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Triggers
Resident Evil Reborn V 1.5.w3x
Variables
Initialization
Initialization
Lumber RetrievalP1
Lumber RetrievalP2
Lumber RetrievalP3
Lumber RetrievalP4
Lumber RetrievalP5
Lumber RetrievalP6
Lumber RetrievalP1 Copy
Lumber RetrievalP1 Copy Copy
Lumber RetrievalP1 Copy Copy 2
Lumber RetrievalP1 Copy Copy 3
Lumber RetrievalP1 Copy Copy 4
Lumber RetrievalP1 Copy Copy 5
ZombiesSpawn
ZombiesRespawn
Essence Absorber
Weather
Sell
P1Barricade
P1Barricade Copy
P1Barricade Copy 2
P1Barricade Copy 3
P1Barricade Copy 4
P1Barricade Copy 5
P1Turret
P1Turret Copy
P1Turret Copy 2
P1Turret Copy 3
P1Turret Copy 4
P1Turret Copy 5
HeroSelection
EngineerSelection
EngineerSelection Copy
EngineerSelection Copy 2
EngineerSelection Copy 3
EngineerSelection Copy 4
EngineerSelection Copy 5
FlamethowerSelection
FlamethowerSelection Copy
FlamethowerSelection Copy 2
FlamethowerSelection Copy 3
FlamethowerSelection Copy 4
FlamethowerSelection Copy 5
MedicSelection
MedicSelection Copy
MedicSelection Copy 2
MedicSelection Copy 3
MedicSelection Copy 4
MedicSelection Copy 5
SergeantSelection
SergeantSelection Copy
SergeantSelection Copy 2
SergeantSelection Copy 3
SergeantSelection Copy 4
SergeantSelection Copy 5
SoldierSelection
SoldierSelection Copy
SoldierSelection Copy 2
SoldierSelection Copy 3
SoldierSelection Copy 4
SoldierSelection Copy 5
ScoutSelection
ScoutSelection Copy
ScoutSelection Copy 2
ScoutSelection Copy 3
ScoutSelection Copy 4
ScoutSelection Copy 5
P1Choose
Engineer
Flamethrower
Medic
Sergeant
Soldier
Special Force
P2Choose
Engineer Copy
Flamethrower Copy
Medic Copy
Sergeant Copy
Soldier Copy
Special Force Copy
P3Choose
Engineer Copy 2
Flamethrower Copy 2
Medic Copy 2
Sergeant Copy 2
Soldier Copy 2
Special Force Copy 2
P4Choose
Engineer Copy 3
Flamethrower Copy 3
Medic Copy 3
Sergeant Copy 3
Soldier Copy 3
Special Force Copy 3
P5Choose
Engineer Copy 4
Flamethrower Copy 4
Medic Copy 4
Sergeant Copy 4
Soldier Copy 4
Special Force Copy 4
P6Choose
Engineer Copy 5
Flamethrower Copy 5
Medic Copy 5
Sergeant Copy 5
Soldier Copy 5
Special Force Copy 5
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Players
player
No
Player00
t
integer
No
56
Default melee game initialization for all players
Initialization
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_000 <gen>) over 0.05 seconds)
Destructible - Make Dungeon Gate 0067 <gen> Invulnerable
Destructible - Make Dungeon Gate 2139 <gen> Invulnerable
Destructible - Make Dungeon Gate 2210 <gen> Invulnerable
Destructible - Make Dungeon Gate 2242 <gen> Invulnerable
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 15)
Floating Text - Create floating text that reads Engineer at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Flamethrower at (Center of Region_002 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Medic at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sergeant at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Soldier at (Center of Region_005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Recon at (Center of Region_006 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Turn the day/night cycle Off
Game - Display to (All players) the text: Move over a rune to get a description of the hero.
Lumber RetrievalP1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barricade
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Lumber RetrievalP2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barricade
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Lumber RetrievalP3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barricade
Actions
Player - Add 1 to Player 3 (Teal) . Current lumber
Lumber RetrievalP4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barricade
Actions
Player - Add 1 to Player 4 (Purple) . Current lumber
Lumber RetrievalP5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barricade
Actions
Player - Add 1 to Player 5 (Yellow) . Current lumber
Lumber RetrievalP6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barricade
Actions
Player - Add 1 to Player 6 (Orange) . Current lumber
Lumber RetrievalP1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Turret
Actions
Player - Add 5 to Player 1 (Red) . Current lumber
Lumber RetrievalP1 Copy Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Turret
Actions
Player - Add 5 to Player 2 (Blue) . Current lumber
Lumber RetrievalP1 Copy Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Turret
Actions
Player - Add 5 to Player 3 (Teal) . Current lumber
Lumber RetrievalP1 Copy Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Turret
Actions
Player - Add 5 to Player 4 (Purple) . Current lumber
Lumber RetrievalP1 Copy Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Turret
Actions
Player - Add 5 to Player 5 (Yellow) . Current lumber
Lumber RetrievalP1 Copy Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Turret
Actions
Player - Add 5 to Player 6 (Orange) . Current lumber
ZombiesSpawn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_017 <gen>)
ZombiesRespawn
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Zombie units owned by Player 12 (Brown)) Greater than 250
Actions
Trigger - Turn off ZombiesSpawn <gen>
Game - Display to (All players) the text: You have 1 minute before the next wave spawns!
Wait 60.00 seconds
Trigger - Turn on ZombiesSpawn <gen>
Essence Absorber
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 5.00)
Weather
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Environment - Create at Region_017 <gen> the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
P1Barricade
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Barricade
Actions
Unit - Remove (Random unit from (Units currently selected by Player 1 (Red))) from the game
Player - Add 1 to Player 1 (Red) . Current lumber
P1Barricade Copy
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Barricade
Actions
Unit - Remove (Random unit from (Units currently selected by Player 2 (Blue))) from the game
Player - Add 1 to Player 2 (Blue) . Current lumber
P1Barricade Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Barricade
Actions
Unit - Remove (Random unit from (Units currently selected by Player 3 (Teal))) from the game
Player - Add 1 to Player 3 (Teal) . Current lumber
P1Barricade Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Barricade
Actions
Unit - Remove (Random unit from (Units currently selected by Player 4 (Purple))) from the game
Player - Add 1 to Player 4 (Purple) . Current lumber
P1Barricade Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Barricade
Actions
Unit - Remove (Random unit from (Units currently selected by Player 5 (Yellow))) from the game
Player - Add 1 to Player 5 (Yellow) . Current lumber
P1Barricade Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Barricade
Actions
Unit - Remove (Random unit from (Units currently selected by Player 6 (Orange))) from the game
Player - Add 1 to Player 6 (Orange) . Current lumber
P1Turret
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Turret
Actions
Unit - Remove (Random unit from (Units currently selected by Player 1 (Red))) from the game
Player - Add 5 to Player 1 (Red) . Current lumber
P1Turret Copy
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Turret
Actions
Unit - Remove (Random unit from (Units currently selected by Player 2 (Blue))) from the game
Player - Add 5 to Player 2 (Blue) . Current lumber
P1Turret Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Turret
Actions
Unit - Remove (Random unit from (Units currently selected by Player 3 (Teal))) from the game
Player - Add 5 to Player 3 (Teal) . Current lumber
P1Turret Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Turret
Actions
Unit - Remove (Random unit from (Units currently selected by Player 4 (Purple))) from the game
Player - Add 5 to Player 4 (Purple) . Current lumber
P1Turret Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Turret
Actions
Unit - Remove (Random unit from (Units currently selected by Player 5 (Yellow))) from the game
Player - Add 5 to Player 5 (Yellow) . Current lumber
P1Turret Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Turret
Actions
Unit - Remove (Random unit from (Units currently selected by Player 6 (Orange))) from the game
Player - Add 5 to Player 6 (Orange) . Current lumber
EngineerSelection
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Engineer: Build (Barricade and Turret), Summon Defense Bot, Critical Strike.
EngineerSelection Copy
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: Engineer: Build (Barricade and Turret), Summon Defense Bot, Critical Strike.
EngineerSelection Copy 2
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
Actions
Quest - Display to Player Group - Player 3 (Teal) the Hint message: Engineer: Build (Barricade and Turret), Summon Defense Bot, Critical Strike.
EngineerSelection Copy 3
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
Actions
Quest - Display to Player Group - Player 4 (Purple) the Hint message: Engineer: Build (Barricade and Turret), Summon Defense Bot, Critical Strike.
EngineerSelection Copy 4
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
Actions
Quest - Display to Player Group - Player 5 (Yellow) the Hint message: Engineer: Build (Barricade and Turret), Summon Defense Bot, Critical Strike.
EngineerSelection Copy 5
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
Actions
Quest - Display to Player Group - Player 6 (Orange) the Hint message: Engineer: Build (Barricade and Turret), Summon Defense Bot, Critical Strike.
FlamethowerSelection
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Flamethrower: Flame Strike, Breath of Fire, Cleaving Attack, Bladestorm.
FlamethowerSelection Copy
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: Flamethrower: Flame Strike, Breath of Fire, Cleaving Attack, Bladestorm.
FlamethowerSelection Copy 2
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
Actions
Quest - Display to Player Group - Player 3 (Teal) the Hint message: Flamethrower: Flame Strike, Breath of Fire, Cleaving Attack, Bladestorm.
FlamethowerSelection Copy 3
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
Actions
Quest - Display to Player Group - Player 4 (Purple) the Hint message: Flamethrower: Flame Strike, Breath of Fire, Cleaving Attack, Bladestorm.
FlamethowerSelection Copy 4
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
Actions
Quest - Display to Player Group - Player 5 (Yellow) the Hint message: Flamethrower: Flame Strike, Breath of Fire, Cleaving Attack, Bladestorm.
FlamethowerSelection Copy 5
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
Actions
Quest - Display to Player Group - Player 6 (Orange) the Hint message: Flamethrower: Flame Strike, Breath of Fire, Cleaving Attack, Bladestorm.
MedicSelection
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Medic: Heal, Healing Wave, Divine Shield, Tranquility.
MedicSelection Copy
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: Medic: Heal, Healing Wave, Divine Shield, Tranquility.
MedicSelection Copy 2
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
Actions
Quest - Display to Player Group - Player 3 (Teal) the Hint message: Medic: Heal, Healing Wave, Divine Shield, Tranquility.
MedicSelection Copy 3
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
Actions
Quest - Display to Player Group - Player 4 (Purple) the Hint message: Medic: Heal, Healing Wave, Divine Shield, Tranquility.
MedicSelection Copy 4
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
Actions
Quest - Display to Player Group - Player 5 (Yellow) the Hint message: Medic: Heal, Healing Wave, Divine Shield, Tranquility.
MedicSelection Copy 5
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
Actions
Quest - Display to Player Group - Player 6 (Orange) the Hint message: Medic: Heal, Healing Wave, Divine Shield, Tranquility.
SergeantSelection
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Sergeant: Chain Lightning, Thorns Aura, Brilliance Aura, Endurance Aura, Trueshot Aura.
SergeantSelection Copy
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: Sergeant: Chain Lightning, Thorns Aura, Brilliance Aura, Endurance Aura, Trueshot Aura.
SergeantSelection Copy 2
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
Actions
Quest - Display to Player Group - Player 3 (Teal) the Hint message: Sergeant: Chain Lightning, Thorns Aura, Brilliance Aura, Endurance Aura, Trueshot Aura.
SergeantSelection Copy 3
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
Actions
Quest - Display to Player Group - Player 4 (Purple) the Hint message: Sergeant: Chain Lightning, Thorns Aura, Brilliance Aura, Endurance Aura, Trueshot Aura.
SergeantSelection Copy 4
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
Actions
Quest - Display to Player Group - Player 5 (Yellow) the Hint message: Sergeant: Chain Lightning, Thorns Aura, Brilliance Aura, Endurance Aura, Trueshot Aura.
SergeantSelection Copy 5
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
Actions
Quest - Display to Player Group - Player 6 (Orange) the Hint message: Sergeant: Chain Lightning, Thorns Aura, Brilliance Aura, Endurance Aura, Trueshot Aura.
SoldierSelection
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Soldier: Battle Roar, Cluster Rockets, Devotion Aura, Avatar.
SoldierSelection Copy
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: Soldier: Battle Roar, Cluster Rockets, Devotion Aura, Avatar.
SoldierSelection Copy 2
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
Actions
Quest - Display to Player Group - Player 3 (Teal) the Hint message: Soldier: Battle Roar, Cluster Rockets, Devotion Aura, Avatar.
SoldierSelection Copy 3
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
Actions
Quest - Display to Player Group - Player 4 (Purple) the Hint message: Soldier: Battle Roar, Cluster Rockets, Devotion Aura, Avatar.
SoldierSelection Copy 4
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
Actions
Quest - Display to Player Group - Player 5 (Yellow) the Hint message: Soldier: Battle Roar, Cluster Rockets, Devotion Aura, Avatar.
SoldierSelection Copy 5
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
Actions
Quest - Display to Player Group - Player 6 (Orange) the Hint message: Soldier: Battle Roar, Cluster Rockets, Devotion Aura, Avatar.
ScoutSelection
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Scout: Scout, Fan of Knives, GPS Vision, Evasion.
ScoutSelection Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: Scout: Scout, Fan of Knives, GPS Vision, Evasion.
ScoutSelection Copy 2
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
Actions
Quest - Display to Player Group - Player 3 (Teal) the Hint message: Scout: Scout, Fan of Knives, GPS Vision, Evasion.
ScoutSelection Copy 3
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
Actions
Quest - Display to Player Group - Player 4 (Purple) the Hint message: Scout: Scout, Fan of Knives, GPS Vision, Evasion.
ScoutSelection Copy 4
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
Actions
Quest - Display to Player Group - Player 5 (Yellow) the Hint message: Scout: Scout, Fan of Knives, GPS Vision, Evasion.
ScoutSelection Copy 5
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
Actions
Quest - Display to Player Group - Player 6 (Orange) the Hint message: Scout: Scout, Fan of Knives, GPS Vision, Evasion.
Engineer
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
(Region_014 <gen> contains Engineer 0072 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Engineer for Player 1 (Red) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Engineer 0072 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Flamethrower
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
(Region_014 <gen> contains Flamethrower 0073 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Flamethrower for Player 1 (Red) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Flamethrower 0073 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Medic
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
(Region_014 <gen> contains Medic 0074 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Medic for Player 1 (Red) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Medic 0074 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Sergeant
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
(Region_014 <gen> contains Sergeant 0075 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Sergeant for Player 1 (Red) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Sergeant 0075 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Soldier
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
(Region_014 <gen> contains Soldier 0076 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Soldier for Player 1 (Red) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Soldier 0076 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Special Force
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Entering unit) Equal to Chooser 0065 <gen>
(Region_014 <gen> contains Recon 0077 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Recon for Player 1 (Red) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Recon 0077 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Engineer Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
(Region_014 <gen> contains Engineer 0072 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Engineer for Player 2 (Blue) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Engineer 0072 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Flamethrower Copy
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
(Region_014 <gen> contains Flamethrower 0073 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Flamethrower for Player 2 (Blue) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Flamethrower 0073 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Medic Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
(Region_014 <gen> contains Medic 0074 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Medic for Player 2 (Blue) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Medic 0074 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Sergeant Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
(Region_014 <gen> contains Sergeant 0075 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Sergeant for Player 2 (Blue) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Sergeant 0075 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Soldier Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
(Region_014 <gen> contains Soldier 0076 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Soldier for Player 2 (Blue) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Soldier 0076 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Special Force Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Entering unit) Equal to Chooser 0066 <gen>
(Region_014 <gen> contains Recon 0077 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Recon for Player 2 (Blue) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Recon 0077 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Engineer Copy 2
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
(Region_014 <gen> contains Engineer 0072 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Engineer for Player 3 (Teal) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Engineer 0072 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Flamethrower Copy 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
(Region_014 <gen> contains Flamethrower 0073 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Flamethrower for Player 3 (Teal) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Flamethrower 0073 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Medic Copy 2
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
(Region_014 <gen> contains Medic 0074 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Medic for Player 3 (Teal) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Medic 0074 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Sergeant Copy 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
(Region_014 <gen> contains Sergeant 0075 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Sergeant for Player 3 (Teal) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Sergeant 0075 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Soldier Copy 2
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
(Region_014 <gen> contains Soldier 0076 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Soldier for Player 3 (Teal) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Soldier 0076 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Special Force Copy 2
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Entering unit) Equal to Chooser 0067 <gen>
(Region_014 <gen> contains Recon 0077 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Recon for Player 3 (Teal) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Recon 0077 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Engineer Copy 3
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
(Region_014 <gen> contains Engineer 0072 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Engineer for Player 4 (Purple) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Engineer 0072 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Flamethrower Copy 3
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
(Region_014 <gen> contains Flamethrower 0073 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Flamethrower for Player 4 (Purple) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Flamethrower 0073 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Medic Copy 3
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
(Region_014 <gen> contains Medic 0074 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Medic for Player 4 (Purple) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Medic 0074 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Sergeant Copy 3
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
(Region_014 <gen> contains Sergeant 0075 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Sergeant for Player 4 (Purple) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Sergeant 0075 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Soldier Copy 3
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
(Region_014 <gen> contains Soldier 0076 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Soldier for Player 4 (Purple) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Soldier 0076 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Special Force Copy 3
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Entering unit) Equal to Chooser 0068 <gen>
(Region_014 <gen> contains Recon 0077 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Recon for Player 4 (Purple) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Recon 0077 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Engineer Copy 4
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
(Region_014 <gen> contains Engineer 0072 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Engineer for Player 5 (Yellow) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Engineer 0072 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Flamethrower Copy 4
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
(Region_014 <gen> contains Flamethrower 0073 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Flamethrower for Player 5 (Yellow) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Flamethrower 0073 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Medic Copy 4
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
(Region_014 <gen> contains Medic 0074 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Medic for Player 5 (Yellow) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Medic 0074 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Sergeant Copy 4
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
(Region_014 <gen> contains Sergeant 0075 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Sergeant for Player 5 (Yellow) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Sergeant 0075 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Soldier Copy 4
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
(Region_014 <gen> contains Soldier 0076 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Soldier for Player 5 (Yellow) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Soldier 0076 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Special Force Copy 4
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Entering unit) Equal to Chooser 0069 <gen>
(Region_014 <gen> contains Recon 0077 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Recon for Player 5 (Yellow) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Recon 0077 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Engineer Copy 5
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
(Region_014 <gen> contains Engineer 0072 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Engineer for Player 6 (Orange) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Engineer 0072 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Flamethrower Copy 5
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
(Region_014 <gen> contains Flamethrower 0073 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Flamethrower for Player 6 (Orange) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Flamethrower 0073 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Medic Copy 5
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
(Region_014 <gen> contains Medic 0074 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Medic for Player 6 (Orange) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Medic 0074 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Sergeant Copy 5
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
(Region_014 <gen> contains Sergeant 0075 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Sergeant for Player 6 (Orange) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Sergeant 0075 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Soldier Copy 5
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
(Region_014 <gen> contains Soldier 0076 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Soldier for Player 6 (Orange) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Soldier 0076 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
Special Force Copy 5
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Entering unit) Equal to Chooser 0070 <gen>
(Region_014 <gen> contains Recon 0077 <gen>) Equal to True
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Recon for Player 6 (Orange) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Kill Recon 0077 <gen>
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_013 <gen>) over 0.05 seconds
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