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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dialog
dialog
No
Dialogg
button
Yes
Time
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Set time of day speed to 0.00 % of the default speed
Sound
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Sound - Play spitfire <gen>
Molotof
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Molotof Cocteyl
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Dog Zombie)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Ghoul)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Abomination)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units of type Tormentor)) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Baslangc
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Dialog - Change the title of Dialog to Class Select
Dialog - Create a dialog button for Dialog labelled Scout
Set Variable Set Dialogg[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled Medic
Set Variable Set Dialogg[2] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled Engineer
Set Variable Set Dialogg[3] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled Sniper
Set Variable Set Dialogg[4] = (Last created dialog Button)
Dialog - Show Dialog for Player 1 (Red)
Devam Baslangc
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Dialogg[1]
Actions
Unit - Create 1 S.T.A.R.S for Player 1 (Red) at (Random point in Baslangc <gen>) facing (Random point in Baslangc <gen>)
Devamm Baslangc
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Dialogg[2]
Actions
Unit - Create 1 S.T.A.R.S for Player 1 (Red) at (Random point in Baslangc <gen>) facing (Random point in Baslangc <gen>)
Devamm Baslangc Copy
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Dialogg[3]
Actions
Unit - Create 1 S.T.A.R.S for Player 1 (Red) at (Random point in Baslangc <gen>) facing (Random point in Baslangc <gen>)
Devamm Baslangc Copy 2
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Dialogg[4]
Actions
Unit - Create 1 S.T.A.R.S for Player 1 (Red) at (Random point in Baslangc <gen>) facing (Random point in Baslangc <gen>)
Zombie
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Zombie
Actions
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 1)
Zombie Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dog Zombie
Actions
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 2)
Zombie Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ghoul
Actions
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 3)
Zombie Copy Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Abomination
Actions
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 4)
Zombie Copy Copy 2 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tormentor
Actions
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 7)
Hack 1
Events
Player - Player 1 (Red) types a chat message containing A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 4 Zombie for Player 3 (Teal) at (Random point in Sldri_1 <gen>) facing (Random point in Sldri_1 <gen>)
Unit - Create 4 Zombie for Player 3 (Teal) at (Random point in Sldiri_2 <gen>) facing (Random point in Sldiri_2 <gen>)
Unit - Create 4 Zombie for Player 3 (Teal) at (Random point in Saldiri_3 <gen>) facing (Random point in Saldiri_3 <gen>)
Hack 1 Copy
Events
Player - Player 1 (Red) types a chat message containing B (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 9 Dog Zombie for Player 3 (Teal) at (Random point in Sldri_1 <gen>) facing (Random point in Sldri_1 <gen>)
Unit - Create 9 Dog Zombie for Player 3 (Teal) at (Random point in Sldiri_2 <gen>) facing (Random point in Sldiri_2 <gen>)
Unit - Create 9 Dog Zombie for Player 3 (Teal) at (Random point in Saldiri_3 <gen>) facing (Random point in Saldiri_3 <gen>)
Hack 1 Copy 2
Events
Player - Player 1 (Red) types a chat message containing C (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 9 Ghoul for Player 3 (Teal) at (Random point in Sldri_1 <gen>) facing (Random point in Sldri_1 <gen>)
Unit - Create 9 Ghoul for Player 3 (Teal) at (Random point in Sldiri_2 <gen>) facing (Random point in Sldiri_2 <gen>)
Unit - Create 9 Ghoul for Player 3 (Teal) at (Random point in Saldiri_3 <gen>) facing (Random point in Saldiri_3 <gen>)
Hack 1 Copy 3
Events
Player - Player 1 (Red) types a chat message containing D (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 Abomination for Player 3 (Teal) at (Random point in Sldri_1 <gen>) facing (Random point in Sldri_1 <gen>)
Unit - Create 5 Abomination for Player 3 (Teal) at (Random point in Sldiri_2 <gen>) facing (Random point in Sldiri_2 <gen>)
Unit - Create 5 Abomination for Player 3 (Teal) at (Random point in Saldiri_3 <gen>) facing (Random point in Saldiri_3 <gen>)
Hack 1 Copy 3 Copy
Events
Player - Player 1 (Red) types a chat message containing E (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 Tormentor for Player 3 (Teal) at (Random point in Sldri_1 <gen>) facing (Random point in Sldri_1 <gen>)
Unit - Create 5 Tormentor for Player 3 (Teal) at (Random point in Sldiri_2 <gen>) facing (Random point in Sldiri_2 <gen>)
Unit - Create 5 Tormentor for Player 3 (Teal) at (Random point in Saldiri_3 <gen>) facing (Random point in Saldiri_3 <gen>)
Quest
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Danger with the description A -------- Spawn Zombie B ---------- Spawn Dog Zombie C ------------Spawn Ghoul D ------------- Spawn Abomination E ----------- Spawn Tormentor CREDİTS::::. Kutay Çavdar , using icon path BTNlr300.blp
Alien
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 1 Project Umbrella for Player 3 (Teal) at (Random point in Sldri_1 <gen>) facing (Random point in Sldri_1 <gen>)
Untitled Trigger 001
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Sound - Stop music After fading
Sound - Play War2IntroMusic <gen>
Walk
Events
Unit - A unit enters Sldri_1 <gen>
Conditions
Actions
Unit Group - Order (Units in Sldri_1 <gen>) to Attack-Move To . (Random point in Sldiri_1_rota_1 <gen>)
Walk1
Events
Unit - A unit enters Sldiri_1_rota_1 <gen>
Conditions
Actions
Unit Group - Order (Units in Sldiri_1_rota_1 <gen>) to Attack-Move To . (Random point in SLDR_1_rota_2 <gen>)
Walk1 Copy
Events
Unit - A unit enters SLDR_1_rota_2 <gen>
Conditions
Actions
Unit Group - Order (Units in SLDR_1_rota_2 <gen>) to Attack-Move To . (Random point in Sldiri_1_rota_3 <gen>)
Walk1 Copy Copy
Events
Unit - A unit enters Sldiri_1_rota_3 <gen>
Conditions
Actions
Unit Group - Order (Units in Sldiri_1_rota_3 <gen>) to Attack-Move To . (Random point in SLDR_1_rota_4 <gen>)
Walk1 Copy Copy Copy
Events
Unit - A unit enters SLDR_1_rota_4 <gen>
Conditions
Actions
Unit Group - Order (Units in SLDR_1_rota_4 <gen>) to Attack-Move To . (Random point in sldr_1_rota_5 <gen>)
Walk1 Copy Copy Copy Copy
Events
Unit - A unit enters sldr_1_rota_5 <gen>
Conditions
Actions
Unit Group - Order (Units in sldr_1_rota_5 <gen>) to Attack-Move To . (Random point in SLDI_1_rota_7 <gen>)
Walk1 Copy Copy Copy Copy Copy
Events
Unit - A unit enters SLDI_1_rota_7 <gen>
Conditions
Actions
Unit Group - Order (Units in SLDI_1_rota_7 <gen>) to Attack-Move To . (Random point in SLDIR_1_ROTA_8 <gen>)
Walk1 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters SLDIR_1_ROTA_8 <gen>
Conditions
Actions
Unit Group - Order (Units in SLDIR_1_ROTA_8 <gen>) to Attack-Move To . (Random point in sldr_1_rota_9 <gen>)
Walk1 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters sldr_1_rota_9 <gen>
Conditions
Actions
Unit Group - Order (Units in sldr_1_rota_9 <gen>) to Attack-Move To . (Random point in sldr_1_rota_10 <gen>)
Walk1 Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters sldr_1_rota_10 <gen>
Conditions
Actions
Unit Group - Order (Units in sldr_1_rota_10 <gen>) to Attack-Move To . (Random point in sldr_1_rota_11 <gen>)
Unit Group - Order (Units in sldr_1_rota_19 <gen>) to Attack-Move To . (Random point in Sldri_1 <gen>)
SCOUT
Events
Conditions
Actions
Move
Events
Unit - A unit enters Sldiri_2 <gen>
Conditions
Actions
Unit Group - Order (Units in Sldiri_2 <gen>) to Attack-Move To . (Random point in Sldri_1 <gen>)
Move Copy
Events
Unit - A unit enters Saldiri_3 <gen>
Conditions
Actions
Unit Group - Order (Units in Saldiri_3 <gen>) to Attack-Move To . (Random point in Sldri_1 <gen>)
Camera
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Project Umbrella
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Unit - Create 50 Zombie for Player 3 (Teal) at (Random point in Sldri_1 <gen>) facing (Random point in Sldri_1 <gen>)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . S.T.A.R.S named Bread at (Center of (Playable map area)) : Play No sound and display Damn it ! more zombies no !! . Modify duration: Set to 7.00 seconds and Don't wait
Sound - Stop music After fading
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Project Umbrella named Umbrella Project Monsrter at (Center of (Playable map area)) : Play WarlordPissed2 <gen> and display Credits::: Kutay Çavdar !! . Modify duration: Set to 12.00 seconds and Don't wait
Wait 15.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat! ( Mision Complete)
Untitled Trigger 002
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Item - Create Umbrella First Aid Spray at (Random point in Baslangc <gen>)
Item - Create Umbrella First Aid Spray at (Random point in Baslangc <gen>)
Defeat
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to S.T.A.R.S
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Defeat Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to S.T.A.R.S
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Defeat Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to S.T.A.R.S
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Defeat Copy 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to S.T.A.R.S
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
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