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Model validation: Republic Death Maiden

Republic Death Maiden.mdx

0 errors 4 severe 37 warnings 62 unused
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 133967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 133967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 133967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 133967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 12 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 332 at frame 137333 has roughly the same value as tracks 331 and 333
  • 2 Bone 8 - "L_hand_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 133 has roughly the same value as tracks 1 and 3
      • Track 17 at frame 2400 has roughly the same value as tracks 16 and 18
  • 1 Bone 11 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 7233 has roughly the same value as tracks 50 and 52
  • 1 Bone 12 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 97 at frame 53300 has roughly the same value as tracks 96 and 98
  • 1 Bone 18 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 78 at frame 7733 has roughly the same value as tracks 77 and 79
  • 2 Bone 22 - "L_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 60 at frame 6700 has roughly the same value as tracks 59 and 61
      • Track 91 at frame 53300 has roughly the same value as tracks 90 and 92
  • 1 Bone 26 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 7833 has roughly the same value as tracks 9 and 11
  • 1 Bone 27 - "L_ear_bind_jnt"
    • 1 Rotation
      • Track 278 at frame 136333 has roughly the same value as tracks 277 and 279
  • 1 Bone 48 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 7833 has roughly the same value as tracks 9 and 11
  • 1 Bone 49 - "L_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 7833 has roughly the same value as tracks 9 and 11
  • 1 Bone 50 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 7833 has roughly the same value as tracks 9 and 11
  • 1 Bone 51 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 7833 has roughly the same value as tracks 9 and 11
  • 1 Bone 52 - "R_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 7833 has roughly the same value as tracks 9 and 11
  • 1 Bone 53 - "R_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 7833 has roughly the same value as tracks 9 and 11
  • 1 Bone 54 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 15 at frame 1667 has roughly the same value as tracks 14 and 16
  • 1 Bone 60 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 5833 has roughly the same value as tracks 21 and 23
  • 1 Bone 67 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 73 at frame 52800 has roughly the same value as tracks 72 and 74
  • 1 Bone 72 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 5833 has roughly the same value as tracks 21 and 23
  • 1 Bone 74 - "L_Wing_02_bind_jnt"
    • 1 Rotation
      • Track 291 at frame 134433 has roughly the same value as tracks 290 and 292
  • 3 Bone 75 - "L_Wing_02_01_bind_jnt"
    • 3 Rotation
      • Track 166 at frame 11933 has roughly the same value as tracks 165 and 167
      • Track 172 at frame 12367 has roughly the same value as tracks 171 and 173
      • Track 197 at frame 134433 has roughly the same value as tracks 196 and 198
  • 2 Bone 78 - "R_Wing_02_01_bind_jnt"
    • 1 Translation
      • Track 353 at frame 134900 has roughly the same value as tracks 352 and 354
    • 1 Rotation
      • Track 214 at frame 84733 has roughly the same value as tracks 213 and 215
  • 1 Bone 79 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 7167 has roughly the same value as tracks 146 and 148
  • 1 Bone 80 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 312 at frame 134900 has roughly the same value as tracks 311 and 313
  • 1 Bone 90 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 376 at frame 138467 has roughly the same value as tracks 375 and 377
  • 1 Bone 98 - "tongue_02_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 7833 has roughly the same value as tracks 9 and 11
  • 1 Bone 99 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 7833 has roughly the same value as tracks 9 and 11
  • 2 Bone 101 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 30 at frame 3900 has roughly the same value as tracks 29 and 31
      • Track 245 at frame 137833 has roughly the same value as tracks 244 and 246
  • 1 Bone 108 - "L_Wing_03_01_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 10167 has roughly the same value as tracks 170 and 172
  • 1 Bone 110 - "R_Wing_05_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 767 has roughly the same value as tracks 5 and 7
  • 2 Bone 111 - "R_Wing_04_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 633 has roughly the same value as tracks 3 and 5
      • Track 365 at frame 136833 has roughly the same value as tracks 364 and 366
  • 1 Bone 114 - "R_Wing_03_01_bind_jnt"
    • 1 Rotation
      • Track 145 at frame 10033 has roughly the same value as tracks 144 and 146
  • 5 CollisionShape 0 - "B_KGS_Torso"
    • 5 Rotation
      • Track 172 at frame 7167 has roughly the same value as tracks 171 and 173
      • Track 173 at frame 7200 has exactly the same value as tracks 172 and 174
      • Track 174 at frame 7233 has exactly the same value as tracks 173 and 175
      • Track 175 at frame 7267 has exactly the same value as tracks 174 and 176
      • Track 176 at frame 7300 has exactly the same value as tracks 175 and 177
  • 2 CollisionShape 1 - "B_KGS_Head"
    • 2 Rotation
      • Track 174 at frame 7267 has exactly the same value as tracks 173 and 175
      • Track 175 at frame 7300 has exactly the same value as tracks 174 and 176
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 5 at frame 667 has roughly the same value as tracks 4 and 6
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 416 at frame 138800 has roughly the same value as tracks 415 and 417
  • 11 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Translation
      • Track 408 at frame 43500 has roughly the same value as tracks 407 and 409
    • 10 Rotation
      • Track 49 at frame 3867 has roughly the same value as tracks 48 and 50
      • Track 140 at frame 7033 has exactly the same value as tracks 139 and 141
      • Track 141 at frame 7067 has exactly the same value as tracks 140 and 142
      • Track 142 at frame 7100 has exactly the same value as tracks 141 and 143
      • Track 143 at frame 7133 has exactly the same value as tracks 142 and 144
      • Track 144 at frame 7167 has exactly the same value as tracks 143 and 145
      • Track 145 at frame 7200 has exactly the same value as tracks 144 and 146
      • Track 146 at frame 7233 has exactly the same value as tracks 145 and 147
      • Track 147 at frame 7267 has exactly the same value as tracks 146 and 148
      • Track 148 at frame 7300 has exactly the same value as tracks 147 and 149
  • 2 CollisionShape 8 - "B_KGS_Wing_R"
    • 1 Translation
      • Track 417 at frame 80067 has roughly the same value as tracks 416 and 418
    • 1 Rotation
      • Track 338 at frame 43400 has roughly the same value as tracks 337 and 339
  • 1 CollisionShape 9 - "B_KGS_Tail"
    • 1 Rotation
      • Track 354 at frame 43500 has roughly the same value as tracks 353 and 355
  • 1 CollisionShape 10 - "B_KGS_BoxCol_0_BB"
    • 1 Translation
      • Track 341 at frame 13433 has roughly the same value as tracks 340 and 342
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