Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Republic Death Maiden of the bundle Republic Death Maiden. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Reclusiarchs Republic Elite Derivatives.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Republic Death Maiden.mdx
Now Click the "Import File" Button:
Next select 'Republic Death Maiden.mdx' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMM.dds
RDMN.dds
RDMO.dds
RDMW.dds
RDMWE.dds
RDMWG.dds
RDMWGN.dds
RDMWN.dds
RDMWO.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
Done, you have imported the file Republic Death Maiden.mdx.
Importing RDME.dds
Now Click the "Import File" Button:
Next select 'RDME.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDMGWO.dds
RDMM.dds
RDMN.dds
RDMO.dds
RDMW.dds
RDMWE.dds
RDMWG.dds
RDMWGN.dds
RDMWN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
war3mapimported/RDME.dds
Double-click the file RDME.dds:
RDME.dds
Image / Texture
5,461
war3mapimported/RDME.dds
Tick the box "Use Custom Path" and type in the correct path:
RDME.dds
Image / Texture
5,461
RDME.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
Done, you have imported the file RDME.dds.
Importing RDMGWO.dds
Now Click the "Import File" Button:
Next select 'RDMGWO.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMM.dds
RDMN.dds
RDMO.dds
RDMW.dds
RDMWE.dds
RDMWG.dds
RDMWGN.dds
RDMWN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
war3mapimported/RDMGWO.dds
Double-click the file RDMGWO.dds:
RDMGWO.dds
Image / Texture
1,365
war3mapimported/RDMGWO.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
Done, you have imported the file RDMGWO.dds.
Importing RDMM.dds
Now Click the "Import File" Button:
Next select 'RDMM.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMN.dds
RDMO.dds
RDMW.dds
RDMWE.dds
RDMWG.dds
RDMWGN.dds
RDMWN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
war3mapimported/RDMM.dds
Double-click the file RDMM.dds:
RDMM.dds
Image / Texture
5,461
war3mapimported/RDMM.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMM.dds
Image / Texture
5,461
RDMM.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
Done, you have imported the file RDMM.dds.
Importing RDMN.dds
Now Click the "Import File" Button:
Next select 'RDMN.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMM.dds
RDMO.dds
RDMW.dds
RDMWE.dds
RDMWG.dds
RDMWGN.dds
RDMWN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
war3mapimported/RDMN.dds
Double-click the file RDMN.dds:
RDMN.dds
Image / Texture
5,461
war3mapimported/RDMN.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMN.dds
Image / Texture
5,461
RDMN.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
Done, you have imported the file RDMN.dds.
Importing RDMO.dds
Now Click the "Import File" Button:
Next select 'RDMO.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMM.dds
RDMN.dds
RDMW.dds
RDMWE.dds
RDMWG.dds
RDMWGN.dds
RDMWN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
war3mapimported/RDMO.dds
Double-click the file RDMO.dds:
RDMO.dds
Image / Texture
5,461
war3mapimported/RDMO.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMO.dds
Image / Texture
5,461
RDMO.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
Done, you have imported the file RDMO.dds.
Importing RDMW.dds
Now Click the "Import File" Button:
Next select 'RDMW.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMM.dds
RDMN.dds
RDMO.dds
RDMWE.dds
RDMWG.dds
RDMWGN.dds
RDMWN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
war3mapimported/RDMW.dds
Double-click the file RDMW.dds:
RDMW.dds
Image / Texture
341
war3mapimported/RDMW.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMW.dds
Image / Texture
341
RDMW.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
Done, you have imported the file RDMW.dds.
Importing RDMWE.dds
Now Click the "Import File" Button:
Next select 'RDMWE.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMM.dds
RDMN.dds
RDMO.dds
RDMW.dds
RDMWG.dds
RDMWGN.dds
RDMWN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
war3mapimported/RDMWE.dds
Double-click the file RDMWE.dds:
RDMWE.dds
Image / Texture
341
war3mapimported/RDMWE.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMWE.dds
Image / Texture
341
RDMWE.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
RDMWE.dds
Done, you have imported the file RDMWE.dds.
Importing RDMWG.dds
Now Click the "Import File" Button:
Next select 'RDMWG.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMM.dds
RDMN.dds
RDMO.dds
RDMW.dds
RDMWE.dds
RDMWGN.dds
RDMWN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
RDMWE.dds
RDMWG.dds
Image / Texture
1,365
war3mapimported/RDMWG.dds
Double-click the file RDMWG.dds:
RDMWG.dds
Image / Texture
1,365
war3mapimported/RDMWG.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMWG.dds
Image / Texture
1,365
RDMWG.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
RDMWE.dds
RDMWG.dds
Image / Texture
1,365
RDMWG.dds
Done, you have imported the file RDMWG.dds.
Importing RDMWGN.dds
Now Click the "Import File" Button:
Next select 'RDMWGN.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMM.dds
RDMN.dds
RDMO.dds
RDMW.dds
RDMWE.dds
RDMWG.dds
RDMWN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
RDMWE.dds
RDMWG.dds
Image / Texture
1,365
RDMWG.dds
RDMWGN.dds
Image / Texture
1,365
war3mapimported/RDMWGN.dds
Double-click the file RDMWGN.dds:
RDMWGN.dds
Image / Texture
1,365
war3mapimported/RDMWGN.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMWGN.dds
Image / Texture
1,365
RDMWGN.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
RDMWE.dds
RDMWG.dds
Image / Texture
1,365
RDMWG.dds
RDMWGN.dds
Image / Texture
1,365
RDMWGN.dds
Done, you have imported the file RDMWGN.dds.
Importing RDMWN.dds
Now Click the "Import File" Button:
Next select 'RDMWN.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMM.dds
RDMN.dds
RDMO.dds
RDMW.dds
RDMWE.dds
RDMWG.dds
RDMWGN.dds
RDMWO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
RDMWE.dds
RDMWG.dds
Image / Texture
1,365
RDMWG.dds
RDMWGN.dds
Image / Texture
1,365
RDMWGN.dds
RDMWN.dds
Image / Texture
341
war3mapimported/RDMWN.dds
Double-click the file RDMWN.dds:
RDMWN.dds
Image / Texture
341
war3mapimported/RDMWN.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMWN.dds
Image / Texture
341
RDMWN.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
RDMWE.dds
RDMWG.dds
Image / Texture
1,365
RDMWG.dds
RDMWGN.dds
Image / Texture
1,365
RDMWGN.dds
RDMWN.dds
Image / Texture
341
RDMWN.dds
Done, you have imported the file RDMWN.dds.
Importing RDMWO.dds
Now Click the "Import File" Button:
Next select 'RDMWO.dds' in the folder which you extracted from the zip archive:
Republic Death Maiden
Republic Death Maiden.mdx
RDME.dds
RDMGWO.dds
RDMM.dds
RDMN.dds
RDMO.dds
RDMW.dds
RDMWE.dds
RDMWG.dds
RDMWGN.dds
RDMWN.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
RDMWE.dds
RDMWG.dds
Image / Texture
1,365
RDMWG.dds
RDMWGN.dds
Image / Texture
1,365
RDMWGN.dds
RDMWN.dds
Image / Texture
341
RDMWN.dds
RDMWO.dds
Image / Texture
341
war3mapimported/RDMWO.dds
Double-click the file RDMWO.dds:
RDMWO.dds
Image / Texture
341
war3mapimported/RDMWO.dds
Tick the box "Use Custom Path" and type in the correct path:
RDMWO.dds
Image / Texture
341
RDMWO.dds
The file has been properly added to the map archive:
Republic Death Maiden.mdx
Model
3,394
war3mapimported/Republic Death Maiden.mdx
RDME.dds
Image / Texture
5,461
RDME.dds
RDMGWO.dds
Image / Texture
1,365
RDMGWO.dds
RDMM.dds
Image / Texture
5,461
RDMM.dds
RDMN.dds
Image / Texture
5,461
RDMN.dds
RDMO.dds
Image / Texture
5,461
RDMO.dds
RDMW.dds
Image / Texture
341
RDMW.dds
RDMWE.dds
Image / Texture
341
RDMWE.dds
RDMWG.dds
Image / Texture
1,365
RDMWG.dds
RDMWGN.dds
Image / Texture
1,365
RDMWGN.dds
RDMWN.dds
Image / Texture
341
RDMWN.dds
RDMWO.dds
Image / Texture
341
RDMWO.dds
Done, you have imported the file RDMWO.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.