Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Retribution.w3x
Variables
Initialization
To Blizzard
Melee Initialization
Scenes
Scene01
Scene02
Scene03
Scene04
Untitled Trigger 001
ESC
Pickaxe sounds
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Stephen
unit
No
Blizzard, if you happen to be looking at this map, I would like to thank you for the wonderfully flexible World Editor you created with Warcraft III. It has launched my interest in film and has driven my creative spirit for years now. Here again is an example what can be done with this incredible game. This is the last cinematic I will ever make.
Thanks,
Zurg
PS: I finished this map at 1 am EST... I am very tired and would have written more but sleep calls.
Oh and check out Justin R. Durban's awesome music - www.edgen.com/music!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 17.00
Game - Set time of day speed to 0.00 % of the default speed
Environment - Set fog to style Linear , z-start 0.00 , z-end 12000.00 , density 0 and color ( 90.00 %, 60.00 %, 15.00 %)
Environment - Set sky to Fogged Sky
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.01 seconds
Cinematic - Disable user control for (All players) .
Wait 0.10 game-time seconds
Unit - Hide Villager 0038 <gen>
Unit - Hide Peasant 0035 <gen>
Unit - Hide Villager 0028 <gen>
Unit - Hide Villager 0030 <gen>
Unit - Hide Villager 0032 <gen>
Unit - Hide Villager 0026 <gen>
Unit - Hide Villager 0039 <gen>
Unit - Hide Villager 0037 <gen>
Unit - Hide Villager 0038 <gen>
Unit - Hide Peasant 0036 <gen>
Animation - Play the hide animation for all doodads of type D00I (Unexpected type: 'doodadcode') within (Playable map area) .
Unit - Hide Villager 0031 <gen>
Unit - Hide Villager 0029 <gen>
Unit - Hide Villager 0027 <gen>
Unit - Hide Villager 0025 <gen>
Animation - Add the gold animation tag to Peasant 0004 <gen>
Animation - Add the gold animation tag to Peasant 0005 <gen>
Unit - Order Peasant 0005 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Peasant 0004 <gen> to Move To . (Center of Region_000 <gen>)
Animation - Play Peasant 0006 <gen> 's stand work animation
Sound - Stop music Immediately
Sound - Play StoriesandPlots <gen> at 100 % volume, skipping the first 0.00 seconds
Trigger - Run Scene01 <gen> (ignoring conditions)
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Play ForestNormalDay <gen> at 100 % volume, skipping the first 0.00 seconds
Wait 0.10 game-time seconds
Animation - Play Peasant 0008 <gen> 's stand work animation
Scene01
Events
Conditions
Actions
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 game-time seconds
Wait 0.10 game-time seconds
Animation - Play Peasant 0009 <gen> 's stand work animation
Game - Display to (All players) for 3.00 seconds the text: Revolution Entertainment
Wait 0.10 game-time seconds
Animation - Play Peasant 0001 <gen> 's stand work animation
Unit - Order Peasant 0005 <gen> to Move To . (Center of Region_000_Copy <gen>)
Wait 2.00 game-time seconds
Unit - Order Peasant 0004 <gen> to Move To . (Center of Region_000_Copy <gen>)
Wait 2.00 game-time seconds
Unit - Order Peasant 0007 <gen> to Move To . (Center of Region_002 <gen>)
Wait 1.00 game-time seconds
Game - Display to (All players) for 4.00 seconds the text: directed by Zurg
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 1.00 game-time seconds
Wait 4.00 game-time seconds
Game - Display to (All players) for 3.00 seconds the text: Sunsaijin
Unit - Order Peasant 0012 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Kill Villager 0003 <gen>
Sound - Set Unit Response Sounds to 0.00 %
Environment - Set fog to style Linear , z-start 0.00 , z-end 12000.00 , density 0 and color ( 90.00 %, 40.00 %, 15.00 %)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Wait 2.00 game-time seconds
Game - Display to (All players) for 3.00 seconds the text: music by Justin R. Durban
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Unit - Order Peasant 0013 <gen> to Move To . (Center of Region_005 <gen>)
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen01 <gen> and display Hullo! Amanda! . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.00 game-time seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 0.10 game-time seconds
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 0.10 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen02 <gen> and display Why do you not run to greet me? . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 1.00 game-time seconds
Unit - Order Peasant 0013 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Set Peasant 0013 <gen> movement speed to 200.00
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Animation - Play the hide animation for all doodads of type D008 (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play the hide animation for all doodads of type D007 (Unexpected type: 'doodadcode') within (Playable map area) .
Wait 4.00 game-time seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 0.10 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen02b <gen> and display Amanda? . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 game-time seconds
Wait 1.50 game-time seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Unit - Order Peasant 0013 <gen> to Move To . (Center of Region_006 <gen>)
Wait 0.10 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen02c <gen> and display Amanda! . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 game-time seconds
Animation - Lock Peasant 0013 <gen> 's Head to face Villager 0003 <gen> , offset by ( 0 , 0 , 30.00 )
Wait 2.00 game-time seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Camera_017_Copy for Player 1 (Red) over 0 seconds
Wait 4.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen03 <gen> and display I know who did this... . Modify duration: Add 0.00 seconds and Don't wait
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Sound - Play Stephen03b <gen>
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play No sound and display Gerald the Miller! I warned you not to touch her! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.10 game-time seconds
Sound - Play Stephen03c <gen>
Wait 1.90 game-time seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 6.10 seconds
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen04 <gen> and display My brave and beautiful wife… . Modify duration: Add 0.00 seconds and Don't wait
Animation - Play Peasant 0018 <gen> 's stand work animation
Animation - Play Villager 0021 <gen> 's stand animation, using only Common animations
Wait 5.00 game-time seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Wait 2.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen05 <gen> and display To hell with you Gerald! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 game-time seconds
Trigger - Run Scene02 <gen> (ignoring conditions)
Scene02
Events
Conditions
Actions
Animation - Change Peasant 0018 <gen> 's animation speed to 30.00 % of its original speed
Trigger - Run Pickaxe_sounds <gen> (ignoring conditions)
Sound - Stop ForestNormalDay <gen> After fading
Animation - Change Villager 0021 <gen> 's animation speed to 0.00 % of its original speed
Animation - Play the hide animation for all doodads of type D007 (Unexpected type: 'doodadcode') within (Playable map area) .
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture White Mask , starting with color ( 23.00 %, 23.00 %, 23.00 %) and 30.00 % transparency and ending with color ( 23.00 %, 23.00 %, 23.00 %) and 30.00 % transparency
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 3000.00 , density 0 and color ( 24.00 %, 23.60 %, 24.00 %)
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Game - Display to (All players) for 3.00 seconds the text: Justice
Wait 3.00 game-time seconds
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 2000.00 , density 0 and color ( 24.00 %, 23.60 %, 24.00 %)
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen06 <gen> and display You destroyed the only love I ever knew! . Modify duration: Add 0.00 seconds and Don't wait
Wait 5.00 game-time seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Wait 4.00 game-time seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Wait 0.50 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen07 <gen> and display God help me, I will not sleep until you are dead! . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 game-time seconds
Sound - Play edgen_kandk_thewolves <gen> at 100 % volume, skipping the first 2.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Wait 0.50 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen08 <gen> and display I will lay in wait for him. When he passes through the fields near my brother's home, I will ambush him and strike him down. . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 game-time seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Game - Set game speed to Slowest
Wait 2.00 game-time seconds
Game - Set game speed to Fastest
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Animation - Reset Peasant 0018 <gen> 's animation
Wait 1.00 game-time seconds
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen09 <gen> and display He will fear my wrath! Justice! Justice will be brought upon his head! . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 game-time seconds
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 3000.00 , density 0 and color ( 24.00 %, 23.60 %, 24.00 %)
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Unit - Order Peasant 0018 <gen> to Move To . (Center of Region_007 <gen>)
Wait 4.00 game-time seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Wait 4.00 game-time seconds
Trigger - Run Scene03 <gen> (ignoring conditions)
Scene03
Events
Conditions
Actions
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture White Mask , starting with color ( 23.00 %, 23.00 %, 23.00 %) and 30.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 70.00 % transparency
Game - Set the time of day to 24.00
Unit - Set Peasant 0020 <gen> movement speed to 100.00
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 1200.00 , density 0 and color ( 0.06 %, 0.06 %, 0.06 %)
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Unit - Order Peasant 0020 <gen> to Move To . (Center of Region_008 <gen>)
Wait 4.00 game-time seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Peasant 0020 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 game-time seconds
Unit - Order Peasant 0022 <gen> to Move To . (Center of Region_008_Copy <gen>)
Wait 0.10 game-time seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen10 <gen> and display I knew he wanted my wife… His eyes long sought hers. . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 game-time seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Wait 3.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen11 <gen> and display She must have fought him... did not comply with his demands . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 game-time seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Wait 4.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen12 <gen> and display Her blood must be repaid! . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 game-time seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Wait 1.00 game-time seconds
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 70.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency
Wait 4.00 game-time seconds
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 0.00 , density 0 and color ( 0.06 %, 0.06 %, 0.06 %)
Wait 5.00 game-time seconds
Cinematic - Apply a filter over 0.05 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency
Sound - Play DefendCaster <gen> at 100 % volume, skipping the first 0.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Wait 0.10 game-time seconds
Sound - Play ThunderClapCaster <gen> at 100 % volume, skipping the first 0.00 seconds
Wait 0.20 game-time seconds
Cinematic - Apply a filter over 0.20 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 70.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen13 <gen> and display Miller! . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.50 game-time seconds
Cinematic - Apply a filter over 0.05 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency
Sound - Play DefendCaster <gen> at 100 % volume, skipping the first 0.00 seconds
Animation - Play Villager 0023 <gen> 's attack animation
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Wait 0.10 game-time seconds
Sound - Play ThunderClapCaster <gen> at 50.00 % volume, skipping the first 0.00 seconds
Wait 0.40 game-time seconds
Cinematic - Apply a filter over 0.20 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 40.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency
Wait 2.70 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play No sound and display Where am I? . Modify duration: Set to 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 1200.00 , density 0 and color ( 0.06 %, 0.06 %, 0.06 %)
Wait 1.00 game-time seconds
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 70.00 % transparency
Wait 5.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen15 <gen> and display Why didn't she kill him? Why did she let him even draw near her? . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.00 game-time seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Wait 0.50 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen16 <gen> and display She must have fallen under his spell! . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Wait 0.50 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play No sound and display She gave into him then! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen17 <gen> and display I should have known better than to let a wild bird out of its cage! . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 game-time seconds
Cinematic - Apply a filter over 0.05 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 0.00 , density 0 and color ( 0.06 %, 0.06 %, 0.06 %)
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0 seconds
Wait 0.50 game-time seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency
Wait 1.00 game-time seconds
Cinematic - Apply a filter over 0.05 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Animation - Play Villager 0024 <gen> 's death animation
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency
Wait 1.00 game-time seconds
Game - Set the time of day to 5.00
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 2500.00 , density 0 and color ( 2.00 %, 2.00 %, 2.00 %)
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen18 <gen> and display That troublemaker! Let him receive the punishment he deserves! . Modify duration: Add 0.00 seconds and Don't wait
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 70.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency
Wait 4.00 game-time seconds
Trigger - Run Scene04 <gen> (ignoring conditions)
Scene04
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 10.00 %, 10.00 %, 10.00 %)
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0 seconds
Environment - Create at (Playable map area) the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Sound - Play AllianceGlueScreen <gen>
Sound - Play BattleNetWindStereoLoop1 <gen>
Sound - Play OrcMAinGlueScreenLoop <gen>
Sound - Play ScourgeGlueScreen <gen>
Sound - Play UndeadGlueScreenLoop1 <gen>
Sound - Play War3XMainGlueScreen <gen>
Sound - Play WindLoopStereo <gen>
Animation - Lock Villager 0027 <gen> 's Head to face Villager 0025 <gen> , offset by ( 0 , 0 , 20.00 )
Animation - Lock Villager 0029 <gen> 's Head to face Villager 0033 <gen> , offset by ( 0 , 0 , 20.00 )
Animation - Lock Villager 0028 <gen> 's Head to face Villager 0027 <gen> , offset by ( 0 , 0 , 90.00 )
Animation - Lock Villager 0030 <gen> 's Head to face Villager 0029 <gen> , offset by ( 0 , 0 , 70.00 )
Animation - Play Villager 0030 <gen> 's stand ready animation, using only Common animations
Unit - Unhide Villager 0031 <gen>
Animation - Play Villager 0031 <gen> 's death animation
Unit - Hide Villager 0034 <gen>
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Unit - Unhide Villager 0025 <gen>
Unit - Unhide Villager 0026 <gen>
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Sound - Play DefendCaster <gen> at 100 % volume, skipping the first 0.00 seconds
Wait 0.30 seconds
Animation - Change Villager 0031 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.30 seconds
Sound - Play ThunderClapCaster <gen> at 50.00 % volume, skipping the first 0.00 seconds
Wait 1.00 seconds
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency
Wait 0.50 seconds
Unit - Unhide Villager 0027 <gen>
Unit - Unhide Villager 0028 <gen>
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Wait 1.00 seconds
Unit - Unhide Villager 0029 <gen>
Unit - Unhide Villager 0030 <gen>
Cinematic - Apply a filter over 0.10 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency
Sound - Play DefendCaster <gen> at 100 % volume, skipping the first 0.00 seconds
Wait 0.10 seconds
Sound - Play ThunderClapCaster <gen> at 70.00 % volume, skipping the first 0.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Unit - Unhide Villager 0032 <gen>
Wait 1.50 seconds
Cinematic - Apply a filter over 0.10 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Wait 0.50 seconds
Cinematic - Apply a filter over 0.10 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Change Villager 0031 <gen> 's animation speed to 20.00 % of its original speed
Cinematic - Apply a filter over 0.10 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Sound - Play ThunderClapCaster <gen> at 70.00 % volume, skipping the first 0.00 seconds
Wait 0.30 seconds
Animation - Change Villager 0031 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Apply a filter over 0.11 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency
Animation - Play Villager 0031 <gen> 's death animation
Animation - Change Villager 0031 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 0.10 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Sound - Play ThunderClapCaster <gen> at 70.00 % volume, skipping the first 0.00 seconds
Wait 0.20 seconds
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency
Wait 0.50 seconds
Sound - Stop AllianceGlueScreen <gen> After fading
Sound - Stop BattleNetWindStereoLoop1 <gen> After fading
Wait 0.50 seconds
Sound - Stop OrcMAinGlueScreenLoop <gen> After fading
Sound - Stop ScourgeGlueScreen <gen> After fading
Wait 0.50 seconds
Sound - Stop UndeadGlueScreenLoop1 <gen> After fading
Sound - Stop War3XMainGlueScreen <gen> After fading
Sound - Stop WindLoopStereo <gen> After fading
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 6.01
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 2000.00 , density 0 and color ( 94.00 %, 84.00 %, 94.00 %)
Environment - Turn (Last created weather effect) Off
Environment - Create at (Playable map area) the weather effect Dungeon White Fog (Light)
Environment - Turn (Last created weather effect) On
Animation - Play the show animation for all doodads of type D007 (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play the hide animation for all doodads of type D009 (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play the hide animation for all doodads of type D00G (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play the hide animation for all doodads of type D00C (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play the hide animation for all doodads of type D00D (Unexpected type: 'doodadcode') within (Playable map area) .
Unit - Create 1 . Peasant for Neutral Passive at (Center of Region_010 <gen>) facing Default building facing degrees
Animation - Play the show animation for all doodads of type D008 (Unexpected type: 'doodadcode') within (Playable map area) .
Wait 1.00 game-time seconds
Sound - Play SentinelsGlueScreen <gen> at 10.00 % volume, skipping the first 0 seconds
Wait 3.00 game-time seconds
Sound - Play IceCavesCreaturesOpening <gen> at 95.00 % volume, skipping the first 0.00 seconds
Wait 2.00 game-time seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency
Wait 3.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen20 <gen> and display So he will pass along this path… . Modify duration: Add 0.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Wait 5.00 game-time seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Wait 0.10 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen22 <gen> and display He is a strong man, what if he sees me! . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen23 <gen> and display He will kill me too! He knows that I found her dead! . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Wait 3.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen24 <gen> and display I can turn back now… She was killed by beasts! That is what I will say. . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 game-time seconds
Sound - Play mFootSmallGrassA <gen>
Wait 1.00 game-time seconds
Sound - Play mFootSmallGrassB <gen>
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Sound - Play mFootSmallGrassC <gen>
Wait 1.00 game-time seconds
Sound - Play mFootSmallGrassD <gen>
Wait 1.00 game-time seconds
Sound - Play edgen_kandk_creatures <gen> at 100 % volume, skipping the first 60.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen25 <gen> and display Here he comes. . Modify duration: Add 0.00 seconds and Don't wait
Sound - Play mFootSmallGrassC <gen>
Wait 1.00 game-time seconds
Animation - Play the hide animation for all doodads of type D008 (Unexpected type: 'doodadcode') within (Playable map area) .
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 2000.00 , density 0 and color ( 70.00 %, 60.00 %, 70.00 %)
Sound - Play FlashBackHalfSecondSecond <gen> at 60.00 % volume, skipping the first 0 seconds
Sound - Play mFootSmallGrassD <gen>
Wait 1.00 game-time seconds
Sound - Play mFootSmallGrassC <gen>
Animation - Play the show animation for all doodads of type D008 (Unexpected type: 'doodadcode') within (Playable map area) .
Environment - Set fog to style Linear , z-start (-1000.00 + 0.00) , z-end 2000.00 , density 0 and color ( 94.00 %, 84.00 %, 94.00 %)
Unit - Unhide Villager 0034 <gen>
Unit - Order Villager 0034 <gen> to Move To . (Center of Region_011 <gen>)
Sound - Play mFootSmallGrassA <gen>
Wait 1.00 game-time seconds
Sound - Play mFootSmallGrassB <gen>
Wait 1.00 game-time seconds
Unit - Unhide Peasant 0035 <gen>
Animation - Play the hide animation for all doodads of type D008 (Unexpected type: 'doodadcode') within (Playable map area) .
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Wait 2.00 game-time seconds
Unit - Remove (Last created unit) from the game
Unit - Order Peasant 0035 <gen> to Move To . (Center of Region_012 <gen>)
Wait 0.05 game-time seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen26 <gen> and display The time of reckoning has come… Murderer! . Modify duration: Add 0.00 seconds and Don't wait
Unit - Order Peasant 0036 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Villager 0037 <gen> to Move To . (Center of Region_011_Copy <gen>)
Sound - Play edgen_kandk_opening <gen> at 100 % volume, skipping the first 30.00 seconds
Wait 1.50 game-time seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Unit - Set Peasant 0035 <gen> movement speed to 200.00
Wait 2.00 game-time seconds
Unit - Unhide Peasant 0036 <gen>
Unit - Unhide Villager 0037 <gen>
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play StephenLastLine <gen> and display Let your vile blood satisfy the thirsting ground! . Modify duration: Add 0.00 seconds and Don't wait
Unit - Remove Peasant 0035 <gen> from the game
Unit - Remove Villager 0034 <gen> from the game
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0.50 seconds
Wait 0.40 game-time seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 1.20 seconds
Animation - Play Peasant 0036 <gen> 's stand work animation
Animation - Change Peasant 0036 <gen> 's animation speed to 20.00 % of its original speed
Wait 0.50 game-time seconds
Wait 0.30 game-time seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0.60 seconds
Wait 0.50 game-time seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 1.00 seconds
Unit - Make Villager 0037 <gen> face Peasant 0036 <gen> over 0.30 seconds
Animation - Play Villager 0037 <gen> 's stand ready animation
Wait 0.30 game-time seconds
Animation - Play Peasant 0036 <gen> 's attack animation
Wait 0.30 game-time seconds
Unit - Make Peasant 0036 <gen> face Villager 0037 <gen> over 0.30 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 2.00 seconds
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.10 game-time seconds
Animation - Change Peasant 0036 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.10 game-time seconds
Wait 1.20 game-time seconds
Sound - Play MetalMediumChopFlesh1 <gen>
Animation - Play Villager 0037 <gen> 's death animation
Wait 0.07 game-time seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0037 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodLarge0.mdl
Wait 1.05 game-time seconds
Sound - Stop MeatwagonMissileHit1 <gen> After fading
Wait 0.30 game-time seconds
Unit - Hide Villager 0037 <gen>
Unit - Unhide Villager 0038 <gen>
Animation - Change Villager 0038 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 3.00 seconds
Game - Pause the game
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen29 <gen> and display It is my brother! . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.50 seconds
Game - Unpause the game
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen30 <gen> and display What have I done? . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 game-time seconds
Game - Unpause the game
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Unit - Unhide Villager 0039 <gen>
Unit - Order Villager 0039 <gen> to Move To . (Center of Region_012_Copy <gen>)
Wait 0.10 game-time seconds
Unit - Make Peasant 0036 <gen> face 90.00 over 0.50 seconds
Wait 0.10 game-time seconds
Animation - Lock Peasant 0036 <gen> 's Head to face Villager 0039 <gen> , offset by ( 0 , 700.00 , 90 )
Wait 1.00 seconds
Animation - Lock Peasant 0036 <gen> 's Head to face Peasant 0040 <gen> , offset by ( 0 , 700.00 , 90 )
Wait 0.50 seconds
Unit - Order Peasant 0036 <gen> to Move To . (Center of Region_015 <gen>)
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 0 seconds
Wait 2 game-time seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Wait 0.10 game-time seconds
Animation - Play Peasant 0040 <gen> 's death animation
Animation - Change Peasant 0040 <gen> 's animation speed to 25.00 % of its original speed
Wait 0.10 seconds
Unit - Hide Peasant 0036 <gen>
Unit - Hide Villager 0038 <gen>
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 10.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Peasant named at (Center of (Playable map area)) : Play Stephen32 <gen> and display What justice is this? . Modify duration: Add 0.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 game-time seconds
Game - Display to (All players) for 0.10 seconds the text: "Kings and Kingdoms - Stories"Justin R. DurbanEdgen Animationswww.edgen.com
Wait 2 game-time seconds
Game - Display to (All players) for 0.10 seconds the text: "Kings and Kingdoms - Plots"Justin R. DurbanEdgen Animationswww.edgen.com
Wait 2 game-time seconds
Game - Display to (All players) for 0.10 seconds the text: "Kings and Kingdoms - Wolves"Justin R. DurbanEdgen Animationswww.edgen.com
Wait 2 game-time seconds
Game - Display to (All players) for 0.10 seconds the text: "Kings and Kingdoms - Ice Caves"Justin R. DurbanEdgen Animationswww.edgen.com
Wait 2 game-time seconds
Game - Display to (All players) for 0.10 seconds the text: "Kings and Kingdoms - Creatures"Justin R. DurbanEdgen Animationswww.edgen.com
Wait 2.00 game-time seconds
Game - Display to (All players) for 0.10 seconds the text: "Kings and Kingdoms - Opening"Justin R. DurbanEdgen Animationswww.edgen.com
Wait 2.00 game-time seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Untitled Trigger 001
Events
Conditions
Actions
ESC
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Pickaxe sounds
Events
Conditions
Actions
Sound - Play MetalMediumBashStone1 <gen> at 10.00 % volume, skipping the first 0 seconds
Wait 1.20 game-time seconds
Sound - Play MetalMediumBashStone2 <gen> at 10.00 % volume, skipping the first 0 seconds
Wait 1.20 game-time seconds
Sound - Play MetalMediumBashStone3 <gen> at 10.00 % volume, skipping the first 0 seconds
Wait 1.40 game-time seconds
Sound - Play MetalMediumChopStone1 <gen> at 10.00 % volume, skipping the first 0 seconds
Wait 1.40 game-time seconds
Sound - Play MetalMediumChopStone2 <gen> at 10.00 % volume, skipping the first 0 seconds
Wait 1.40 game-time seconds
Sound - Play MetalMediumBashStone1 <gen> at 30.00 % volume, skipping the first 0 seconds
Wait 1.40 game-time seconds
Sound - Play MetalMediumBashStone2 <gen> at 30.00 % volume, skipping the first 0 seconds
Wait 1.40 game-time seconds
Sound - Play MetalMediumBashStone3 <gen> at 30.00 % volume, skipping the first 0 seconds
Wait 1.40 game-time seconds
Sound - Play MetalMediumChopStone1 <gen> at 30.00 % volume, skipping the first 0 seconds
Wait 1.40 game-time seconds
Sound - Play MetalMediumChopStone2 <gen> at 30.00 % volume, skipping the first 0 seconds
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.