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Trigger Viewer

Resident Evil 1.5.w3x
Variables
Game
MAP INI
Dialog EndGame
Timer Ends
Leon Dies
Yan Mekler Dies
Fire Damage
Leon Takes Damage
Yan Takes Damage
Yan Mekler DEBUG
Aya Segue Leon
Aya Segue Leon 2
Aya Attack
Yan Attack
Reaper Takes Damage
Reaper Takes Dies
Ativa Gvirus
Combine Items
Nao Vai Passar
Criar Cachorros
Criar Zumbis e Cachorro
Criar Zumbis
Criar Zumbis 2
Criar Zumbis 3
Criar Zumbis 4
Criar Zumbis 5
Criar Zumbis 6
Criar Zumbis 7
Credits
Hint 1
Zombie Morre
Zombie Ataca
Shot
Handgun
Bola Do Mal
Bola Do Mal MOVE
Handgun DEBUG
Phyton
Handgun Phyton
Phyton Move
Phyton DEBUG
Cinematics
Begin
Begin Set
Begin 2
Primeiro Zombie
Sebastian Moreno
Sebastian Moreno 2
Sebastian Moreno 3
Primeiro Hibrido
Hibrido Morre
Aya Crend
Aya Crend 2
Aya Crend 3
Aya Crend 4
Aya Crend 5
Yan Mekler
The Safe
The Safe 2
The Safe 3
Yan Mekler Transforma
Barulho Da Porta
Yan Mekler Foje
Yan Mekler Foje 2
Tocar Piano
Tocar Piano 2
Tocar Piano 3
Indo Pro Subterranio
No Subterranio
No Subterranio 2
Centro De Controle
No Subterranio 3
Yan Mekler Reaparece
Yan Mekler Morre
Segunda Casa
Na Segunda Casa
Gvirus
Achando o Jeep
Achando o Jeep 2
Achando o Jeep 3
Chuva Acaba
No Estacionamento
Gasolina sem galao
Gasolina com galao
Walk Talk
Gasolina no Carro
Sendo Atacado
Ativa Aya Morre
Aya Morre
Aya Morre 2
Game Ends
Game Ends 2
Sistemas
Check
Upgrade Handgun
Shot
Shot Phyton
Kick
Shot Remove
Shot Phyton Remove
Grenade
Explodir Bujao
Move Aya
Every Time Yan Mekler
Every Time Yan Mekler 2
MH Cast
MH Extend
MH Retract
Bleed System
Chance de ficar sangrando
Taking Damage
First Aid
Bandage
Files
Files
Special File
Doors
Deposito Entra
Deposito Sai
Casa Entra
Casa Sair
Entrada da Casa
Entrada da Casa 2
Entrada da Casa 3
Passagem Para o Corredor
Passagem Para o Corredor 2
Entrada Para o Banheiro
Entrada Para o Banheiro 2
Entrada do Quarto Principal
Entrada do Quarto Principal 2
Entrada do Quarto Principal 3
Entrada do Dormitorio
Entrada do Dormitorio 2
Entrada do Dormitorio 3
Entrada Para o Banheiro Dorm
Entrada Para o Banheiro Dorm 2
Entrada da Biblioteca
Entrada da Biblioteca 2
Entrada da Biblioteca 3
Entrada da Mansao de Yan Mekler
Entrada da Mansao de Yan Mekler 2
Entrada da Mansao de Yan Mekler 3
Entrada Para o Quarto
Entrada Para o Quarto 2
Entrada Para o Quarto 3
Entrada da Mansao
Entrada da Mansao 2
Entrada da Mansao 3
Passagem Para o Corridor
Passagem Para o Corridor 2
Passagem Para o Quarto Rico
Passagem Para o Quarto Rico 2
Passagem Para o Escritorio
Passagem Para o Escritorio 2
Passagem Para o Banheiro Rico
Passagem Para o Banheiro Rico 2
Passagem Para a Sala Principal
Passagem Para a Sala Principal 2
Elevador
Elevador 2
Passagem Para o Dormitorio VIP
Passagem Para o Dormitorio VIP 2
Passagem Para o Escritorio De Yan Mekler
Passagem Para o Escritorio De Yan Mekler 2
Elevador 3
Elevador 4
Passagem Para Parte 2
Passagem Para Parte 2 2
Entrada Para o Corredor Casa 2
Entrada Para o Corredor Casa 2 2
Entrada Para o Banheiro Casa 2
Entrada Para o Banheiro Casa 2 2
Saida da Casa 2
Saida Entrar Casa 2 2
Saida Entrar Casa 2 3
Saida Entrar Casa 2
Passagem para a Dark Forest
Passagem para a Dark Forest 2
Casa do Vigia
Casa do Vigia 2
Checks
Ativa Multilated Body
Desativa Multilated Body
Multilated Body
Ativa Tv De Plasma
Desativa Tv De Plasma
Tv De Plasma
Ativa Post Sign
Desativa Post Sign
Post Sign
Post Sign 2
Ativa Forno Antigo
Forno Antigo
Desativa Forno Antigo
Ativa Zombie
Zombie
Desativa Zombie
Ativa Zombie Secret
Zombie Secret
Desativa Zombie Secret
Ativa Room Key
Desativa Room Key
Room Key
Ativa Tv De Pobre
Desativa Tv De Pobre
Tv De Pobre
Ativa Nootbook
Desativa Nootbook
Nootbook
Ativa Dorm Key
Desativa Dorm Key
Dorm Key
Ativa Poco de Agua
Desativa Poco de Agua
Poco de Agua
Ativa Library Key
Desativa Library Key
Library Key
Ativa Gate Key
Desativa Gate Key
Gate Key
Ativa Piano
Desativa Piano
Piano
Ativa Key Card
Desativa Key Card
Key Card
Ativa MiniSafe
Desativa MiniSafe
MiniSafe
Ativa Safe
Desativa Safe
Safe
Ativa File e Keycard
Desativa File e Key card
File e Key Card
Ativa PoxaVida
Desativa PoxaVida
PoxaVida
Ativa Servidor
Desativa Servidor
Servidor
Ativa Servidor Usar
Desativa Servidor Usar
Servidor Usar
Ativa Lever 1
Desativa Lever 1
Lever 1
Ativa Sign
Desativa Sign
Sign
Check Itens
Ativa Bullet 9mm
Desativa 9mm Bullet
Bullet 9mm
Ativa Letter 1
Desativa Letter 1
Letter 1
Ativa Bullet 9mm e First Aid
Desativa 9mm Bullet e First Aid
Bullet 9mm e First Aid
Ativa Bullet 9mm 2
Desativa 9mm Bullet 2
Bullet 9mm 2
Ativa Letter 2
Desativa Letter 2
Letter 2
Ativa Granada
Desativa Granada
Grenada
Ativa Diary
Desativa Diary
Diary
Ativa Hp Gain
Desativa Hp Gain
Hp Gain
Ativa Bullet e First Aid
Desativa Bullet e First Aid
Bullet e First Aid
Ativa Notas
Desativa Notas
Notas
Ativa Hp Gain 2
Desativa Hp Gain 2
Hp Gain 2
Hp bullet e grenade
Ativa Hp bullet e grenade
Desativa Hp bullet e grenade
Chave
Ativa Chave
Desativa Chave
Ativa Vigilante
Desativa Vigilante
Vigilante
Ativa Galao
Desativa Galao
Galao
Ativa Cofre
Desativa Cofre
Cofre
Levers Final Boss
Porta 1
Porta 2
Porta 3
Porta 4
Porta 5
Porta 5 5

		
Name Type Is Array Initial Value
Bullet integer No
Button button Yes
chance integer No
chancee integer Yes
EndGameButton button Yes
GameEnd dialog No
Handgun itemcode No
Kick group No
Letter1 dialog No
MH_Angle real No
MH_Level integer No
MH_Link unit Yes
MH_Links integer No
MH_Unit unit Yes
Missil_Caster location No
Missil_Colision1 location No
Missil_Colision2 location No
Missil_Colision3 location No
Missil_Count integer No
Missil_Damage real Yes
Missil_Group group No
Missil_Inicio location No
Missil_Move location No
Missil_Point location No
Missil_Real_Target group No
Missil_Target location No
PostSign dialog No
Rain weathereffect No
Temp_Group group No
Velocidade_Missil real Yes
YanMekler timer No
Uncle Fester
GeneralThor
Huinipachutli
The Weird Human
Eubz
JB_McKnight
Sin'dorei300
Hexus
Trollschnitzel
The_Silent
KelThuzad
The Weird Human
alreadyused
Chen
darkdeathknight
Gallin
Kitabatake
Zap
WILL THE ALMIGHTY
ANdROnIQ
stonneash
Mike
bisnar13
imforfun
Tranquil
Scythy Dervish
RED BARON
Geries
The World Is Flat
WhiteDeath
HappyTauren
Chaosium
SantoRayo[iP]
Gormadoc
Polar_Bear
Trollschnitzel
Hybred
skrab
MAP INI
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
    Set Rain = (Last created weather effect)
    Quest - Create a Optional quest titled Credits 1-2 with the description I thank all listed below for helping me on the map or have helped in skins, icons or models:Uncle FesterGeneralThorHuinipachutliThe Weird HumanEubzJB_McKnightSin'dorei300HexusTrollschnitzelThe_SilentKelThuzadThe Weird Human, using icon path war3mapImported\BTNLetter.blp
    Quest - Create a Optional quest titled Credits 2-2 with the description darkdeathknightGallinKitabaalreadyusedChen, using icon path war3mapImported\BTNLetter.blp
    Quest - Create a Optional quest titled Creator with the description Map created by |cffff0000Galles|r, using icon path war3mapImported\BTNMagnifyingGlass.blp
    Quest - Create a Required quest titled |cffff0000S T O R Y|r with the description 5 hours before Leon Scott Kennedy arrived in Raccoon City and started the events of Resident Evil 2, Leon had to undergo a forest where Umbrella had a kind of "hotel" where hikers and tourists spent the night. And in this "hotel", Yan Mekler does experiments using a virus called T-Virus in the guests, would be a great idea to test the virus ... if Yan Mekler was not crazy ... he created a virus better than T- Virus, but was not given permission to test it on the guests, Umbrella does not give this permission and that activates the fury of Yan Mekler, and then the disaster happens ..., using icon path war3mapImported\BTNKey.blp
    Quest - Create a Required quest titled Hints with the description Resident Evil 1.5 is a survival map where you must discover the strange events in a nearby forest in Raccoon City.- Look for items around the scenario, the only way to find essential items for your survival is looking for.- Check the items you find to know what they are for.- Save ammo, they are hard to be found.- Avoid taking too much damage, First Aids will not show all the time.- Use the ability "Investigate" near bookshelves, tables or anything else can be items., using icon path war3mapImported\BTNusp.blp
    Hero - Create S.T.A.R.S Handgun and give it to 0000 <gen>
    Set Handgun = (Item-type of (Last created item))
    Hero - Create 9mm Bullet and give it to 0000 <gen>
    Item - Set charges remaining in (Last created item) to 15
    Animation - Play 0011 <gen>'s death animation
    Animation - Play 0010 <gen>'s death animation
    Game - Set the time of day to 20.00
    Game - Turn the day/night cycle Off
    Unit - Make 0011 <gen> Invulnerable
    Unit - Make 0010 <gen> Invulnerable
    Unit - Make Yan Mekler 0016 <gen> Invulnerable
    Unit - Make 0017 <gen> Invulnerable
    Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally
    Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally
    Destructible - Open Dungeon Gate 1133 <gen>
    Destructible - Open Dungeon Gate 1133 <gen>
    Destructible - Open Dungeon Gate 1134 <gen>
    Destructible - Open Dungeon Gate 1134 <gen>
    Destructible - Open Dungeon Gate 1134 <gen>
    Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Bujao)) and do (Actions)
      Loop - Actions
        Unit - Change ownership of (Picked unit) to Neutral Passive and Change color
Dialog EndGame
  Events
    Dialog - A dialog button is clicked for GameEnd
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Clicked dialog button) Equal to EndGameButton[1]
      Then - Actions
        Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
        Cinematic - Turn cinematic mode On for (All players)
        Floating Text - Create floating text that reads I need to search for her, it is my duty! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
        Wait 4.00 seconds
        Floating Text - Destroy (Last created floating text)
        Cinematic - Enable user control for (All players)
        Cinematic - Turn cinematic mode Off for (All players)
        Sound - Stop music After fading
        Trigger - Turn on Sendo_Atacado <gen>
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Clicked dialog button) Equal to EndGameButton[2]
          Then - Actions
            Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
            Cinematic - Turn cinematic mode On for (All players)
            Floating Text - Create floating text that reads Aya ... I'm sorry but the RPD need to know it all as fast as possible. above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
            Wait 5.00 seconds
            Floating Text - Destroy (Last created floating text)
            Cinematic - Fade out over 5.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
            Wait 5.00 seconds
            Sound - Stop music After fading
            Sound - Play Efeito_Sonoro <gen>
            Wait 25.00 seconds
            Trigger - Run Credits <gen> (ignoring conditions)
          Else - Actions
Timer Ends
  Events
    Time - YanMekler expires
  Conditions
  Actions
    Trigger - Turn off Every_Time_Yan_Mekler_2 <gen>
    Trigger - Turn off Every_Time_Yan_Mekler <gen>
    Unit - Move 0031 <gen> instantly to (Center of Region_242 <gen>)
    Cinematic - Turn cinematic mode On for (All players)
    Countdown Timer - Destroy (Last created timer window)
    Unit - Order 0000 <gen> to Stop
    Unit - Change ownership of Yan Mekler 0097 <gen> to Player 1 (Red) and Change color
    Unit - Move 0000 <gen> instantly to (Center of Region_253 <gen>)
    Unit - Move Yan Mekler 0097 <gen> instantly to (Center of Region_254 <gen>)
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Wait 0.50 seconds
    Unit - Order Yan Mekler 0097 <gen> to Orc Tauren Chieftain - Shockwave (Position of 0000 <gen>)
    Wait 2.00 seconds
    Unit - Kill 0000 <gen>
Leon Dies
  Events
    Unit - 0000 <gen> Dies
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Animation - Change 0000 <gen>'s animation speed to 30.00% of its original speed
    Cinematic - Fade out over 1.00 seconds using texture Dream and color (100.00%, 0%, 0%) with 0% transparency
    Sound - Stop music Immediately
    Sound - Play dead <gen>
    Sound - Set Ambient Sounds to 0.00%
    Sound - Set Animation and Spell Sounds to 0.00%
    Sound - Set Fire Sounds to 0.00%
    Sound - Set Unit Movement Sounds to 0.00%
    Sound - Set Unit Response Sounds to 0.00%
    Sound - Play 1_04___Her_Destination <gen>
    Wait 2.00 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (100.00%, 0%, 0%) with 0% transparency
    Wait 5.00 seconds
    Game - Defeat Player 1 (Red) with the message: You Are Dead
Yan Mekler Dies
  Events
    Unit - Yan Mekler 0097 <gen> Dies
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Countdown Timer - Pause YanMekler
    Countdown Timer - Destroy (Last created timer window)
    Sound - Stop music After fading
    Unit - Order 0000 <gen> to Stop
    Camera - Lock camera target for Player 1 (Red) to Yan Mekler 0097 <gen>, offset by (0, 0) using Default rotation
    Wait 3.00 seconds
    Camera - Apply gg_cam_Camera_029_Copy_2 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Sound - Play BattleNetDoorsStereo2 <gen>
    Destructible - Open Dungeon Gate 1148 <gen>
    Wait 1.00 seconds
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn cinematic mode Off for (All players)
    Trigger - Turn on Game_Ends_2 <gen>
    Sound - Stop music Immediately
Fire Damage
  Events
    Unit - A unit enters Region_216 <gen>
    Unit - A unit enters Region_216_Copy_4 <gen>
    Unit - A unit enters Region_216_Copy_2 <gen>
    Unit - A unit enters Region_216_Copy <gen>
    Unit - A unit enters Region_216_Copy_3 <gen>
    Unit - A unit enters Region_216_Copy_7 <gen>
    Unit - A unit enters Region_216_Copy_6 <gen>
    Unit - A unit enters Region_216_Copy_5 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Unit - Cause 0083 <gen> to damage (Entering unit), dealing 50.00 damage of attack type Spells and damage type Normal
    Special Effect - Create a special effect attached to the chest of (Entering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Trigger - Turn on (This trigger)
Leon Takes Damage
  Events
    Unit - 0000 <gen> Takes damage
  Conditions
  Actions
    Set chancee[3] = (Random integer number between 1 and 4)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        chancee[3] Equal to 1
      Then - Actions
        Sound - Play pain1 <gen>
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            chancee[3] Equal to 2
          Then - Actions
            Sound - Play pain2 <gen>
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                chancee[3] Equal to 3
              Then - Actions
                Sound - Play pain3 <gen>
              Else - Actions
Yan Takes Damage
  Events
    Unit - Yan Mekler 0097 <gen> Takes damage
  Conditions
  Actions
    Set chancee[65] = (Random integer number between 1 and 3)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        chancee[65] Equal to 1
      Then - Actions
        Sound - Play GhoulYes3 <gen>
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            chancee[65] Equal to 2
          Then - Actions
            Sound - Play GhoulYes4 <gen>
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                chancee[65] Equal to 3
              Then - Actions
                Sound - Play GhoulYesAttack4 <gen>
              Else - Actions
Yan Mekler DEBUG
  Events
    Unit - A unit enters Region_094 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Unit - Unpause Yan Mekler 0032 <gen>
    Trigger - Turn off Passagem_Para_o_Escritorio_2 <gen>
    Trigger - Turn off Passagem_Para_o_Escritorio <gen>
Aya Segue Leon
  Events
    Unit - A unit enters Region_094 <gen>
    Unit - A unit enters Region_093 <gen>
    Unit - A unit enters Region_102 <gen>
    Unit - A unit enters Region_104 <gen>
    Unit - A unit enters Region_106 <gen>
    Unit - A unit enters Region_107 <gen>
    Unit - A unit enters Region_085 <gen>
    Unit - A unit enters Region_087 <gen>
    Unit - A unit enters Region_083 <gen>
    Unit - A unit enters Region_081 <gen>
    Unit - A unit enters Region_116 <gen>
    Unit - A unit enters Region_117 <gen>
    Unit - A unit enters Region_147 <gen>
    Unit - A unit enters Region_148 <gen>
    Unit - A unit enters Region_152 <gen>
    Unit - A unit enters Region_153 <gen>
    Unit - A unit enters Region_164 <gen>
    Unit - A unit enters Region_165 <gen>
    Unit - A unit enters Region_180 <gen>
    Unit - A unit enters Region_181 <gen>
    Unit - A unit enters Region_184 <gen>
    Unit - A unit enters Region_185 <gen>
    Unit - A unit enters Region_191 <gen>
    Unit - A unit enters Region_192 <gen>
  Conditions
    (Entering unit) Equal to 0000 <gen>
  Actions
    Wait 2.00 seconds
    Unit - Move 0031 <gen> instantly to (Position of 0000 <gen>)
Aya Segue Leon 2
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Unit - Order 0031 <gen> to Attack-Move To (Position of 0000 <gen>)
Aya Attack
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacking unit)) Equal to
  Actions
    Sound - Play Tiro <gen>
Yan Attack
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Unit - Order Yan Mekler 0043 <gen> to Attack 0000 <gen>
Reaper Takes Damage
  Events
    Unit - 0070 <gen> Takes damage
    Unit - 0084 <gen> Takes damage
  Conditions
  Actions
    Set chancee[2] = (Random integer number between 1 and 3)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        chancee[2] Equal to 1
      Then - Actions
        Sound - Play ArachnathidWhat2 <gen>
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            chancee[2] Equal to 2
          Then - Actions
            Sound - Play ArachnathidYes1 <gen>
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                chancee[2] Equal to 3
              Then - Actions
                Sound - Play ArachnathidYes2 <gen>
              Else - Actions
Reaper Takes Dies
  Events
    Unit - 0070 <gen> Dies
  Conditions
  Actions
    Sound - Stop 1_11___Cold_Sweat <gen> After fading
    Sound - Resume music
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display What creature is this shit !?. Modify duration: Add 1.00 seconds and Wait
    Cinematic - Send transmission to (All players) from 0031 <gen> named Aya Crend: Play No sound and display Must be one of Yan experiments with the G-Virus, we have to be careful from now on.. Modify duration: Add 3.00 seconds and Wait
Ativa Gvirus
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Key
  Actions
    Trigger - Turn on Gvirus <gen>
    Trigger - Turn off (This trigger)
Enable this trigger and turn off "Item stacking pick up" and "item stacking drop" if you want to test this stack If you want to stack all item types with charges on your map just coppy this trigger.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
To change the ammount of items that can be stacked up maximum go this this piece of the trigger.

local item NEWITEM = GetManipulatedItem()
local unit OURUNIT = GetManipulatingUnit()
local integer MAXIMUM = 15 //The max no. of charges allowed
local integer ITEMCOUNT = 0
local integer ITEMLOOP = 0
local integer CHARGES = 0

Then change this part.

local integer MAXIMUM = 15 //The max no. of charges allowed

Replace the "MAXIMUM = 15" to "MAXIMUM = (number u desire)


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

EXAMPLE

local integer MAXIMUM = 999 //The max no. of charges allowed

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function Combine_Items_Conditions takes nothing returns boolean
    return GetItemCharges(GetManipulatedItem()) > 0
endfunction

function Combine_Items_Actions takes nothing returns nothing
    local item NEWITEM = GetManipulatedItem()
    local unit OURUNIT = GetManipulatingUnit()
    local integer MAXIMUM = 100  //The max no. of charges allowed
    local integer ITEMCOUNT = 0
    local integer ITEMLOOP = 0
    local integer CHARGES = 0
   
    loop
        exitwhen ITEMLOOP > 6
        if GetItemTypeId(NEWITEM) == GetItemTypeId(UnitItemInSlot(OURUNIT, ITEMLOOP)) then
            if GetItemCharges(UnitItemInSlot(OURUNIT, ITEMLOOP)) + GetItemCharges(NEWITEM) <= MAXIMUM then
                if not (UnitItemInSlot(OURUNIT, ITEMLOOP) == NEWITEM) then              
                    set CHARGES = GetItemCharges(UnitItemInSlot(OURUNIT, ITEMLOOP)) + GetItemCharges(NEWITEM)
                    call SetItemCharges(UnitItemInSlot(OURUNIT, ITEMLOOP), CHARGES)
                    call RemoveItem(NEWITEM)
                    set ITEMLOOP = 7
                endif
            endif
        endif
        if (ITEMLOOP < 7) then
            set ITEMLOOP = ITEMLOOP + 1
        endif
    endloop

    set NEWITEM = null
    set OURUNIT = null
endfunction

function InitTrig_Combine_Items takes nothing returns nothing
    set gg_trg_Combine_Items = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Combine_Items, EVENT_PLAYER_UNIT_PICKUP_ITEM )
    call TriggerAddCondition( gg_trg_Combine_Items, Condition( function Combine_Items_Conditions ) )
    call TriggerAddAction( gg_trg_Combine_Items, function Combine_Items_Actions )
endfunction
Nao Vai Passar
  Events
    Unit - A unit enters Region_228 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Wait 1.00 seconds
    Floating Text - Create floating text that reads this is the way to Raccoon City, has no way to walk, I need that jeep above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 8.00 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Fade out and back in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Move 0000 <gen> instantly to (Center of Region_229 <gen>)
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music Immediately
Criar Cachorros
  Events
    Unit - A unit enters Region_029 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 2 Dogão for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
Criar Zumbis e Cachorro
  Events
    Unit - A unit enters Region_040 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1 Dogão for Player 2 (Blue) at (Center of Region_043 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
    Unit - Create 2 Zumbeca for Player 2 (Blue) at (Center of Region_044 <gen>) facing Default building facing degrees
Criar Zumbis
  Events
    Unit - A unit enters Region_091 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 2 Zumbeca for Player 2 (Blue) at (Center of Region_092 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
Criar Zumbis 2
  Events
    Unit - A unit enters Region_136 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 2 Zumbeca for Player 2 (Blue) at (Center of Region_144 <gen>) facing Default building facing degrees
    Unit - Create 1 Dogão for Player 2 (Blue) at (Center of Region_144 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
Criar Zumbis 3
  Events
    Unit - A unit enters Region_139 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1 Zumbeca for Player 2 (Blue) at (Center of Region_140 <gen>) facing Default building facing degrees
    Unit - Create 2 Zumbeca Forte for Player 2 (Blue) at (Center of Region_140 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
Criar Zumbis 4
  Events
    Unit - A unit enters Region_141 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1 Dogão for Player 2 (Blue) at (Center of Region_142 <gen>) facing Default building facing degrees
    Unit - Create 2 Zumbeca Forte for Player 2 (Blue) at (Center of Region_142 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
Criar Zumbis 5
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1 Dogão for Player 2 (Blue) at (Center of Region_143 <gen>) facing Default building facing degrees
    Unit - Create 4 Zumbeca for Player 2 (Blue) at (Center of Region_143 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
Criar Zumbis 6
  Events
    Unit - A unit enters Region_156 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1 Zumbeca Forte for Player 2 (Blue) at (Center of Region_157 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
Criar Zumbis 7
  Events
    Unit - A unit enters Region_158 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1 Zumbeca Forte for Player 2 (Blue) at (Center of Region_159 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
Credits
  Events
  Conditions
  Actions
    Sound - Set Ambient Sounds to 0.00%
    Sound - Set Animation and Spell Sounds to 0.00%
    Sound - Set Fire Sounds to 0.00%
    Sound - Set Unit Movement Sounds to 0.00%
    Sound - Set Unit Response Sounds to 0.00%
    Camera - Apply gg_cam_Credits for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Play 2_38___Staffs___Credits <gen>
    Floating Text - Create floating text that reads |cffff0000C R E D I T S:|rUncle FesterGeneralThorHuinipachutliThe Weird Human at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 6.00 seconds
    Floating Text - Create floating text that reads EubzJB_McKnightSin'dorei300HexusLockheart at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 6.00 seconds
    Floating Text - Create floating text that reads TrollschnitzelThe_SilentKelThuzadThe Weird HumanUncle Fester at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 6.00 seconds
    Floating Text - Create floating text that reads alreadyusedChendarkdeathknightGallinDeon at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 6.00 seconds
    Floating Text - Create floating text that reads KitabatakeZapWILL THE ALMIGHTYANdROnIQ at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 6.00 seconds
    Floating Text - Create floating text that reads stonneashMikebisnar13imforfun at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 6.00 seconds
    Floating Text - Create floating text that reads Scythy DervishRED BARONGeriesThe World Is FlatWhiteDeathHappyTauren at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 6.00 seconds
    Floating Text - Create floating text that reads ChaosiumSantoRayo[iP]GormadocPolar_BearTrollschnitzelHybredskrab at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 6.00 seconds
    Floating Text - Create floating text that reads |cffff0000Thanks to all of The Hive Workshop community|r at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 6.00 seconds
    Floating Text - Create floating text that reads Songs taken from: Resident Evil 1, Resident Evil 2, Resident Evil 3 and Resident Evil 4. at (Center of Region_233 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90 degrees
    Floating Text - Change the lifespan of (Last created floating text) to 100.00 seconds
    Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
    Wait 35.00 seconds
    Floating Text - Create floating text that reads Map created by: |cffff0000Galles|r at (Center of Region_234 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 10.00 seconds
    Game - Victory Player 1 (Red) (Skip dialogs, Show scores)
Hint 1
  Events
    Unit - 0011 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 2 seconds
    Game - Display to (All players) the text: The game has no checkpoint, so it is recommended that you save the game at all times !
Zombie Morre
  Events
    Unit - 0010 <gen> Dies
  Conditions
  Actions
    Item - Create 9mm Bullet at (Position of (Dying unit))
Zombie Ataca
  Events
    Unit - A unit enters Region_264 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order 0015 <gen> to Attack 0000 <gen>
    Unit - Order 0014 <gen> to Attack 0000 <gen>
    Unit - Order 0018 <gen> to Attack 0000 <gen>
Bola Do Mal
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Shot
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Charges remaining in (Item carried by (Casting unit) of type 9mm Bullet)) Greater than or equal to 1
      Then - Actions
        Sound - Play Tiro <gen>
        Animation - Play 0000 <gen>'s attack animation
        Set Bullet = (Charges remaining in (Item carried by (Casting unit) of type 9mm Bullet))
        Item - Set charges remaining in (Item carried by (Casting unit) of type 9mm Bullet) to (Bullet - 1)
        Set Missil_Count = (Missil_Count + 1)
        If (Missil_Count Greater than 200) then do (Set Missil_Count = 0) else do (Do nothing)
        Set Missil_Caster = (Position of (Triggering unit))
        Set Missil_Target = (Target point of ability being cast)
        Set Missil_Inicio = (Missil_Caster offset by 70.00 towards (Angle from Missil_Caster to Missil_Target) degrees)
        Set Missil_Damage[Missil_Count] = (100.00 x (Real((Level of Shotgun for (Triggering unit)))))
        Set Velocidade_Missil[Missil_Count] = 20.00
        Unit - Create 1 missil for (Owner of (Triggering unit)) at Missil_Inicio facing (Angle from Missil_Caster to Missil_Target) degrees
        Unit - Set the custom value of (Last created unit) to Missil_Count
        Unit Group - Add (Last created unit) to Missil_Group
        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
        Custom script: call RemoveLocation(udg_Missil_Caster)
        Custom script: call RemoveLocation(udg_Missil_Target)
        Custom script: call RemoveLocation(udg_Missil_Inicio)
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Charges remaining in (Item carried by (Casting unit) of type 9mm Bullet)) Less than or equal to 0
          Then - Actions
            Sound - Play No_ammo__u <gen>
          Else - Actions
Bola Do Mal MOVE
  Events
    Time - Every 0.03 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in Missil_Group and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is alive) Equal to True
          Then - Actions
            Set Missil_Point = (Position of (Picked unit))
            Set Missil_Move = (Missil_Point offset by Velocidade_Missil[(Custom value of (Picked unit))] towards (Facing of (Picked unit)) degrees)
            Set Missil_Colision1 = (Missil_Move offset by 40.00 towards (Facing of (Picked unit)) degrees)
            Set Missil_Colision2 = (Missil_Move offset by 40.00 towards ((Facing of (Picked unit)) + 90.00) degrees)
            Set Missil_Colision3 = (Missil_Move offset by 40.00 towards ((Facing of (Picked unit)) - 90.00) degrees)
            Set Missil_Real_Target = (Units within 80.00 of Missil_Move matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of (Picked unit))) Equal to True)))
            Unit - Move (Picked unit) instantly to Missil_Move
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                Or - Any (Conditions) are true
                  Conditions
                    And - All (Conditions) are true
                      Conditions
                        (Terrain cliff level at Missil_Colision1) Greater than (Terrain cliff level at Missil_Move)
                        (Terrain pathing at Missil_Colision1 of type Walkability is off) Equal to True
                    (Terrain cliff level at Missil_Colision2) Greater than or equal to 3
                    (Terrain cliff level at Missil_Colision3) Greater than or equal to 3
                    (Number of units in Missil_Real_Target) Greater than 0
              Then - Actions
                Unit - Cause (Picked unit) to damage (Random unit from Missil_Real_Target), dealing 50.00 damage of attack type Spells and damage type Normal
                Unit - Kill (Picked unit)
              Else - Actions
            Custom script: call RemoveLocation(udg_Missil_Point)
            Custom script: call RemoveLocation(udg_Missil_Move)
            Custom script: call RemoveLocation(udg_Missil_Colision1)
            Custom script: call RemoveLocation(udg_Missil_Colision2)
            Custom script: call RemoveLocation(udg_Missil_Colision3)
          Else - Actions
            Unit Group - Remove (Picked unit) from Missil_Group
Handgun DEBUG
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Shot
  Actions
    Unit - Order (Casting unit) to Stop
Handgun Phyton
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Shot Phyton
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Charges remaining in (Item carried by (Casting unit) of type 9mm Bullet)) Greater than or equal to 1
      Then - Actions
        Sound - Play Assault <gen>
        Animation - Play 0000 <gen>'s attack animation
        Set Bullet = (Charges remaining in (Item carried by (Casting unit) of type 9mm Bullet))
        Item - Set charges remaining in (Item carried by (Casting unit) of type 9mm Bullet) to (Bullet - 1)
        Set Missil_Count = (Missil_Count + 1)
        If (Missil_Count Greater than 200) then do (Set Missil_Count = 0) else do (Do nothing)
        Set Missil_Caster = (Position of (Triggering unit))
        Set Missil_Target = (Target point of ability being cast)
        Set Missil_Inicio = (Missil_Caster offset by 70.00 towards (Angle from Missil_Caster to Missil_Target) degrees)
        Set Missil_Damage[Missil_Count] = (100.00 x (Real((Level of Shotgun for (Triggering unit)))))
        Set Velocidade_Missil[Missil_Count] = 20.00
        Unit - Create 1 missil Phyton for (Owner of (Triggering unit)) at Missil_Inicio facing (Angle from Missil_Caster to Missil_Target) degrees
        Unit - Set the custom value of (Last created unit) to Missil_Count
        Unit Group - Add (Last created unit) to Missil_Group
        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
        Custom script: call RemoveLocation(udg_Missil_Caster)
        Custom script: call RemoveLocation(udg_Missil_Target)
        Custom script: call RemoveLocation(udg_Missil_Inicio)
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Charges remaining in (Item carried by (Casting unit) of type 9mm Bullet)) Less than or equal to 0
          Then - Actions
            Sound - Play No_ammo__u <gen>
          Else - Actions
Phyton Move
  Events
    Time - Every 0.03 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in Missil_Group and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is alive) Equal to True
          Then - Actions
            Set Missil_Point = (Position of (Picked unit))
            Set Missil_Move = (Missil_Point offset by Velocidade_Missil[(Custom value of (Picked unit))] towards (Facing of (Picked unit)) degrees)
            Set Missil_Colision1 = (Missil_Move offset by 40.00 towards (Facing of (Picked unit)) degrees)
            Set Missil_Colision2 = (Missil_Move offset by 40.00 towards ((Facing of (Picked unit)) + 90.00) degrees)
            Set Missil_Colision3 = (Missil_Move offset by 40.00 towards ((Facing of (Picked unit)) - 90.00) degrees)
            Set Missil_Real_Target = (Units within 80.00 of Missil_Move matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of (Picked unit))) Equal to True)))
            Unit - Move (Picked unit) instantly to Missil_Move
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                Or - Any (Conditions) are true
                  Conditions
                    And - All (Conditions) are true
                      Conditions
                        (Terrain cliff level at Missil_Colision1) Greater than (Terrain cliff level at Missil_Move)
                        (Terrain pathing at Missil_Colision1 of type Walkability is off) Equal to True
                    (Terrain cliff level at Missil_Colision2) Greater than or equal to 3
                    (Terrain cliff level at Missil_Colision3) Greater than or equal to 3
                    (Number of units in Missil_Real_Target) Greater than 0
              Then - Actions
                Unit - Cause (Picked unit) to damage (Random unit from Missil_Real_Target), dealing 80.00 damage of attack type Spells and damage type Normal
                Unit - Kill (Picked unit)
              Else - Actions
            Custom script: call RemoveLocation(udg_Missil_Point)
            Custom script: call RemoveLocation(udg_Missil_Move)
            Custom script: call RemoveLocation(udg_Missil_Colision1)
            Custom script: call RemoveLocation(udg_Missil_Colision2)
            Custom script: call RemoveLocation(udg_Missil_Colision3)
          Else - Actions
            Unit Group - Remove (Picked unit) from Missil_Group
Phyton DEBUG
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Shot Phyton
  Actions
    Unit - Order (Casting unit) to Stop
Begin
  Events
    Time - Elapsed game time is 0.00 seconds
  Conditions
  Actions
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Stop music Immediately
    Cinematic - Turn cinematic mode On for (All players)
    Wait 3.00 seconds
    Camera - Apply gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_034 for Player 1 (Red) over 60.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Play DyIansMusic___Eerie <gen>
    Wait 2.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: |cffff0000-|r Some of the imported models, skins, and icons are found at www.hiveworkshop.com
    Wait 11.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: |cffff0000-|r Credits for the creators of some features are in F9
    Wait 11.00 seconds
    Game - Display to (All players) for 40.00 seconds the text: |cffff0000Galles|r presents:
    Wait 35.00 seconds
    Game - Display to (All players) for 5.00 seconds the text: - |cffff0000R E S I D E N T E V I L 1.5|r -
    Wait 5.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Stop music After fading
    Wait 1.50 seconds
    Camera - Pan camera for Player 1 (Red) to (Center of Region_077 <gen>) over 0 seconds
    Wait 3.00 seconds
    Environment - Turn Rain On
    Sound - Play Storm <gen>
    Wait 3.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Order Truck 0003 <gen> to Move To (Center of Region_076 <gen>)
Begin Set
  Events
    Unit - A unit enters Region_077 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Camera - Lock camera target for Player 1 (Red) to Truck 0003 <gen>, offset by (0, 0) using Default rotation
Begin 2
  Events
    Unit - A unit enters Region_076 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play BanishCaster <gen>
    Wait 2 seconds
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move 0000 <gen> instantly to (Center of Region_000 <gen>)
    Unit - Make 0000 <gen> face Truck 0003 <gen> over 0 seconds
    Camera - Pan camera for Player 1 (Red) to (Position of 0000 <gen>) over 0 seconds
    Wait 1.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Shit, that was not to happen here. above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads The truck's gasoline is over, i need help from someone who has more gasoline. above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I must be fast, I can not get there late than'm already in the R.P.D above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Wait 1.00 seconds
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Selection - Select 0000 <gen> for Player 1 (Red)
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn cinematic mode Off for (All players)
Primeiro Zombie
  Events
    Unit - A unit enters Region_019 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Unit - Move 0007 <gen> instantly to (Center of Region_021 <gen>)
    Animation - Play 0007 <gen>'s death animation
    Camera - Apply gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
    Unit - Order 0000 <gen> to Move To (Center of Region_020 <gen>)
    Wait 3.00 seconds
    Unit - Make 0000 <gen> face 0007 <gen> over 0 seconds
    Floating Text - Create floating text that reads My God ! that person is unrecognizable ! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads He's still moving ! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Grgru A .. I, sin ..to pain .... above 0007 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Animation - Play 0007 <gen>'s stand animation
    Wait 2.00 seconds
    Unit - Make 0007 <gen> face 0000 <gen> over 0 seconds
    Animation - Play 0000 <gen>'s ready animation
    Floating Text - Create floating text that reads Stop ! do not approach ! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Shit, he is not human ! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Order 0007 <gen> to Stop
    Unit - Change ownership of 0007 <gen> to Player 2 (Blue) and Change color
    Unit - Order 0007 <gen> to Attack 0000 <gen>
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn cinematic mode Off for (All players)
    Unit - Make 0011 <gen> Vulnerable
    Unit - Change ownership of 0011 <gen> to Player 2 (Blue) and Change color
    Unit - Order 0011 <gen> to Attack 0000 <gen>
    Trigger - Turn on Ativa_Zombie_Secret <gen>
Sebastian Moreno
  Events
  Conditions
  Actions
    Unit - Make 0017 <gen> Vulnerable
    Unit - Make Yan Mekler 0016 <gen> Vulnerable
    Unit - Kill 0017 <gen>
    Sound - Play Assault <gen>
    Wait 1.00 seconds
    Sound - Play RELOAD <gen>
    Camera - Apply gg_cam_Camera_004 for Player 1 (Red) over 1.00 seconds
    Wait 2.00 seconds
    Camera - Apply gg_cam_Camera_004_Copy for Player 1 (Red) over 1.00 seconds
    Unit - Order 0000 <gen> to Move To (Center of Region_056 <gen>)
Sebastian Moreno 2
  Events
    Unit - A unit enters Region_056 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play Sebastian_Moreno <gen>
    Unit - Make 0000 <gen> face Yan Mekler 0016 <gen> over 0 seconds
    Unit - Make Yan Mekler 0016 <gen> face 0000 <gen> over 0 seconds
    Animation - Play 0000 <gen>'s ready animation
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Lowers the gun, fast ! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Stay calm official, we seem to be on the same side ... above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Animation - Play 0000 <gen>'s stand animation
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads What's going on here! we need to call in reinforcements Raccoon City immediately! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 7.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Raccoon City is gone, the virus affected the city, everything is dead. above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 7.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Impossible ... my department is there, I was going there above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Now that you know, go back, look for a place, and die in peace. above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 7.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads What are you talking about? Who did all this? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Umbrella started it all, this "hotel" is just a bait for mice. above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Umbrella? impossible, what this place really is? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads An experience center ... where test the virus and create new viruses, the guests are the guinea pigs. above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 8.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Virus ? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Yes, all of these were infected by the T-Virus, a virus that revives the dead cells, bringing the dead to life ... above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 8.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Where you found all this? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I found this file, Yan Mekler was sending a new report for Umbrella, was in his bedroom computer, take. above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 8.00 seconds
    Floating Text - Destroy (Last created floating text)
    Item - Create Yan Mekler Report at (Center of Region_058 <gen>)
    Floating Text - Create floating text that reads How do I get out of here? My truck ran out of gas just that place! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I do not know, but I will not give up, we can not be together, anger creature us to detect more easily above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 8.00 seconds
    Camera - Apply gg_cam_Camera_004_Copy_Copy for Player 1 (Red) over 0 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Change ownership of Yan Mekler 0016 <gen> to Player 3 (Teal) and Change color
    Unit - Order Yan Mekler 0016 <gen> to Move To (Center of Region_052 <gen>)
    Wait 2.00 seconds
    Unit - Make 0000 <gen> face Yan Mekler 0016 <gen> over 0 seconds
    Unit - Order Yan Mekler 0016 <gen> to Stop
    Floating Text - Create floating text that reads What creature? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads You will see ... above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Order Yan Mekler 0016 <gen> to Move To (Center of Region_052 <gen>)
Sebastian Moreno 3
  Events
    Unit - A unit enters Region_052 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Yan Mekler
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play Door <gen>
    Unit - Move Yan Mekler 0016 <gen> instantly to (Center of Region_057 <gen>)
    Unit - Change ownership of Yan Mekler 0016 <gen> to Neutral Passive and Change color
    Wait 2 seconds
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Sound - Stop music After fading
    Sound - Play Alone_In_The_Dark__The_New_Nightmare_OST___Track_2 <gen>
    Cinematic - Turn cinematic mode Off for (All players)
Primeiro Hibrido
  Events
    Unit - A unit enters Region_070 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Sound - Stop music After fading
    Unit - Order 0000 <gen> to Stop
    Unit - Move 0020 <gen> instantly to (Center of Region_071 <gen>)
    Unit - Make 0020 <gen> face 0000 <gen> over 0 seconds
    Unit - Make 0000 <gen> face 0020 <gen> over 0 seconds
    Wait 2.00 seconds
    Camera - Apply gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
    Wait 2.00 seconds
    Animation - Play 0020 <gen>'s alternate animation
    Sound - Play 1_11___Cold_Sweat <gen>
    Wait 2.00 seconds
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Unit - Change ownership of 0020 <gen> to Player 2 (Blue) and Change color
    Unit - Order 0020 <gen> to Attack 0000 <gen>
    Cinematic - Turn cinematic mode Off for (All players)
Hibrido Morre
  Events
    Unit - 0020 <gen> Dies
  Conditions
  Actions
    Sound - Stop 1_11___Cold_Sweat <gen> After fading
    Sound - Play Alone_In_The_Dark__The_New_Nightmare_OST___Track_2 <gen>
Aya Crend
  Events
    Unit - A unit enters Region_097 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Sound - Stop music After fading
    Unit - Change ownership of Aya Crend 0027 <gen> to Player 4 (Purple) and Change color
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camera_008_Copy for Player 1 (Red) over 1.00 seconds
    Unit - Order 0000 <gen> to Move To (Center of Region_098 <gen>)
Aya Crend 2
  Events
    Unit - A unit enters Region_098 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play Sebastian_Moreno <gen>
    Unit - Make 0000 <gen> face Aya Crend 0027 <gen> over 0 seconds
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Hey ! who are you ? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Make Aya Crend 0027 <gen> face 0000 <gen> over 0 seconds
    Floating Text - Create floating text that reads A policeman! finally got some help! above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Keep calm, I also want to leave this place, I was stuck here by accident of fate ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Shit! I thought I'd finally get out of here ... above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads My name is Leon Scott Kennedy, what's your name? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads My name is Aya Crend, I was kind of a VIP guest of this supposed hotel ... above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads "VIP Guest"? what do you mean? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I just wanted to spend a night in the hotel when the hotel owner came and spoke to me ... above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads ... He said I was drawn to spend the night in that mansion ... a group of people were drawn ... above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads ... I woke up and had bodies and blood everywhere, this place is full of creatures. above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I know, already killed enough of these creatures, my truck ran out of gas in the middle of the road ... and now I have to get out of here ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 6.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Make Aya Crend 0027 <gen> face (Center of Region_099 <gen>) over 0 seconds
    Wait 1.00 seconds
    Unit - Order 0000 <gen> to Move To (Center of Region_100 <gen>)
Aya Crend 3
  Events
    Unit - A unit enters Region_100 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Make 0000 <gen> face (Center of Region_099 <gen>) over 0 seconds
    Wait 1.00 seconds
    Floating Text - Create floating text that reads What were you doing with this safe? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads This locked ... need a combination of numbers with 4 digits ... above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I found a document that belongs to the hotel owner, Yan Mekler. The paper said he had something important to him, but did not speak what. above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I will try combining the house, Yan seems to be a very enigmatic man, surely he put it somewhere in the house. above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Order Aya Crend 0027 <gen> to Move To (Center of Region_101 <gen>)
    Wait 1.00 seconds
    Unit - Order 0000 <gen> to Move To (Center of Region_098 <gen>)
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camera_008_Copy_Copy for Player 1 (Red) over 0 seconds
    Floating Text - Create floating text that reads Wait ! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads We have not much time Leon, just help me that we will leave this. at (Center of Region_101 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Order Aya Crend 0027 <gen> to Move To (Center of Region_094 <gen>)
Aya Crend 4
  Events
    Unit - A unit enters Region_094 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Aya Crend
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play Door <gen>
    Unit - Move Aya Crend 0027 <gen> instantly to (Center of Region_057 <gen>)
    Unit - Change ownership of Aya Crend 0027 <gen> to Neutral Passive and Change color
    Wait 2 seconds
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Sound - Stop music After fading
    Sound - Play Mansion <gen>
    Cinematic - Turn cinematic mode Off for (All players)
Aya Crend 5
  Events
    Unit - A unit enters Region_100 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Unit - Make 0000 <gen> face (Center of Region_099 <gen>) over 0 seconds
Yan Mekler
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Document With Password
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Sound - Stop music After fading
    Wait 2 seconds
    Sound - Play RELOAD <gen>
    Unit - Move Yan Mekler 0016 <gen> instantly to (Center of Region_123 <gen>)
    Unit - Change ownership of Yan Mekler 0016 <gen> to Player 4 (Purple) and Change color
    Unit - Make Yan Mekler 0016 <gen> face 0000 <gen> over 0 seconds
    Wait 1.00 seconds
    Sound - Play Sebastian_Moreno <gen>
    Unit - Make 0000 <gen> face Yan Mekler 0016 <gen> over 0 seconds
    Camera - Apply gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Do you? your shit! who you really are? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Order 0000 <gen> to Move To (Center of Region_125 <gen>)
    Wait 0.50 seconds
    Unit - Order 0000 <gen> to Stop
    Floating Text - Create floating text that reads Do not move !!!! I'm not afraid to use that weapon above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads You do not suspect any bit of who I really am? above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Sound - Play Door <gen>
    Unit - Move Aya Crend 0027 <gen> instantly to (Center of Region_119 <gen>)
    Unit - Make Aya Crend 0027 <gen> face 0000 <gen> over 0 seconds
    Unit - Change ownership of Aya Crend 0027 <gen> to Player 4 (Purple) and Change color
    Floating Text - Create floating text that reads Leon ! above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 1.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Aya care, this guy is against us above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Make Aya Crend 0027 <gen> face Yan Mekler 0016 <gen> over 0 seconds
    Floating Text - Create floating text that reads Yan Mekler, I'm here because of you! above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads You is Yan Mekler! your sick! making experience for Umbrella! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads You do not understand me, they betrayed me! I needed to get my revenge! above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Revenge killing people who have nothing to do? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Forget ... you do not understand and will not understand. above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Sound - Stop music Immediately
    Sound - Play Yan_Mekler_Turning_in_to_a_Monster <gen>
    Animation - Change Yan Mekler 0016 <gen>'s vertex coloring to (100%, 50.00%, 50.00%) with 0% transparency
    Animation - Play Yan Mekler 0016 <gen>'s death animation
    Floating Text - Create floating text that reads Graaaa, Noooo !!!! above Yan Mekler 0016 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads What's going on? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Make 0000 <gen> face Aya Crend 0027 <gen> over 0 seconds
    Unit - Make Aya Crend 0027 <gen> face 0000 <gen> over 0 seconds
    Floating Text - Create floating text that reads Leon, it is turning, we have to get out of here! above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Go into that room that has the safe! above Aya Crend 0027 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Sound - Play Door <gen>
    Unit - Move Aya Crend 0027 <gen> instantly to (Center of Region_124 <gen>)
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Unit - Make Yan Mekler 0016 <gen> Invulnerable
    Unit - Change ownership of Yan Mekler 0016 <gen> to Neutral Passive and Change color
    Cinematic - Turn cinematic mode Off for (All players)
    Trigger - Turn on The_Safe <gen>
    Trigger - Turn on The_Safe_3 <gen>
    Trigger - Turn on The_Safe_2 <gen>
The Safe
  Events
    Unit - A unit enters Region_097 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Change ownership of 0031 <gen> to Player 4 (Purple) and Change color
    Unit - Move 0031 <gen> instantly to (Center of Region_100 <gen>)
    Unit - Make 0031 <gen> face (Center of Region_099 <gen>) over 0 seconds
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camera_008_Copy for Player 1 (Red) over 1.00 seconds
    Unit - Order 0000 <gen> to Move To (Center of Region_100 <gen>)
The Safe 2
  Events
    Unit - A unit enters Region_100 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Make 0000 <gen> face (Center of Region_099 <gen>) over 0 seconds
    Wait 1.00 seconds
    Floating Text - Create floating text that reads And now? above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I will try to open that safe ... cover me at the door! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Order 0031 <gen> to Move To (Center of Region_101 <gen>)
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn cinematic mode Off for (All players)
    Wait 1.00 seconds
    Trigger - Run Yan_Mekler_Transforma <gen> (ignoring conditions)
The Safe 3
  Events
    Unit - A unit enters Region_101 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Unit - Make 0031 <gen> face (Center of Region_099 <gen>) over 0 seconds
Yan Mekler Transforma
  Events
  Conditions
  Actions
    Sound - Stop music After fading
    Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camera_008_Copy_Copy_2 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of Region_123 <gen>) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of Region_123 <gen>) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
    Sound - Play GhoulWhat1 <gen>
    Cinematic - Fade out and back in over 2 seconds using texture White Mask and color (100.00%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Explode Yan Mekler 0016 <gen>
    Animation - Play Yan Mekler 0032 <gen>'s slam animation
    Unit - Move Yan Mekler 0032 <gen> instantly to (Center of Region_123 <gen>)
    Wait 2.00 seconds
    Cinematic - Fade out over 0.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Sound - Play 1_11___Cold_Sweat <gen>
    Camera - Apply gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camera_013_Copy for Player 1 (Red) over 2.00 seconds
    Wait 2.00 seconds
    Camera - Apply gg_cam_Camera_013_Copy_2 for Player 1 (Red) over 0.00 seconds
    Wait 0.50 seconds
    Camera - Apply gg_cam_Camera_013_Copy_2_Copy_2 for Player 1 (Red) over 2.00 seconds
    Wait 2.00 seconds
    Camera - Apply gg_cam_Camera_013_Copy_2_Copy for Player 1 (Red) over 2.00 seconds
    Wait 3.00 seconds
    Cinematic - Fade in over 0.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Trigger - Turn on Barulho_Da_Porta <gen>
    Trigger - Run Barulho_Da_Porta <gen> (ignoring conditions)
    Camera - Apply gg_cam_Camera_008_Copy_Copy_Copy for Player 1 (Red) over 0 seconds
    Wait 2 seconds
    Unit - Make 0031 <gen> face (Center of Region_095 <gen>) over 0 seconds
    Wait 1.00 seconds
    Animation - Play 0031 <gen>'s ready animation
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Leon, the door will not last long! at (Center of Region_101 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Sound - Play Yan_Mekler_Turning_in_to_a_Monster <gen>
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Unit - Move Yan Mekler 0032 <gen> instantly to (Center of Region_096 <gen>)
    Unit - Make Yan Mekler 0032 <gen> face (Center of Region_095 <gen>) over 0 seconds
    Unit - Make Yan Mekler 0032 <gen> Invulnerable
    Unit - Change ownership of Yan Mekler 0032 <gen> to Player 2 (Blue) and Change color
    Unit - Pause Yan Mekler 0032 <gen>
    Trigger - Turn on Special_File <gen>
    Trigger - Turn on Ativa_Safe <gen>
    Trigger - Turn on Yan_Mekler_DEBUG <gen>
    Cinematic - Turn cinematic mode Off for (All players)
Barulho Da Porta
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Set chance = (Random integer number between 1 and 3)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        chance Equal to 1
      Then - Actions
        Animation - Play 0030 <gen>'s attack animation
        Sound - Play MetalHeavyBashWood1 <gen>
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            chance Equal to 2
          Then - Actions
            Animation - Play 0030 <gen>'s attack animation
            Sound - Play MetalHeavyBashWood2 <gen>
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                chance Equal to 3
              Then - Actions
                Animation - Play 0030 <gen>'s attack animation
                Sound - Play MetalHeavyBashWood3 <gen>
              Else - Actions
Yan Mekler Foje
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Musical Note
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camera_008_Copy_Copy_Copy for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Animation - Play 0031 <gen>'s stand animation
    Unit - Order 0000 <gen> to Move To (Center of Region_100 <gen>)
    Trigger - Turn off Barulho_Da_Porta <gen>
    Trigger - Turn off Yan_Mekler_DEBUG <gen>
    Floating Text - Create floating text that reads He seems to have given up ... I hope ... at (Center of Region_101 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Make 0000 <gen> face (Center of Region_098 <gen>) over 0 seconds
    Unit - Order 0031 <gen> to Move To (Center of Region_098 <gen>)
    Trigger - Turn on Yan_Mekler_Foje_2 <gen>
    Camera - Apply gg_cam_Camera_008_Copy for Player 1 (Red) over 0 seconds
    Sound - Stop 1_11___Cold_Sweat <gen> After fading
    Sound - Stop music After fading
    Unit - Move Yan Mekler 0032 <gen> instantly to (Center of Region_129 <gen>)
    Unit - Change ownership of Yan Mekler 0032 <gen> to Neutral Passive and Change color
    Unit - Unpause Yan Mekler 0032 <gen>
Yan Mekler Foje 2
  Events
    Unit - A unit enters Region_098 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Unit - Make 0031 <gen> face (Center of Region_100 <gen>) over 0 seconds
    Wait 1.00 seconds
    Floating Text - Create floating text that reads What was there ? at (Center of Region_098 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Inside the safe had a piece of paper, that seems like a musical score for a piano ... at (Center of Region_100 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Hey !!! the main room has a piano! at (Center of Region_098 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads And what do you suggest? at (Center of Region_100 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Remember what I told you? Yan Mekler seems very enigmatic, something can happen if we play the piano ! at (Center of Region_098 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 7.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I do not think that will work, but then I'm willing to anything ... at (Center of Region_100 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads So let's go, Yan can appear at any time. at (Center of Region_098 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Unit - Add Move Aya to 0000 <gen>
    Trigger - Turn off Entrada_da_Mansao_2 <gen>
    Trigger - Turn off Entrada_da_Mansao_3 <gen>
    Trigger - Turn on Aya_Segue_Leon <gen>
    Trigger - Turn on Aya_Segue_Leon_2 <gen>
    Trigger - Turn on Tocar_Piano <gen>
    Cinematic - Turn cinematic mode Off for (All players)
    Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
    Sound - Stop music Immediately
    Sound - Play Mansion <gen>
Tocar Piano
  Events
    Unit - A unit enters Region_080 <gen>
  Conditions
    ((Entering unit) has an item of type Musical Note) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Item - Remove (Item carried by (Entering unit) of type Musical Note)
    Trigger - Turn off Aya_Segue_Leon_2 <gen>
    Unit - Order 0031 <gen> to Stop
    Sound - Stop music After fading
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out and back in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
    Unit - Move 0000 <gen> instantly to (Center of Region_130 <gen>)
    Unit - Make 0000 <gen> face (Center of Region_132 <gen>) over 0 seconds
    Unit - Move 0031 <gen> instantly to (Center of Region_131 <gen>)
    Unit - Make 0031 <gen> face (Center of Region_132 <gen>) over 0 seconds
    Wait 1.00 seconds
    Floating Text - Create floating text that reads I'll try to play ... ... ... has long time since I play ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Sound - Play Leontocandoerrado <gen>
    Wait 30.00 seconds
    Trigger - Run Tocar_Piano_2 <gen> (ignoring conditions)
Tocar Piano 2
  Events
  Conditions
  Actions
    Floating Text - Create floating text that reads ... That's what you know about playing the piano ? above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I'm rusty ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Let me try, I've had singing lesson. above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Ok ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Order 0000 <gen> to Move To (Center of Region_131 <gen>)
    Unit - Order 0031 <gen> to Move To (Center of Region_130 <gen>)
    Wait 2.00 seconds
    Unit - Make 0000 <gen> face (Center of Region_132 <gen>) over 0 seconds
    Unit - Make 0031 <gen> face (Center of Region_132 <gen>) over 0 seconds
    Floating Text - Create floating text that reads So let's go ... above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Sound - Play Ayatocandoerrado <gen>
    Wait 15.00 seconds
    Trigger - Run Tocar_Piano_3 <gen> (ignoring conditions)
Tocar Piano 3
  Events
  Conditions
  Actions
    Floating Text - Create floating text that reads Hahahahaha, what do you know about playing the piano? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Shut up, I was just warming me ... at (Center of Region_130 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I'll try again ... at (Center of Region_130 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Sound - Play Ayatocandocerto <gen>
    Wait 24.00 seconds
    Camera - Apply gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Destructible - Remove Web ( General ) 4519 <gen>
    Destructible - Remove Web ( General ) 4520 <gen>
    Special Effect - Create a special effect at (Center of Region_133 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
    Wait 2.00 seconds
    Camera - Apply gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
    Floating Text - Create floating text that reads I heard something! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music Immediately
    Sound - Play Mansion <gen>
    Trigger - Turn on Indo_Pro_Subterranio <gen>
    Trigger - Turn on Aya_Segue_Leon_2 <gen>
Indo Pro Subterranio
  Events
    Unit - A unit enters Region_133 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Sound - Stop music After fading
    Cinematic - Fade out and back in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Move 0000 <gen> instantly to (Center of Region_134 <gen>)
    Unit - Move 0031 <gen> instantly to (Center of Region_135 <gen>)
    Wait 1.00 seconds
    Unit - Make 0000 <gen> face 0031 <gen> over 0 seconds
    Unit - Make 0031 <gen> face 0000 <gen> over 0 seconds
    Floating Text - Create floating text that reads This place seems to be under construction ... above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads be careful, we are in this together now ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music Immediately
    Sound - Play 1_22___Never_Give_Up_The_Escape <gen>
No Subterranio
  Events
    Unit - A unit enters Region_138 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from 0031 <gen> named Aya Crend: Play No sound and display What do we do now?. Modify duration: Add 1.00 seconds and Wait
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display Look for an exit up there is very dangerous, we will seek a way out here.. Modify duration: Add 5.00 seconds and Wait
No Subterranio 2
  Events
    Unit - A unit enters Region_145 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1 Zumbeca for Player 2 (Blue) at (Center of Region_146 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack 0000 <gen>
    Cinematic - Send transmission to (All players) from 0031 <gen> named Aya Crend: Play No sound and display Leon I'm getting scared, this place does not seem to be a simple construction .... Modify duration: Add 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display Stay calm, focus on finding a safe exit.. Modify duration: Add 2.00 seconds and Wait
Centro De Controle
  Events
    Unit - A unit enters Region_160 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Aya_Segue_Leon_2 <gen>
    Cinematic - Turn cinematic mode On for (All players)
    Sound - Stop music After fading
    Unit - Order 0000 <gen> to Stop
    Camera - Apply gg_cam_Camera_020_Copy for Player 1 (Red) over 0 seconds
    Unit - Order 0031 <gen> to Move To (Center of Region_161 <gen>)
    Unit - Order 0000 <gen> to Move To (Center of Region_162 <gen>)
    Wait 1.00 seconds
    Unit - Make 0000 <gen> face (Center of Region_163 <gen>) over 0 seconds
    Unit - Make 0031 <gen> face (Center of Region_163 <gen>) over 0 seconds
    Floating Text - Create floating text that reads Look this, maybe we can get something here above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I hope you can play with it above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads This is a computer that controls everything here ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Has a disabled door, I can activate there to continue above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Camera - Apply gg_cam_Camera_020_Copy_Copy for Player 1 (Red) over 0 seconds
    Wait 2.00 seconds
    Sound - Play Feedback <gen>
    Wait 1.00 seconds
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Sound - Resume music
    Cinematic - Turn cinematic mode Off for (All players)
    Trigger - Turn on Aya_Segue_Leon_2 <gen>
    Trigger - Turn on Passagem_Para_Parte_2 <gen>
No Subterranio 3
  Events
    Unit - A unit enters Region_168 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from 0031 <gen> named Aya Crend: Play No sound and display I hope this ends soon!. Modify duration: Add 1.00 seconds and Wait
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display Me too, but right now I'm just worried about Yan, it can appear at any time. Modify duration: Add 5.00 seconds and Wait
Yan Mekler Reaparece
  Events
    Unit - A unit enters Region_171 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Aya_Segue_Leon_2 <gen>
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Move 0000 <gen> instantly to (Center of Region_172 <gen>)
    Unit - Move 0031 <gen> instantly to (Center of Region_173 <gen>)
    Unit - Make 0000 <gen> face (Center of Region_174 <gen>) over 0 seconds
    Unit - Make 0031 <gen> face (Center of Region_172 <gen>) over 0 seconds
    Camera - Apply gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Leon, this place seems to have no end ... above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Make 0000 <gen> face (Center of Region_173 <gen>) over 0 seconds
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Keep calm, we'll get out of here one way or another ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I just hope it alive. above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Sound - Stop music After fading
    Wait 1.00 seconds
    Sound - Play 2_31___Nemesis_Final_Metamorphosis <gen>
    Camera - Apply gg_cam_Camera_023_Copy for Player 1 (Red) over 0 seconds
    Wait 5.00 seconds
    Unit - Move Yan Mekler 0043 <gen> instantly to (Center of Region_166 <gen>)
    Sound - Play Feedback <gen>
    Wait 1.00 seconds
    Unit - Order Yan Mekler 0043 <gen> to Move To (Center of Region_175 <gen>)
    Wait 1.00 seconds
    Unit - Make Yan Mekler 0043 <gen> face (Center of Region_174 <gen>) over 0 seconds
    Sound - Play GhoulWhat1 <gen>
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
    Unit - Make 0031 <gen> face (Center of Region_175 <gen>) over 0 seconds
    Unit - Make 0000 <gen> face (Center of Region_175 <gen>) over 0 seconds
    Floating Text - Create floating text that reads Shit, he again ! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 1.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads He does not know who he is, he does not know anything, he is now one of those monsters ! above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 7.00 seconds
    Floating Text - Destroy (Last created floating text)
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn cinematic mode Off for (All players)
    Unit - Change ownership of Yan Mekler 0043 <gen> to Player 2 (Blue) and Change color
    Trigger - Turn off Passagem_Para_Parte_2_2 <gen>
    Trigger - Turn on Aya_Segue_Leon_2 <gen>
    Trigger - Turn on Yan_Attack <gen>
    Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Bujao)) and do (Actions)
      Loop - Actions
        Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Yan Mekler Morre
  Events
    Unit - Yan Mekler 0043 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Aya_Segue_Leon_2 <gen>
    Sound - Stop music After fading
    Cinematic - Turn cinematic mode On for (All players)
    Sound - Stop music After fading
    Unit - Order 0000 <gen> to Stop
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Pan camera for Player 1 (Red) to (Position of (Dying unit)) over 0 seconds
    Sound - Play GhoulWarcry1 <gen>
    Wait 2.00 seconds
    Item - Create Key Card at (Position of (Dying unit))
    Wait 3.00 seconds
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music After fading
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from 0031 <gen> named Aya Brend: Play No sound and display He is dead ?. Modify duration: Add 1.00 seconds and Wait
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display I hope so. Modify duration: Add 1.00 seconds and Wait
    Trigger - Turn on Aya_Segue_Leon_2 <gen>
Segunda Casa
  Events
    Unit - A unit enters Region_176 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Entering unit) has an item of type Elevator Activation Card) Equal to True
      Then - Actions
        Trigger - Turn off (This trigger)
        Trigger - Turn off Aya_Segue_Leon_2 <gen>
        Cinematic - Turn cinematic mode On for (All players)
        Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
        Wait 1.00 seconds
        Camera - Apply gg_cam_Player_Copy for Player 1 (Red) over 0 seconds
        Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
        Wait 2.00 seconds
        Sound - Play ELEVADOR_SOM <gen>
        Wait 2.00 seconds
        Special Effect - Create a special effect at (Center of Region_178 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
        Destructible - Remove Caixaa 6246 <gen>
        Destructible - Remove Caixaa 6231 <gen>
        Destructible - Remove Caixaa 6249 <gen>
        Wait 1.00 seconds
        Unit - Move 0000 <gen> instantly to (Center of Region_177 <gen>)
        Unit - Move 0031 <gen> instantly to (Center of Region_178 <gen>)
        Unit - Make 0000 <gen> face (Center of Region_177 <gen>) over 0 seconds
        Unit - Make 0031 <gen> face (Center of Region_178 <gen>) over 0 seconds
        Wait 1.00 seconds
        Floating Text - Create floating text that reads Leon, now what? just hangin not solve! above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
        Wait 3.00 seconds
        Floating Text - Destroy (Last created floating text)
        Floating Text - Create floating text that reads Stay calm !! Yan's dead, already is a big relief above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
        Wait 2.00 seconds
        Floating Text - Destroy (Last created floating text)
        Floating Text - Create floating text that reads Let's get out of here together!all we are going to survive it! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
        Wait 3.00 seconds
        Floating Text - Destroy (Last created floating text)
        Cinematic - Turn cinematic mode Off for (All players)
        Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
        Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
        Sound - Play Resident_Evil_4_Soundtrack <gen>
        Trigger - Turn on Aya_Segue_Leon_2 <gen>
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Entering unit) has an item of type Elevator Activation Card) Equal to False
          Then - Actions
            Sound - Play Error <gen>
            Game - Display to (All players) the text: an eletronic room card is required
          Else - Actions
Na Segunda Casa
  Events
    Unit - A unit enters Region_179 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display When I arrive in Raccoon City, I will report all this to the R.P.D, and the Umbrella will pay.. Modify duration: Add 5.00 seconds and Wait
Gvirus
  Events
    Unit - A unit enters Region_189 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Aya_Segue_Leon_2 <gen>
    Cinematic - Turn cinematic mode On for (All players)
    Sound - Stop music After fading
    Unit - Order 0000 <gen> to Stop
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camera_023_Copy_Copy for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Move 0070 <gen> instantly to (Center of Region_190 <gen>)
    Sound - Play ArachnathidWhat1 <gen>
    Sound - Play 1_11___Cold_Sweat <gen>
    Unit - Order 0070 <gen> to Attack 0000 <gen>
    Wait 1.00 seconds
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music After fading
    Trigger - Turn on Aya_Segue_Leon_2 <gen>
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display Shit, this is different, it seems to be much stronger!. Modify duration: Add 1.00 seconds and Wait
Achando o Jeep
  Events
    Unit - A unit enters Region_195 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Aya_Segue_Leon_2 <gen>
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Wait 1.00 seconds
    Unit - Make 0000 <gen> face Jeep 0071 <gen> over 0 seconds
    Floating Text - Create floating text that reads at least !!! Look there ! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Camera - Apply gg_cam_Camera_027 for Player 1 (Red) over 1.00 seconds
    Wait 2.00 seconds
    Unit - Move 0000 <gen> instantly to (Center of Region_196 <gen>)
    Unit - Move 0031 <gen> instantly to (Center of Region_197 <gen>)
    Unit - Order 0000 <gen> to Move To (Center of Region_198 <gen>)
    Unit - Order 0031 <gen> to Move To (Center of Region_199 <gen>)
Achando o Jeep 2
  Events
    Unit - A unit enters Region_199 <gen>
  Conditions
    (Entering unit) Equal to 0031 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Unit - Make 0000 <gen> face Jeep 0071 <gen> over 0 seconds
    Unit - Make 0031 <gen> face Jeep 0071 <gen> over 0 seconds
    Floating Text - Create floating text that reads I can not believe !!! we can finally get out of here! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads He looks old, but it's enough to get out of here! above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I'll try to turn it on above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Order 0000 <gen> to Move To (Center of Region_200 <gen>)
Achando o Jeep 3
  Events
    Unit - A unit enters Region_200 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Unit - Hide 0000 <gen>
    Wait 1.00 seconds
    Sound - Play BanishCaster <gen>
    Wait 3.00 seconds
    Sound - Play BanishCaster <gen>
    Wait 1.00 seconds
    Unit - Unhide 0000 <gen>
    Unit - Make 0031 <gen> face 0000 <gen> over 0 seconds
    Unit - Make 0000 <gen> face 0031 <gen> over 0 seconds
    Floating Text - Create floating text that reads Shit ... the jeep is out of gas above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads and now ? above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I'll try to find gas in the middle of this place above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Stay here, I'll go alone above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Has no need for you to go alone Leon, I know defend myself. above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Just stay ! Take this radio, anything, talk to me through it and I will run to help, okay? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 6.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Okay, I do not know to use a radio but at the time of use, I learn ... above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads You can, I'd better go soon above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Unit - Make 0031 <gen> face (Center of Region_197 <gen>) over 0 seconds
    Unit - Remove Move Aya from 0000 <gen>
    Trigger - Turn off Aya_Segue_Leon <gen>
    Cinematic - Turn cinematic mode Off for (All players)
Chuva Acaba
  Events
    Unit - A unit enters Region_201 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Saida_Entrar_Casa_2_2 <gen>
    Trigger - Turn on Saida_Entrar_Casa_2_3 <gen>
    Unit - Order 0000 <gen> to Stop
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Sound - Stop music After fading
    Environment - Turn Rain Off
    Floating Text - Create floating text that reads Finally the rain ended above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music After fading
No Estacionamento
  Events
    Unit - A unit enters Region_224 <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display A parking lot, maybe some of these cars may have gasoline.. Modify duration: Add 3.00 seconds and Wait
Gasolina sem galao
  Events
    Unit - A unit enters Region_225 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
    ( 0000 <gen> has an item of type Empty Gallon) Equal to False
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Unit - Make 0000 <gen> face (Center of Region_226 <gen>) over 0 seconds
    Wait 2 seconds
    Floating Text - Create floating text that reads This car has gasoline !!! but I have nothing to put it, I look for a container for gasoline first. above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 8.00 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music Immediately
Gasolina com galao
  Events
    Unit - A unit enters Region_225 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
    ( 0000 <gen> has an item of type Empty Gallon) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Gasolina_sem_galao <gen>
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Unit - Make 0000 <gen> face (Center of Region_226 <gen>) over 0 seconds
    Wait 2 seconds
    Floating Text - Create floating text that reads This car has gasoline !!! will fill a gallon above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music Immediately
    Item - Remove (Item carried by 0000 <gen> of type Empty Gallon)
    Item - Create 9mm Bullet at (Center of Region_225 <gen>)
    Hero - Create Gasoline Gallon and give it to 0000 <gen>
Walk Talk
  Events
    Unit - A unit enters Region_230 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
    ( 0000 <gen> has an item of type Gasoline Gallon) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Wait 2 seconds
    Sound - Play textchat <gen>
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from 0031 <gen> named Aya Crend: Play Walkie_Talkie_Static_Sound_Effect <gen> and display Leon .... carefully ..... living .... !!!. Modify duration: Add 3.00 seconds and Wait
    Sound - Play textchat <gen>
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play Walkie_Talkie_Static_Sound_Effect <gen> and display What ? I can not understand anything, the audio is bad, what's going on there?. Modify duration: Add 3.00 seconds and Wait
    Sound - Play textchat <gen>
    Cinematic - Send transmission to (All players) from 0031 <gen> named Aya Crend: Play Walkie_Talkie_Static_Sound_Effect <gen> and display He is still ...... ALIVE !!!. Modify duration: Add 3.00 seconds and Wait
    Sound - Play textchat <gen>
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play Walkie_Talkie_Static_Sound_Effect <gen> and display Who !!!. Modify duration: Add 3.00 seconds and Wait
    Sound - Play textchat <gen>
    Wait 1.00 seconds
    Sound - Play textchat <gen>
    Wait 1.00 seconds
    Sound - Play textchat <gen>
    Wait 1.00 seconds
    Sound - Play textchat <gen>
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play Walkie_Talkie_Static_Sound_Effect <gen> and display Aya! are you there ?. Modify duration: Add 3.00 seconds and Wait
    Sound - Play textchat <gen>
    Wait 1.00 seconds
    Sound - Play textchat <gen>
    Wait 1.00 seconds
    Sound - Play textchat <gen>
    Wait 1.00 seconds
    Sound - Play textchat <gen>
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display Shit ! it never ends !. Modify duration: Add 2.00 seconds and Wait
    Cinematic - Turn cinematic mode Off for (All players)
    Unit - Move 0031 <gen> instantly to (Center of Region_231 <gen>)
    Unit - Change ownership of 0031 <gen> to Neutral Passive and Change color
    Sound - Stop music Immediately
Gasolina no Carro
  Events
    Unit - A unit enters Region_232 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
    ( 0000 <gen> has an item of type Gasoline Gallon) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Wait 2 seconds
    Unit - Make 0000 <gen> face Jeep 0071 <gen> over 0 seconds
    Item - Remove (Item carried by 0000 <gen> of type Gasoline Gallon)
    Floating Text - Create floating text that reads Finally I will leave here ... but, where is Aya? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads I need to alert the RPD these illegal experiments there, but do not know if I should leave Aya ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 6.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Shit, what should I do? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 3.00 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Disable user control for (All players)
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music Immediately
    Sound - Play 1_04___Her_Destination <gen>
    Cinematic - Fade out over 2 seconds using texture Diagonal Slash and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Dialog - Change the title of GameEnd to What do you do ?
    Dialog - Create a dialog button for GameEnd labelled Stay and look for Aya
    Set EndGameButton[1] = (Last created dialog Button)
    Dialog - Create a dialog button for GameEnd labelled Escape to Raccoon City
    Set EndGameButton[2] = (Last created dialog Button)
    Dialog - Show GameEnd for Player 1 (Red)
Sendo Atacado
  Events
    Unit - A unit enters Region_235 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Wait 1.00 seconds
    Unit - Move 0000 <gen> instantly to (Center of Region_236 <gen>)
    Unit - Make 0000 <gen> face (Center of Region_237 <gen>) over 0 seconds
    Sound - Stop music After fading
    Camera - Apply gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
    Cinematic - Fade out over 0.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 1.00 seconds
    Sound - Play GhoulYesAttack4 <gen>
    Camera - Apply gg_cam_Camera_029_Copy for Player 1 (Red) over 1.00 seconds
    Wait 1.00 seconds
    Sound - Play MetalMediumBashStone2 <gen>
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 4.00 seconds
    Unit - Move 0000 <gen> instantly to (Center of Region_238 <gen>)
    Animation - Play 0000 <gen>'s death animation
    Wait 1.00 seconds
    Camera - Apply gg_cam_Player for Player 1 (Red) over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Humph ... above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 1.00 seconds
    Floating Text - Destroy (Last created floating text)
    Animation - Play 0000 <gen>'s stand animation
    Wait 1.00 seconds
    Unit - Make 0000 <gen> face (Center of Region_239 <gen>) over 0 seconds
    Wait 0.50 seconds
    Floating Text - Create floating text that reads What ? what place is this ? above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 4.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads it seems that I was attacked from behind ... it does not matter, I have to find Aya and go to Raccoon above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 8.00 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Turn cinematic mode Off for (All players)
    Sound - Stop music Immediately
    Sound - Play Resident_Evil_4_Soundtrack <gen>
Ativa Aya Morre
  Events
    Unit - A unit enters Region_251 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on Aya_Morre <gen>
Aya Morre
  Events
    Unit - A unit enters Region_252 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Order 0000 <gen> to Stop
    Unit - Change ownership of 0031 <gen> to Player 1 (Red) and Change color
    Unit - Move 0031 <gen> instantly to (Center of Region_253 <gen>)
    Unit - Make 0031 <gen> face 0000 <gen> over 0 seconds
    Unit - Order 0000 <gen> to Move To (Center of Region_256 <gen>)
    Wait 2.00 seconds
    Unit - Make 0000 <gen> face (Center of Region_253 <gen>) over 0 seconds
    Sound - Stop music After fading
    Camera - Apply gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Aya? what happened to you? we need to get out of here! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads It is over for me Leon, I'm infected by the G-Virus ... above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads What ?! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 1.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Do not you remember ? Yan Mekler made experiments with "VIP Guests" and I was one of them. It's just a matter of time for me to be equal to Yan ... above 0031 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 8.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Aya stay calm, it is not over yet! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Destroy (Last created floating text)
    Unit - Change ownership of Yan Mekler 0097 <gen> to Player 1 (Red) and Change color
    Unit - Move Yan Mekler 0097 <gen> instantly to (Center of Region_254 <gen>)
    Unit - Order Yan Mekler 0097 <gen> to Move To (Center of Region_255 <gen>)
Aya Morre 2
  Events
    Unit - A unit enters Region_255 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Yan Mekler Monster 2
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play GhoulYesAttack4 <gen>
    Animation - Play Yan Mekler 0097 <gen>'s attack animation
    Wait 0.50 seconds
    Unit - Change ownership of 0031 <gen> to Neutral Passive and Change color
    Animation - Play 0031 <gen>'s death animation
    Wait 0.50 seconds
    Floating Text - Create floating text that reads Ayaaaa !!!! NOOOOOO above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 1.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads Yannnn !!!You will pay !! above 0000 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Wait 1.00 seconds
    Floating Text - Destroy (Last created floating text)
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to 0000 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn cinematic mode Off for (All players)
    Unit - Change ownership of Yan Mekler 0097 <gen> to Player 2 (Blue) and Change color
    Trigger - Turn on Every_Time_Yan_Mekler <gen>
    Trigger - Turn on Every_Time_Yan_Mekler_2 <gen>
    Sound - Stop music Immediately
    Sound - Play Resident_Evil_2_Soundtrack <gen>
    Countdown Timer - Create a timer window for YanMekler with title Time left
    Countdown Timer - Show (Last created timer window) for Player 1 (Red)
    Countdown Timer - Start YanMekler as a One-shot timer that will expire in 300.00 seconds
Game Ends
  Events
    Unit - A unit enters Region_245 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Turn cinematic mode On for (All players)
    Sound - Play 1_04___Her_Destination <gen>
    Unit - Order 0000 <gen> to Stop
    Unit - Order 0000 <gen> to Move To (Center of Region_247 <gen>)
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 6.00 seconds
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display A well ... looks like it has as I climb it.. Modify duration: Add 3.00 seconds and Wait
    Unit - Move 0000 <gen> instantly to (Center of Region_249 <gen>)
    Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Camera - Apply gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
    Unit - Order 0000 <gen> to Move To (Center of Region_198 <gen>)
Game Ends 2
  Events
    Unit - A unit enters Region_198 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Trigger - Turn off (This trigger)
    Unit - Make 0000 <gen> face Jeep 0071 <gen> over 0 seconds
    Cinematic - Send transmission to (All players) from 0000 <gen> named Leon: Play No sound and display Shit .... I wish it had been different Aya .... Modify duration: Add 3.00 seconds and Wait
    Cinematic - Fade out over 5.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 5.00 seconds
    Sound - Stop music After fading
    Sound - Play Efeito_Sonoro <gen>
    Wait 25.00 seconds
    Trigger - Run Credits <gen> (ignoring conditions)
Check
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Check
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Target item of ability being cast)) Equal to Key
      Then - Actions
        Item - Remove (Item carried by (Casting unit) of type Key)
        Game - Display to (All players) the text: Item Checked
        Hero - Create House Key and give it to (Casting unit)
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Item-type of (Target item of ability being cast)) Equal to Key
          Then - Actions
            Item - Remove (Item carried by (Casting unit) of type Key)
            Game - Display to (All players) the text: Item Checked
            Hero - Create Room Key and give it to (Casting unit)
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (Item-type of (Target item of ability being cast)) Equal to Key
              Then - Actions
                Item - Remove (Item carried by (Casting unit) of type Key)
                Game - Display to (All players) the text: Item Checked
                Hero - Create Dorm Key and give it to (Casting unit)
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    (Item-type of (Target item of ability being cast)) Equal to Key
                  Then - Actions
                    Item - Remove (Item carried by (Casting unit) of type Key)
                    Game - Display to (All players) the text: Item Checked
                    Hero - Create Library Key and give it to (Casting unit)
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        (Item-type of (Target item of ability being cast)) Equal to Key
                      Then - Actions
                        Item - Remove (Item carried by (Casting unit) of type Key)
                        Game - Display to (All players) the text: Item Checked
                        Hero - Create Gate Key and give it to (Casting unit)
                      Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          If - Conditions
                            (Item-type of (Target item of ability being cast)) Equal to Key
                          Then - Actions
                            Item - Remove (Item carried by (Casting unit) of type Key)
                            Game - Display to (All players) the text: Item Checked
                            Hero - Create Mansion Key and give it to (Casting unit)
                          Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              If - Conditions
                                (Item-type of (Target item of ability being cast)) Equal to Key Card
                              Then - Actions
                                Item - Remove (Item carried by (Casting unit) of type Key Card)
                                Game - Display to (All players) the text: Item Checked
                                Hero - Create Elevator Activation Card and give it to (Casting unit)
                              Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                  If - Conditions
                                    (Item-type of (Target item of ability being cast)) Equal to Key Card
                                  Then - Actions
                                    Item - Remove (Item carried by (Casting unit) of type Key Card)
                                    Game - Display to (All players) the text: Item Checked
                                    Hero - Create Eletronic Room Card and give it to (Casting unit)
                                  Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                      If - Conditions
                                        (Item-type of (Target item of ability being cast)) Equal to Key Card
                                      Then - Actions
                                        Item - Remove (Item carried by (Casting unit) of type Key Card)
                                        Game - Display to (All players) the text: Item Checked
                                        Hero - Create Elevator Activation Card and give it to (Casting unit)
                                      Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            (Item-type of (Target item of ability being cast)) Equal to Key
                                          Then - Actions
                                            Item - Remove (Item carried by (Casting unit) of type Key)
                                            Game - Display to (All players) the text: Item Checked
                                            Hero - Create Main Door Key and give it to (Casting unit)
                                          Else - Actions
Upgrade Handgun
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Upgrade Handgun
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Casting unit) has an item of type S.T.A.R.S Handgun) Equal to True
      Then - Actions
        Item - Remove (Item carried by 0000 <gen> of type Handgun Improvement)
        Item - Remove (Item carried by 0000 <gen> of type Handgun)
        Sound - Play RELOAD <gen>
        Game - Display to (All players) the text: Handgun Improvised
        Hero - Create S.T.A.R.S Handgun Python and give it to 0000 <gen>
      Else - Actions
Shot
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to S.T.A.R.S Handgun
  Actions
    Unit - Add Shot to (Hero manipulating item)
Shot Phyton
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to S.T.A.R.S Handgun Python
  Actions
    Unit - Add Shot Phyton to (Hero manipulating item)
Kick
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Kick
  Actions
    Animation - Play 0000 <gen>'s spell animation
    Unit - Pause 0000 <gen>
    Set Kick = (Units within 200.00 of (Position of 0000 <gen>))
    Unit Group - Remove 0000 <gen> from Kick
    Unit Group - Remove 0031 <gen> from Kick
    Unit Group - Pick every unit in Kick and do (Actions)
      Loop - Actions
        Unit - Cause 0000 <gen> to damage (Picked unit), dealing 80.00 damage of attack type Spells and damage type Normal
    Wait 1.00 seconds
    Unit - Unpause 0000 <gen>
    Animation - Play 0000 <gen>'s stand animation
Shot Remove
  Events
    Unit - A unit Loses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to S.T.A.R.S Handgun
  Actions
    Unit - Remove Shot from (Hero manipulating item)
Shot Phyton Remove
  Events
    Unit - A unit Loses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to S.T.A.R.S Handgun Python
  Actions
    Unit - Remove Shot Phyton from (Hero manipulating item)
Grenade
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Grenade
  Actions
    Special Effect - Create a special effect at (Target point of ability being cast) using war3mapImported\ExplosionBIG.mdx
    Special Effect - Destroy (Last created special effect)
    Unit Group - Pick every unit in (Units within 100.00 of (Target point of ability being cast) matching (((Matching unit) belongs to an enemy of Player 1 (Red)) Equal to True)) and do (Actions)
      Loop - Actions
        Unit - Cause 0000 <gen> to damage (Picked unit), dealing 250.00 damage of attack type Spells and damage type Normal
Explodir Bujao
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Bujao
  Actions
    Set chancee[1] = (Random integer number between 1 and 3)
    Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
    Unit Group - Pick every unit in (Units within 300.00 of (Position of (Dying unit)) matching ((Unit-type of (Matching unit)) Not equal to )) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            chancee[1] Equal to 1
          Then - Actions
            Unit - Cause 0000 <gen> to damage (Picked unit), dealing 500 damage of attack type Magic and damage type Magic
            Sound - Play GhoulYes3 <gen>
            Unit - Remove (Dying unit) from the game
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                chancee[1] Equal to 2
              Then - Actions
                Unit - Cause 0000 <gen> to damage (Picked unit), dealing 500 damage of attack type Magic and damage type Magic
                Sound - Play GhoulYes4 <gen>
                Unit - Remove (Dying unit) from the game
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    chancee[1] Equal to 3
                  Then - Actions
                    Unit - Cause 0000 <gen> to damage (Picked unit), dealing 500 damage of attack type Magic and damage type Magic
                    Sound - Play GhoulYesAttack4 <gen>
                    Unit - Remove (Dying unit) from the game
                  Else - Actions
Move Aya
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Move Aya
  Actions
    Unit - Order 0031 <gen> to Move To (Target point of ability being cast)
Every Time Yan Mekler
  Events
    Time - Every 10.00 seconds of game time
  Conditions
  Actions
    Unit - Order Yan Mekler 0097 <gen> to Orc Tauren Chieftain - Shockwave (Position of 0000 <gen>)
Every Time Yan Mekler 2
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Unit - Order Yan Mekler 0097 <gen> to Attack 0000 <gen>
MH Cast
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Meat Hook
  Actions
    Set MH_Level = (Level of Meat Hook for (Triggering unit))
    Set MH_Angle = (Angle from (Position of (Triggering unit)) to (Target point of ability being cast))
    Set MH_Unit[1] = (Triggering unit)
    Trigger - Turn on MH_Extend <gen>
MH Extend
  Events
    Time - Every 0.04 seconds of game time
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        MH_Links Less than (20 + (6 x MH_Level))
      Then - Actions
        Set MH_Links = (MH_Links + 1)
        Unit - Create 1 Chain Link for (Owner of MH_Unit[1]) at ((Position of MH_Unit[1]) offset by (Real((40 x MH_Links))) towards MH_Angle degrees) facing MH_Angle degrees
        Set MH_Link[MH_Links] = (Last created unit)
        Set Temp_Group = (Units within 115.00 of (Position of MH_Link[MH_Links]) matching (((Matching unit) is alive) Equal to True))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MH_Links Greater than 3
          Then - Actions
            Set MH_Unit[2] = (Random unit from Temp_Group)
            Custom script: call DestroyGroup(udg_Temp_Group)
            Custom script: set udg_Temp_Group = null
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (MH_Unit[2] belongs to an ally of (Owner of MH_Unit[1])) Equal to False
              Then - Actions
                Unit - Cause MH_Unit[1] to damage MH_Unit[2], dealing (100.00 x (Real(MH_Level))) damage of attack type Spells and damage type Normal
              Else - Actions
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            MH_Unit[2] Not equal to No unit
          Then - Actions
            Trigger - Turn on MH_Retract <gen>
            Trigger - Turn off (This trigger)
          Else - Actions
      Else - Actions
        Trigger - Turn on MH_Retract <gen>
        Trigger - Turn off (This trigger)
MH Retract
  Events
    Time - Every 0.04 seconds of game time
  Conditions
  Actions
    Unit - Move MH_Unit[2] instantly to (Position of MH_Link[MH_Links])
    Unit - Remove MH_Link[MH_Links] from the game
    Set MH_Links = (MH_Links - 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        MH_Links Equal to 0
      Then - Actions
        Custom script: set udg_MH_Unit[2] = null
        Custom script: set udg_MH_Unit[1] = null
        Trigger - Turn off (This trigger)
      Else - Actions
Chance de ficar sangrando
  Events
    Unit - 0000 <gen> Is attacked
  Conditions
  Actions
    Set chancee[79] = (Random integer number between 1 and 10)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        chancee[79] Equal to 5
      Then - Actions
        Trigger - Turn on Taking_Damage <gen>
        Game - Display to (All players) the text: You are bleeding !!! find a medical kit or a bandage to stop the bleeding !
      Else - Actions
Taking Damage
  Events
    Time - Every 5.00 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect attached to the head of 0000 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
    Unit - Cause 0000 <gen> to damage 0000 <gen>, dealing 6.00 damage of attack type Spells and damage type Normal
    Special Effect - Destroy (Last created special effect)
First Aid
  Events
    Unit - 0000 <gen> Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to First Aid
  Actions
    Trigger - Turn off Taking_Damage <gen>
Bandage
  Events
    Unit - 0000 <gen> Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Bandage
  Actions
    Trigger - Turn off Taking_Damage <gen>
Files
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Check
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Target item of ability being cast)) Equal to Letter
      Then - Actions
        Game - Display to (All players) for 30 seconds the text: |c00E6E600Notes of a guest.|r"My friends, are getting sick mysteriously, I just wanted to enjoy the weekend with them, but it seems it will get to the next. I'm sure we are sick because of these vaccines that these crazy doctors insisted on giving to everyone, they say it is to prevent diseases of insects typical of the region, speaking seriously, what excuse over shit, the only ones I see here insects are flies and ants ... nothing out of the ordinary. "
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Item-type of (Target item of ability being cast)) Equal to Printed Document
          Then - Actions
            Game - Display to (All players) for 30 seconds the text: |c00E6E600From|r: Yan Mekler|c00E6E600To|r: Umbrella CorporationThe experiments are out of control, the T-virus is not only affecting the guinea pigs, but also scientists and staff, we are not able to contain so much more infected people, all are sick, and we all know what will happen soon, wait orders.
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (Item-type of (Target item of ability being cast)) Equal to Notes of a guest
              Then - Actions
                Game - Display to (All players) for 30 seconds the text: "Shit hotel, we were all forced to stay locked in that room, they said that we all come into contact with an insect that transmits an infectious disease, talk seriously, I did not even go into the forest. They applied a vaccine in us and then said we had to get together here until the medicine to take effect. We can only wait."
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    (Item-type of (Target item of ability being cast)) Equal to Yan Mekler Report
                  Then - Actions
                    Game - Display to (All players) for 30 seconds the text: |c00E6E600Daily Report of Research with T-Virus|r"Research with the T-Virus this reaching our goal, this reviving the dead cells of the guinea pig, the guests are already beginning to suspect, nothing unexpected. Special experiments with the T-Virus are also working out test on animals to test their efficiency in them, did not work, better to continue our human trials. Taking advantage I wanted to know when I can get my personal research with the G-Virus?"
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        (Item-type of (Target item of ability being cast)) Equal to Part of a Diary
                      Then - Actions
                        Game - Display to (All players) for 30 seconds the text: |c00E6E600Part of a Diary:|r"It's too late for me, I'm infected for years I served my boss Yan Mekler with great fidelity, I never told anyone about what this place really is. And now I'm betrayed, my skin is peeling, blisters are growing all over my body, and this scratching a lot, probably Yan injected the T-Virus in me while I was sleeping, he must have done it because of lack of guinea pigs .. . for him the only thing that matters are the tests, he also this obsessed with a personal research he wants to do, even though the Umbrella refuses to accept this, and this act of Umbrella enrages Yan. But I will not turn these undead creatures, if I get killed by someone, if only for myself. Nothing a shot at the right place can not solve."
                      Else - Actions