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Triggers
Resident Evil - Bravo Squad v1.0.w3x
Variables
Visibility
Player 12
Leaderboard
Create
Kill Count Humans
Kill Count Zombie
Player 1 Leaves
Player 1 Leaves Copy
Player 1 Leaves Copy 2
Player 1 Leaves Copy 3
Player 1 Leaves Copy 4
Player 1 Leaves Copy 5
Text
Info
Created By Viper0wnz
Camera Info
Camera
Camera Player 1
Camera Player 2
Camera Player 3
Camera Player 4
Camera Player 5
Camera Player 6
Camera Player 12
No Player
No Player 1
No Player 2
No Player 3
No Player 4
No Player 5
No Player 6
BIG AL
Death
Look Out
Starting Units
Player 1 Units
Player 2 Units
Player 3 Units
Player 4 Units
Player 5 Units
Player 6 Units
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player_Kills
integer
Yes
Player 12
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Entire map)
Create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |c0033CC00Resident Evil - Bravo Squad|r
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Zombies and value 0
Kill Count Humans
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Kill Count Zombie
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an ally of Player 12 (Brown).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Player 1 Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Leaderboard - Remove Player 1 (Red) from (Last created leaderboard) .
Player 1 Leaves Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Leaderboard - Remove Player 2 (Blue) from (Last created leaderboard) .
Player 1 Leaves Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard) .
Player 1 Leaves Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Leaderboard - Remove Player 4 (Purple) from (Last created leaderboard) .
Player 1 Leaves Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Leaderboard - Remove Player 5 (Yellow) from (Last created leaderboard) .
Player 1 Leaves Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Leaderboard - Remove Player 6 (Orange) from (Last created leaderboard) .
Info
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) for 28.00 seconds the text: |c0033CC00How to Play: Kill all Brown's Zombies and survive. If all your units die, you lose. Stay together to survive!|r
Game - Display to Player Group - Player 12 (Brown) for 28.00 seconds the text: |c0033CC00How to Play: Use your large amounts of zombies to attack and kill all of the Human players.|r
Created By Viper0wnz
Events
Time - Elapsed game time is 2.50 seconds
Conditions
Actions
Game - Display to (All players) for 27.00 seconds the text: Created By: Viper0wnz
Camera Info
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: |cffFFFF08You can change your camera angle to a top view at anytime by typing |r|cff639429-camera|r
Camera Player 1
Events
Player - Player 1 (Red) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Dead for Player 1 (Red) over 0 seconds
Camera Player 2
Events
Player - Player 2 (Blue) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Dead for Player 2 (Blue) over 0.25 seconds
Camera Player 3
Events
Player - Player 3 (Teal) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Dead for Player 3 (Teal) over 0.25 seconds
Camera Player 4
Events
Player - Player 4 (Purple) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Dead for Player 4 (Purple) over 0.25 seconds
Camera Player 5
Events
Player - Player 5 (Yellow) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Dead for Player 5 (Yellow) over 0.25 seconds
Camera Player 6
Events
Player - Player 6 (Orange) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Dead for Player 6 (Orange) over 0.25 seconds
Camera Player 12
Events
Player - Player 12 (Brown) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Dead for Player 12 (Brown) over 0.25 seconds
No Player 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Destructible - Create a ATg3 (Unexpected type: 'destructablecode') at (Center of player_1_gate <gen>) facing (Random angle) with scale 1 and variation 0
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to --LEFT--
No Player 2
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Destructible - Create a ATg3 (Unexpected type: 'destructablecode') at (Center of player_1_gate <gen>) facing (Random angle) with scale 1 and variation 0
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to --LEFT--
No Player 3
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Destructible - Create a ATg3 (Unexpected type: 'destructablecode') at (Center of player_1_gate <gen>) facing (Random angle) with scale 1 and variation 0
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to --LEFT--
No Player 4
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Destructible - Create a ATg3 (Unexpected type: 'destructablecode') at (Center of player_1_gate <gen>) facing (Random angle) with scale 1 and variation 0
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to --LEFT--
No Player 5
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Destructible - Create a ATg3 (Unexpected type: 'destructablecode') at (Center of player_1_gate <gen>) facing (Random angle) with scale 1 and variation 0
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to --LEFT--
No Player 6
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Destructible - Create a ATg3 (Unexpected type: 'destructablecode') at (Center of player_1_gate <gen>) facing (Random angle) with scale 1 and variation 0
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to --LEFT--
Death
Events
Unit - BIG AL 1003 <gen> Dies
Conditions
Actions
Unit - Explode (Dying unit) .
Look Out
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffC60000Look out for BIG AL!|r
Player 1 Units
Events
Time - Elapsed game time is 0.25 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 7 . Bravo Squad Rifleman for Player 1 (Red) at (Center of Player_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad Marine for Player 1 (Red) at (Center of Player_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad General for Player 1 (Red) at (Center of Player_1 <gen>) facing Default building facing degrees
Player 2 Units
Events
Time - Elapsed game time is 0.25 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 7 . Bravo Squad Rifleman for Player 2 (Blue) at (Center of Player_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad Marine for Player 2 (Blue) at (Center of Player_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad General for Player 2 (Blue) at (Center of Player_2 <gen>) facing Default building facing degrees
Player 3 Units
Events
Time - Elapsed game time is 0.25 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 7 . Bravo Squad Rifleman for Player 3 (Teal) at (Center of Player_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad Marine for Player 3 (Teal) at (Center of Player_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad General for Player 3 (Teal) at (Center of Player_3 <gen>) facing Default building facing degrees
Player 4 Units
Events
Time - Elapsed game time is 0.25 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 7 . Bravo Squad Rifleman for Player 4 (Purple) at (Center of Player_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad Marine for Player 4 (Purple) at (Center of Player_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad General for Player 4 (Purple) at (Center of Player_4 <gen>) facing Default building facing degrees
Player 5 Units
Events
Time - Elapsed game time is 0.25 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 7 . Bravo Squad Rifleman for Player 5 (Yellow) at (Center of Player_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad Marine for Player 5 (Yellow) at (Center of Player_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad General for Player 5 (Yellow) at (Center of Player_5 <gen>) facing Default building facing degrees
Player 6 Units
Events
Time - Elapsed game time is 0.25 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 7 . Bravo Squad Rifleman for Player 6 (Orange) at (Center of Player_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad Marine for Player 6 (Orange) at (Center of Player_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Bravo Squad General for Player 6 (Orange) at (Center of Player_6 <gen>) facing Default building facing degrees
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