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Triggers
(2)Reppeling the Attack.w3x
Variables
Initialization
Melee Initialization
footman spawn
archer spawn
UD1
UD1 Copy
UD2
UD2 copy
UD3
UD3 copy
UD4
UD4 copy
UD boss
UD4 copy Copy
victory
defeat
start cinematics
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
footman spawn
Events
Time - Elapsed game time is 0.02 seconds
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Wait 20.00 seconds
Unit - Create 1 . Footman for (Owner of Grand Marshal 0002 <gen>) at (Center of spawn_footman <gen>) facing Default building facing degrees
Unit - Change color of (Last created unit) to (Color of Player 2 (Blue))
archer spawn
Events
Time - Elapsed game time is 0.02 seconds
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Wait 35.00 seconds
Unit - Create 1 . Archer for (Owner of Grand Marshal 0002 <gen>) at (Center of spawn_archer <gen>) facing Default building facing degrees
Unit - Change color of (Last created unit) to (Color of Player 2 (Blue))
UD1
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Unit - Create 4 . Ghoul for Player 4 (Purple) at (Center of UD_spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of UD_spawn1 <gen>) facing Default building facing degrees
UD1 Copy
Events
Unit - A unit enters UD_spawn1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of UD_destination <gen>)
UD2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 4 . Ghoul for Player 4 (Purple) at (Center of UD_spawn2 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of UD_spawn2 <gen>) facing Default building facing degrees
UD2 copy
Events
Unit - A unit enters UD_spawn2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of UD_destination <gen>)
UD3
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 10 . Ghoul for Player 4 (Purple) at (Center of UD_spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of UD_spawn3 <gen>) facing Default building facing degrees
UD3 copy
Events
Unit - A unit enters UD_spawn3 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of UD_destination <gen>)
UD4
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of UD_spawn4 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 4 (Purple) at (Center of UD_spawn4 <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 4 (Purple) at (Center of UD_spawn4 <gen>) facing Default building facing degrees
UD4 copy
Events
Unit - A unit enters UD_spawn4 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of UD_destination <gen>)
UD boss
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Unit - Create 1 . Death Knight for Player 4 (Purple) at (Center of trollbane_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 4 (Purple) at (Center of trollbane_spawn <gen>) facing Default building facing degrees
UD4 copy Copy
Events
Unit - A unit enters trollbane_spawn <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of UD_destination <gen>)
victory
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Death Knight
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
defeat
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
start cinematics
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.01 seconds
Camera - . Apply . gg_cam_stromgarde_at_sea for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Grand Marshal 0002 <gen> named Grand Marshal : Play No sound and display This was a though day...no doubt it will be a though night aswell. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Marshal 0002 <gen> named Grand Marshal : Play No sound and display Stromgarde may be ours, but that bastard, Trollbane, and the Forsaken, they won't let it go unanswered, that is sure. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Marshal 0002 <gen> named Grand Marshal : Play No sound and display There is nothing we can do but... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Footman : Play No sound and display Sir...! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Marshal 0002 <gen> named Grand Marshal : Play No sound and display ...but wait. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Footman : Play No sound and display ...the Forsaken...their troops...they are everywhere! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grand Marshal 0002 <gen> named Grand Marshal : Play No sound and display Get ready soldiers! We've got Trollbane's heir and the rest of the Forsaken to fight! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Footman : Play No sound and display Yes Sir! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
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