Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Renegade2 of the bundle Renegade2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Renegade2.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Renegade2.mdx
Now Click the "Import File" Button:
Next select 'Renegade2.mdx' in the folder which you extracted from the zip archive:
Renegade2
Banshee_Spirits.blp
H.blp
Renegade.blp
SUN-MOON.blp
RingOFire.blp
Zap1.blp
NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
The file has been properly added to the map archive:
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Done, you have imported the file Renegade2.mdx.
Importing Banshee_Spirits.blp
Now Click the "Import File" Button:
Next select 'Banshee_Spirits.blp' in the folder which you extracted from the zip archive:
Renegade2
Renegade2.mdx
H.blp
Renegade.blp
SUN-MOON.blp
RingOFire.blp
Zap1.blp
NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
war3mapimported/Banshee_Spirits.blp
Double-click the file Banshee_Spirits.blp:
Banshee_Spirits.blp
Image / Texture
3
war3mapimported/Banshee_Spirits.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
The file has been properly added to the map archive:
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
Done, you have imported the file Banshee_Spirits.blp.
Importing H.blp
Now Click the "Import File" Button:
Next select 'H.blp' in the folder which you extracted from the zip archive:
Renegade2
Renegade2.mdx
Banshee_Spirits.blp
Renegade.blp
SUN-MOON.blp
RingOFire.blp
Zap1.blp
NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
war3mapimported/H.blp
Double-click the file H.blp:
H.blp
Image / Texture
13
war3mapimported/H.blp
Tick the box "Use Custom Path" and type in the correct path:
H.blp
Image / Texture
13
H.blp
The file has been properly added to the map archive:
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Done, you have imported the file H.blp.
Importing Renegade.blp
Now Click the "Import File" Button:
Next select 'Renegade.blp' in the folder which you extracted from the zip archive:
Renegade2
Renegade2.mdx
Banshee_Spirits.blp
H.blp
SUN-MOON.blp
RingOFire.blp
Zap1.blp
NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
war3mapimported/Renegade.blp
Double-click the file Renegade.blp:
Renegade.blp
Image / Texture
91
war3mapimported/Renegade.blp
Tick the box "Use Custom Path" and type in the correct path:
Renegade.blp
Image / Texture
91
Renegade.blp
The file has been properly added to the map archive:
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
Done, you have imported the file Renegade.blp.
Importing SUN-MOON.blp
Now Click the "Import File" Button:
Next select 'SUN-MOON.blp' in the folder which you extracted from the zip archive:
Renegade2
Renegade2.mdx
Banshee_Spirits.blp
H.blp
Renegade.blp
RingOFire.blp
Zap1.blp
NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
war3mapimported/SUN-MOON.blp
Double-click the file SUN-MOON.blp:
SUN-MOON.blp
Image / Texture
9
war3mapimported/SUN-MOON.blp
Tick the box "Use Custom Path" and type in the correct path:
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
The file has been properly added to the map archive:
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
Done, you have imported the file SUN-MOON.blp.
Importing RingOFire.blp
Now Click the "Import File" Button:
Next select 'RingOFire.blp' in the folder which you extracted from the zip archive:
Renegade2
Renegade2.mdx
Banshee_Spirits.blp
H.blp
Renegade.blp
SUN-MOON.blp
Zap1.blp
NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
RingOFire.blp
Image / Texture
19
war3mapimported/RingOFire.blp
Double-click the file RingOFire.blp:
RingOFire.blp
Image / Texture
19
war3mapimported/RingOFire.blp
Tick the box "Use Custom Path" and type in the correct path:
RingOFire.blp
Image / Texture
19
Textures/RingOFire.blp
The file has been properly added to the map archive:
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
RingOFire.blp
Image / Texture
19
Textures/RingOFire.blp
Done, you have imported the file RingOFire.blp.
Importing Zap1.blp
Now Click the "Import File" Button:
Next select 'Zap1.blp' in the folder which you extracted from the zip archive:
Renegade2
Renegade2.mdx
Banshee_Spirits.blp
H.blp
Renegade.blp
SUN-MOON.blp
RingOFire.blp
NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
RingOFire.blp
Image / Texture
19
Textures/RingOFire.blp
Zap1.blp
Image / Texture
7
war3mapimported/Zap1.blp
Double-click the file Zap1.blp:
Zap1.blp
Image / Texture
7
war3mapimported/Zap1.blp
Tick the box "Use Custom Path" and type in the correct path:
Zap1.blp
Image / Texture
7
Textures/Zap1.blp
The file has been properly added to the map archive:
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
RingOFire.blp
Image / Texture
19
Textures/RingOFire.blp
Zap1.blp
Image / Texture
7
Textures/Zap1.blp
Done, you have imported the file Zap1.blp.
Importing NightElfFemaleEyeGlow1.blp
Now Click the "Import File" Button:
Next select 'NightElfFemaleEyeGlow1.blp' in the folder which you extracted from the zip archive:
Renegade2
Renegade2.mdx
Banshee_Spirits.blp
H.blp
Renegade.blp
SUN-MOON.blp
RingOFire.blp
Zap1.blp
NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
RingOFire.blp
Image / Texture
19
Textures/RingOFire.blp
Zap1.blp
Image / Texture
7
Textures/Zap1.blp
NightElfFemaleEyeGlow1.blp
Image / Texture
3
war3mapimported/NightElfFemaleEyeGlow1.blp
Double-click the file NightElfFemaleEyeGlow1.blp:
NightElfFemaleEyeGlow1.blp
Image / Texture
3
war3mapimported/NightElfFemaleEyeGlow1.blp
Tick the box "Use Custom Path" and type in the correct path:
NightElfFemaleEyeGlow1.blp
Image / Texture
3
UI/Glues/SinglePlayer/NightElf_Exp/NightElfFemaleEyeGlow1.blp
The file has been properly added to the map archive:
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
RingOFire.blp
Image / Texture
19
Textures/RingOFire.blp
Zap1.blp
Image / Texture
7
Textures/Zap1.blp
NightElfFemaleEyeGlow1.blp
Image / Texture
3
UI/Glues/SinglePlayer/NightElf_Exp/NightElfFemaleEyeGlow1.blp
Done, you have imported the file NightElfFemaleEyeGlow1.blp.
Importing Star10_Alpha.blp
Now Click the "Import File" Button:
Next select 'Star10_Alpha.blp' in the folder which you extracted from the zip archive:
Renegade2
Renegade2.mdx
Banshee_Spirits.blp
H.blp
Renegade.blp
SUN-MOON.blp
RingOFire.blp
Zap1.blp
NightElfFemaleEyeGlow1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
RingOFire.blp
Image / Texture
19
Textures/RingOFire.blp
Zap1.blp
Image / Texture
7
Textures/Zap1.blp
NightElfFemaleEyeGlow1.blp
Image / Texture
3
UI/Glues/SinglePlayer/NightElf_Exp/NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
Image / Texture
3
war3mapimported/Star10_Alpha.blp
Double-click the file Star10_Alpha.blp:
Star10_Alpha.blp
Image / Texture
3
war3mapimported/Star10_Alpha.blp
Tick the box "Use Custom Path" and type in the correct path:
Star10_Alpha.blp
Image / Texture
3
UI/Glues/SinglePlayer/NightElf_Exp/Star10_Alpha.blp
The file has been properly added to the map archive:
Renegade2.mdx
Model
292
war3mapimported/Renegade2.mdx
Banshee_Spirits.blp
Image / Texture
3
Doodads/Cinematic/SunWell/Banshee_Spirits.blp
H.blp
Image / Texture
13
H.blp
Renegade.blp
Image / Texture
91
Renegade.blp
SUN-MOON.blp
Image / Texture
9
SUN-MOON.blp
RingOFire.blp
Image / Texture
19
Textures/RingOFire.blp
Zap1.blp
Image / Texture
7
Textures/Zap1.blp
NightElfFemaleEyeGlow1.blp
Image / Texture
3
UI/Glues/SinglePlayer/NightElf_Exp/NightElfFemaleEyeGlow1.blp
Star10_Alpha.blp
Image / Texture
3
UI/Glues/SinglePlayer/NightElf_Exp/Star10_Alpha.blp
Done, you have imported the file Star10_Alpha.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.