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Triggers
Retard Hating King 1.0.w3x
Variables
Start
Visibitly
Time
Meesages
Invincble
Elevator
Elvator move1
Traps
Water
Bear
Fall1
Fall2
Fall3
Zepplin
Zepplin rescue
Zepplin Move
Kings men
Trap Door Kill
HELP
Betrayel
Bomb1
Cursed Gold
Give Metal Detetor
Fire 1
Fire 1 Copy
Fire 1 Copy 2
Fire 1 Copy 3
Fire 1 Copy 4
Fire 1 Copy 5
Fire 1 Copy 6
Fire 1 Copy 7
Fire 1 Copy 8
Fire 1 Copy 9
Fire 1 Copy 10
Fire 1 Copy 11
Fire 1 Copy 12
Fire 1 Copy 13
Fire 1 Copy 14
Fire 1 Copy 15
Fire 1 Copy 16
Fire 1 Copy 17
Fire 1 Copy 18
Fire 1 Copy 19
Fire 1 Copy 20
Fire 1 Copy 21
Fire 1 Copy 22
Fire 1 Copy 23
Fire 1 Copy 24
Fire 1 Copy 25
Fire 1 Copy 26
RUN
Good things
Good fall
Good bad fall
Health refil
Unlock
Trap Door
Bomb2
Reverse curse
Tele out
Waterfall Transport
Waterfall1
Waterfall2
Waterfall3
Waterfall4
Waterfall5
Waterfall6
Waterfall7
Waterfall8
Waterfall9
Waterfall10
Waterfal11
lighting Victory
Fire victory
Cold victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Visibitly
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally
Time
Events
Map initialization
Conditions
Actions
Game - Set time of day speed to 0.00 % of the default speed
Meesages
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads VICTORY at (Center of Region_027 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads VICTORY at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 25.00 %, 50.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads VICTORY at (Center of Region_026 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Invincble
Events
Map initialization
Conditions
Actions
Destructible - Make Dungeon Gate 0028 <gen> Invulnerable
Destructible - Make Gate 0029 <gen> Invulnerable
Elevator
Events
Map initialization
Conditions
Actions
Destructible - Open All walls of Elevator 0006 <gen>
Destructible - Set height of Elevator 0006 <gen> to 3
Elvator move1
Events
Map initialization
Conditions
Actions
Destructible - Close All walls of Elevator 0204 <gen>
Destructible - Set height of Elevator 0204 <gen> to 3
Wait 1.00 seconds
Destructible - Open All walls of Elevator 0204 <gen>
Wait 2 seconds
Destructible - Close All walls of Elevator 0204 <gen>
Destructible - Set height of Elevator 0204 <gen> to 1
Wait 3.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Water
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Game - Display to (All players) the text: Retards can't swim.
Unit - Kill (Triggering unit)
Bear
Events
Unit - Bear 0000 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Bear 0000 <gen> to Player 12 (Brown) and Change color
Fall1
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wait 0.25 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Game - Display to (All players) the text: No you cant fly to victory.
Fall2
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_010 <gen>)
Unit - Set life of (Triggering unit) to 50.00 %
Game - Display to (All players) the text: Ouch
Fall3
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wait 0.25 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_028 <gen>)
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Game - Display to (All players) the text: No you cant fly to victory.
Zepplin
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Rescue Zeppelin 0007 <gen> for Player 1 (Red) and Change color
Unit - Order Zeppelin 0007 <gen> to Load . (Triggering unit)
Cinematic - Disable user control for (All players controlled by a (Player 1 (Red) controller) player) .
Camera - Lock camera target for Player 1 (Red) to Zeppelin 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Do nothing
Else - Actions
Zepplin rescue
Events
Unit - Retard 0001 <gen> Is loaded into a transport
Conditions
Actions
Unit - Order Zeppelin 0007 <gen> to Move To . (Center of Region_014 <gen>)
Zepplin Move
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Order Zeppelin 0007 <gen> to Move To . (Center of Region_013 <gen>)
Kings men
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Create 15 Knight for Player 12 (Brown) at (Random point in Region_016 <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: King: INTRUDERS!
Destructible - Resurrect Gate 0008 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 0.10 seconds
Destructible - Make Gate 0008 <gen> Invulnerable
Trap Door Kill
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: Smart one.
HELP
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Game - Display to (All players) the text: Hey you! Help me out here and open the gate for me.
Betrayel
Events
Destructible - Lever 0031 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 0028 <gen>
Trigger - Turn off HELP <gen>
Unit - Order Knight 0041 <gen> to Attack-Move To . (Center of Region_020 <gen>)
Unit - Change ownership of Knight 0041 <gen> to Player 12 (Brown) and Retain color
Game - Display to (All players) the text: Hes in jail for a reason you know.
Bomb1
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Wait 1.00 seconds
Destructible - Pick every destructible in Region_019 <gen> and do (Kill (Picked destructible))
Unit - Explode (Triggering unit) .
Unit - Explode FUSE 0042 <gen> .
Trigger - Turn off Bomb1 <gen>
Cursed Gold
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Move Giant Skeleton Warrior 0047 <gen> instantly to (Center of Region_022 <gen>)
Unit - Order Giant Skeleton Warrior 0047 <gen> to Attack . (Triggering unit)
Game - Display to (All players) the text: Don't you know that gold found in dark places is usally cursed.
Give Metal Detetor
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Hero - Create Metal Detector and give it to (Triggering unit)
Fire 1
Events
Unit - A unit enters Region_032 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_032 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy
Events
Unit - A unit enters Region_033 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_033 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 2
Events
Unit - A unit enters Region_034 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_034 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 3
Events
Unit - A unit enters Region_035 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_035 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 4
Events
Unit - A unit enters Region_036 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 5
Events
Unit - A unit enters Region_039 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 6
Events
Unit - A unit enters Region_038 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_038 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 7
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_037 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 8
Events
Unit - A unit enters Region_040 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_040 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 9
Events
Unit - A unit enters Region_057 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_057 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 10
Events
Unit - A unit enters Region_056 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_056 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 11
Events
Unit - A unit enters Region_058 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_058 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 12
Events
Unit - A unit enters Region_055 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_055 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 13
Events
Unit - A unit enters Region_054 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_054 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 14
Events
Unit - A unit enters Region_053 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_053 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 15
Events
Unit - A unit enters Region_052 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_052 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 16
Events
Unit - A unit enters Region_041 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_041 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 17
Events
Unit - A unit enters Region_042 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_042 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 18
Events
Unit - A unit enters Region_044 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_043 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 19
Events
Unit - A unit enters Region_045 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_045 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 20
Events
Unit - A unit enters Region_046 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_047 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 21
Events
Unit - A unit enters Region_048 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_048 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 22
Events
Unit - A unit enters Region_051 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_051 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 23
Events
Unit - A unit enters Region_049 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_049 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 24
Events
Unit - A unit enters Region_050 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_050 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 25
Events
Unit - A unit enters Region_032 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_032 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Fire 1 Copy 26
Events
Unit - A unit enters Region_032 <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Random point in Region_032 <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
RUN
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: If I was you I would run. Realeasing in:
Game - Display to (All players) the text: 5
Wait 1.00 seconds
Game - Display to (All players) the text: 4
Wait 1.00 seconds
Game - Display to (All players) the text: 1
Destructible - Kill City Entrance 0364 <gen>
Unit - Order Hope You Can Run Fast! 0232 <gen> to Attack-Move To . (Random point in Region_059 <gen>)
Unit - Order Hope You Can Run Fast! 0233 <gen> to Attack-Move To . (Random point in Region_060 <gen>)
Good fall
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_010 <gen>)
Good bad fall
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_011 <gen>)
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 300.00 damage of attack type Normal and damage type Normal
Health refil
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Set life of (Triggering unit) to 100 %
Unlock
Events
Unit - A unit Dies
Conditions
Actions
Cinematic - Enable user control for (All players) .
Trap Door
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Destructible - Set height of Elevator 0006 <gen> to 1
Wait 0.50 seconds
Trigger - Turn on Trap_Door_Kill <gen>
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in Region_018 <gen>)
Wait 1.00 seconds
Destructible - Set height of Elevator 0006 <gen> to 3
Wait 1.50 seconds
Trigger - Turn off Trap_Door_Kill <gen>
Wait 1.00 seconds
Bomb2
Events
Unit - FUSE 0042 <gen> Is selected
Conditions
Actions
Wait 1.00 seconds
Destructible - Pick every destructible in Region_019 <gen> and do (Kill (Picked destructible))
Unit - Explode (Triggering unit) .
Unit - Explode FUSE 0042 <gen> .
Trigger - Turn off Bomb1 <gen>
Reverse curse
Events
Unit - A unit Dies
Conditions
Actions
Unit - Move Giant Skeleton Warrior 0047 <gen> instantly to (Center of Region_023 <gen>)
Tele out
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Wait 5.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_025 <gen>)
Waterfall Transport
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Move Retard 0001 <gen> instantly to (Random point in Region_031 <gen>)
Unit - Move Retard 0028 <gen> instantly to (Random point in Region_031 <gen>)
Unit - Move Retard 0029 <gen> instantly to (Random point in Region_031 <gen>)
Unit - Move Retard 0031 <gen> instantly to (Random point in Region_031 <gen>)
Unit - Move Retard 0030 <gen> instantly to (Random point in Region_031 <gen>)
Unit - Move Retard 0034 <gen> instantly to (Random point in Region_031 <gen>)
Unit - Move Retard 0032 <gen> instantly to (Random point in Region_031 <gen>)
Unit - Move Retard 0033 <gen> instantly to (Random point in Region_031 <gen>)
Unit - Move Retard 0234 <gen> instantly to (Random point in Region_031 <gen>)
Unit - Move Retard 0027 <gen> instantly to (Random point in Region_031 <gen>)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_031 <gen>) over 0 seconds)
Waterfall1
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_070 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0232 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_061 <gen>)) else do (Do nothing)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0233 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_064 <gen>)) else do (Do nothing)
Waterfall2
Events
Unit - A unit enters Region_060 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_071 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0232 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_061 <gen>)) else do (Do nothing)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0233 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_065 <gen>)) else do (Do nothing)
Waterfall3
Events
Unit - A unit enters Region_061 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_072 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0232 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_068 <gen>)) else do (Do nothing)
Waterfall4
Events
Unit - A unit enters Region_062 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_073 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0232 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_068 <gen>)) else do (Do nothing)
Waterfall5
Events
Unit - A unit enters Region_063 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_078 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0233 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_066 <gen>)) else do (Do nothing)
Waterfall6
Events
Unit - A unit enters Region_064 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_079 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0233 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_066 <gen>)) else do (Do nothing)
Waterfall7
Events
Unit - A unit enters Region_065 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_080 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0233 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_066 <gen>)) else do (Do nothing)
Waterfall8
Events
Unit - A unit enters Region_068 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_074 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0232 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_050 <gen>)) else do (Do nothing)
Waterfall9
Events
Unit - A unit enters Region_069 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_075 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0232 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_050 <gen>)) else do (Do nothing)
Waterfall10
Events
Unit - A unit enters Region_066 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_050 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0233 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_050 <gen>)) else do (Do nothing)
Waterfal11
Events
Unit - A unit enters Region_067 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_077 <gen>)
If ((Triggering unit) Equal to Hope You Can Run Fast! 0233 <gen>) then do (Order (Triggering unit) to Attack-Move To.(Random point in Region_050 <gen>)) else do (Do nothing)
lighting Victory
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Lighting Sorceress 0050 <gen> named Lighting Sorcerress : Play No sound and display Brave retard we have been watching you and your freinds screw up all the way to here. But somehow you magaed to survive. I will help you take care of your problem. . Modify duration: Add 3.00 seconds and Wait
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Unit - Move King 0005 <gen> instantly to (Center of Region_082 <gen>)
Unit - Make King 0005 <gen> face (Center of Region_016 <gen>) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from King 0005 <gen> named King : Play No sound and display Looks like there is going to be a lighting storm. . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from King 0005 <gen> named King : Play No sound and display Wait how is it raining inside the castle? . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Explode King 0005 <gen> .
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Fire victory
Events
Unit - A unit enters Region_027 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_003 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Fire Sorceress 0051 <gen> named Fire Sorceress : Play No sound and display Brave retard we have been watching you and your freinds screw up all the way to here. But somehow you magaed to survive. I will help you take care of your problem. . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Unit - Move King 0005 <gen> instantly to (Center of Region_082 <gen>)
Unit - Make King 0005 <gen> face (Center of Region_016 <gen>) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from King 0005 <gen> named King : Play No sound and display Wo its getting kinda hot in here. . Modify duration: Add 0.50 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of King 0005 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Cinematic - Send transmission to (All players) from King 0005 <gen> named King : Play No sound and display AHHHHHHHHHHHHHHH HOT! . Modify duration: Add 1.50 seconds and Wait
Unit - Order King 0005 <gen> to Move To . (Center of Region_083 <gen>)
Wait 0.20 seconds
Unit - Order King 0005 <gen> to Patrol To . (Center of Region_084 <gen>)
Wait 3.00 seconds
Unit - Kill King 0005 <gen>
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Cold victory
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_004 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Cold Sorceress 0052 <gen> named Cold Sorceress : Play No sound and display Brave retard we have been watching you and your freinds screw up all the way to here. But somehow you magaed to survive. I will help you take care of your problem. . Modify duration: Add 3.00 seconds and Wait
Environment - Create at (Playable map area) the weather effect Northrend Blizzard
Environment - Turn (Last created weather effect) On
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Unit - Move King 0005 <gen> instantly to (Center of Region_082 <gen>)
Unit - Make King 0005 <gen> face (Center of Region_016 <gen>) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from King 0005 <gen> named King : Play No sound and display Brrrr.. its getting cold. . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from King 0005 <gen> named King : Play No sound and display Wait how is it snowing inside the castle? . Modify duration: Add 0.50 seconds and Wait
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Cinematic - Send transmission to (All players) from King 0005 <gen> named King : Play No sound and display Owwww thats sharp. AHHHHHH! . Modify duration: Add 0.50 seconds and Wait
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 1.00 seconds
Unit - Kill King 0005 <gen>
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
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