Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Revassa Frostrunner of the bundle Revassa Frostrunner. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file BFWCR Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Revassa.mdx
Now Click the "Import File" Button:
Next select 'Revassa.mdx' in the folder which you extracted from the zip archive:
Revassa Frostrunner
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
Done, you have imported the file Revassa.mdx.
Importing FrostArcherHD.dds
Now Click the "Import File" Button:
Next select 'FrostArcherHD.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
war3mapimported/FrostArcherHD.dds
Double-click the file FrostArcherHD.dds:
FrostArcherHD.dds
Image / Texture
341
war3mapimported/FrostArcherHD.dds
Tick the box "Use Custom Path" and type in the correct path:
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
Done, you have imported the file FrostArcherHD.dds.
Importing RevassaHD1.dds
Now Click the "Import File" Button:
Next select 'RevassaHD1.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
war3mapimported/RevassaHD1.dds
Double-click the file RevassaHD1.dds:
RevassaHD1.dds
Image / Texture
341
war3mapimported/RevassaHD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
Done, you have imported the file RevassaHD1.dds.
Importing RevassaHLD.dds
Now Click the "Import File" Button:
Next select 'RevassaHLD.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
war3mapimported/RevassaHLD.dds
Double-click the file RevassaHLD.dds:
RevassaHLD.dds
Image / Texture
2,731
war3mapimported/RevassaHLD.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
Done, you have imported the file RevassaHLD.dds.
Importing RevassaHLD1.dds
Now Click the "Import File" Button:
Next select 'RevassaHLD1.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
war3mapimported/RevassaHLD1.dds
Double-click the file RevassaHLD1.dds:
RevassaHLD1.dds
Image / Texture
2,731
war3mapimported/RevassaHLD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
Done, you have imported the file RevassaHLD1.dds.
Importing RevassaMD.dds
Now Click the "Import File" Button:
Next select 'RevassaMD.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
war3mapimported/RevassaMD.dds
Double-click the file RevassaMD.dds:
RevassaMD.dds
Image / Texture
2,731
war3mapimported/RevassaMD.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
Done, you have imported the file RevassaMD.dds.
Importing RevassaMD1.dds
Now Click the "Import File" Button:
Next select 'RevassaMD1.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
war3mapimported/RevassaMD1.dds
Double-click the file RevassaMD1.dds:
RevassaMD1.dds
Image / Texture
1,365
war3mapimported/RevassaMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
Done, you have imported the file RevassaMD1.dds.
Importing RevassaMD2.dds
Now Click the "Import File" Button:
Next select 'RevassaMD2.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
war3mapimported/RevassaMD2.dds
Double-click the file RevassaMD2.dds:
RevassaMD2.dds
Image / Texture
2,731
war3mapimported/RevassaMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
Done, you have imported the file RevassaMD2.dds.
Importing RevassaMD3.dds
Now Click the "Import File" Button:
Next select 'RevassaMD3.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
war3mapimported/RevassaMD3.dds
Double-click the file RevassaMD3.dds:
RevassaMD3.dds
Image / Texture
5,461
war3mapimported/RevassaMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
Done, you have imported the file RevassaMD3.dds.
Importing RevassaME.dds
Now Click the "Import File" Button:
Next select 'RevassaME.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
war3mapimported/RevassaME.dds
Double-click the file RevassaME.dds:
RevassaME.dds
Image / Texture
2,731
war3mapimported/RevassaME.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
Done, you have imported the file RevassaME.dds.
Importing RevassaME1.dds
Now Click the "Import File" Button:
Next select 'RevassaME1.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
war3mapimported/RevassaME1.dds
Double-click the file RevassaME1.dds:
RevassaME1.dds
Image / Texture
1,365
war3mapimported/RevassaME1.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
Done, you have imported the file RevassaME1.dds.
Importing RevassaME2.dds
Now Click the "Import File" Button:
Next select 'RevassaME2.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaPD.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
RevassaME2.dds
Image / Texture
2,731
war3mapimported/RevassaME2.dds
Double-click the file RevassaME2.dds:
RevassaME2.dds
Image / Texture
2,731
war3mapimported/RevassaME2.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaME2.dds
Image / Texture
2,731
RevassaME2.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
RevassaME2.dds
Image / Texture
2,731
RevassaME2.dds
Done, you have imported the file RevassaME2.dds.
Importing RevassaPD.dds
Now Click the "Import File" Button:
Next select 'RevassaPD.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaWD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
RevassaME2.dds
Image / Texture
2,731
RevassaME2.dds
RevassaPD.dds
Image / Texture
1,365
war3mapimported/RevassaPD.dds
Double-click the file RevassaPD.dds:
RevassaPD.dds
Image / Texture
1,365
war3mapimported/RevassaPD.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaPD.dds
Image / Texture
1,365
RevassaPD.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
RevassaME2.dds
Image / Texture
2,731
RevassaME2.dds
RevassaPD.dds
Image / Texture
1,365
RevassaPD.dds
Done, you have imported the file RevassaPD.dds.
Importing RevassaWD.dds
Now Click the "Import File" Button:
Next select 'RevassaWD.dds' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
RevassaME2.dds
Image / Texture
2,731
RevassaME2.dds
RevassaPD.dds
Image / Texture
1,365
RevassaPD.dds
RevassaWD.dds
Image / Texture
683
war3mapimported/RevassaWD.dds
Double-click the file RevassaWD.dds:
RevassaWD.dds
Image / Texture
683
war3mapimported/RevassaWD.dds
Tick the box "Use Custom Path" and type in the correct path:
RevassaWD.dds
Image / Texture
683
RevassaWD.dds
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
RevassaME2.dds
Image / Texture
2,731
RevassaME2.dds
RevassaPD.dds
Image / Texture
1,365
RevassaPD.dds
RevassaWD.dds
Image / Texture
683
RevassaWD.dds
Done, you have imported the file RevassaWD.dds.
Importing Jennalla.facefx
Now Click the "Import File" Button:
Next select 'Jennalla.facefx' in the folder which you extracted from the zip archive:
Revassa Frostrunner
Revassa.mdx
FrostArcherHD.dds
RevassaHD1.dds
RevassaHLD.dds
RevassaHLD1.dds
RevassaMD.dds
RevassaMD1.dds
RevassaMD2.dds
RevassaMD3.dds
RevassaME.dds
RevassaME1.dds
RevassaME2.dds
RevassaPD.dds
RevassaWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
RevassaME2.dds
Image / Texture
2,731
RevassaME2.dds
RevassaPD.dds
Image / Texture
1,365
RevassaPD.dds
RevassaWD.dds
Image / Texture
683
RevassaWD.dds
Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx
Double-click the file Jennalla.facefx:
Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx
Tick the box "Use Custom Path" and type in the correct path:
Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx
The file has been properly added to the map archive:
Revassa.mdx
Model
1,801
war3mapimported/Revassa.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
RevassaHD1.dds
Image / Texture
341
RevassaHD1.dds
RevassaHLD.dds
Image / Texture
2,731
RevassaHLD.dds
RevassaHLD1.dds
Image / Texture
2,731
RevassaHLD1.dds
RevassaMD.dds
Image / Texture
2,731
RevassaMD.dds
RevassaMD1.dds
Image / Texture
1,365
RevassaMD1.dds
RevassaMD2.dds
Image / Texture
2,731
RevassaMD2.dds
RevassaMD3.dds
Image / Texture
5,461
RevassaMD3.dds
RevassaME.dds
Image / Texture
2,731
RevassaME.dds
RevassaME1.dds
Image / Texture
1,365
RevassaME1.dds
RevassaME2.dds
Image / Texture
2,731
RevassaME2.dds
RevassaPD.dds
Image / Texture
1,365
RevassaPD.dds
RevassaWD.dds
Image / Texture
683
RevassaWD.dds
Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx
Done, you have imported the file Jennalla.facefx.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.