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Triggers
(1)Retaking Stromgarde.w3x
Variables
Initialization
Melee Initialization
victory
defeat
defeat Copy
cinematic beginning
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
victory
Events
Unit - A unit enters stromgarde_ent <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pack Horse
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Grand Marshal 0004 <gen> named Grand Marshal : Play No sound and display Stromgarde...ours...once again! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0006 <gen> named Footman : Play No sound and display Sir! We did it...haha...Stromgarde is ours once again! Praise the Light! . Modify duration: Add 0 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
defeat
Events
Unit - Pack Horse 0011 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
defeat Copy
Events
Unit - Grand Marshal 0004 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
cinematic beginning
Events
Time - Elapsed game time is 0.02 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Grand Marshal 0004 <gen> named Grand Marshal : Play No sound and display Menethil Bay...the beggining of our Journey! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Marshal 0004 <gen> named Grand Marshal : Play No sound and display All right...we should move! Is that damned horse ready by now? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0006 <gen> named Footman : Play No sound and display Yes Sir! . Modify duration: Add -3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Marshal 0004 <gen> named Grand Marshal : Play No sound and display Well let's move than! What are we waiting for! . Modify duration: Add -2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
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