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Triggers
Revenant Rampage.w3x
Variables
Initialization
Melee Initialization
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Untitled Trigger 002
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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DeathRevenant
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Display to (All players) the text: Please wait for laggers....
Player Group - Pick every player in (All players) and do (Change color of Player 1 (Red) to Maroon, Changing color of existing units)
Wait 7.00 seconds
Cinematic - Turn cinematic mode On for (All players) over 5.00 seconds
Cinematic - Send transmission to (All players) from Death Revenant 0008 <gen> named Revenant : Play No sound and display For the future of this world....only one of us may exist. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Revenant 0011 <gen> named Other Revenant : Play No sound and display I see..... . Modify duration: Add 0 seconds and Wait
Unit - Order Death Revenant 0009 <gen> to Move To . (Position of Fel Peon 0013 <gen>)
Unit - Order Death Revenant 0008 <gen> to Move To . (Position of Peasant 0014 <gen>)
Unit - Order Death Revenant 0010 <gen> to Move To . (Position of Acolyte 0015 <gen>)
Unit - Order Death Revenant 0011 <gen> to Move To . (Position of Wisp 0016 <gen>)
Game - Display to (All players) the text: Kill all other revenants!
Unit Group - Pick every unit in (Units of type Death Revenant) and do (Make (Picked unit) Invulnerable)
Camera - Lock camera target for Player 1 (Red) to Death Revenant 0009 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Death Revenant 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Death Revenant 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Death Revenant 0011 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players) over 5.00 seconds
Unit - Make Deeplord Revenant 0012 <gen> Invulnerable
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Death Revenant
Actions
Game - Display to (All players) the text: A revenant has died.
Untitled Trigger 002
Events
Unit - Deeplord Revenant 0012 <gen> Dies
Conditions
(Killing unit) Equal to Death Revenant 0010 <gen>
Actions
Game - Display to (All players) the text: Player 3 has won! Please play again! Game will end in 10 seconds.
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
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Events
Unit - Deeplord Revenant 0012 <gen> Dies
Conditions
(Killing unit) Equal to Death Revenant 0009 <gen>
Actions
Game - Display to (All players) the text: Player 1 has won! Please play again! Game will end in 10 seconds.
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
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Events
Unit - Deeplord Revenant 0012 <gen> Dies
Conditions
(Killing unit) Equal to Death Revenant 0011 <gen>
Actions
Game - Display to (All players) the text: Player 4 has won! Please play again! Game will end in 10 seconds.
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Untitled Trigger 002 Copy 3
Events
Unit - Deeplord Revenant 0012 <gen> Dies
Conditions
(Killing unit) Equal to Death Revenant 0008 <gen>
Actions
Game - Display to (All players) the text: Player 2 has won! Please play again! Game will end in 10 seconds.
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Untitled Trigger 003
Events
Unit - Death Revenant 0010 <gen> Dies
Unit - Death Revenant 0008 <gen> Dies
Unit - Death Revenant 0009 <gen> Dies
Unit - Death Revenant 0011 <gen> Dies
Conditions
(Killing unit) Equal to Deeplord Revenant 0012 <gen>
Actions
Game - Display to (All players) the text: The Deeplord won! You all failed. Game will end in 10 seconds.
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Defeat (Picked player) with the message: You failed too hard.)
Untitled Trigger 004
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Death Revenant 0008 <gen> is dead) Equal to False
(Death Revenant 0011 <gen> is dead) Equal to True
(Death Revenant 0009 <gen> is dead) Equal to True
(Unit-type of (Entering unit)) Equal to Death Revenant
(Death Revenant 0010 <gen> is dead) Equal to True
Actions
Cinematic - Send transmission to (All players) from Deeplord Revenant 0012 <gen> named Diplord Revenant : Play No sound and display I will show no mercy OR salsa. . Modify duration: Add 0 seconds and Wait
Unit - Move Deeplord Revenant 0012 <gen> instantly to (Position of Death Revenant 0008 <gen>)
Unit - Make Deeplord Revenant 0012 <gen> Vulnerable
Untitled Trigger 004 Copy
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Death Revenant 0009 <gen> is dead) Equal to False
(Death Revenant 0011 <gen> is dead) Equal to True
(Unit-type of (Entering unit)) Equal to Death Revenant
(Death Revenant 0008 <gen> is dead) Equal to True
(Death Revenant 0010 <gen> is dead) Equal to True
Actions
Cinematic - Send transmission to (All players) from Deeplord Revenant 0012 <gen> named Cheaplord Revenant : Play No sound and display When you have fallen, the deals shall be mine alone. . Modify duration: Add 0 seconds and Wait
Unit - Move Deeplord Revenant 0012 <gen> instantly to (Position of Death Revenant 0008 <gen>)
Unit - Make Deeplord Revenant 0012 <gen> Vulnerable
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Events
Unit - A unit enters Region_000 <gen>
Conditions
(Death Revenant 0010 <gen> is dead) Equal to False
(Death Revenant 0011 <gen> is dead) Equal to True
(Unit-type of (Entering unit)) Equal to Death Revenant
(Death Revenant 0008 <gen> is dead) Equal to True
(Death Revenant 0009 <gen> is dead) Equal to True
Actions
Cinematic - Send transmission to (All players) from Deeplord Revenant 0012 <gen> named Jeepford Revenant : Play No sound and display Vehicles will not stop my destruction. . Modify duration: Add 0 seconds and Wait
Unit - Move Deeplord Revenant 0012 <gen> instantly to (Position of Death Revenant 0008 <gen>)
Unit - Make Deeplord Revenant 0012 <gen> Vulnerable
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Events
Unit - A unit enters Region_000 <gen>
Conditions
(Death Revenant 0011 <gen> is dead) Equal to False
(Unit-type of (Entering unit)) Equal to Death Revenant
(Death Revenant 0010 <gen> is dead) Equal to True
(Death Revenant 0008 <gen> is dead) Equal to True
(Death Revenant 0009 <gen> is dead) Equal to True
Actions
Cinematic - Send transmission to (All players) from Deeplord Revenant 0012 <gen> named Deepgourd Revenant : Play No sound and display I will bury you in vegetables with shapes not of my knowledge. . Modify duration: Add 0 seconds and Wait
Unit - Move Deeplord Revenant 0012 <gen> instantly to (Position of Death Revenant 0008 <gen>)
Unit - Make Deeplord Revenant 0012 <gen> Vulnerable
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