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Triggers
vers23.w3x
Variables
Initialization
Start
Untitled Trigger 001
Untitled Category
Untitled Trigger 002
Untitled Category
Untitled Trigger 003
Untitled Category
Untitled Trigger 004
Untitled Category
Untitled Trigger 005
Untitled Category
Untitled Trigger 006
Untitled Category
Untitled Trigger 007
Untitled Category
Untitled Trigger 008
Untitled Category
Untitled Trigger 009
Untitled Category
Untitled Trigger 010
Untitled Category
Untitled Trigger 011
peasa
Untitled Trigger 012
Smith
Untitled Trigger 013
Untitled Category
Untitled Trigger 015
Untitled Category
Untitled Trigger 016
Untitled Category
Untitled Trigger 014
Smithso
Untitled Trigger 017
Untitled Category
Untitled Trigger 018
Untitled Category
Untitled Trigger 021
Untitled Category
that happens if all peasants die
Untitled Category
Untitled Trigger 019
terr
Untitled Trigger 022
Untitled Trigger 023
Untitled Trigger 020
quest
Untitled Trigger 024
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Unit - Todd 0031 <gen> Acquires an item
Conditions
Actions
Unit - Set life of Todd 0031 <gen> to 1800.00
Unit - Add Thorns Aura to Todd 0031 <gen>
Unit - Create 1 . Barracks for Player 1 (Red) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 6 . Footman for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Zombie for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Untitled Trigger 004
Events
Unit - Lothar 0029 <gen> Acquires an item
Conditions
Actions
Unit - Create 1 . Bandit headquarters for Player 1 (Red) at (Center of Region_023 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Todd 0031 <gen> named Death : Play No sound and display With death of villager leader todd, bandits have nothing in their way to stop them from taking over the camp,in a last ditch effort peasants rise in attempt to kill the bandits. . Modify duration: Add 10.00 seconds and Wait
Unit - Add Item Mana Bonus (200) to Lothar 0029 <gen>
Unit - Add Battle Roar to Lothar 0029 <gen>
Unit - Add Avatar (Neutral) to Lothar 0029 <gen>
Untitled Trigger 005
Events
Unit - Lothar 0029 <gen> Dies
Conditions
Actions
Unit - Create 12 . Bandit for Player 1 (Red) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 18 . Militia for Neutral Hostile at (Center of Region_024 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Lothar 0029 <gen> named Event : Play No sound and display As leader of bandits Lothar dies, villagers attempt to break free from supression of bandits, a squad of bandits have taken over the area around campfire . Modify duration: Add 10.00 seconds and Wait
Unit - Add Item Life Bonus (Greater) to Todd 0031 <gen>
Untitled Trigger 006
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 2 (Blue) . Current gold
Untitled Trigger 007
Events
Unit - Eric lionheart 0030 <gen> Dies
Conditions
Actions
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Region_019 <gen>) facing Default building facing degrees
Destructible - Create a LTba (Unexpected type: 'destructablecode') at (Center of Region_015 <gen>) facing (Random angle) with scale 1 and variation 2
Destructible - Create a LTba (Unexpected type: 'destructablecode') at (Center of Region_014 <gen>) facing (Random angle) with scale 1 and variation 2
Destructible - Create a LTba (Unexpected type: 'destructablecode') at (Center of Region_013 <gen>) facing (Random angle) with scale 1 and variation 2
Destructible - Create a LTba (Unexpected type: 'destructablecode') at (Center of Region_012 <gen>) facing (Random angle) with scale 1 and variation 2
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Eric lionheart 0030 <gen> named Death : Play No sound and display With death of eric lionheart knights defect from the camp . Modify duration: Add 10.00 seconds and Wait
Unit - Create 5 . Plated footman for Player 2 (Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Karath for Player 2 (Blue) at (Center of Region_008 <gen>) facing 240.00 degrees
Untitled Trigger 008
Events
Unit - Sea Giant Behemoth 0055 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Terror of the seas has been slain!
Untitled Trigger 009
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 3 (Teal) . Current gold
Untitled Trigger 010
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.10 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.10 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.10 seconds
Untitled Trigger 011
Events
Unit - Todd 0031 <gen> Dies
Conditions
Actions
Unit - Add Item Life Bonus (Greater) to Lothar 0029 <gen>
Untitled Trigger 012
Events
Unit - Todd 0031 <gen> Dies
Conditions
Actions
Unit - Create 13 . Bandit for Player 1 (Red) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 16 . Militia for Neutral Hostile at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Change ownership of Peasant 0054 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Militia 0024 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Militia 0026 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Peasant 0053 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Militia 0023 <gen> to Neutral Hostile and Change color
Untitled Trigger 013
Events
Unit - Smithson 0076 <gen> Dies
Conditions
Actions
Unit - Create 5 . Bandit for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Mercenary Camp (Village) for Player 2 (Blue) at (Center of Region_020 <gen>) facing Default building facing degrees
Untitled Trigger 015
Events
Unit - Todd 0031 <gen> Dies
Conditions
Actions
Unit - Add Bash to Lothar 0029 <gen>
Item - Create rulling scepter at (Center of Region_022 <gen>)
Untitled Trigger 016
Events
Unit - Lothar 0029 <gen> Dies
Conditions
Actions
Item - Create rulling scepter at (Center of Region_023 <gen>)
Untitled Trigger 014
Events
Unit - Diviet 0060 <gen> Finishes research
Conditions
Actions
Cinematic - Send transmission to (All players) from No unit named event : Play No sound and display The pass has been cleared with heavy bombardment . Modify duration: Add 10.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Region_029 <gen>) for 2.00 seconds
Destructible - Pick every destructible in Region_029 <gen> and do (Actions)
Loop - Actions
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Destructible - Remove (Random destructible in Region_029 <gen>)
Untitled Trigger 017
Events
Unit - Ziggurat 0123 <gen> Dies
Conditions
Actions
Environment - Remove Blight for Player 2 (Blue) across Region_035 <gen>
Cinematic - Send transmission to (All players) from Smithson 0076 <gen> named event : Play No sound and display Baron smithson has reclaimed the outskirts of the city! . Modify duration: Add 10.00 seconds and Wait
Unit - Create 1 . Smithson foundry for Player 2 (Blue) at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 2 (Blue) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 2 (Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Untitled Trigger 018
Events
Unit - Research centre 0122 <gen> Finishes research
Conditions
Actions
Unit - Create 20 . Bandit for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Lothar 0029 <gen> named Uprising : Play No sound and display Brother of lothar the flaming raven has succesfully assasinated him, and took over the control of the camp . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Flaming raven for Player 1 (Red) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Kill Lothar 0029 <gen>
Untitled Trigger 021
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Player - Add 125 to Player 5 (Yellow) . Current gold
that happens if all peasants die
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 4 (Purple) . Current gold
Untitled Trigger 019
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 3 (Teal) . Current gold
Untitled Trigger 022
Events
Unit - Blacksmith 0173 <gen> Finishes research
Conditions
Actions
Unit - Change ownership of Guard Tower 0131 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Guard Tower 0132 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Guard Tower 0129 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Guard Tower 0128 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Knight 0127 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Rifleman 0136 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Rifleman 0137 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Rifleman 0138 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Rifleman 0139 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Knight 0133 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Knight 0134 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Knight 0135 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of residental 0165 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Knight 0127 <gen> to Player 1 (Red) and Change color
Untitled Trigger 023
Events
Unit - Blacksmith 0175 <gen> Finishes research
Conditions
Actions
Unit - Change ownership of Royal 0169 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Royal 0168 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Royal 0167 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Royal 0166 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Castle 0034 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Guard Tower 0161 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Guard Tower 0162 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Guard Tower 0164 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Guard Tower 0163 <gen> to Player 4 (Purple) and Change color
Untitled Trigger 020
Events
Unit - Blacksmith 0174 <gen> Finishes research
Conditions
Actions
Unit - Change ownership of Paladin 0172 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Paladin 0171 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Church 0170 <gen> to Player 2 (Blue) and Change color
Untitled Trigger 024
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Help with the description There are several events in this map, with death of every mayor character something will happen (lothar,eric,smithson,todd) and whenever a mayor character dies you will get an opportunity to advance. For example if todd dies lothar can pick up the ruling scepter and create barracks with it and vice-versa. Plus every path gets you diffrent units focused on their own unique playstyles. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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