Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Republic Sentinel Revamped Portrait of the bundle Republic Sentinel Revamped Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Republic Sentinel Revamped.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing RepSenRevamp_Portrait.mdx
Now Click the "Import File" Button:
Next select 'RepSenRevamp_Portrait.mdx' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
Done, you have imported the file RepSenRevamp_Portrait.mdx.
Importing RepSen_HD1.dds
Now Click the "Import File" Button:
Next select 'RepSen_HD1.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
war3mapimported/RepSen_HD1.dds
Double-click the file RepSen_HD1.dds:
RepSen_HD1.dds
Image / Texture
341
war3mapimported/RepSen_HD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
Done, you have imported the file RepSen_HD1.dds.
Importing RepSen_HD2.dds
Now Click the "Import File" Button:
Next select 'RepSen_HD2.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
war3mapimported/RepSen_HD2.dds
Double-click the file RepSen_HD2.dds:
RepSen_HD2.dds
Image / Texture
2,731
war3mapimported/RepSen_HD2.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
Done, you have imported the file RepSen_HD2.dds.
Importing RepSen_HD3.dds
Now Click the "Import File" Button:
Next select 'RepSen_HD3.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
war3mapimported/RepSen_HD3.dds
Double-click the file RepSen_HD3.dds:
RepSen_HD3.dds
Image / Texture
683
war3mapimported/RepSen_HD3.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
Done, you have imported the file RepSen_HD3.dds.
Importing RepSen_HD4.dds
Now Click the "Import File" Button:
Next select 'RepSen_HD4.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
war3mapimported/RepSen_HD4.dds
Double-click the file RepSen_HD4.dds:
RepSen_HD4.dds
Image / Texture
171
war3mapimported/RepSen_HD4.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
Done, you have imported the file RepSen_HD4.dds.
Importing RepSen_MD1.dds
Now Click the "Import File" Button:
Next select 'RepSen_MD1.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
war3mapimported/RepSen_MD1.dds
Double-click the file RepSen_MD1.dds:
RepSen_MD1.dds
Image / Texture
2,731
war3mapimported/RepSen_MD1.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
Done, you have imported the file RepSen_MD1.dds.
Importing RepSen_MD2.dds
Now Click the "Import File" Button:
Next select 'RepSen_MD2.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
war3mapimported/RepSen_MD2.dds
Double-click the file RepSen_MD2.dds:
RepSen_MD2.dds
Image / Texture
1,365
war3mapimported/RepSen_MD2.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
Done, you have imported the file RepSen_MD2.dds.
Importing RepSen_MD3.dds
Now Click the "Import File" Button:
Next select 'RepSen_MD3.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
war3mapimported/RepSen_MD3.dds
Double-click the file RepSen_MD3.dds:
RepSen_MD3.dds
Image / Texture
1,365
war3mapimported/RepSen_MD3.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
Done, you have imported the file RepSen_MD3.dds.
Importing RepSen_MD4.dds
Now Click the "Import File" Button:
Next select 'RepSen_MD4.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
war3mapimported/RepSen_MD4.dds
Double-click the file RepSen_MD4.dds:
RepSen_MD4.dds
Image / Texture
5,461
war3mapimported/RepSen_MD4.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
Done, you have imported the file RepSen_MD4.dds.
Importing RepSen_ME1.dds
Now Click the "Import File" Button:
Next select 'RepSen_ME1.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME2.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
RepSen_ME1.dds
Image / Texture
1,365
war3mapimported/RepSen_ME1.dds
Double-click the file RepSen_ME1.dds:
RepSen_ME1.dds
Image / Texture
1,365
war3mapimported/RepSen_ME1.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_ME1.dds
Image / Texture
1,365
RepSen_ME1.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
RepSen_ME1.dds
Image / Texture
1,365
RepSen_ME1.dds
Done, you have imported the file RepSen_ME1.dds.
Importing RepSen_ME2.dds
Now Click the "Import File" Button:
Next select 'RepSen_ME2.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME3.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
RepSen_ME1.dds
Image / Texture
1,365
RepSen_ME1.dds
RepSen_ME2.dds
Image / Texture
1,365
war3mapimported/RepSen_ME2.dds
Double-click the file RepSen_ME2.dds:
RepSen_ME2.dds
Image / Texture
1,365
war3mapimported/RepSen_ME2.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_ME2.dds
Image / Texture
1,365
RepSen_ME2.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
RepSen_ME1.dds
Image / Texture
1,365
RepSen_ME1.dds
RepSen_ME2.dds
Image / Texture
1,365
RepSen_ME2.dds
Done, you have imported the file RepSen_ME2.dds.
Importing RepSen_ME3.dds
Now Click the "Import File" Button:
Next select 'RepSen_ME3.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
RepSen_ME1.dds
Image / Texture
1,365
RepSen_ME1.dds
RepSen_ME2.dds
Image / Texture
1,365
RepSen_ME2.dds
RepSen_ME3.dds
Image / Texture
1,365
war3mapimported/RepSen_ME3.dds
Double-click the file RepSen_ME3.dds:
RepSen_ME3.dds
Image / Texture
1,365
war3mapimported/RepSen_ME3.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_ME3.dds
Image / Texture
1,365
RepSen_ME3.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
RepSen_ME1.dds
Image / Texture
1,365
RepSen_ME1.dds
RepSen_ME2.dds
Image / Texture
1,365
RepSen_ME2.dds
RepSen_ME3.dds
Image / Texture
1,365
RepSen_ME3.dds
Done, you have imported the file RepSen_ME3.dds.
Importing RepSen_WD.dds
Now Click the "Import File" Button:
Next select 'RepSen_WD.dds' in the folder which you extracted from the zip archive:
Republic Sentinel Revamped Portrait
RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
RepSen_HD2.dds
RepSen_HD3.dds
RepSen_HD4.dds
RepSen_MD1.dds
RepSen_MD2.dds
RepSen_MD3.dds
RepSen_MD4.dds
RepSen_ME1.dds
RepSen_ME2.dds
RepSen_ME3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
RepSen_ME1.dds
Image / Texture
1,365
RepSen_ME1.dds
RepSen_ME2.dds
Image / Texture
1,365
RepSen_ME2.dds
RepSen_ME3.dds
Image / Texture
1,365
RepSen_ME3.dds
RepSen_WD.dds
Image / Texture
341
war3mapimported/RepSen_WD.dds
Double-click the file RepSen_WD.dds:
RepSen_WD.dds
Image / Texture
341
war3mapimported/RepSen_WD.dds
Tick the box "Use Custom Path" and type in the correct path:
RepSen_WD.dds
Image / Texture
341
RepSen_WD.dds
The file has been properly added to the map archive:
RepSenRevamp_Portrait.mdx
Model
1,329
war3mapimported/RepSenRevamp_Portrait.mdx
RepSen_HD1.dds
Image / Texture
341
RepSen_HD1.dds
RepSen_HD2.dds
Image / Texture
2,731
RepSen_HD2.dds
RepSen_HD3.dds
Image / Texture
683
RepSen_HD3.dds
RepSen_HD4.dds
Image / Texture
171
RepSen_HD4.dds
RepSen_MD1.dds
Image / Texture
2,731
RepSen_MD1.dds
RepSen_MD2.dds
Image / Texture
1,365
RepSen_MD2.dds
RepSen_MD3.dds
Image / Texture
1,365
RepSen_MD3.dds
RepSen_MD4.dds
Image / Texture
5,461
RepSen_MD4.dds
RepSen_ME1.dds
Image / Texture
1,365
RepSen_ME1.dds
RepSen_ME2.dds
Image / Texture
1,365
RepSen_ME2.dds
RepSen_ME3.dds
Image / Texture
1,365
RepSen_ME3.dds
RepSen_WD.dds
Image / Texture
341
RepSen_WD.dds
Done, you have imported the file RepSen_WD.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.