and 12
  • 3 ParticleEmitter2 11 - "Shock"
    • 3 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
  • 3 ParticleEmitter2 12 - "Shock"
    • 3 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
  • 3 ParticleEmitter2 13 - "GlowBody01"
    • 3 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
  • 3 ParticleEmitter2 14 - "SmokeBody01"
    • 3 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
  • 3 ParticleEmitter2 15 - "SmokeBody02"
    • 3 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
  • 3 ParticleEmitter2 16 - "GlowBody02"
    • 3 Visibility
      • Track 5 at frame 1837 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1982 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 2380 has exactly the same value as tracks 8 and 10
  • 3 ParticleEmitter2 17 - "FlameMuzzle01"
    • 3 Visibility
      • Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
      • Track 19 at frame 200244 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 200513 has exactly the same value as tracks 19 and 21
  • unused Material 12
  • unused Material 13
  • unused Material 14
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