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Model validation: Revassa Frostrunner Portrait

Revassa_Portrait.mdx

0 errors 2 severe 17 warnings 64 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 16 at frame 5800 has roughly the same value as tracks 15 and 17
  • 1 1 Bone 11 - "bone_hand_left"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 35 at frame 5300 has roughly the same value as tracks 34 and 36
  • 1 Bone 32 - "bone_hand_right"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "L_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "B_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "B_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "B_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "R_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "L_cape_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "L_cape_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "L_cape_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_cape_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "R_cape_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "R_cape_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 2 Bone 8 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 533 has roughly the same value as tracks 0 and 2
      • Track 2 at frame 867 has roughly the same value as tracks 1 and 3
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 5800 has roughly the same value as tracks 15 and 17
  • 1 Bone 34 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 4700 has roughly the same value as tracks 10 and 12
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 4800 has roughly the same value as tracks 13 and 15
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 5300 has roughly the same value as tracks 23 and 25
  • 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 5434 has roughly the same value as tracks 23 and 25
  • 1 Bone 44 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 1400 has roughly the same value as tracks 4 and 6
  • 2 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 4000 has roughly the same value as tracks 15 and 17
      • Track 29 at frame 5667 has roughly the same value as tracks 28 and 30
  • 1 Bone 79 - "L_hair_A_02_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 5400 has roughly the same value as tracks 9 and 11
  • 1 Bone 84 - "L_hair_B_02_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 500 has roughly the same value as tracks 0 and 2
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Rotation
      • Track 30 at frame 3200 has roughly the same value as tracks 29 and 31
  • unused Texture 0 - "RevassaWD.dds"
  • unused Texture 1 - "Human_JennallaDeemspring_Weapon_Normal.tif"
  • unused Texture 2 - "Human_JennallaDeemspring_Weapon_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Portrait_BG_Diffuse.tif"
  • unused Texture 7 - "normal.blp"
  • unused Texture 8 - "Portrait_BG_ORM.tif"
  • unused Texture 9 - "RevassaMD.dds"
  • unused Texture 10 - "Human_JennallaDeemspring_Main_Normal.tif"
  • unused Texture 11 - "Human_JennallaDeemspring_Main_ORM.tif"
  • unused Texture 12 - "RevassaME.dds"
  • unused Texture 13 - "RevassaHD1.dds"
  • unused Texture 14 - "Human_JennallaDeemspring_Hair_Normal.tif"
  • unused Texture 15 - "Human_JennallaDeemspring_Hair_ORM.tif"
  • unused Texture 16 - "FrostArcherHD.dds"
  • unused Texture 17 - "Human_ArcherBloodElf_Hair_Normal.tif"
  • unused Texture 18 - "ORM.blp"
  • unused Texture 19 - "RevassaMD2.dds"
  • unused Texture 20 - "NightElf_Tyrande_Main_Normal.tif"
  • unused Texture 21 - "NightElf_Tyrande_Main_ORM.tif"
  • unused Texture 22 - "RevassaME2.dds"
  • unused Texture 23 - "RevassaMD1.dds"
  • unused Texture 24 - "QueenOfSuffering_main_Normal.tif"
  • unused Texture 25 - "QueenOfSuffering_main_ORM.tif"
  • unused Texture 26 - "RevassaME1.dds"
  • unused Texture 27 - "RevassaMD3.dds"
  • unused Texture 28 - "BansheeRanger_Main_Normal.tif"
  • unused Texture 29 - "BansheeRanger_Main_ORM.tif"
  • unused Texture 30 - "BansheeRanger_Main_Emissive.tif"
  • unused Texture 31 - "RevassaHLD.dds"
  • unused Texture 32 - "Bloodfiend_Main_Normal.tif"
  • unused Texture 33 - "Bloodfiend_Main_ORM.tif"
  • unused Texture 34 - "Bloodfiend_Main_Emissive.tif"
  • unused Texture 35 - "RevassaPD.dds"
  • unused Texture 36 - "DragonSpawnOverseer_normal.tif"
  • unused Texture 37 - "DragonSpawnOverseer_orm.tif"
  • unused Texture 38 - "Human_SylvanasWindrunner_Weapon_Diffuse.tif"
  • unused Texture 39 - "Human_SylvanasWindrunner_Weapon_Normal.tif"
  • unused Texture 40 - "Human_SylvanasWindrunner_Weapon_ORM.tif"
  • unused Texture 41 - "RevassaHLD1.dds"
  • unused Texture 42 - "Felguard_Main_Normal.tif"
  • unused Texture 43 - "Felguard_Main_ORM.tif"
  • unused Texture 44 - "Felguard_Main_Emissive.tif"
  • unused Texture 45 - "Tuskar_TuskarLord_Weapon_Diffuse.tif"
  • unused Texture 46 - "Tuskar_TuskarLord_Weapon_Normal.tif"
  • unused Texture 47 - "Tuskar_TuskarLord_Weapon_ORM.tif"
  • unused Texture 48 - "Tuskar_TuskarLord_Weapon_Emissive.tif"
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