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Triggers
REVIVING TRIGGER LIKE KEROZEN ESCAPE!.w3m
Variables
Reviving Trigger by -LwO-EdGaRd
Revive Trigger
Comes
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Name
Type
is_array
initial_value
PositionDie
rect
Yes
Revive Trigger
Events
Unit - Mountain King 0000 <gen> Dies
Conditions
Actions
Unit - Move Farm 0003 <gen> instantly to (Position of Mountain King 0000 <gen>)
Comes
Events
Unit - A unit comes within 100.00 of Farm 0003 <gen>
Conditions
Actions
Hero - Instantly revive Mountain King 0000 <gen> at (Position of Farm 0003 <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Position of Farm 0003 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Move Farm 0003 <gen> instantly to (Center of Region_001 <gen>)
FIRST THE MOUNTAIN KING HAVE TO DIE AND THEN USE A UNIT TO COMES TO THE CIRCLE THEN THE ESPECIFIC UNIT IS REVIVING THANKS ALL FOR USING THIS MAP
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Events
Conditions
Actions
-------- FIRST THE MOUNTAIN KING HAVE TO DIE AND THEN USE A UNIT TO COMES TO THE CIRCLE THEN THE ESPECIFIC UNIT IS REVIVING THANKS ALL FOR USING THIS MAP --------
-------- I WILL PUT MORE TRIGGER TO YOUR MAPS --------
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