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Unit - Order Dummy[1] to Undead Dreadlord - Carrion Swarm . (Position of (Random unit from (Units in SpellPoint <gen> matching (((Matching unit) is A Hero) Equal to False))))
Unit - Order Dummy[2] to Undead Dreadlord - Carrion Swarm . (Position of (Random unit from (Units in SpellPoint <gen> matching (((Matching unit) is A Hero) Equal to False))))
Unit - Order Dummy[3] to Undead Dreadlord - Carrion Swarm . (Position of (Random unit from (Units in SpellPoint <gen> matching (((Matching unit) is A Hero) Equal to False))))
Star illusion
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Illusion strike
Actions
Region - Center SpellPoint <gen> on (Position of Hero)
Set Variable Set Hero = (Triggering unit)
Set Variable Set DummyAttackNB1 = "0"
Set Variable Set DummyAttackNB2 = "0"
Set Variable Set DummyAttackNB3 = "0"
Wait 0.50 seconds
Unit - Pause Hero
Trigger - Run CreateDummyGhost <gen> (ignoring conditions)
Unit - Create 1 . DummyGhost for (Owner of Hero) at ((Position of Hero) offset by 800.00 towards 500.00 degrees.) facing Default building facing degrees
Set Variable Set Dummy[1] = (Last created unit)
Set Variable Set DummyAttackNB1 = "1"
Unit - Change color of Dummy[1] to Maroon
Unit - Create 1 . DummyGhost for (Owner of Hero) at ((Position of Hero) offset by 800.00 towards 1000.00 degrees.) facing Default building facing degrees
Set Variable Set Dummy[2] = (Last created unit)
Set Variable Set DummyAttackNB2 = "1"
Unit - Change color of Dummy[2] to Maroon
Unit - Create 1 . DummyGhost for (Owner of Hero) at ((Position of Hero) offset by 800.00 towards 1500.00 degrees.) facing Default building facing degrees
Set Variable Set Dummy[3] = (Last created unit)
Set Variable Set DummyAttackNB3 = "1"
Unit - Change color of Dummy[3] to Maroon
Unit - Order Dummy[1] to Orc Blademaster - Wind Walk .
Unit - Order Dummy[2] to Orc Blademaster - Wind Walk .
Unit - Order Dummy[3] to Orc Blademaster - Wind Walk .
Wait 0.10 seconds
Unit - Order Dummy[1] to Attack . (Random unit from (Units in SpellPoint <gen> matching (((Matching unit) is A Hero) Equal to False)))
Unit - Order Dummy[2] to Attack . (Random unit from (Units in SpellPoint <gen> matching (((Matching unit) is A Hero) Equal to False)))
Unit - Order Dummy[3] to Attack . (Random unit from (Units in SpellPoint <gen> matching (((Matching unit) is A Hero) Equal to False)))
AttackDummy
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Attacking unit) Equal to Dummy[1]
Then - Actions
Special Effect - Create a special effect at (Position of Dummy[1]) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Dummy[1] instantly to ((Center of (Playable map area)) offset by 800.00 towards 500.00 degrees.)
Trigger - Run DummyGhost1AttackNext <gen> (checking conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Attacking unit) Equal to Dummy[2]
Then - Actions
Special Effect - Create a special effect at (Position of Dummy[2]) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Dummy[2] instantly to ((Center of (Playable map area)) offset by 800.00 towards 1000.00 degrees.)
Trigger - Run DummyGhost2AttackNext <gen> (checking conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Attacking unit) Equal to Dummy[3]
Then - Actions
Special Effect - Create a special effect at (Position of Dummy[3]) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Dummy[3] instantly to ((Center of (Playable map area)) offset by 800.00 towards 1500.00 degrees.)
Trigger - Run DummyGhost3AttackNext <gen> (checking conditions)
Else - Actions
DummyGhost1AttackNext
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DummyAttackNB1 Less than 4
Then - Actions
Set Variable Set DummyAttackNB1 = (DummyAttackNB1 + 1)
Unit - Order Dummy[1] to Orc Blademaster - Wind Walk .
Wait 0.10 seconds
Unit - Order Dummy[1] to Attack . (Random unit from (Units in SpellPoint <gen> matching (((Matching unit) is A Hero) Equal to False)))
Else - Actions
Unit - Remove Dummy[1] from the game
DummyGhost2AttackNext
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DummyAttackNB2 Less than 4
Then - Actions
Set Variable Set DummyAttackNB2 = (DummyAttackNB2 + 1)
Unit - Order Dummy[2] to Orc Blademaster - Wind Walk .
Wait 0.10 seconds
Unit - Order Dummy[2] to Attack . (Random unit from (Units in SpellPoint <gen> matching (((Matching unit) is A Hero) Equal to False)))
Else - Actions
Unit - Remove Dummy[2] from the game
DummyGhost3AttackNext
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DummyAttackNB3 Less than 4
Then - Actions
Set Variable Set DummyAttackNB3 = (DummyAttackNB3 + 1)
Unit - Order Dummy[3] to Orc Blademaster - Wind Walk .
Wait 0.10 seconds
Unit - Order Dummy[3] to Attack . (Random unit from (Units in SpellPoint <gen> matching (((Matching unit) is A Hero) Equal to False)))
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