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Triggers
Revenge v 1.0.w3m
Variables
Initialization
Melee Initialization
Selection
Mountain King
Blademaster
Dreadlord
Demon Hunter
Boss
Get there
Chatter
Spider Nest
Description on what to do
Gates
Boss Description
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set Player 1 (Red) . Current gold to 100000
Player - Set Player 2 (Blue) . Current gold to 100000
Player - Set Player 3 (Teal) . Current gold to 100000
Player - Set Player 4 (Purple) . Current gold to 100000
Mountain King
Events
Unit - A unit enters Mountain_King <gen>
Conditions
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Blademaster
Events
Unit - A unit enters Blademaster <gen>
Conditions
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Dreadlord
Events
Unit - A unit enters Dreadlord <gen>
Conditions
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Demon Hunter
Events
Unit - A unit enters Demon_Hunter <gen>
Conditions
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Get there
Events
Unit - A unit enters Portal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Boss_entry <gen>)
Spider Nest
Events
Unit - A unit enters Spider_nest <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Beyond this gat is a spider nest...be warned this will be easy it you spent ur gold wisely...
Description on what to do
Events
Unit - A unit enters Description_on_what_to_do <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Choose your character wisely. Walk into the circle in front of the character you want then i will tell you the rest...
Gates
Events
Unit - A unit enters Gates <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Break down the gates to get to the next place.
Boss Description
Events
Unit - A unit enters Boss_description <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Just because of its size dosent mean its tough...well not all the time...i hope you spent your gold wisely...
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